Overview
There’s a number of unique rarities and delightful people out there. Their placements aren’t random – each one is hidden in a specific city. This guide is to reference everything unique you might otherwise miss. Obviously, it’s a major moodkiller for Exile, so don’t use it. Or do.
Rarities
Items with high aspect power, 8 for most and wooping 12 for Grail. Purchase opportunities for most of them are randomly found when exploring cities. Comfortable. Unique. Expensive. They can be taken with you when running away, but each needs packing, and will slow your escape down. Some of them are used for special… things
Odd Little Bone – Forge rarity
City: Vienna
Grese Guitar – Heart rarity
City: Avignon
The Book of Suns, Reassembled – Lantern rarity
Assembled from 3 pages. Each page is a unique purchase, happening in one of 3 city groups. If you got page from Alexandria, you won’t find it in Samarkand anymore.
Cities:
Page 1: Alexandria, Istanbul, Samarkand
Page 2: Krakow, London, Tiflis
Page 3: Tripoli dell’ovest, Marrakech
Atlas of the Unsuspected – Knock rarity
City: Strasbourg
‘Green as Remembered Rain’ – Moth rarity
City: Rostock
‘Abydos Unveiled’ – Winter rarity
City: Cluj-Napoca
Case of 1865 Domaine Raveline – Grail rarity
City: Paris
Weapons
In absence of Edge rarity, we have several weapons to gather instead. Being items, they also need packing when on the run. 2 come from vaults, 2 are randomly purchased. Certain weapon is also used for… stuff.
Ebrehel, the Ragged Sword
City: Krakow
Vault checks: 4 edge/winter/heart, 8 winter/moth/lantern, 12 winter/heart
Imhullune Tectrix
City: Baghdad
Vault checks: 6 forge/heart, 10 moth/grail, 14 edge/winter
Biedde’s Blade
Possible to acquire now. It appears as a purchase opportunity when scouting cities. Not that easy to miss, but whatever.
Cities: Alexandria, Granada, Samarkand, Marrakech, Algiers, Istanbul, Meshad, Tripoli dell’ovest
Lionhunter’s Rifle
Limited amount of uses (only 3) makes this a perfect weapon to send to your Foe. Random purchase opportunity when scouting. I didn’t have a single run where this gun didn’t pop up, but let’s put it here for the sake of completion.
Cities: Rhenish Aachen, Amsterdam, Cluj-Napoca, Leningrad, Munich, Paris, Rostock, Strasbourg, Tiflis, Vienna
Allies
Great source of portable aspects – unlike items, they don’t slow you down on packing phase. ESPECIALLY great when fighting Foe – they can block him, and with enough allies you can rotate them effectively enough. Even if foe kills one of them, they’ll wound him in return. To make allies follow you on the run, you need to complete their personal vault mission, and stick around long enough to give them trophy. They will not follow you to Map’s edge though.
Lalla Chaima, the Huntress – Edge ally
City: Rhenish Aachen
Personal vault checks: 4 lantern/knock, 6 winter/forge/heart, 10 edge/moth
Zulfiya, the Barber – Moth ally
City: Stalingrad
Personal vault checks: 2 winter/grail, 8 winter/moth/lantern, 12 moth/lantern
Orsolina, the Delver – Forge ally
City: Venice
Personal vault checks: 2 lantern/forge, 8 edge/winter, 10 knock/forge
Vasil, the Fivegoer – Grail ally
City: Tiflis
Personal vault checks: 4 lantern/knock, 6 edge/moth, 10 moth/lantern
Dominykas, the Baker – Winter ally
City: Kaunas
Personal vault checks: 2 lantern/knock, 6 moth/knock/forge, 12 winter/heart
Giorgiou, the Smuggler – Knock ally
City: Avignon
Personal vault checks: 2 lantern/forge, 8 edge/moth/grail, 10 edge/moth
Mireya, the Visionary – Lantern ally
City: Granada
Personal vault checks: 2 forge/heart, 8 edge/grail/heart, 10 winter/lantern/heart.
Jannings, the Vivisectionist – Heart ally
City: Munich
Personal vault checks: 4 edge/moth, 8 edge/moth, 12 edge/winter/heart
Ligeians
Ligeians are deadly. They may either offer you a hand, eat you, or help you with… business.
Sulochana – our good old friend.
City: London
Echidna – previously known as Mrs. E.
City: Marrakech
Frau Schlüssel – Sulochana doesn’t talk to her.
City: Vienna
Marinette – really far away from home.
City: Kiev
Medusa – what is not seen?
City: Budapest
Mme Matutine – not quite like the others.
City: Amsterdam
Invisible Serapeum
Unique vault. You are missing absolutely nothing from not breaching it – there are no items inside, but it offers several useful options when breached, like healing, covering your tracks or obscurity generation. Or, if you have a certain item, it can give you some lore explanation on… happenings.
City: Alexandria
Vault checks: 4 lantern/knock, 8 winter/moth/lantern/heart, 12 moth/lantern
The Wolfy places
Out of several cities where unfriendly canine lurks, those allow a special kind of revolution.
City: Tiflis
City: Stalingrad
Other places of interest
Those cities are important. For reasons.
City: Candia-Heraklion
City: Tripoli dell’ovest
Closing, on how destination decks work
Each of the escape destinations is a unique draw. You got one of the cities above – you better go there, and you better loot what’s in there, or it’s gone.
Not every city is available from any other city. Each city has its own deck of destinations you can depart to. You won’t get from Paris to Stalingrad – not directly at least.
However, it is theoretically possible to visit every normal city, even if your travel route would normally prevent it. Whenever city normal destination deck is exhausted by your frantic escape attempts, it will send you to Wilderness. In turn, from Wilderness you can get into literally any other city you didn’t contact yet. Yay, traveling!