Overview
Designed to help beginners boost their average kills from 10 kills to 700 kills.
Introduction
PLEASE MANUALLY SAVE USING THE FLOPPY DISK IN THE TOP-RIGHT OF YOUR GAME WINDOW UNTIL THIS BUG IS FIXED.
Hey there and welcome to my guide! I’m just a person who’s been playing this game on and off for probably almost a decade now and seeing how there aren’t any guides yet, I figured I’d write this guide to help some players out. I’m no professional or anything, but hopefully this guide will help you in some way.
Currently a work in progress! I’ll publish this guide in the meantime so people can get something out of it while I work.
I also highly recommend using this guide if you haven’t picked out a custom skin yet!
[link]
Beginner’s Guide to Controls
Feel free to skip this part if you already know the very basic controls.
Basic Controls:
- Use arrow keys (not WASD) to move
- Press F to shoot
- Press R to reload
- Press G to grab items (a list of items you can pick up will appear if there are more than one type of item to grab)
- Press S to perform a weak melee slashing attack
- Hold down S to repeatedly slash
- Press E to jump over objects like barricades
- Press D to open/close doors
- Hold down V to sprint so you can outrun the faster zombies
- Press A or W to cycle through “special items” (more on that later)
- Press T to use your “special item” (more on that later)
- Press spacebar to chat
- On the very rare occassion that you see a car with fuel (the green bar under its health), you can press D to get in it.
Memorize those controls and you’ll be ready to play!
Beginner’s Guide to the Screen
This section will cover the GUI (Graphical User Interface), also known as “Everything you can see on your screen.”
Explanation of each detail:
- Host: Name of the person hosting the server.
- Server-Address: You can use this address so people can manually connect to the server using “IP Connect.”
- Voter: If this is “On,” then people will be able to vote for what game mode or map they want to play.
- Game Mode: Which game mode it is. More on that later.
- Map | Author: The name of the map followed by the name of the person who made the map.
- Time of Day: This game features a day/night cycle. Daytime is bright and there’s lots of light on the map, but when it’s night, it’ll be very difficult to see due to the darkness.
- Season | Weather: The important thing here is the weather. For example, if it’s raining/storm, then the effectiveness of fire is greatly weakened. If you’re a Pokemon fan, it’s basically the same idea behind using Rain Dance when your enemy is a fire-type Pokemon.
- P-Bossing: Whether or not a player can join as a boss zombie. When this says “Inactive,” you can shoot zombies without having to worry about an extremely-high HP, multiple-formed, high-damage monstrosity smashing through walls and then instantly killing you with a rocket launcher. If enough time passes, this will say “Active” (in some gamemodes) and all hope is lost. More on player bossing later!
- P-Zombies: Whether or not a player can join as a zombie. To join as a player zombie, you must first die and then rejoin the game.
- Power: I’m pretty sure this has something to do with whether the lights are on indoors or not, but if you follow this guide, you’ll forget this was ever a thing.
- Zombies/Spiders: Pretty much the most important thing there is in the right side of your screen. Every time an enemy dies, the number goes down by one. When it hits 0, survivors win. This may say Zombies, Spiders, or something else depending on which gamemode it is.
The HELP button brings you to the help page of the wiki.
The other button turns on “quick help mode.” In “quick help mode,” your screen will turn gray and “quick help” things like “Press E” will appear as you play.
You should be checking this thing often as you play.
Explanation of each detail:
- Kills: The number of kills you personally have in the current round.
- Money: How much money you have.
- B.P.: Stands for “Boss Points.” There’s a limit of 100 boss points you can earn. Getting 100 is one of the two ways to become a boss zombie after you rejoin the game as a zombie *and* P-Bossing is “active.”
- The box with the L: The primary gun you’re holding as well as the ammo currently loaded into the gun and the total ammo capacity of your gun.
- The box with the R: The other gun you’re holding if you happen to be dual-wielding. In the picture above, you can tell that I’m dual-wielding two sawnoff shotguns.
- Profile picture: No one can see this, but it’s nice to have. You can set yours in the settings.
- Health: In the picture, it says “Fine.” That means you’re mostly or completely healthy. It can drop to “Caution” if you take some damage or “Danger” if you’re near death. If you’re poisoned, it’ll say “Poison,” which makes it so that you cannot tell how close to death you are, multiplies all damage you take by 2.5x, and speeds up infection if you are infected. So in a way, poison doesn’t directly kill you or do any damage and you can safely play the rest of the round with it if you’re careful not to get hit, but it does make your life harder when you think you have good health but you’re actually one hit away from dying.
- The first empty bar: This is your “Infection” bar. When you get attacked in melee range by any enemy, you’ll get infected and your “Infection” bar will start filling up with a blue bar. When the “Infection” bar is completely blue, you will die and your corpse will turn into a high-HP and fast-moving “crimsonhead.” You will not be in control of this zombie as it wrecks havoc among any survivors next to you when you die. Luckily for your fellow survivors, this is also the only way for you to leave behind a zombie when you die. Infection can be completely cured with an antidote.
- The second red bar: Your blood levels. When you get attacked in melee range by any enemy, you will have an open wound that will slowly cause you this red bar to empty. When it is completely empty, you just die. Luckily for you, it is VERY easy to treat. Any common healing item that restores health (green herbs and F. Aid Sprays) as well as bandages will stop your bleeding and completely restore your red bar to full. However, because this is so easy to treat, many players (myself included) will put off on treating this until later and end up bleeding out. Once you play enough games, you’ll realize that this will be the second-most-common reason players die behind getting killed by zombies.
- The third green bar: Your stamina. Sprinting uses up stamina as well as swinging an equipable melee weapon (your weak melee attack that you press “S” for does not use stamina). This will restore on its own.
Minimap
The colorful green box on the top opens up your minimap. Click it to see an essential minimap (it will appear black unless you join the game).
On your minimap, you should see some valuable information throughout the game:
- A yellow square: That’s you!
- Blue squres: Those are your fellow players! Stay close to them and your chances of winning not dying in the first eight minutes will skyrocket.
- Flashing red: Zombie spawns. Don’t stand on them.
- Green squares: Players who have joined as zombies. Stay away from them, as the more clever ones will wait for you to be defenseless or alone before killing you.
- Red squares with a B in it: Boss zombie. In a normal game, there should be at most two of these at a time, but unless someone is following this guide, most games shouldn’t have any boss zombies. In either case, you want to stay away from them if you don’t own a rocket launcher. FAR away from them, as some bosses can throw fireballs at you, fire rockets that will instantly kill you, or crash into you like a runaway train.
Perks
The black box with the colorful tiny squares opens up your perks window. More on perks later.
Class Special Ability
In the picture above, there’s a box on the bottom-left with a walkie-talkie or binoculars or something. That’s where your class’s special ability goes if you have it unlocked. More on classes later.
Special Items
In the picture above, the box on the bottom-right with the trip wire is where your currently selected special item will appear. This is where your special consumable items like grenades, C4, trip wires, airdrops, airstrikes, rocks, and such will appear. You can cycle through them using A or W and use them by either pressing T or, if you can select a target location for your item (like where you want to throw a grenade), clicking on them and then clicking on wherever on your screen you want it to land.
Beginner’s Guide to Gameplay
This section will give you a sense of direction if nothing makes sense to you right now.
You want to look for these big “JOIN” doors that you can enter. There’s two sets of these doors. One is in the computer/boardgame area and the other is near the shooting range.
Although, rarely, you may end up spawning in an area completely infested by zombies and immediately die. That’s okay though! This should only rarely happen to you and usually only if zombies are completely covering the map.
Sometimes the “JOIN” doors will be closed and you’ll only see metal shutter doors where they are. Just wait a bit and they should open.
First, open up your minimap (see the section titled “Beginner’s Guide to the Screen” if you can’t find it). Then, make sure your gun is equipped. Now, hopefully you remember what kind of ammo your gun uses and, if you still have room in your inventory, go look for ammo scattered around the map until either your inventory is full or you can’t find any.
Now that you’re loaded with ammunition, use your minimap to find the zombie spawns (preferably where all the players are gathered) and start shooting! Reloading is automatic and you can run-and-gun, so you can just hold down the fire key, F, and never let go of that button unless there’s nothing around you to shoot. Stay as far away from the zombies as possible but as close to your (not-suicidal) teammates as possible since they can save your life in some situations.
Your goal is to survive until your quota of zombies/spiders to kill reaches 0 in most gamemodes.
You can press E to jump on some structures like fences or roadblocks. If you can jump on it, MOST zombies won’t be able to attack you. You can then proceed to shoot freely without worrying about getting mauled to death. However, you’ll quickly notice that whatever you’re standing on will visually start to deteriorate. When it looks like it’s going to break down soon, make sure to either get away or jump on a structure with higher health.
Sometimes things look like you can jump on them when you really can’t, and some things look like things you can’t jump on but you can, so make sure to test out whether you can jump on them beforehand!
Hopefully you have a good medic around, because otherwise you’ll die very quickly if you let the damage pile up.
If there’s no medic and you’re badly hurt or badly infected, first go slap yourself in the first place for getting hurt at all. Then, go look for some of these healing items:
These are standard healing items and they are, from left to right:
- Bandage: Stops bleeding and, if the user is a medic, heals a little bit.
- F. Aid Spray (First Aid Spray): Stops bleeding and fully heals health.
- Antidote: Cures infection.
You can also look for red, green, and blue herbs. These have the special feature of being able to be mixed together to increase their effectiveness and, unlike the standard healing items that stack up to 2 per inventory space, 3 herbs of the same type only use up one inventory space. To mix them, simply drag and drop one on top of another.
The Herbs:
- Red Herb: Does nothing on its own.
- Green Herb: Heals a bit of health and stops bleeding.
- Blue Herb: Removes poison.
The following combinations can be made:
- G+G: Mix by combining a green herb with another green herb. Basically has the effectiveness of two green herbs but only takes up one inventory slot.
- G+G+G: Mix by combining a green herb with a G+G. Basically has the effectiveness of three green herbs but only takes up one inventory slot. That is, it stops bleeding and fully heals.
- R+G: One of the more popular mixes since it is identical in usage to an F. Aid Spray.
- R+G+B: Has the same effect as the R + G and the B combined. That is, it stops bleeding, fully heals, and removes poison.
- G+B: Stops bleeding, heals a little, and removes poison.
Injuries and how to treat them:
- Bleeding: You start bleeding whenever you get attacked in melee range. When bleeding hits 50%, your stamina starts to drain whenever you move. Use bandages to stop the bleeding. If you can’t find any bandages, F. Aid Spray, Green Herb, or any combination of herbs that has a Green Herb in it.
- Caution: Preferably use Green herbs or, IF YOU ARE A MEDIC, a bandage (which only works if you’re also bleeding). If you can’t find green herbs, you can also use F. Aid Spray, R+G, or R+G+B.
- Danger: Preferably use F. Aid Spray, R+G, R+G+B, or multiple green herbs. If you have pre-mixed G+G or G+G+G, then use those.
- Poison: The only way to get poisoned is by walking into a purple gas cloud left behind by some zombies on death. The only way to cure this is using Blue herbs or any combination of herbs with a blue herb in it.
- Infection: You get infected whenever you get attacked in melee range. Use Antidotes.
Due to the limited number of medical supplies, other players will hate you if you waste medical supplies, so, if possible:
- Let medics take healing items instead (medics can heal all players around them but only use up 1 healing item, while other classes can only heal themselves)
- Try not to heal up unless you’re in danger of dying. So if your health says “Fine” but you got attacked by a zombie, DON’T go look for and use F. Aid Sprays. Or if your health is “Caution,” don’t use an F. Aid Spray when there’s some green herbs right next to it.
- If you’re infected, don’t use antidotes unless your infection bar is almost full. If you’re already infected, you can’t get infected again!
- If you’re bleeding, don’t use healing items to stop your bleeding until you’re near 50%, and try to use bandages since they’re not good for anything else other than stopping bleeding and they’re also VERY common (in most maps).
Playing as a Zombie
You can play as an enemy after you die by rejoining the game if “P-Zombies” is enabled. However, note that if the survivors DO win the round, then ALL players, even those who have died, will receive bonus money for completing the round. So if you need the cash, you shouldn’t try to kill the survivors! But if all hope is lost, you might as well eat your former allies to help the next round start faster.
As the round carries on, stronger enemies will be available for you to play (by clicking Change BOW in the bottom-right of the screen). When the game has lasted long enough (or when the “hunter” zombies start spawning), you’ll notice that the “P-Bossing” line in the Server Information tab will go from “Inactive” to “Active.” At this point, up to two player enemies can become a boss zombie/spider if you have killed 700 zombies/spiders while you were still alive or if you have 100 Boss Points.
Perks
Perks are passive skills that help you survive dramatically.
In this guide, we will split our perks into the “blue perks” and the “yellow perks.” You start with 9 points to allocate into the blue perks and you may choose one yellow perk, but if you only use 6 points in your blue perks, you can choose a second yellow perk. I highly recommend having 2 yellow perks at all times since they help you much more than the 3 points you can put into your blue perks.
Blue Perks
Stamina & Knife
Description:
- Stamina +20%
- Knife Damage +5%
- Escape +15%
Explanation:
This perk is 100% essential. Make sure to put 3 points into it at all times. The bonus knife damage allows you to one-shot crows with your S key and the bonus escape chance makes it so that you’re more likely to get out of a tongue or spiderweb much faster (fast enough to save your life).
Infection Resistance
Description:
- 1 = 10% Resistance
- 2 = 25% Resistance
- 3 = 50% Resistance
Explanation:
This perk is highly recommended over Thick Blood. Have 3 points in it at all times. This perk not only makes it so that 50% of the time, you won’t get infected at all, but it will also slow infection down dramatically. You’ll find that even once you get infected, you won’t have to worry about the infection for almost the entire game, and you’ll most likely get cured by a random medic passing by than actually dying from the infection. Antidotes are also much rarer than the many items that can heal bleeding, so having this perk is more or less the equivalent of getting a free antidote 50% of the time you get attacked.
Thick Blood
Description:
- 1 = Bleed Rate Reduced 10%
- 2 = Bleed Rate Reduced 25%
- 3 = Bleed Rate Reduced 50%
This only slows down bleeding by up to 50%. Although that may seem useful, it’s essentially useless due to the overabundance of bandages alone that can stop bleeding. Furthermore, green herbs and F. Sprays also stop bleeding, so as long as you have a medic near you or remember to look for a bandage a while after getting bitten, you’ll most likely never die from bleeding out. I highly suggest removing all points from this and picking a second yellow perk instead.
Yellow Perks
Dual Wield
This perk allows you to dual-wield one-handed weapons like pistols, revolvers, and submachine guns (with some exceptions).
The sawnoff shotgun is one exception in that it is a shotgun, but it can also be dual-wielded (shotguns normally cannot be dual-wielded). Since you can fire both dual-wielded weapons at the same time and reload them at this same time, this perk essentially doubles your damage but also doubles your ammo consumption. With the right weapons dual-wielded, you can boost your damage enough to cut a path through less-dense zombie crowds or hold key points by yourself. Recommended to use with two sawnoff shotguns, but ammo consumption will become a problem.
Specialist
With this, you can carry two special weapons like flamethrowers or grenade launchers.
This might be useful for people who need to carry two special weapons for some reason (like leveling twice as fast certain classes that require kills from fire or acid damage). This might also be useful for people who wish to take down bosses by being able to equip multiple “boss-killing” weapons like the freezerthrower. Not recommended for people who need to use their inventory spaces to carry ammo.
No Touchie
Gives you a 50% chance to escape tonguers or spiderwebs as well as making you immune to grapples from regular zombies.
Insanely useful if you find yourself in melee range all the time, but if you usually use a gun, you can just stand 2 tiles behind barricades to be more or less completely safe from grapples, tonguers, and spiderwebs anyway.
Outbreak Suit
Gives you 100% poison resistance and you only take 12.5% damage from acid and fire damage.
This perk may be useful for melee players that need to step up and tank all the acid that might hit them, but all other players should avoid this perk. Poison resistance isn’t that useful if you’re careful enough to never step in a cloud of poison, and you’ll likely almost never get hit by acid unless it’s very late in the game or there’s chimeras, mites, or player zombies firing acid at your face. Even so, unless you’re using melee weapons, you should very rarely get hit by acid unless you’re not keeping your distance from mites and chimeras. As for fire damage, there is only ONE enemy that even uses fire attacks, and it is a boss that spawns very rarely.
Rocket Specialist
Allows you to carry 3 rocket-based weapons.
Fantastic weapon for players that want to blow up bosses since rocket launchers do amazing damage against them. In most cases, however, this isn’t very useful since rocket launcher ammunition is very rare.
Bomb Vest
You explode on death, taking out zombies around you.
Not that useful since it’s essentially just one free grenade right before you die.
Critical Hit
Gives you a 10% chance to deal double damage with guns or melee weapons.
This perk is fantastic for anyone who uses any non-explosive weapon (probably since rocket launchers doing double damage on bosses would be too unbalanced). This perk translates to an additional 10% damage on average (so your damage would be multiplied by 1.1x in the long run). Even if your weapon one-shots common zombies, most weapons cannot one-shot stronger zombies like tonguers or hunters, so this perk would give you a 10% damage increase against all of those. Highly recommended perk if you don’t know what to get.
Melee Durability
Your melee weaponry last twice as long.
Useful if you are a melee-only user, allowing you to go through the round much longer without worrying about your weapon breaking down. Not recommended to grab this if you’re only hoping to save money on repairing your weapon since repairing is very cheap. Basically, if your melee weapon doesn’t go to 0% durability normally, this is useless for you.
Extra Pockets
Gives you two additional inventory slots.
This perk is priceless for beginners as it dramatically increases the amount of room in their inventory for ammunition, and it makes playing medic much easier too if the medics can carry more healing supplies on them. Recommended for all beginners in 100% of situations until they can afford more inventory slot upgrades.
Quick Hands
Allows you to reload firearms 25% faster.
This perk gives you a DPS increase by allowing you to spend less time reloading and more time firing. Compared to the Critical Hit perk, this perk is worse in terms of raw DPS for most weapons, but if you have a weapon like a sniper rifle or sawnoff shotgun that can already one-shot common zombies, this will help you kill zombies more than the Critical Hit perk. However, if you find that you spend 36% or more of your time reloading instead of firing your gun, then in terms of raw DPS, this will be much more helpful than the Critical Hit perk. In other words, if your reload time takes 57% as long as the time it takes to unload every bullet in your gun, then this perk is for you. However, Critical Hit also allows you to get the most out of every bullet, so you may not want to get this perk is ammunition is a problem.
Nine Lives
When you would normally die, you will have a 50% chance to survive.
On the second time you would normally die, you will have a 25% chance to survive.
On the third time you would normally die, you will have a 12.5% chance to survive.
Normally this wouldn’t be that useful since you shouldn’t even be doing anything risky in the first place, or if you do get hurt, you can usually heal back up to full health. However it can be incredibly useful for bosses that can one-shot you since if you get killed in one hit, then you won’t be able to heal back up like normal.
Zombie Mode Enemies [WIP]
When playing in zombie modes, here are the enemies you may encounter and how to defeat them not get killed by them.
Chimera: The most annoying non-boss zombie there is. These serve as minibosses that spawn about once every 1000 zombies killed. They can take many times more punishment than any other zombie, can run fast, can grapple you even if you’re on a barricade, can leap at you very quickly (even over barricades), and can spit acid at you from a distance. Upon death, these will explode with acid, damaging or killing players around them. Keep your distance from these and, unless you’re using the Outbreak Suit perk, do not stay in melee range of them when they die, even if you’re on a barricade.
Normal Zombie: Shoot them dead.
Firefighter Zombie: They look a bit like clowns, but these red and orange monstrosities are very resistant to fire.
Botanic Zombie: When they’re killed, they’ll release poisonous gas. If you walk into the gas, you will be poisoned, making you take extra damage from all attacks and making you unable to see your health.
Crimson Heads: These zombies have entirely red heads. When your fellow teammates die from infection, they will become one of these. Crimson Heads are extremely tough and fast, so try to keep your distance from teammates that will soon die of infection (or ask them kindly to shoot themselves).
Cerberus: Zombie dogs that are relatively fast and may leap at you. I believe the leap does damage to players who are on barricades, so make sure to shoot them down before they get the chance.
Crows: Annoying birds that are hard to shoot down and can fly and attack over all barricades. They have a high evasion rate, meaning most of your bullets will miss them. You can either shoot them down and hope a few of your bullets hit it or stand still and press S to slash. Your slash will always prioritize crows and as long as you put 2-3 points into your knife+stamina perk, you will kill them in one hit. Be careful of murders of crows, however, as you cannot slash fast enough to kill them all sometimes. Crows do little damage, but they may will spread infection and cause bleeding.
Tonguers: These zombies walk on four legs and are very tough. The one that looks a bit like a monkey can use its tongue to wrap you up from a distance and drag you to the zombie hordes. While wrapped up, you can be attacked by all zombies even if you are on barricades. Hold down S to slash your way out of the tongue. The ones that look more like lizards cannot wrap you in a tongue, but they are still very tanky.
Stalkers: These lizard-like zombies stand on two legs and are hard to kill. They also hit harder than regular zombies, so one of these can quickly destroy a barricade if not taken down quickly. Some can camoflague, making them immune to autofire so you must manually click on them. Some can spit acid at you from a distance and over objects like barricades, making it dangerous to stand still, even if you’re on a barricade.
Venus: These walking plants can spit acid at you from a distance and over objects like barricades as well as damage you with long whips from a distance of around 3-4 tiles and over objects like barricades.
Roachmen: These gray zombies can whip you like a Venus from a distance of around 3-4 tiles and over objects like barricades. They also release hard to hit roaches upon death, requiring you to hold down S to slash them to death.
Advanced Guide to Controls
These are advanced controls that even older players may not know.
- Keys 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, = do the same thing as clicking on the item in that location in your inventory. For example, if I had a gun in slot 1, pressing 1 would equip/unequip it. If I had a F. Aid Spray in slot 2 as a medic, pressing 2 would heal everyone around me.
- Shift + Keys 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, -, = drops the item in that inventory slot.
- When holding a special weapon like a flamethrower, hold down D to strafe (face the same direction no matter where you walk).
- Press B to grab ammo for guns in your inventory, special items like grenades, or F. Aid Sprays and Antidotes. Notably, this does not work for herbs, so in a pinch, you’ll still need to use G to pick up green herbs for quick healing.
- Press Shift+S to snipe.
- Press Shift+D to unlock/lock some barricades. Doesn’t work on everything.
- Hold down D while facing unlocked barricades to drag them around. Only works on barricades that have been unlocked.
- Shift+A to use your class ability.
- Shift + M allows you skip a transformation as a boss zombie.
Earning Boss Points and Money
Earning Boss Points and money is easy! You get approximately 1 B.P. for helping other players by performing class abilities and saving other players if they’re wrapped up (either by spiderwebs or tonguers). So every time you repair a fence, request a supply drop, or heal another player, you will get 1 BP and a good sum of cash at the end of the round. You also get 1 BP after every round ends, but that’s negligible.
However, the fastest way to earn both, by far, is by playing as a medic. My record number of boss points was 89 in one round, although I had enough medical supplies to get another 6 boss point easily. However, it’s important to note that the number of boss points is heavily dependent on how many medical supplies there are, how many players there are, how many other medics there are that you need to compete for supplies, and how many NPCs there are. But even in the worst conditions, I can reliably get at least 30-50 boss points a game and $1500-$2000.
Note, however, that this strategy is HORRIBLE for actually winning games since it’s entirely based on wasting supplies and should only be used if you really want those boss points or if there’s more than enough supplies on the map to win the game.
First of all, you want to focus on using up all the bandages on the map. Whenever ANY PLAYER gets attacked in melee-range, they WILL bleed. So start dragging and dropping bandages onto players.
Next, start spamming healing items. You earn boss points and money based on the number of healing items used, not the number of players healed, so the more wasteful you are, the better. NPCs also count, so heal them up too!
Resupply when there’s no one to heal and you’re on your way to getting a ton of cash and boss points.
How Hard is it to Earn 700 Kills?
Not very hard. Did it with no class, 6 inventory slots, and nothing else except with 2 sawnoffs and around 12 stacks of ammo. No explosives, no molotovs, no fire. Just sawnoffs (and pressing S to kill crows).
Dual Sawnoffs 700 Kills Loadout
You can become a boss zombie in the current round after getting at least 700 kills, which may sound impossible, but with some preparation, you can become a boss zombie almost every single round. I’ve gone as a boss zombie about 5 rounds in a row once, but then I got bored and just started driving around an R.C. car.
The most recommended strategy is to use Dual Sawnoffs which can offer some of the best gun kills per second, but uses ammo much faster than other guns. As such, if you find that you cannot find the ammunition required for this strategy, it’s best to try the LMG strategy instead. The Dual Sawnoffs strategy will be outlined in this section.
At least one maxed out class besides medic and engineer.
10 inventory slots help a lot.
Class: Any non-subscriber class you have maxed out besides medic (and preferably not engineer, but that works too). If you have subscriber classes, I highly suggest operator as it is, hands-down, the best way to get 700 kills.
Blue Perks:
- 3/3 Stamina & Knife
- 3/3 Infection Resistence
- 0/3 Thick Blood
Yellow Perks:
- Dual Wield
- Quick Hands
Items:
- (Optional but super-duper highly recommended) Night-Vision Goggles for $2000
- 2 Sawn-off shotguns for $300 each at the BEGINNING OF YOUR INVENTORY (unless you have night-vision goggles, in which case it’s okay with your night-vision goggles are in the very front of your inventory).
- (Optional) Sniper rifle if you’re an operator. Helps with the airstrikes, but honestly, you don’t “need” it. More of a quality-of-life kind of deal.
- (Optional) Backup weapon that doesn’t use 12 gauge shells (this can be your sniper rifle too if you’re an operator, but not recommended in most cases since it’s hard to use and doesn’t get many kills). Backup weapon is not recommended if you can usually find ammo. Backup weapon HIGHLY recommended if you can’t usually find ammo. Recommended backup: NMG-06, the $6000 LMG since the ammo is pretty easy to find and it gets decent kills.
- Fill up all but 2 of your remaining inventory slots with 12 gauge shells for $20 each. You get 2 free 12 gauge shells when you join the game.
Explanation:
Thick blood isn’t recommended since bandages and/or green herbs (depending on the map) are extremely common, and if not, a medic will mostly likely heal you.
You want dual-wield sawn-off shotguns since sawn-offs almost always one-shot the common zombies and also do damage to zombies near the initial target (so you can get 2 or 3 kills sometimes with each shot). Sawn-offs are rather weak in terms of DPS compared to other guns, but if you dual-wield them, you’ll essentially be DOUBLING your DPS. Other shotguns can’t be dual-wielded (except maybe one other), and 12 gauge shells are relatively common (but other players will likely take them since dual-wield sawn-offs are rather popular).
Since sawn-offs are so popular and since Quick Hands and dual-wielding will burn through your ammunition almost 3 times faster than normal, it’s very important that you bring some of your own 12 gauge shells so that you can reach the 700 mark more reliably if ammo runs out. That’s also why you want the operator if possible. As an operator, you can request supply drops to get more 12 gauge shells if you’re not near 700 kills and all the 12 gauge shells on the map have been exhausted.
Since you’ll be primarily using sawn-offs, critical hits are useless since you already one-shot common zombies. Even if sawn-offs can’t one-shot, Quick Hands would still be much better in terms of DPS for weapons like the sawn-offs that spend at least 33% of their time reloading. Since the sawn-offs fire very quickly, you’ll notice that you spend what feels like 20% of your time firing and 80% of your time reloading. Hence, mathematically, 25% reload boosts your DPS much more.
You’ll want the night vision goggles since they’re fantastic in every situation. The last thing you want is to be ambushed by a flock of crows or a random zombie at night when you’re low on health.
If you’re a operator, you’ll want the sniper rifle so you can go into sniper mode with shift+s and use your airstrikes on the largest crowds of zombies (which are usually slightly behind the main lines that quickly get gunned down by other players). You can also use sniper mode to navigate through hallways and drop airstrikes behind walls, which makes it so that you can get the most out of your airstrikes.
LMG 700 Kills Loadout
Dual sawnoffs will net you 700 kills much faster than most (if not all) guns if you are able to find enough ammunition. However, if you’re one of those players who find themselves running out of ammunition for dual sawnoffs quickly, the LMG (Light Machine Gun) is for you. Although the LMG doesn’t kills nearly as fast as dual sawnoffs, the abundance of NATO (LMG) rounds allows you to go much longer without running out of ammunition. The LMG strategy will be outlined here.
At least one maxed out class besides medic and engineer.
10 inventory slots help a lot.
Class: Any non-subscriber class you have maxed out besides medic (and preferably not engineer, but that works too). If you have subscriber classes, I highly suggest operator as it is, hands-down, the best way to get 700 kills.
Blue Perks:
- 3/3 Stamina & Knife
- 3/3 Infection Resistence
- 0/3 Thick Blood
Yellow Perks:
- Critical Hit
- Quick Hands (for DPS) or Extra Pockets (for ammo)
Items:
- (Optional but super-duper highly recommended) Night-Vision Goggles for $2000
- NMG-06 for $6000 at the BEGINNING OF YOUR INVENTORY (unless you have night-vision goggles, in which case it’s okay if your night-vision goggles are in the very front of your inventory).
- (Optional) Sniper rifle if you’re an operator. Helps with the airstrikes, but honestly, you don’t “need” it. More of a quality-of-life kind of deal.
- (Optional but not recommended) Backup weapon that doesn’t use NATO (LMG) rounds (this can be your sniper rifle too if you’re an operator, but not recommended in most cases since it’s hard to use and doesn’t get many kills). Since NATO (LMG) rounds are pretty common, bringing a backup weapon is not recommended, but if you feel like you need it, feel free to bring one.
- Fill up all but one of your remaining inventory slots with NATO (LMG) rounds (not to be confused with the regular NATO rounds for assault rifles) for $60 each. You get 1 free magazine when you join the game.
Explanation:
Thick blood isn’t recommended since bandages and/or green herbs (depending on the map) are extremely common, and if not, a medic will mostly likely heal you.
Since your NMG-06 fires quickly but doesn’t do much damage, taking Critical Hit will allow you to get the most out of almost every round you fire, giving you a flat 10% damage increase on average.
NATO (LMG) rounds are very common, so ammunition should not be a problem as long as you are prudent to pick up and use every box of NATO (LMG) rounds you can before the zombies get to it. If you find that Quick Hands burns through your ammunition too fast, use Extra Pockets so you can stuff 2 more magazines of NATO (LMG) rounds in your inventory before you join the game.
You’ll want the night vision goggles since they’re fantastic in every situation. The last thing you want is to be ambushed by a flock of crows or a random zombie at night when you’re low on health.
If you’re an operator, you’ll want the sniper rifle so you can go into sniper mode with shift+s and use your airstrikes on the largest crowds of zombies (which are usually slightly behind the main lines that quickly get gunned down by other players). You can also use sniper mode to navigate through hallways and drop airstrikes behind walls, which makes it so that you can get the most out of your airstrikes.
General 700 Kills Gameplay Strategy
Your job is to basically get as many kills as possible without running out of ammunition. You have more than enough firepower to get 700 kills with either your dual-wield sawn-offs or NMG-06, but ammunition scarcity will tend to stop your killing spree cold before any zombie even touches you. So using up every round of ammunition will be your priority, and definitely try your best to pick up every ammunition dropped by zombies if possible. If not possible, then you’re not trying hard enough in most cases (or you’re in an area swarming with zombies, in which case, keep reading).
You want to avoid stronger zombies like tonguers and hunters. Try to find small crowds of weaker zombies and dogs since you want to get as many kills as possible. Ideally, go to an empty part of the map somewhere to kill zombies without getting flanked from behind. It’s a little bit more dangerous, but the idea is that you’ll end up stealing a lot of kills from other players since you have guns that can instantly kill zombies but they (probably) don’t. Hence, the overall rate at which zombies die will decrease if you start stealing kills, and if you don’t kill zombies fast enough, your map might quickly get overrun before you get 700 kills. More importantly, you’ll notice that the areas with more players tend to be SWARMED with zombies, but areas with no players will have few zombies. Thanks to your firepower, most of the time, you should be able to wipe out the few zombies that have wandered over to your mostly-empty location faster than they can come. This allows you to push back the waves and pick up any ammunition dropped by the zombies you’ve killed.
Even better, if zombies are near a supply cache of ammunition in some part of the map with few players defending it, do your best to kill the zombies there so that the ammo doesn’t get overrun by zombies before you can even pick them up. Resupply at the ammunition when you need to. If you manage to put all the ammunition in your inventory, it may be time to move on to another location with ammunition (if possible).
While firing behind barricades, stay 2 tiles behind barricades if possible since if a tonguer or spinner wraps you up, zombies can attack you even if you’re on top of the barricade. If you stay 1 tile behind the barricade, you’ll be dragged on top of the barricade and the zombies will be able to attack you even though you’re on top of it.
By the time you use up all the ammunition on the map, you should have around 500 kills or more. At this point, you have two choices:
Operators: If you’re an operator, order some supply drops to get explosives or more ammunition. You can use those explosives and ammunition to get more kills. With those extra kills, you can order more supply drops. Rinse and repeat until you get 700 kills or, if you have more than 600 kills and plenty of kill points left, you can drop airstrikes to get the last 100 or so kills.
All other classes: Try to use your backup weapon or your special items to get the last 200 or so kills.
After you get 700 kills, feel free to jump into a crowd of zombies and rejoin as a boss zombie, although you may want to wait until P-Bossing becomes active.