The Bard’s Tale Trilogy Guide

Bard's Tale 1 - All the Maps with Hints for The Bard's Tale Trilogy

Bard’s Tale 1 – All the Maps with Hints

Overview

This guide contains all the maps for Bard’s Tale 1. Those are full maps with descriptions, location hints, lore, puzzle solutions and answers to questions. So, obviously, SPOILERS :)Guides with maps for other parts of the game can be found here:Bard’s Tale II mapsBard’s Tale III maps

Legend

Environment

Door
Secret Door
Wall
Portal Down
Portal Up
Stairs Down
Stairs Up
Teleport Source
Teleport Destination
Unmarked Teleport Destination (teleport destination that for some reason does not get marked on a map in-game)
Darkness
Smoke

Events

Antimagic Field (standing on this spot will dispel all magical effects)
Combat
Hints / Journal Entries
Special Encounters
Hit Points Drain
Spell Points Regeneration
Spinner
Trap
Unexplorable Tiles (places that are impossible to get to and explore)

Skara Brae Specific

Empty House
Gate
Obelisk
Statue
Tower
Wall

Temple
Inn / Tavern
Bank
Casino
Adventurer’s Guild
Roscoe’s Energy Emporium
Review Board
Garth’s Equipment Shoppe

Skara Brae

Statues
  • (N7 E3) Ogre Lord
  • (N6 E6) Ogre Lord
  • (N14 E3) Ogre Lord
  • (N24 E6) Grey Dragon
  • (N26 E3) Golem
  • (N22 E6) Golem
  • (N26 E4) Stone Giant
  • (N7 E27) Samurai
  • (N4 E22) Stone Giant
  • (N2 E20) Stone Giant

Buildings

(N6 E13) Casino
(N25 E14) Bank
(N15 E24) The Adventurer’s Guild
(N20 E23) The Review Board
(N18 E26) Garth’s Shoppe
(N21 E12) Roscoe’s Energy Emporium
(N24 E4) Harkyn’s Castle
(N27 E27) Kylearan’s Tower
(N2 E2) Mangar’s Tower

Inns / Taverns
  • (N5 E28) Scarlet Bard Tavern

    You can gain access to the Wine Cellar and the Sewers here. Just order Wine.

  • (N19 E23) Sinister Inn
  • (N18 E11) Drawnblade Tavern
  • (N1 E19) Archmage Inn
  • (N6 E20) Ask Y’Mother Tavern
  • (N7 E21) Dragonbreath Tavern
Temples
  • (N16 E18) Temple of the Mad God

    You can gain access to the Catacombs here. When asked about the name of the Mad God, answer ‘Tarjan’.

  • (N18 E15) Temple of the Great Gods
  • (N17 E12) Temple of the Greatest Gods
  • (N12 E14) Temple of the Greater Gods
  • (N3 E20) Temple of Kiosk
  • (N9 E28) Thief Temple
  • (N25 E8) Temple of 100 Blessings
Lore
  • (N15 E3) There is a lot of hay on the ground here.
  • (N0 E23) The home of Longinus the Mad. Mangar the dark is but the first, thrice more will come to Caith the cursed. / Summer follows Winter, Darkness follows Day, Singing follows Sorrow, as hey stride through Skara Brae. / Twice will the Lestradae come for Caith… once for gold and once for faith.
  • (N15 E4) Stable. Jerome the stablemaster says… “Sorry Friends, all of the horses have been eaten by creatures!”
  • (N15 E0) An Iron Gate. You stand before the city gates, which are blocked by a gigantic snow drift.
Tutorial

Searching the room, you discover some parchment from the Adventurer’s Guild Handbook. It reads:

  • (N6 E7) After battles you may find items which go into a pool for anyone to use. Sell or drop items if your party inventory gets too full.
  • (N7 E29) Deeper dungeons require a higher hide-in-shadows skill. Keep upgrading your skill to 100 and beyond or you will be discovered more often.
  • (N9 E29) Manage your spell points carefully. Don’t waste a spell if you can accomplish the same thing without magic. Torches, for example, often work as well as magic light spells. On the other hand, don’t be shy about using magic in combat. When in doubt, blast ’em with magic.
  • (N10 E22) Be sure that your party is fully healed before entering a new dungeon.
  • (N11 E7) When you are finding your bearings in a maze, remember that each succeeding level goes UP in a tower or castle and DOWN in a dungeon.
  • (N12 E21) Your highest dexterity character will attack earliest in combat. target particularly nasty monsters with spells and attacks from high dexterity characters first. Your less dexterous characters may not survive long enough to get in a first strike.
  • (N12 E26) Avoid traps. Higher level rogues are excellent at opening chests, but when in doubt use the ‘Trapzap’ spell.
  • (N13 E21) Use your spells and Bard songs to lower the armor class of your entire party. The lower the better.
  • (N16 E1) You can minimize damage by killing off monsters in melee range first. Non-magic users, further than 10′ away, will need to advance before they can attack.
  • (N16 E21) Many of the undead monsters are capable of draining experience levels, turning characters old and gray or even turning characters to stone. Treat the undead with respect. In other words, kill them quickly.
  • (N16 E26) There’s dungeons deep underneath Skara Brae… sewers, catacombs, the castle and more, each more dangerous than the one before.
  • (N18 E23) Explore and map every square in every maze. There are ‘Magic Mouths’ that give hints. There are 1-of-a-kind magic items and spell regeneration zones. Good maps will show you the logical spots for secret doors and secret rooms too.
  • (N19 E0) Monsters are smart. They usually attack your most vulnerable characters first, unless one of your members represents a significant threat.
  • (N19 E29) Beware Doppelganger monster. It enters your party and looks just like one of your members.
  • (N2 E9) If you are attacked by more than 2 groups of monsters, concentrate on magic users first. If you cannot kill off all the magic-using monsters, you may want to cast anti-magic spells to protect against illusions, possessions and other spells.
  • (N21 E21) You can use ‘Trapzap’ to disarm any traps you encounter.
  • (N21 E7) Develop a Sorcerer fast. They are very useful in dungeons. Wizards are extremely important in advanced levels: they can summon demons, extremely powerful specials. Develop an Archmage, too. You’ll need one; you’ll want more.
  • (N22 E21) Don’t venture too far into any dungeon without your maximum spell points. A good rule is to leave a dungeon when you are down to one quarter of your maximum spell points.
  • (N23 E22) Locate traps, second sight and sorcerer sight spells all identify traps within 30 feet. Trapzap spell disarms all traps within 30 feet.
  • (N24 E10) Cast a long lasting Bard spell right before entering a tavern. It’s like getting a free spell.
  • (N25 E10) Generally, the more expensive the item is, the better it works.
  • (N25 E10) Generally, the more expensive the item is, the better it works.
  • (N25 E25) There are no cursed or bad items.
  • (N26 E12) Don’t be stingy. Equip your fighters with the best armor, weapon, shield, helmet and gauntlets money can buy. After all, they can’t take it with them.
  • (N27 E19) Every mage should know where Roscoe’s Energy Emporium is. He will regenerate your magic if the price is right.
  • (N27 E22) Seek out Review Board. You need to visit there to be awarded new levels and spells.
  • (N27 E4) The temples ca heal your wounds, cure your illnesses and even bring back the dead for the right donation.
  • (N27 E6) Experiment with all items you find to determine their capabilities. Magical items are key to success. remember that an item may only be usable for certain characters and classes, so trade items around if you have to.
  • (N28 E24) By the way, the tavern on Rakhir Street is the only tavern that serves wine. And that wine “goes down” easily. You may wish to drop by to wet the whistle of your Bard. Good luck!
  • (N29 E15) If your spell points aren’t recharging fast enough, go see Roscoe. But be prepared for electrifyingly high fees.
  • (N29 E21) Temples are divine places of resurrection and complete healing. In fact, this is the only place to cure characters who have been withered or turned to stone.
  • (N29 E5) Gold you receive in battles is pooled for the party and can be used to buy weapons, heal your wounds or regenerate your spell points.

Wine Cellar (Cellar)

Hints / Journal Entries
  1. (N12 E17): Fine wines – 10 years or older. For regular customers only.
  2. (N10 E18): Rare wines – 50 years and older. Keep out!
  3. (N1 E1): This is the wine cellar of the Scarlet Bard. The air is musty with old wine.

Stairs / Portals
  • Stairs Up (N0 E0): Stairs up to Skara Brae
  • Stairs Down (N18 E7): Stairs down to Sewers, Level 1

Sewers, Level 1

Hints / Journal Entries
  1. (N21 E9): An inscription on the wall reads: Pass the light at night…
  2. (N18 E7): You are in the sewers under Skara Brae. The shallow water holds unknown terror. Be careful!
  3. (N9 E0): There is something strange going on…
  4. (N9 E13): The sewer water seems very warm here.
  5. (N7 E17): An inscription on the wall reads: Golems are made of stone.
  6. (N0 E14): There is a great deal of slime on the walls here.
Special Encounters
  • A (N21 E6): We encountered 6 Spiders.
  • B (N17 E17): We encountered 5 Spiders.
  • C (N16 E8): We encountered 7 Spiders.
  • D (N13 E0): We encountered 3 Black Widows.
  • E (N10 E19): An inscription on the wall reads: IRKM DESMET DAEM.
  • F (N10 21): We encountered 5 Black Widows.
  • G (N9 E4): I found a statue of a spider god here. I searched the room and it came to life! We encountered 1 Spinner.
  • H (N8 E11): We encountered 8 Spiders.
  • I (N4 E7): A large spider has been etched onto the north wall.
  • J (N4 E17): We encountered 5 Black Widows.
  • K (N1 E13): We encountered 4 Black Widows.

Stairs / Portals
  • Stairs Up (N18 E7): Stairs up to the Cellar
  • Stairs Down (N14 E17): Stairs down to Sewers, Level 2
Teleporters
  1. Start (N6 E11) – Destination (N16 E12)

Sewers, Level 2

Hints / Journal Entries
  1. (N14 E2): Something smells…
  2. (N10 E18): In the dirt is written: Heed not what is beyond understanding.
  3. (N4 E0): A light beam from the surface is mirrored down here and focused to a burning ray, blocking the corridor.

    Crossing during the day will damage you. You can safely cross at night.

  4. (N4 E3): A magic mouth on the wall speaks: “Know this, that a man called Tarjan, thought to many to be insane, had through wizardly powers, proclaimed himself a god in Skara Brae a hundred years ago. His image is locked in stone until made whole again…”
  5. (N1 E12): On the wall is this inscription: Thor is the greatest son of Odin.
  6. (N0 E6): There are tracks here, leading east.
Special Encounters
  • A (N21 E15): We encountered 10 Spiders.
  • B (N21 E18): There are some rotted clothes and bones here.
  • C (N16 E21): We encountered 13 Spiders.
  • D (N10 E10): We encountered 7 Black Widows.
  • E (N13 E6): We encountered 6 Black Widows.
  • F (N13 E20): We encountered 7 Black Widows.
  • G (N12 E10): On the wall is this inscription: There is no exit until the seven words are said.
  • H (N10 E6): We encountered 16 Spiders.
  • I (N3 E3): We encountered 6 Black Widows.
  • J (N0 E20): We encountered 10 Spiders.

Stairs / Portals
  • Portal Down (N21 E5): Portal down to Sewers, Level 3
  • Portal Down (N11 E21): Portal down to Sewers, Level 3
  • Stairs Up (N14 E17): Stairs up to Sewers, Level 1
Teleporters
  1. Start (N5 E17) – Destination (N1 E20)

Sewers, Level 3

Hints / Journal Entries
  1. (N16 E17): Stairs here rise to the city above!
  2. (N13 E7): An inscription on the wall reads: The hand of time writes and cannot erase.
  3. (N0 E5): An inscription on the wall reads: Seek the Snare from behind the scenes.
Special Encounters
  • A (N20 E8): We encountered 8 Black Widows.
  • B (N17 E12): We encountered 3 Spinners.
  • C (N15 E1): We encountered 7 Black Widows.
  • D (N9 E11): We encountered 4 Spinners.
  • E (N8 E9): We encountered 5 Black Widows.
  • F (N6 E1): We encountered 3 Spinners.
  • G (N1 E2): We encountered 2 Spinners.
  • H (N1 E7): We encountered 4 Spinners.

Stairs / Portals
  • Portal Up (N21 E5): Portal up to Sewers, Level 2
  • Portal Up (N11 E21): Portal up to Sewers, Level 2
  • Stairs Up (N16 E17): Stairs up to Skara Brae, near the Mangar’s Tower
Teleporters
  1. Start (N17 E15) – Destination (N3 E19)
  2. Start (N7 E17) – Destination (N11 E17)
  3. Start (N0 E13) – Destination (N10 E14)

Catacombs, Level 1

Hints / Journal Entries
  1. (N16 E21): A message on the wall, scrawled in blood, says, “The ancient witch king yet lives…”
  2. (N10 E18): You have entered the burial preparation chamber. Few but the priests of the Mad God have seen this and lived.
  3. (N0 E1): Around you stretches miles of winding, twisting tunnels. The ancient bones of acolytes jut out of the earth.
  4. (N0 E18): On the wall is etched this rhyme: Fifteen doors east and thou art there. On souls they feast in the dark one’s lair.
Special Encounters
  • A (N16 E6): We encountered 11 Wights.
  • B (N12 E3): We encountered 66 Skeletons.
  • C (N10 E21): We encountered 45 Zombies.
  • D (N9 E18): We encountered 28 Zombies.
  • E (N6 E14): We encountered 39 Skeletons.
  • F (N2 E19): We encountered 52 Skeletons.
  • G (N0 E6): We encountered 9 Wights.
  • H (N0 E9): We encountered 5 Ghouls.

Stairs / Portals
  • Stairs Down (N15 E16): Stairs down to Catacombs, Level 2
  • Stairs Up (N0 E0): Stairs up to Skara Brae

Catacombs, Level 2

Hints / Journal Entries
  1. (N18 E11): A sign proclaims that you have entered the chambers of Bashar Kavilor, High Prist. Prepare to die!
  2. (N11 E11): A voice from nowhere proclaims: “To the tower fly; A mad one die; Once lost the eye.”
  3. (N0 E0): Welcome to the stasis chamber… Please remain calm.
  4. (N0 E1): Stasis chamber ahead: Those who venture ahead should prepare for a long stay!
Special Encounters
  • A (N13 E6): We found the High Priest’s treasure chamber. His pet dragon, Sphynx, attacked us! We encountered 1 Grey Dragon.
  • B (N12 E10): We found the living chambers of Bashar Kavilor, the High Priest. He immediately attacked us. We encountered 1 Master Sorcerer.
  • C (N11 E6): We encountered 49 Wights.
  • D (N0 E21): We encountered 1 Soul Sucker.

Stairs / Portals
  • Stairs Up (N15 E16): Stairs up to Catacombs, Level 1
  • Stairs Down (N8 E11): Stairs down to Catacombs, Level 3

Catacombs, Level 3

Special Encounters
  • A (N21 E0): We encountered 8 Wraiths.
  • B (N20 E16): A message is scrawled on the wall in blood: Seek the Mad One’s stony self in Harkyn’s domain.
  • C (N19 E20): We found the ancient burial chamber of King Aildrek. He attacked us! We encountered 1 Spectre. Among the items strewn about in the chamber, is a glowing jewelled eye.

    You get the Eye here. You will need it in Harkyn’s Castle, Level 3.

  • D (N18 E14): We encountered 53 Zombies.
  • E (N16 E13): We encountered 66 Zombies.
  • F (N8 E5): We encountered 99 Skeletons.
  • G (N7 E17): We encountered 99 Skeletons.
  • H (N4 E13): We encountered 69 Wraiths.
  • I (N3 E9): We encountered 36 Ghouls.
  • J (N1 E0): We encountered 7 Wraiths.

Stairs / Portals
  • Stairs Up (N8 E11): Stairs up to Catacombs, Level 2
Teleporters
  1. Start (N21 E15) – Destination (N13 E17)
  2. Start (N8 E11) – Destination (N20 E19)
  3. Start (N16 E21) – Destination (N14 E21)
  4. Start (N0 E7) – Destination (N10 E7)

Harkyn’s Castle (Castle), Level 1

Hints / Journal Entries
  1. (N20 E18): A sign says, “NO trespassing.”
  2. (N15 E14): You are in the royal bedroom.
  3. (N14 E9): We found the Baron’s throne. Who wishes to sit on it?

    You should sit your Bard on the throne. Every other class will just be damaged. Sitting on the throne makes a doorway appear.

  4. (N13 E9): Three marble steps lead to the Baron’s throne.
  5. (N12 E15): Roscoe’s Magical Spa. Please leave a favorable review on MageBook.
  6. (N11 E15): This chamber is filled with magical energy. Our spell points slowly regenerated!
  7. (N8 E16): On the door is etched: GUARD ROOM — Members only.
  8. (N1 E19): A sign says, “To Jail Cell.”
  9. (N0 E19): There is a magical glowing crystal sword here.

    You get a Crystal Sword that is necessary to defeat the Crystal Golem later.

  10. (N0 E11): The Royal Jail Cell. The sulphurous smell of hot coals is in the air.
  11. (N0 E9): A wide corridor leads into Baron Harkyn’s castle. Fabulous tapestries adorn the walls. The flickering torchlight casts strange shadows.
Special Encounters
  • A (N18 E9): We encountered the Captain of the Guard. He screamed “Die, scum!” and attacked us! We encountered 1 Master Ninja.
  • B (N10 E6): We encountered 1 Golem.
  • C (N10 E13): We encountered 1 Golem.
  • D (N8 E6): We encountered 1 Golem.
  • E (N8 E13): We encountered 1 Golem.
  • F (N6 E16): We encountered six warriors, dressed in bright green robes. They screamed “Intruders!” and attacked us! We encountered 3 Berserkers, and 3 Berserkers. On defeating the warriors, we each took the robes.

    You’ll receive Green Warrior Robes which you can equip later to avoid a fight on level 3 of the Castle. It’s not necessary and you can just fight.

  • G (N2 E21): We encountered 1 Jabberwock.

Stairs / Portals
  • Stairs Up (N19 E0): Stairs up to Castle, Level 2
  • Stairs Down (N0 E0): Stairs down to Skara Brae
Teleporters
  1. Start (N7 E14) – Destination (N0 E11)
  2. Start (N1 E20) – Destination (N0 E11)

Harkyn’s Castle (Castle), Level 2

Hints / Journal Entries
  1. (N20 E18): Something is not quite right here.
  2. (N9 E9): There is a wizened man here. He asked if we would answer his riddle. “Answer this riddle to pass: “Once man alive; Now living death; It drinketh blood, N’ stealeth breath.”

    Answer: Vampire. If you answer incorrectly, you will fight 1 Master Sorcerer.

  3. (N6 E10): The air nearby has a foul reek to it.
  4. (N5 E6): You are in a splendid library.
  5. (N4 E13): A sign on the wall reads, “Slave quarters.”
  6. (N0 E0): There is a silver square floating in the centre of the room.

    Take the Silver Square. You will need it to open a passage in Mangar’s Tower, Level 5.

Special Encounters
  • A (N4 E14): We encountered 8 Mangar Guards.
  • B (N0 E19): A magic mouth wants the answer to this riddle: “Past warscapes fought by men long dead, and treasures lost on bloodied fields, the One God lifts his thorn-crowned head, and lays a strength on friendly…”

    Answer: Shields. You will get a magical Ybarra shield.

Stairs / Portals
  • Portal Up (N19 E19): Portal up to Castle, Level 3
  • Stairs Down (N19 E0): Stairs down to Castle, Level 1
Teleporters
  1. Start (N17 E12) – Destination (N3 E6)
  2. Start (N9 E10) – Destination (N0 E1)
  3. Start (N5 E11) – Destination (N3 E10)
  4. Start (N5 E18) – Destination (N16 E4)

Harkyn’s Castle (Castle), Level 3

Hints / Journal Entries
  1. (N5 E3): An old man asked us this question to pass: “What tavern lies off Night Archer street?”

    Answer: ‘Skull’ or ‘Skull Tavern’. If you answer incorrectly, you will fight 1 Old Man, 4 Lesser Demons.

  2. (N5 E11): A sign on the wall reads, “The Barracks.” “Official robes are required.”
  3. (N2 E3): Written on the wall in blood is: The Crystal Sword will leave the crystal guardian in many pieces.
Special Encounters
  • A (N5 E12): We were recognised as intruders and attacked by the legions of Baron Harkyn. We encountered 99 Berserkers, 99 Berserkers (20′), 99 Berserkers (30′), and 99 Berserkers (40′).

    If you don’t want a fight here, your party needs to wear robes looted on the level 1 of the Castle (N6 E16).

  • B (N1 E21): There is a gold statue of a fifteen foot tall warrior here.

    If you have the Eye found on the level 3 of the Catacombs (N19 E20), the statue will come to life and fight you (you will encounter 1 Mad God). After you defeat it, the portal will open.

Stairs / Portals
  • Portal Down (N19 E19): Portal down to Castle, Level 2
Teleporters
  1. Start (N21 E10) – Destination (N12 E20)
  2. Start (N20 E9) – Destination (N16 E0)
  3. Start (N20 E11) – Destination (N16 E0)
  4. Start (N19 E10) – Destination (N16 E0)
  5. Start (N6 E0) – Destination (N20 E10)
  6. Start (N4 E6) – Destination (N0 E0)
  7. Start (N1 E21) – Destination (Skara Brae, near Kylearan’s Tower)

Kylearan’s Tower (Tower)

Hints / Journal Entries
  1. (N20 E2): There is a silver triangle floating in the centre of the room.

    Take the Silver Triangle. You will need it to open a passage in the Mangar’s Tower, Level 5.

  2. (N14 E13): An inscription on the wall reads, “Made of earth; Yet without soul; As living statue; He is whole.”
  3. (N13 E17): “Greetings! I am Kylearan, oh perserverant ones, the good wizard of Skara Brae. Put away your weapons, for I am your ally, not an enemy. You have passed my tests, and now can continue on your true quest, the source of evil in Skara Brae – Mangar the Dark, me nemesis. Mangar’s tower, at the opposite corner of Skara Brae from mine, is a five level deathtrap, which can only be entered by use of an onyx key. Good luck and remember, seeing is not always believing.” Kylearan vanishes. There is an onyx key laying on the floor.

    Onyx Key is used to open the entrance to the Mangar’s Tower.

  4. (N10 E9): An inscription on the wall reads, “As a guardian; He must walk…; The first part of his name; means rock.”
  5. (N10 E13): A magic mouth asked this riddle: “Name the one of cold, foretold twofold”.

    Answer: Stone Golem.

  6. (N4 E5): A voice speaks softly, saying: “Beware the sting at the tail (south) of the serpent-way.”
  7. (N2 E12): A magic mouth asked this riddle: “Name the endless byway and your path shell be guaranteed.”

    Answer: ‘Sinister’. You need to answer this correctly to open the passage (N4 E2) to the Crystal Golem.

  8. (N1 E21): Something draining our health! There’s no way out! It’s a trap!
Special Encounters
  • A (N15 E6): We encountered 6 Green Dragons.
  • B (N1 E4): There is a crystal statue of a Golem here. We encountered 1 Crystal Golem.

    You will need a Crystal Sword to defeat the Golem. You can find the sword in the Harkyn’s Castle, Level 1 (N0 E19).

Stairs / Portals
  • Stairs Down (N0 E0): Stairs down to Skara Brae
Teleporters
  1. Start (N19 E19) – Destination (N12 E11)
  2. Start (N18 E14) – Destination (N1 E14)
  3. Start (N17 E15) – Destination (N20 E15)
  4. Start (N14 E17) – Destination (Skara Brae)
  5. Start (N10 E13) – Destination (N8 E9)
  6. Start (N1 E19) – Destination (N21 E21)
  7. Start (N0 E19) – Destination (N1 E1)
Special

Door (N4 E2): The door will only appear after you answer the Magic Mouth riddle at N2 E12.

Mangar’s Tower (The Tower), Level 1

Hints / Journal Entries
  1. (N13 E14): Ahead lies the exit, oh faithful ones!
  2. (N13 E20): A magic mouth on the wall speaks to you, saying this: “Perseverence in all things.”
  3. (N12 E11): Ahead lies the deathfield!
  4. (N4 E4): On the wall is etched: Beyond the lie, Before the slip, A passage north, Will fake a trip, And upward go, To evil’s grip, Yet not an inch, Will seem to dip.
Special Encounters
  • A (N21 E6): We encountered 3 Maze Masters.
  • B (N16 E0): We encountered 56 Dwarves.
  • C (N11 E19): We encountered 56 34 Evil Eyes.
  • D (N8 E21): We encountered 1 Master Magicians.
  • E (N7 E19): We encountered 20 Ghosts.
  • F (N3 E0): We encountered 96 Samurai.
  • G (N3 E4): We encountered 68 Mercenaries.
Teleporters
  1. Start (N18 E0) – Destination (N11 E0)
  2. Start (N13 E20) – Destination (The Tower, Level 2)
  3. Start (N6 E7) – Destination (N20 E7)
  4. Start (N3 E8) – Destination (N2 E8)

Mangar’s Tower (The Tower), Level 2

Hints / Journal Entries
  1. (N15 E4): A magic mouth on the wall speaks to you, saying this: “Two shapes yours, one’s around; Speak the shape and final found.”

    Answer: Circle. A Silver Circle will appear, floating in the centre of the room. Take the Silver Circle. You will need it to open a passage in the Mangar’s Tower, Level 5.

  2. (N13 E14): Ahead lies the exit, oh faithful ones!
  3. (N11 E14): A sign reads, “Keep out! This means YOU! Signed, Roscoe.”
  4. (N11 E15): This room i reeking with magical energy… Our spell points slowly regenerate.
  5. (N10 E15): On the wall is etched: The Spectre Snare can catch a foe and bind him lest his spirit go…
Special Encounters
  • A (N21 E1): We encountered 97 Hobbits.
  • B (N18 E13): We encountered 3 Basilisks.
  • C (N9 E18): We encountered 1 Mind Shadow.
  • D (N7 E9): We encountered Bandersnatchers.
  • E (N6 E6): We encountered 1 Soul Sucker.
  • F (N5 E15): We encountered 67 Samurai.
  • G (N3 E7): We encountered 32 Ghouls.

Stairs / Portals
  • Portal Down (N17 E21): Portal down to The Tower, Level 1
  • Stairs Up (N2 E11): Stairs up to The Tower, Level 3
Teleporters
  1. Start (N4 E18) – Destination (N4 E8)

Mangar’s Tower (The Tower), Level 3

Hints / Journal Entries
  1. (N21 E4): You smell burning coals…
  2. (N15 E21): On the wall is etched: As the One God has said, the third is passion if you have love and life.
  3. (N12 E11): On the wall is etched: We speak of One God, eternal is he, his fifth is almost certainly be.
  4. (N12 E19): And old man called “The Keymaster” wants to sell us something for 50,000 gold pieces.

    You can buy a Master Key that will allow you to open all the gates in Skara Brae, as well as make you immune to Spinners when equipped.

  5. (N9 E19): On the wall is etched: In all the land, the fourth is and.
  6. (N4 E10): A magic mouth asks the riddle: “Speak the seven of the One God, in Sequence, and seek the lost stairs.”

    Answer: ‘Lie with passion and be forever damned’. Answering the riddle correctly will make the stairs to level 4 appear.

Special Encounters
  • A (N21 E0): On the wall is etched: The One has said that the first man is blessed and the last is damned.
  • B (N21 E20): We encountered 1 Mongo.
  • C (N19 E1): On the wall is etched: On the many levels, several are ancient but the sixth is forever.
  • D (N18 E9): We encountered 1 Mongo.
  • E (N16 E11): We encountered 1 Mongo.
  • F (N14 E15): We encountered 1 Mongo.
  • G (N12 E3): We encountered 1 Mongo.
  • H (N9 E14): We encountered 1 Mongo.
  • I (N8 E13): On the wall is etched: The One God’s second is surely with.
  • J (N8 E20): We encountered 1 Mongo.
  • K (N7 E9): On the wall is etched: Do not scry the, the first is lie.
  • L (N4 E20): We encountered 1 Mongo.

Stairs / Portals
  • Stairs Up (N9 E3): Stairs up to The Tower, Level 4 (only appear when you answer the riddle at N4 E10).
  • Stairs Down (N2 E11): Stairs down to The Tower, Level 2.
Teleporters
  1. Start (N10 E19) – Destination (N10 E7)
  2. Start (N3 E6) – Destination (N3 E14)
Special

Door (N5 E9): Accessible after you gather all the clues (read all the stuff etched on the walls).

Mangar’s Tower (The Tower), Level 4

Hints / Journal Entries
  1. (N11 E17): The shape of a skull is etched on the floor.
  2. (N8 E4): On the wall is etched: Welcome to Mangar’s crypt.
  3. (N9 E20): A magic mouth on the wall speaks: “Name the greatest son of Odin and win his aid.”

    Answer: Thor. You will be awarded a small figurine of Thor.

  4. (N4 E2): Tracks lead south down this corridor.
  5. (N3 E18): A gust of wind blows through here.
Special Encounters
  • A (N11 E6): We encountered 50 Ghouls.
  • B (N11 E8): We encountered 9 Wraiths.
  • C (N10 E12): We encountered 7 Lesser Demons.
  • D (N8 E12): There is a large black coffin in this tomb. If you open it, you will encounter 1 Vampire Lord.
  • E (N8 E21): Two sleeping dragons awaken at your passage. “Hmm, humans for dinner again, Gor,” says the small one. “Why don’t we get any pork up here?” We encountered 1 Red Dragon, and 1 Red Dragon.
  • F (N6 E12): We encountered 8 Ghouls.
  • G (N5 E6): We encountered 1 Spectre.
  • H (N5 E8): We encountered 6 Vampires.
  • I (N5 E10): We encountered 5 Vampires.

Stairs / Portals
  • Portal Up (N0 E0): Portal up to The Tower, Level 5
  • Stairs Down (N9 E3): Stairs down to The Tower, Level 3
Teleporters
  1. Start (N20 E1) – Destination (N14 E12)
  2. Start (N16 E11) – Destination (N20 E2)
  3. Start (N10 E17) – Destination (N3 E15)
  4. Start (N10 E21) – Destination (N18 E20)
Special

Transformator (N20 E3): When you step here, all walls will turn into doors and all doors will turn into walls.

Mangar’s Tower (The Tower), Level 5

Hints / Journal Entries
  1. (N21 E10): A magic mouth on the wall speaks to you, saying this: What can bind the mightiest foes?

    Answer: ‘Spectre Snare’. You will receive a magical Lasso.

  2. (N15 E10): On the wall to the north are etched 3 geometric shapes: a square, a circle, and a triangle.

    If you have a Silver Square, a Silver Triangle and a Silver Circle with you – the passage will open. A voice whispers, “You see farther… Passage has been granted.”

  3. (N10 E21): There is a pool of boiling liquid here. You can choose to dive in and be teleported.
  4. (N1 E10): A magic mouth on the wall speaks to you, saying: “Death to those who would attack the mighty one!”
  5. (N1 E20): Dissension in your ranks… An evil spirit possessed one of our party!
Special Encounters
  • A (N20 E10): You stand in the antechamber of Mangar the Dark, evil Archmage of Skara Brae. Mangar glares at you with deep hatred. ‘Die, mortals!’ he screams. With a wave of his hand a few of his close friends drop by. They don’t look like a fun group. We encountered 2 Demon Lords, 3 Vampire Lords, and Mangar.

    After you defeat Mangar, a portal to the Adventurers Guild appears here.

  • B (N17 E0): We found Mangar’s treasure trove, guarded by two hungry dragons. We encountered 1 Black Dragon, and 1 Black Dragon.
  • C (N13 E18): We encountered 1 Archmage.
  • D (N10 E10): We encountered 4 Spectres.
  • E (N11 E6): We encountered 4 Balrogs.
  • F (N3 E17): We encountered 3 Ancient Enemies.
  • G (N0 E13): We encountered 5 Storm Giants.

Stairs / Portals
  • Portal Down (N0 E0): Portal down to The Tower, Level 4.
Teleporters
  1. Start (N12 E4) – Destination (N15 E0)
  2. Start (N11 E1) – Destination (N15 E0)
  3. Start (N10 E4) – Destination (N15 E0)
  4. Start (N10 E21) – Destination (N6 E10)
  5. Start (N2 E21) – Destination (N16 E0)
  6. Start (N1 E16) – Destination (N1 E13)
  7. Start (N0 E2) – Destination (N0 E10)
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