Fallout: New Vegas Guide

becoming a dwarf or giant for Fallout: New Vegas

becoming a dwarf or giant

Overview

changing your height

player.setscale/setnpcheight

player.setscale [number] is the command used to change height.

setnpcheight can also be used but it’s buggy and often resets when loading a save.

player.setscale 1 is default, in imperial units, likely 5’9″ – 5’11” realistically.

every 0.05 is 3 inches

player.setscale 1.25 = 7’2″
player.setscale 1.20 = 6’11”
player.setscale 1.15 = 6’8″ (Legate Lanius Height)
player.setscale 1.1 = 6’5″
player.setscale 1.05 = 6’2″
player.setscale 1 = 5’11”
player.setscale 0.95 = 5’8″ (Sunny Smiles Height)
player.setscale 0.9 = 5’5″ (Pit Boss/Floor Manager Height)
player.setscale 0.85 = 5’2″
player.setscale 0.8 = 4’11”
player.setscale 0.75 = 4’8″

(PLEASE NOTE DIFFERENT SOURCES SHOW DIFFERENT HEIGHTS SO THE IMPERIAL CONVERSION SHOWN COULD BE SOMEWHAT SHORTER OR TALLER)

(THE HEIGHTS CHANGE DEPENDING ON WHAT HEIGHT THE PLAYER CHARACTER IS BELIEVED TO BE)

advantages/disadvantages

Tall Advantages:

-Faster
-Do more damage
-More reach in melee

Tall Disadvantages:

-Larger hitbox, easily shot.
-Depending on how tall, sneaking ineffective.

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Short Advantages:

-Hard to shoot, smaller hitbox
-Sneaking often easier
-Glitch where if up close, enemies shoot over your head, good for melee

Short Disadvantages:

-Slower
-Less damage
-Less melee reach

why this is somewhat ♥♥♥♥

-there is no wrestling system to help manlet builds
-there is no weight slider that would more realistically affect melee damage

what ya boi thinks

i always go short, for multiple reasons:

-melee/unarmed more fun, have to exploit footsies and know when to strike if i don’t want to die horribly.

-i have extra reasons to complain about there not being a weight slider in fallout new vegas.

-getting shot less likely, useful since i have a damage modifier.

-i really like dwarves, they’re really epic.

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