Keep Talking and Nobody Explodes Guide

Assorted Cheat Sheets for Bomb Manual Version 1 for Keep Talking and Nobody Explodes

Assorted Cheat Sheets for Bomb Manual Version 1

Overview

You’re no longer a beginner at this game, but you want to become a much quicker Expert and/or Defuser. I put all my expertise to make alternative and faster methods for certain modules, though do use them at your own risk! For the game might become boring after you’re done here.

Disclaimer

I already assume there is good communication between you and your partner(s), so there are no real communication tips here. Also I haven’t written anything for Keypads, Wire Sequences and needy Knobs since I don’t have anything to add over what’s already covered in other guides to a better extent.

Normal Wires

Follow these logically equivalent and much simpler decision trees.

The Button

Use this logically equivalent table. The cell at the intersection of button color and number of batteries holds the list of questions you’ll be asking, where the first that applies is the answer. Keep in mind indicators must be lit to count.

Example:

Bomb has exactly 2 batteries and the button is red.
Detonate OR Hold -> Press (If the button says either Detonate or Hold then press and immediately release the button)
Hold (Otherwise, hold the button and refer to strip color table)

Simon Says

Relay the pattern changes to your defuser as shown below and they should be able to solve it on their own.

Who’s on First

For convenience purposes, here are both sheets alphabetically sorted where applicable and the unnecessary words were removed from second sheet.

Memory

Only thing worth mentioning is when it comes to remembering positions you only need to remember the positions of the first two stages. No sheets here.

Morse Code

You only need the first 3 letters at most to know the word and therefore the frequency, the following tree was drawn according to this. Start from the top and follow the path that matches the current letter the defuser relays.

Complicated Wires

I assume you already know that white wires have no real effect.

The Constants

The Expert and/or the Defuser have to keep these fixed decisions in mind, as they override the hints given in the next part.
Just White = Cut
Just Star = Cut
Red + Star = Cut
Just Light = Don’t Cut
Blue + Star = Don’t Cut
Red+Blue+Star+Light= Don’t Cut

Special Hints

Whether the port, serial number and battery conditions are met or not can give rise to some special hints as shown below. Remember that the previously mentioned constants take priority over any hint.

Last Serial Digit is Even
Parallel Port Exists
2 or More Batteries on Bomb
Special Hint
Cut Nothing
Yes
Yes
Yes
Cut Everything
Yes
Yes
Blue = Cut
Yes
Blue = Don’t Cut
Yes
Yes
Star = Cut
Yes
Star = Don’t Cut
Yes
Yes
Yes

Diagram

There are other approaches to making the decision diagram, below is one of them. Start from one of the four top color-coded squares, then follow the lines as required. They also follow the same color coding.

Mazes

The circle pairs are uniquely identifiable through either their columns or rows, so there is no need to ask for the full coordinates of both. No sheets here.

Passwords

I still haven’t found a sure fire way to solve this quickly. My current attempt is detailed in a separate guide which can be reached here

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