BioShock Remastered Guide

BioShock - Codes & Secrets for BioShock Remastered

BioShock – Codes & Secrets

Overview

This Guide contains Codes & Secrets for BioShock.

1. Door Access Codes

Medical Pavilion, Twilight Fields Funeral Homes
0451

Neptune’s Bounty, Lower Wharf
5380

Neptune’s Bounty, The Fighting McDonagh’s Tavern
7533

Arcadia, Langford Research Laboratories
9457
Story Related

Farmer’s Market, The Main Market
0512

Fort Frolic, Robertson’s Tobaccoria
7774

Hephaestus, Workshops
0126

Olympus Heights, Mercury Suites
5744
Story Related

Point Prometheus, Failsafe Armored Escorts
1921

2. Multiple Endings

True Ending = Save all the Little Sisters you encounter in the game.

Bad Ending A = Harvest all the Little Sisters you encounter in the game.

Bad Ending B = Harvest some of the Little Sisters in the game, and save the rest.

3. Plasmid Listings

Electro Bolt
The very first Plasmid you obtain, the first one lies out in the open in the slot of a broken Gatherer’s Garden shortly after you arrive. After experiencing the cutscene, you will have the ability to project electricity from your fingertips. Very draining but extremely useful. It is generally effective against any non-electrified Splicer and particularly effective against machines and when projected into water (a good tactic against multiple Splicers). Has up to three levels.

Incinerate!
This power is first found near another broken Gatherer’s Garden. Unlike Electro Bolt, you do not project the flame. Rather, the flames simply spring to life in front of you. Generally effective against most Splicers, can also be used to ignite oil trails and melt ice. Has up to three levels.

Telekinesis
Allows you to pick up assorted objects and use them either offensively or defensively. Some of the things you can do with Telekinesis include:
Collect distant powerups.
Disarm tripwires by pulling them towards you.
Take rockets or grenades in flight and throw them back where they came from.
Use objects like corpses as shields.
Throw assorted objects at enemies as projectiles.

Insect Swarm
This allows you to emit a cloud of stinging insects that home in and attack your enemies. Has up to two levels.

Hypnotize Big Daddy
You hold a green blob. A Big Daddy hit with this blob will become your ally for a limited time. Warning: Very draining on the EVE. Can only be obtained as a reward. Has up to two levels.

Winter Blast
Basically the ice version of Incinerate! A shot of this projects sub-zero temperatures that damage enemies with cold and, at an extreme, freeze them. Has up to three levels.

Security Bullseye
You hold a blue blob. Hit an enemy with it and any security system in its vicinity will identify it as a foe and send the robots after it. Any security system fixated on this target will ignore you, allowing you to pass two obstacles at once.

Cyclone Trap
You leave a wind-based trap at your feet. Any Splicer that stumbles into the trap gets launched into the air and takes a damaging fall. Has up to two levels.

Target dummy
Creates a decoy that can attract enemies and their attacks.

Enrage
You hold a red blob. Hit a Splicer with this and he’ll turn on any and all characters he sees, attacking indiscriminately. Obviously, this is best used among groups of enemies.

Sonic Boom
Allows you to project powerful wind forces from your hand. Objects and Splicers hit with this will be sent reeling with damaging force. Has up to two levels.
NOTE: Only obtainable with the 1.1 patch or through downloadable content.

4. Tonic Listings

= Combat Tonics
Armored Shell – Can be purchased at the very first Gatherer’s Garden machine.
Armored Shell 2 – Awarded for saving Little Sisters / Second Tonic Reward
Damage Research – Hephaestus / Across from the EMP bomb on a table
Damage Research 2 – Point Prometheus / Upstairs / Center of Library on desk
Electric Flesh – Fort Frolic / The Projector Room in the Theater / On bookshelf
Electric Flesh 2 – Olympic Heights / Fontaine’s apartment / In the office on the desk
Frozen Field – Fort Frolic / Awarded for killing the Cohen victim in the freezer
Frozen Field 2 – Hephaestus – Room off entrance to Ryan’s office – on desk
Human Inferno – Arcadia Gatherer’s Garden machine / 20 Adam
Human Inferno 2 – Purchase at Gatherer’s Garden machine in Point Prometheus
Photographer’s Eye – Purchase at Gatherer’s Garden machine
Photographer’s Eye 2 – Research the Rosie Big Daddy.
Static Discarge – Medicial Pavilion / In the hallway after fighting Steinman.
Static Discharge 2 – Research Leadhead splicers
Wrench Jockey – Medical Pavilion / Seen from a window. In a back room, reached by airshaft.
Wrench Jockey 2 – Research Bouncer Big Daddy
Wrench Lurker – Neptune’s Bounty / Sitting on the ledge near the plasmid machine.
Wrench Lurker 2 – Available at the Point Prometheus Gatherer’s Garden

= Engineering Tonics
Alarm Expert – Fort Frolic / Theater / Top Left balcony sitting on the ledge
Alarm Expert 2 – Point Prometheus / Optimized Eugenics / on filing cabinet
Clever Inventor – Suchong’s Apartment / Beside the tape recorder
Focused Hacker – Neptune’s Bounty / In the area right before fighting Peach Wilkins.
Focused Hacker 2 – Apollo Square / In the Slums near Bathysphere / Atlas’s Headquarters
Hacking Expert – Arcadia / Sitting on the first desk in Langford Labs
Hacking Expert 2 – Available at the Point Prometheus Gatherer’s Garden
Prolific Inventor – Awarded for saving Little Sisters / Last Tonic reward
Safecracker – Awarded for saving Little Sisters / First Tonic reward
Safecracker 2 – Point Prometheus / Little Wonders / In back room with Gene Bank
Security Expert – Medical Pavilion / On a small chest in the morgue.
Security Expert 2 – Research the flying Security Bot
Shorten Alarms – Neptune’s bounty / Near “Saw Masha Today” recording or buy it at a Gatherer’s Garden machine in Arcadia.

Shorten Alarms 2 – Hephaestus / On the floor right before setting off the EMP.
Speedy Hacker – Medical Pavilion / On the desk in the dentist’s lab.
Speedy Hacker 2 -Available at the Point Prometheus Gatherer’s Garden

= Physical Tonics
BloodLust – U-Invent machine / Inventable after Arcadia
Booze Hound – U-Invent MAchine / Inventable after Arcadia
Eve Link – Sold at Gatherer’s Garden machines
Eve Link 2 – Farmer’s Market / On the ground near U-Invent & vending machines.
Extra Nutrition – Sold at Gatherer’s Garden machines.

Extra Nutrition 2 – Storage Basement of the mall area in Fort Frolic. Covered by metal grate if Cohen dies. Also purchasable.

Extra Nutrition 3 – Research Spider splicers
Hacker’s Delight – Medical Pavilion / Eternal Flame / Cremate the body near the camera.
Hacker’s Delight 2 – U-Invent machine / Inventable after Arcadia
Hacker’s Delight 3 – Point Prometheus / Same room as the Big Daddy Helmet.
Medical Expert – Neptune’s Bounty / In the center of the muddy section of the Lower Wharf.
Medical Expert 2 – Fort Frolic / Awarded by an alive Cohen or bought in Hephestus
Medical Expert 3 – Apollo Square / Second floor / Opposite end from 2nd dose of lot 192.
Natural Camoflouge – Research the Houdini Splicers
Scrounger – Research Leadhead splicers
Security Evasion – Arcadia / In the center of a group of splicers, near an Invent machine.

Security Evasion 2 – Hephaestus / Heat Monitoring / Across from electricuted ghost scene, sitting on desk

Sportboost – Research Thuggish splicers
Sportboost 2 – Research Thuggish Splicers

5. Power to the People Station Listings

Neptune’s Bounty
Freezer Bottom Floor: Go through Fontaine Fisheries (where Peach Wilkins asked for the three Spider Splicer pictures). As the player goes down the stairs from the second floor to the first they should see the machine right in front of them.

Arcadia
Tree Farm: On the way to the Farmer’s Market, it’ll be on one’s left.

Farmer’s Market
Winery Cellar Bottom Floor: Take the stairs from the top floor to the bottom floor, and keep going straight once done descending the stairs. The machine should be right in front of the player in the water.

Fort Frolic
Le Marquis D’Epoque: Start from the Circus of Values machine in the Lower Atrium. With one’s back to the machine, go down the stairs into the Southern Mall. Make a right at the end towards the Gene Bank, then make a left and a quick right, then another left and another right to go into Le Marquis D’Epoque. Go straight upon entering and go down the stairs. The player will see a U-Invent machine in front of them. Go right and then turn right, go straight and then make a quick left to see a room filled with cigars along with the Power to the People machine.

Sinclair Spirits: Once one enters the room, turn left. One should see water falling from the ceiling with a door behind it. To open this door, go to the counter on the opposite side of the room, and there should be a button behind the counter. Press it to open up the door, then go downstairs and the machine should be right there. Upon using this Power to the People machine, all the “statues” will come alive and attack the player. These Plastered Splicers do not make any sound or scream dialogue like most Splicers. They attack the player in complete silence, so keep a watchful eye, as they also never stop spawning and while providing a steady supply of items, can be deadly when exploring. It might be helpful to use this machine near the end of the level to avoid most of them.

Hephaestus
Hephaestus Core: Right across from the Gatherer’s Garden, on the southwest corner of the core.
Kyburz’ Office: In the back of the room on the north side.

Olympus Heights
Mercury Suites: In the main square opposite side of the elevator’s doors, on the center pillar.

Sander Cohen’s Apartment: This is the room where the player gets the achievement/trophy for entering Sander Cohen’s personal quarters.
NOTE: The player must let Cohen live when he was in Fort Frolic to be able to get into this room, otherwise it will be locked, and they will not be able to access the machine. Sander Cohen’s apartment can be seen at the lower left of the corner of the map, on the west side square. Basically, go into Cohen’s apartment on the first floor, and if the player disrupts the dancers (such as by knocking over the gramophone or killing the dancers), Cohen will come down from his private quarters and open the door for the player. Through the door, at the top of the stairs, turn left and the player will see the machine right there.

Apollo Square
Hestia Chambers Fourth Floor: To get to the fourth floor, the player needs to go to the top of the staircase. Enter the room on the right and one should be in Atlas’ headquarters. There will be a machine in the second room.

Point Prometheus
Atrium: The machine is right next to the Big Daddy corpse on the south side of the Atrium.
Optimized Eugenics: The machine is right next to the Gene Bank in Eugenics Analysis.

NOTE: You need to use ALL of the Power to the People Stations in order to get all the Weapon Upgrade Achievements.

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