Overview
A guide for those who are trying to decide which of the battle modifiers they want to attempt, and want to know the effects of them in advance.This list has been ported over from Reddit just for ease of access. All credit goes to OhhMikey and TaohRihze on Reddit!
The Battle Modifiers
Artifact
Start with 1 random upgrade
Chain Reaction
+150% portal efficiency, enemies explode for 15 damage to other enemies on death
Channeling Pain
Gain 1 mana for every 25% health missing when entering card phase
-Enemies added
Companion Curse
Whenever your companion dies, you take 30 damage.
-Enemies Reduced.
Copy Machine
Removes half of your deck and replaces it with cards from the other half
Curse of Excess
Draw an aditional card, if you have more than 5 cards at arena start, take 30 dmg
Delicate Summons
Summons take double damage, 100%+ summoning portal effciency.
Desperate Survival
400% summoning portal efficiency. Enemies start agressive. After 30 seconds all enemies die (45 Seconds on boss battles & includes the boss).
Endless Supplies
When playing 2 cards in the same phase, get 1 random consumable card
-Enemies added
Fluctuations
Cards randomly cost +1 or -1 Mana
Gotta go fast!
Collecting points and gold gives you +3 movement speed briefly
-Enemies added
Heat Wave
Flying projectiles fly across the arena dealing 20 dmg to anything that it hits.
-Enemies reduced
Laser Leash
A beam connects you and your companion, dealing 8 damage to enemies it touches.
-Enemies added
Left and Right
Playing a card increases the mana cost of all cards to the right by 1 and decreases all the cards to the left by 1
-Enemies reduced
Level Up
Start with 2 random class specific upgrades.
-Enemies added
Magnectic weapon
Attacks that hit enemies will attract (or pull) them towards you
Magnificence
Start at 50% health, when you end a arena at full health draw a card.
Mana Banks
You will only get 3 mana every round, but mana is no longer reset between arenas
-Enemies Reduced
Necromancer
Ressurect enemy as ally. Take 100% damage.
Patchwork
All starting minions gain +40 health
-Enemies Reduced
Puff Party
Each draw step, get a random puff card
-Enemies Added
Quick Minions
All starting enemies gain +2 movement speed
-Enemies Reduced
Raff’s Son
Summons a Raff’s Son, a worthless fighter. Anyone killing him is punished for 50 unavoidable damage.
-Enemies reduced
Rebel Cleavers
Start with 2 allied cleavers each round
-Enemies added
Rebel Musketeers
Start with 1 allied musketeer.
-Enemies added
Rebel Whirly Rats
Starts off with 2 rats that spin and deal damage to everyone, including yourself
Short Battle
Short but intense! Only 4 arenas before meeting the boss. Mana gain doubled
-Enemies added.
Side Effects: Spells
Spell card played: -1 consumable mana cost, +1 upgrade mana cost. Also affects future cards
-Enemies Reduced.
Side Effects: Upgrades
Upgrade cards played: -1 spell mana cost, +1 consumable card. Also affects future cards.
Side Effects: Consumables
Consumable cards played: -1 upgrade mana cost, +1 spell mana cost. Also affects future cards.
Slippery Cards
Each arena, discard your most left card from your hand and draw a new card.
-Enemies reduced
Soul Break
Damage received reduces max health. 50% damage reduction.
-Enemies reduced.
Stayin’ Alive
Lose 10 health every 5 seconds: On kill, heal 4
-Enemies Reduced
Supplies: Aeselator (Upgrade)
Start with aeselator played (25 dmg on skill use).
-Enemies added
Supplies: Chaotic Illumination (Consumable)
Start with the Chaotic Illumination card played (Kills all enemies under 50% health)
-Enemies added
Supplies: Masochistic Blade (Upgrade)
Start with the Masochistc blade played. (dmg boost, chance on self damage on attack)
-Enemies added
Supplies: The Real Deal (Consumable)
Start with the real deal card played (Kills all summoned enemies)
-Enemies Added.
Supporting the winning team
When damaged, your companion becomes evil until you kill 3 enemies. +50% companion health
-Enemies Reduced.
Tech Collector
Collect the tech of slain enemies to build friendly turrets
Two Toys
Start with two random consumables
-Enemies added.
Unstable Mana
+1 mana during card phase, any unspent mana deals 10 dmg