Overview
Moves list with basic descriptions for “Deadly Arts” (specials), EX moves, Assassin’s Arts (supers) and any command moves found along the way for each character. Work in progress. Please submit anything I miss.
Azure
Command Moves
Sweep: df+HK
Deadly Arts (Specials)
ByakujinReppu: QCF+P
Ground projectile with 1 second delay. Faster startup with EX variant
ByakujinShippu (in mid-air): QCF+P
Air projectile with 1 second delay. 2 projectiles with EX variant
Mueikyaku: QCB+K
Coin kick, 1 hit for light, 2 hits for heavy, 2 individual coin kicks for EX variant.
Keiho: QCF+K
Passive dash
RokumonShihosyo: QCB+P
Close-range uppercut. Slight dash-in on EX variant
Assasin’s Arts (Supers)
Shunjunrankujin: QCF > QCF+P
Air-raid of fireballs
KukyogachirinShishinomai: HCB > F+P
Raging demon attack
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Hanzo
Command Moves
Step Kick: f+LK
Hop Kick: f+HK
Sweep Kick df+K
Dive Kick (mid, forward-jump): df+K
LK for near dive kick, HK for far dive kick
Deadly Arts (Specials)
Mozuotoshi: D > u+P
Piledriver command grab
Jibashiri: HCF+P
Passive dash. Deashes through opponent when EX
Makigeri: QCB+K
Reverse Coin Kick. 1 hit with LK or HK, 3 hits with EX
Utsusemi (mid-super-jump): d > d+P
Return to ground. Switches sides when EX
Kumofumi (at edge of screen): uf
Wall jump
Assassin’s Arts (Supers)
Shinshinmumyo Togihotaru: QCF > QCF+K
Kick combo
TenraiginKuchinawachigo: d > u > d > u+P
Scoop kick into piledriver
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Kou
Command Moves
Elbow Strike: f+LP
Jumping Roundhouse: f+HK
Sweep Kick: df+HK
Deadly Arts (Specials)
Kagebi: QCF+P
Fireball projectile
Toriuchi: ZF+P
Dragon Punch. 1 hit with light, 3 hits with heavy, 4 hits with EX
Yuzuruha: QCB+K
Tornado Kick. 3 hits with light, 4 hits with heavy, 6 hits with EX
Assassin’s Arts (Supers)
IsshazetsumeiOnibi: QCF > QCF+P
Super fireball
KasanejumonjiKijimuna: QBC > QCB+P
Uppercut Combo
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Chadha
Command Moves
Sweep Kick: df+HK
Deadly Arts (Specials)
Scourge Impact: ZF+P
Slow to start heavy punch
Chadha Today’s Kick: ZF+K
Drop kick. Half screen with LK, 75% Screen with HK, full screen with EX
Mega Death Pressure: 360+P
Spinning Pile-Driver command grab
Running Punish: 360+K
Spinning Pile-Driver command grab with run-in
Nudus Punish (mid-air): 360+P
Air-grab Pile-Driver
Assassin’s Arts (Supers)
Giga Death Pressure: 720+P
Multiple SPDs
Peredu Great Moment: QCF > QCF+K
Big SPD with an “Alex: Stun Gun Headbutt” style jump in
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Crow
Command Moves
Elbow Strike: f+LP
Overhead Kick: f+HK
Sweep Kick df+HK
Deadly Arts (Specials)
Ateyumi Kagebi: QCF+P
Fireball. Slow with LP, Fast with HP, extra slow with EX
Manchuin Toriuchi: ZF+P
Dragon Punch. Standard with LP, flaming knuckle with HP, 5 hits with EX
Himezori Yuzuruha: QCB+K
Tornado Kick. 1 hit with LK, 3 hits with HK, 2 hits + bonus damage with EX
Assassin’s Arts (Supers)
Shahouhassetsu Ukifune: QCF > QCF+K
Dragon punch super
Kasanejyumonji Kujigarasu: QCB > QCB+P
3-hit uppercut
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Hina
Command Moves
Sweep Attack: df+HP
Sliding Kick: d+HK
Straight Leg: b+HK
Deadly Arts (Specials)
Yugizan: B > f+P
Running sword attack. Longer run with HP and EX
Retsugizan: B > f+K
Running low sword attack. Longer run with HK and EX
Shinenzan: D > u+P
Uppercut with sword. 1 hit with LP, 2 hits with HP, 3 hits with EX
Bougetuzan: HCF > uf+P
Jump-in sword attack. Jump length increases from LP through to EX
Assassin’s Arts (Supers)
Kantanezan: QCF > QCF+P
Fast knockdown attack
Issen Kousa: QCF > QCF+K
Sword combo
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Jet
Command Moves
Sweep Attack: df+HK
Big Right: f+HP
Deadly Arts (Specials)
JET Blow: QCF+P
[iDashing straight. Covers more of the screen with HP, 2-hit attack with knockdown with EX[/i]
JET Knuckle: QCB+P
Punch with step-in. Larger step with HP, knockdown with EX
JET Ducking: QCF+K
Dash-in passive. Can’t switch sides with any form of it
JET Straight: QCB+K
Step back, then forward, then punches. More screen covered with HP, becomes a PASSIVE dodge with EX
JET Upper: ZF+P
Step-in uppercut with knockdown, becomes dash-in uppercut with HP and EX
JET Shot: ZF+K
Fast low punch
Assassin’s Arts (Supers)
F.H.J: QCF > QCF+P
Running haymaker, 12000 damage
L.G.J: QCB > QCB+K
Metered increase in speed, slight damage reduction
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Jyuzumaru
Command Moves
Sweep Kick: df+HK
Deadly Arts (Specials)
Rimse: QCF+P
Rekka. Can fire up to 3 in a row…can only fit 2 EX’s into a chain? Confirm?
Okimunpe: ZF+P
Shoulder charge. Knockdown with HP, 2 hits and knockdown with EX
Emushi: ZF+K
Tornado kick. 3 hits with LK, 6 hits with HK, 4 hits and a “Wataaa!” with EX
Rela: QCB+P
Dodge passive
Kamuifuchi (during Rela): HK
Follow-up, jumping kick for Rela, 3 hits with EX
Pekamui (during Rela): LK
Folow-up, stomping kick for Rela
Rela Okimunpe (during Rela): P
Shoulder charge follow-up for Rela, knockdown with HP
Pekamuimuse (during Pekamui): QCF+P
Back-knuckle knockdown, can maintain EX from rela, but only adds 100 damage with EX
Assassin’s Arts (Supers)
Raikurutekunpe: QCF > QCF+K
3 hit dash-punch
Raikuruhoshi: QCB > QCB+K
10 hit tornado kick
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Kotaro
Command Moves
Sweep Attack: df+HK
Twin Swallow Kick: f+HK
Diving Knife Attack (mid-air): d+HP
Deadly Arts (Specials)
Sawarabi Daiichimaku: QCF+P
Dash Attack. Leaves you in air.
Jurokusen (mid-air): QCB+P
Kunai attack. Short range with LP, longe range with HP, both with EX
Oborozukiyo: QCF+P
Spinning sword attack. Short range with LP, long range with HP, 12 hits with short range EX
Kakushin Kenbu: HCB+P
Side-switching passive taunts with EX
Tendaibu: QCB+K
Jumping passive. Jumps forward with HK and further still with EX. Can attack during passive
Assassin’s Arts (Supers)
Tomoni Maiodorumaki (mid-air): QCF > QCF+P
Big combo attack
Star’s Gift (mid-air): QCB > QCB+P
Love-dart attack
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Shimo
Command Moves
Downward strike (mid-air): d+HP
Sweep attack: df+HP
Deadly Arts (Specials)
Shingetsu: QCF+P
Dash Passive with follow-ups. Range of dash increses from LP through to EX
Shingetsu follow-ups: QCF+P > ??
LP – Mid-range Slash attack
HP – Slash uppercut with knockdown (2 hits when close)
LK – Low, Mid-range Slash attack
HK – Cancels dash
Shin Koenzan (mid-air): QCB+P
Big air attack/overhead. Super-hops with HP (good for air priority), 2 hits with EX
Assassin’s Arts (Supers)
Kantanenzan: QCF > QCF+P
Strong, single attack. 10800 damage.
Issen Kousa: QCB > QCB+K
6-hit combo. 13500 damage
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)
Aja
Command Moves
Sweep Attack (slides): df+HK
Deadly Arts (Specials)
Gekisensai: QCF+P
Mid-range slash with draw ability. Improved range of draw from LP through to EX, slight damage boost with EX (4500-4800)
Mushinshou: QCF+K
Slash attack with HUGE startup sequence, but massive hitbox coverage as a tradeoff, slightly faster startup with EX
Gouezan: QCB+P
Close slash attack with knockdown. 3 hits with EX
Kokuushin: QCB+K
High slash attack with knockdown. Bonus damage with EX
Ryokusendan: HCF+P
Rush attack. 1 hit with LP, up to 2 hits with HP, 4 hits + Knockdown with EX
Assassin’s Arts (Supers)
Gekisen Gojou Renge: QCF > QCF+P
9 hit combo. 11875 damage
Kongou Shingonsou: QCB > QCB+K
Metered turbo. Damage reduction.
Key:
P = any Punch
K = any Kick
LP = Light Punch
LK = Light Kick
HP = Heavy Punch
HK = Heavy Kick
f = forward
b = back
d = down
u = up
df = down+forward
db = down+back
uf = up+forward
ub= up+back
B = charge back (hold for approx 2+ seconds)
F = charge forward (hold for approx 2+ seconds)
D = charge down (hold for approx 2+ seconds)
U = charge up (hold for approx 2+seconds)
QCF = quarter circle motion forward (down > down+forward > forward)
QCB = quarter circle motion back (down > down+back > back)
HCF = half circle motion forward (back > down+back > down > down+forward > forward)
HCB = half circle motion back (forward > down+forward > down > down+back > back)
360 = 360 degree motion with the stick/d-pad/cardinal directions
(clockwise from forward when fighting from the left, reverse from the right)
720 = two consecutive 360 degree motions
ZF = “Z-motion” forward (forward > down > down+forward)
ZB = “Z-motion” back (back > down > down+back)
xx = cancels into (input second move before the animation of the first move has finished)