Overview
Hey guys! I was struggling to farm astral orbs in an easy and realiable way, so I’m sharing my strategy. Please be kind and offer constructive criticism, this is my first guide ever 😉
Intro
This is a simple guide to help you farm your early Astral Orbs.
The mains streategy revolves around filling the map with spiders and mage watchers and just wreck them over and over again. This build relies on many enemies to make sure you have a ton of trophies and top-notch equipment at all times.
Im still building some parts of the guide, but the main loadout is all here (deck and how to use it).
Hope it helps!
Deck
We want a deck that can help us get the most Watcher and Watcher Mage spawns, while also making sure we are alive to see those Bookeries getting abandoned.
Check the section below for a rundown of each card.
Here’s a rundown of each card and its purpose. The ones marked as “OPTIONAL” can be removed if you want a thinner deck.
Tile Placement
A thing that makes this build so strong is using the un-abandoned Bookeries to always place high tier landscape cards. Make sure you only place Thickets and Sand Dunes, and just ignore your Forests and Deserts. You can use Rocks early on to quickly build your peak.
I use them to build a Peak and a few neighbooring Mountains. This is useful to build a decent HP pool to avoid unnecessary deaths. After this you can just ignore them. Check the image to see the small area I used for mountains.
You want to build a combination of Rivers and Thickets across roughly half the map to get a high amount of attack speed. You don’t need it to get Ultra High, as it scales off with Stamina (check explanation below). Use only Thickets and ignore all the Forests.
You want to start placing your Sand Dunes on the opposite side of the Thicket+River. This is not very useful in the early game, but will be your best friend on the late game. Use only Sand Dunes and ignore all the Deserts.
If you are running Treasury, make sure to use the dunes to surround them. Be careful as to not close the map, since we will be passing the River from one side to the other once our Thicket Forest is complete.
River and Oasis (Sand Dunes + River)
The river is the trickiest part of Landscape placement. You want to make a swirly river on one side, to touch as many Thickets and you can, and then move it to the other side to make some Oasis. As an alternative, if you already have a Brige in your camp, you can cross the road to transition your river to the other side. The Fishmen spawns won’t be a problem since they will be competing for space with the spiders (Fishmen get a buff for each other Fishman in the fight).
When you get a reasonable amount of attack speed, you can start making some Oasis. This will help you survive long fights, especially when your stamina is depleted. I usually go for around 150%-200% attack speed before starting building Oasis.
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Good bookery placement is a vital part of this strategy. Save the 2-3 spaces that have 3 neighbooring roads for the Bookery, as to make them quickly abandoned and to make sure you always have the cards you want. After that, you can start putting them into spaces that have 2 neighboors, or any Temporal Beacon that are not affected by Bookeries yet.
It’s important to make sure your hand has at least 3 cards before getting near a Bookery, since that is the amount of cards it reshuffles. It main pain your heart to hold a card that you wanted and get it replaced, but its important to get your Abandoned Bookeries.
When going near each Bookery, be sure to pause into Strategy mode to use the cards that you wanted, before they get reshuffled again, since a well placed bookery will reshuffle your hand 3 times.
You want to cover your whole map under your temporal beacons’ influence area, prioritizing placement near Bookeries, to get those nasty Mage Watchers.
I usually start placing everything near the camp, since the Watchtower can help you kill regular Watchers before they can run away.
You want to place your Spider Cocoons evenly across the map. It’s a good idea to fill out your tiles near the Camp to get help from your watchtowers.
If you are running Time Crystal in your deck, place them near Spider Cocooons for a faster spawn rate. Be carefult though as to not occupy important tiles – that would be good for Bookery or Temporal Beacon – with Time Crystals.
I place around two Villages in the map, for the early Quest rewards and for some backup healing. If you are also running Wheat Fields, you can place them neighbooring the village for extra heal power. I usually Oblivion the Bandit Camp that spawns, because their passive can mess up an important equipment without you realizing it.
Use it on every Village? and Bandit Camp that spawns as a result of other tiles’ placement. The Dummies that spawn on Villages? can get really dangerous when your attack speed is too high, and the Bandits are just annoying.
Aside from that, you can either use it to remove unwanted Goblin Camps or just to undo mistakes you make, especially with the river pathing.
If you are running treasury, place a few on the lower right corner and surround them with Dunes. This gives some adittional loot and also a few Gargoyles.
Just place it far from your camp and away from spaces that would nicely fit a Bookery and you will be fine.
Conclusion
That’s it! Hope it helps. If you disagree or have some more insight or questions, feel free to message me and comment 🙂