Arx Fatalis Guide

Arx Fatalis - Runes and Spells for Arx Fatalis

Arx Fatalis – Runes and Spells

Overview

This guide shows the rune combinations to all spells in the game.

RUNES

This is a list of all runes and their magic power.

Name
Rune
Command
Aam
Create
Nhi
Negate
Mega
Improve
Yok
Fire
Taar
Projectile
Kaom
Protection
Vitaé
Life
Vista
Sight
Stregnum
Magic
Morte
Death
Cosum
Object
Communicatum
Communication
Movis
Movement
Tempus
Time
Folgora
Storm
Spacium
Space
Tera
Earth
Cetrius
Poison
Rhaa
Weakness

So how does it work?

Press and hold down the “CTRL” key to switch to magic mode. You will see your hand
on-screen and the cursor will change to a pentagram. Holding down the left mouse
button, draw the required symbol with the hand. If the rune is recognised, its symbol
will appear in the upper right-hand corner of the screen. Try this with a simple rune,
eg. “Raan” – drag the cursor from left to right and let go of the mouse button (while
still keeping the CTRL key down!). Now trace a second rune – “Yok”. Once the spell
is complete, release CTRL to cast the spell.

Remember spell

As before, trace the runes in the air, but before doing so, press the “Shift” key to
activate stealth mode. Once the spell is cast, a small symbol will appear next to your
life energy display. You can store up to three spells, and activate these “instant” spells
by either clicking the symbol or by using the keyboard short-cuts, which by default are
the numbers 1, 2 and 3.

Three types of spell

There are three different types of spell.

  • Instant spell: These are activated as soon as the spell is completed, and the effect is instantaneous. Examples: Fireball, find trap, light flame.
  • Persistant spell: Once activated, the effect lasts for a certain amount of time, consuming mana for its entire duration. Examples: Invisibility, speed, telekinesis.
  • Targetted spell: After completion of the spell, the cursor changes, allowing you to chose a target (or victim). Examples: Paralysis, confusion.

The spell’s symbol and the required runes. Please note that this list is by no means
complete; many spells are such well-kept secrets that only a master of the game will
be able to track them down…

SPELL TABLE

This is a list of the most common spells, their effect and cost in mana.

LEVEL 1

Combination (in the following order)
Result
Effect
Mana Cost
Night Vision
Improves the spell-caster’s vision.
3 duration for 10 s.
Magic Missile
Offensive spell.
1 x Lvl.
Ignite
Lights flammable materials such as torches within a given radius
1
Douse
Douses flammable materials – can even reduce some fire attacks.
2, proportional to countered fire

LEVEL 2

Combination (in the following order)
Result
Effect
Mana Cost
Heal
Heals within a radius around the spell-caster. Beware as this will heal your enemies too.
2 x Lvl
Detect Trap
Warns abount traps and dangers.
5
Armor
Increases someone’s defenses.
4
Lower Armor
Decreases class of someone’s armor.
4
Harm
Cast’s a harm-field around you, hurting everyone nearby.
4

LEVEL 3

Combination
Result
Effect
Mana Cost
Speed
Increases someone’s speed.
20
Dispell Illusion (Reveal)
Reveal fake walls.
7
Fireball
Hurls a projectile of fire.
3xLvl
Feed
Restore hunger.
5

LEVEL 4

Combination
Result
Effect
Mana Cost
Bless
Increases strength, accuracy, constitution, etc.
5
Dispel Field
Dispels protection field.
7
Fire Protection
Reduces the effects of fire attacks and heat.
10
Telekinesis
Pick up / activate from a distance.
9

LEVEL 5

Combination (in the following order)
Result
Effect
Mana Cost
Create a rune of garding (Trap)
Creature close enough = 10 damage
9
Levitate
Allows the spell-caster to move through the air.
10
Cure poison
Remove poison (charges x level).
10
Repel undead
Some undead will flee.
9

LEVEL 6

Combination (in the following order)
Result
Effect
Mana Cost
Raise Undead
Creates a skeleton (1 at a time)
12
Paralyze
Paralyze 1s. x Lvl
3 x Lvl
Create field
Spawn an energy field.
12
Disarm Trap
Disables any trap within a given radius.
15

LEVEL 7

Combination (in the following order)
Result
Effect
Mana Cost
Flying Eye
Can explore a place.
16
Fire Field
Raises a wall of fire in front of the spell-caster.
14
Lightning Strike
Hurls a lightning bolt in front of the spell-caster.
6 x Lvl
Confuse
Confuses the opponent
3 x Lvl

LEVEL 8

Combination (in the following order)
Result
Effect
Mana Cost
Invisibility
Makes someone invisible.
30
Mana Drain
Drains people’s mana wihtin a given radius around the spell-caster.
10
Chaos
Creates considerable damage around the spell-caster.
30
Enchant Object
Gives magic properties to an object in front of the spell-caster.
35

LEVEL 9

Combination (in the following order)
Result
Effect
Mana Cost
Summon Creature
Summons a demon.
20
Negate Magic
No magic can be casted.
20
Incinerate
Hurls a wave of incineration in front of the spell-caster.
100
Mass Paralyze
Hurls a paralyzing frozen wave around the spell-caster.
3 x Lvl x NPC

LEVEL 10

Combination (in the following order, from left to right)
Result
Effect
Mana Cost
Mass Lightning Strike
Bolts of lightning will be created around the spell-caster.
8 x Lvl
Control Demon
The person casting this spell can command a demon.
40
Freeze Time
Time slows down for everybody except the spell-caster
60
Mass Incinerate
Incinerates any creature within a given radius around the spell-caster.
200
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