Overview
The Black Flaggers table rules as a flow chart. This is a work in progress.
Black Flaggers Chart
Best viewed by clicking twice (once for browser size, then again click the title to view the image alone, which enables zoom in most browsers).
The chart currently contains most of the larger, more action heavy modes. More to follow soon.
A quick guide to Black Flaggers
Tips
Don’t shoot the purple targets
Bright blinking targets are your friend
Blinking usually means it’s gone after loosing the ball (or after a timer runs out)
Adventures
Gathering sea miles via Ocean Orbit, Ramps and Coastal Loop will eventually activate the crow ramp (left), light the next adventure. Seamiles (dashes) and missions/Adventures (crosses) on the map.
Shooting the crow ramp will activate the next adventure
A successful adventure lights SuperJackpot
Loot
Collect loot to light the Lighthouse for the most precious rewards.
10 Extra Ball Lit
20 Pirate Frenzy Lit
30 Extra Ball Lit
40 All Buccaneer Booties Lit
50 Extra Ball Lit
60 Booty Bonanza Lit
Saved by The Bell
The ship’s bell activates Left Parry, Right Parry or Ball Saver after spelling B-E-L-L
The Reef Spinner
Has 3 levels 0: score points, 1: score gold, 2: score blood
The level changes every 25 spins
The Buccaneer’s Booties
The Galleon: gathered by spelling O-C-E-A-N on the ocean orbit
The Message (in a bottle): gathered by traversing the wave ramp (left) 6 times
The Hostage: gathered by traversing the coastal loop (inner loop around skull) and spelling C-O-A-S-T
The Bull’s Eye: gathered by traversing the cannon ramp (right) 6 times
Gathering one of these lights Buccaneer Blast – a quick multiball with more balls for more booties.
After the first Buccaneer Blast the Buccaneer Frenzy can only be activated by lighting all booties.
Buccaneer Blast
Quick Multiball – Sell those booties for the best price possible. Lit booties score more than unlit ones.
Success by completing 10 objectives lights SuperJackpot
Buccaneer Frenzy
Sell those booties for the best price possible. Lit booties score more than unlit ones.
Success by completing 12 objectives before the time runs out lights SuperJackpot
SuperJackpot
Can be lit 3x as multiplier
If not collected, is unlit/lost at ball end
Blood And Gold
Scored by missions and targets
Most events lead to loyalty and/or wrath among your crew (progress scales on the return lanes) and will light The Booty Bash and The Mutiny when hitting max (at The Tavern)
Booty Bash
Divide the plunder: this mode decides how much of the current gold (yellow score) will land in your coffers and how much is given to your crew to keep them happy
Success by making 10 pirates happy lights SuperJackpot
The Mutiny
Thwart the mutineer’s attack
Success by letting 10 pirates walk the plank lights SuperJackpot
The Pirate Battle (Skull Multiball)
Lock 3 balls to board the enemy pirate’s ship and start the multiball
Battle a legendary pirate captain to force their allegiance and plunder their vessel
Defeating the captain will light SuperJackpot
The victory round allows you to increase the SuperJackpot value
The Tavern
Sell your plundered goods in the harbour to stock the Tavern. Once it opens you can collect a Mystery Reward here.
The Deadman’s Chest
Unlock and open the chest a crack by spelling C-H-E-S-T
Entering the chest will let you open the lid of the chest fully and start the Deadman’s Run
The award score begins to count down
Stopping the Deadman (currently hitting the lit lane/ramp/orbit/loop) will award you the score / gold that’s left
Bumper Barrels & Sharrks
Hit 75 bumpers to start Sharrks
Sharrks: hunt sharks with exploding powder barrels – hit the red lit bumpers in time!
Nudge is your friend!