As you can see, Frank Horrigan is a strong boss with few weaknesses. The biggest one is that he lacks the ability to do a lot of damage on his own.
For those who just never seem to be able to crit when you need to. Stop pandering up to the myths that bare fist should crit and just dont skill it. It isnt like it was helping you anyway.
ST – 7 + 1 (Implant)
PE – 5 + 1 (Implant)
EN – 8 + 1 (Implant) + 1 (the bear-slayer/deadman’s burden/scourge of the east)
CH – 1 + 1 (Implant or ignore it)
IN – 9 + 1 (Implant)
AG – 9 + 1(Implant)
LK – 1+ 1 (Implant or nah)
Medicine / Unarmed / Survival
Built to destroy
Who likes crits when we get 3% crit chance and can proc in every 9-10 hits?
Normally i’d want to get this early to boost your melee/unarmed damage.
Level 2: Confirmed Bachelor / Black Widow
First of all, the damage bonus only applies to male baddies – making useful perk through the game, providing you also some speech cheek on male npc.
Level 4: Entomologist
Crush puny insects!
Level 6: Bloody Mess
Does exactly what it says on the tin.
Level 8: Toughness
You’re extremely low starting armour makes you vulnerable here despite your starting endurance. toughness provides more protection early on.
Level 10: Toughness
Wow, more armour.
Level 12: Fast Metabolism
Stimpak rapid health regenaration.
Level 14: Adamantium Skeleton
It’s pretty useful all round.
Level 16: Silent Running
Crouch down – find an isolated baddie and punch him down before it can respond.
Level 18:Action Boy
It’s important if you get this.
Level 20: Chem Resistant
Is a perk that generally suits for characters that likes chems, and have enough resistant to make all that chem effect worthwhile.
Level 22: Nerd Rage
A substantial boost to your armour and strength when your health diminished at 20%.
Level 24: Slayer
Is fantastic for you – tons of attack speed is exactly what you want.
Level 26: Ninja
May seem unusual, but it works well on most on any enemies. The damage you inflict during sneaking will be amplified, so makes it easier to take out enemies quickly. Especially doing sneak mode on higher levels. IT CAN ONE PUNCH A NORMAL DEATHCLAW IN HIGHER LEVEL.
Level 28: Piercing Strike
Is a good match for you, improving your melee/unarmed damage as well as providing armor negation.
Level 30: Super Slam
A good solution to out of control baddies, it gives you a chance to knockback and stops them from getting up for several seconds.
Level 32: Chemist
To make chems last longer rather than suspend in a short time.
Level 34: Purifier
This is a fantastic perk on this build and worth considering on any melee build. It boosts your melee/unarmed damage against deathclaws, but this is really all about what it does for your punching techniques.
Level 36: Math Wrath
I was almost reluctant to mention as it’s pretty optional – basically you want it for stomping in VATS.
Level 38: Unstoppable Force
Is a useful way of quickly getting rid of some blocking baddies.
Level 40: Stonewall
This perk doesnt really set the world on fire. It gives you a bit much needed armour, but the most useful part is that you wont get knockbacked.
Level 42: Living Anatomy
Provide you more raw damage.
Level 44: Action Boy(2)
Whoa, more action points.
Level 46: Life Giver
A relatively easy choice for a tank.
Level 48: Nuka Chemist
Nuka-cola victory for more stomping, Nuka-cola quartz for bonus armour
Level 50: Thought You Died
Is obviously a great perk on this build – extra survivability and a raw damage to support it.
To make that chem resistant relevant for a little longer.
Gives you some good survivability and heals over time using healing items.
Spineless / Reinforced Spine
To provide bonus strength, so a total of 10+ strength points.
The obvious choice for most loners, as they offer damage boost and increase in vats hit.
Sierra Madre Martini
It’s a cheap and effective way of bulking out your hitpoints.
The community dont like this weapon, because poor weapon = poor build? First of all, it is weak on early levels giving 1-2 damage and slow attack rate – but in higher levels is a massively powerful weapon, easily the most dangerous default weapon in the game as it can take down group of baddies in seconds.
Remnants power helmet – Remnants power armor
It is generally recommended for tank characters for the increased damage block, although you will occasionaly use it on a guns/ew character.
With 100 points of survival skill it gives you 3 points of unarmed damage and a downside of -6 agility, which are both extremely useful, but almost as important is the damage boost to your bare fists.
For inflicting more damage.
Weapon Binding Ritual
An effective item for increasing your damage potential.
Yao Guai Meat
Is the little bro of psycho/slasher.
Offer you to punch quickly through crowds.
Simply one of the best stat boosting item out there, as well as improving survivability.
Black Blood Sausage
Boosting a little chunk of HP
Attack speed isnt much of an issue later on.
Sierra Madre Martini
Is worth mentioning again for it’s general stats boost without downside.
Any suggestions or corrections, you can leave a comment in this page comment box. Hope you enjoyed it or……