Cannith crafting combination for all classes
Cannith crafting combination
Cannith Crafting. This is the Mathematically best combo which can even make a first life character run through quests easy. More than double the bonuses you get from any Iconic equipment, and more bonuses than named item combos. Total of 48 bonuses
Most items can be used for all classes, but goggles, boot, glove need 2. One that helps better with melee and ranged, and the other magic classes.
Lvl 16 and 24 cannith crafting are the best 2 lvls to make
Goggles = concentrate16/18, deadly6/9, ins seek3/5, topaz sonic. Magic = concentrate16/18, ins spell focus2/3, ins seek3/5, topaz sonic
Armor = fort97/125, heal amp32/45, parry3/5, sapphire of false life
Bracer = resist6/9, con8/11, ins str3/5, topaz swift
1Ring = spell resist23/32, dex8/11, ins dex3/5, topaz fire
Boot = combat master6/9, shelter20/28, ins combat master3/5, topaz acid. Magic = shelter20/28, spellsight16/18, ins spellsight8/9, topaz acid
Glove = double shot5/7, armor piercing12/17, ins accuracy5/8, topaz cold. Magic = spell pen3/5, spell lore=all7/10, ins spell pen2/3, topaz cold
2Ring of stalker tier 3, sapphire protect, diamond vit
Belt= double strike9/12, str8/11, ins con3/5, sapphire luck
Cloak = cha8/11, dodge8/11, ins spell resist12/16, topaz power
Trinket = asasn9/12, potency63/84, (ins asasn4/5 or maximize),
2 Helms =wis/int8/11, spl focus master=all DC3/4, ins wis/int3/5, dmnd of fest wis/int2
Neck = spell save6/9, nat armr8/11, ins cha3/5, topaz elec
Ring of stalker 15/20= manslayer roll 20 do vorpal/100 dmg, insight deception3/4, seeker 9/11, etherial/ghostly, 20 adds deception 8, sapphire protect/ sapphire protect and diamond vit
Needed augments are 8 yellow, 3 blue 3 colorless. goggles yellow, armors blue, brace yellow, ring yellow, boot, yellow, glove yellow, belt blue, cloak yellow, neck yellow, stalker ring blue/white. helms each have 2 of any color/colorless. Wis helm = spell master, Insightful wis, diamond of int, and festive wis. Int helm = Int, spell master, insightful Int, diamond of wis, and festive Int.
Augments can switch between items. If item has 2 augments add, sapphire heroism, accuracy, topaz, melee/range power, blind immune, proof of disease/poison, fear immune. Up to 2 extra sapphire, 6 topazes could benefit.
Benefits total from bonuses and what stats added together for lvl 16/24
all stat 11/16
ac 22/32
accuracy10/16
armor piercing12/17
assassinate18/25
combat master14/22
concentration 21/26
deadly11/17
dodge8/11
double shot5/7
double strike9/12
deception 11
fortification97/125
ghostly
heal amp32/45
HP 110/254
mana 287/560
potency63/84
PRR+MRR20/28
resist all elements 25/35
saves 16/24
seeker 12/16
speed 30 move, 10/15attack speed
spell focus all schools 8/12. Insightful one school+2/3
spell critical all7/10
spell penetration 10/16
spell resist35/48
spell save6/9
spellsight 24/27
Most items can be used for all classes, but goggles, boot, glove need 2. One that helps better with melee and ranged, and the other magic classes.
Lvl 16 and 24 cannith crafting are the best 2 lvls to make
Goggles = concentrate16/18, deadly6/9, ins seek3/5, topaz sonic. Magic = concentrate16/18, ins spell focus2/3, ins seek3/5, topaz sonic
Armor = fort97/125, heal amp32/45, parry3/5, sapphire of false life
Bracer = resist6/9, con8/11, ins str3/5, topaz swift
1Ring = spell resist23/32, dex8/11, ins dex3/5, topaz fire
Boot = combat master6/9, shelter20/28, ins combat master3/5, topaz acid. Magic = shelter20/28, spellsight16/18, ins spellsight8/9, topaz acid
Glove = double shot5/7, armor piercing12/17, ins accuracy5/8, topaz cold. Magic = spell pen3/5, spell lore=all7/10, ins spell pen2/3, topaz cold
2Ring of stalker tier 3, sapphire protect, diamond vit
Belt= double strike9/12, str8/11, ins con3/5, sapphire luck
Cloak = cha8/11, dodge8/11, ins spell resist12/16, topaz power
Trinket = asasn9/12, potency63/84, (ins asasn4/5 or maximize),
2 Helms =wis/int8/11, spl focus master=all DC3/4, ins wis/int3/5, dmnd of fest wis/int2
Neck = spell save6/9, nat armr8/11, ins cha3/5, topaz elec
Ring of stalker 15/20= manslayer roll 20 do vorpal/100 dmg, insight deception3/4, seeker 9/11, etherial/ghostly, 20 adds deception 8, sapphire protect/ sapphire protect and diamond vit
Needed augments are 8 yellow, 3 blue 3 colorless. goggles yellow, armors blue, brace yellow, ring yellow, boot, yellow, glove yellow, belt blue, cloak yellow, neck yellow, stalker ring blue/white. helms each have 2 of any color/colorless. Wis helm = spell master, Insightful wis, diamond of int, and festive wis. Int helm = Int, spell master, insightful Int, diamond of wis, and festive Int.
Augments can switch between items. If item has 2 augments add, sapphire heroism, accuracy, topaz, melee/range power, blind immune, proof of disease/poison, fear immune. Up to 2 extra sapphire, 6 topazes could benefit.
Benefits total from bonuses and what stats added together for lvl 16/24
all stat 11/16
ac 22/32
accuracy10/16
armor piercing12/17
assassinate18/25
combat master14/22
concentration 21/26
deadly11/17
dodge8/11
double shot5/7
double strike9/12
deception 11
fortification97/125
ghostly
heal amp32/45
HP 110/254
mana 287/560
potency63/84
PRR+MRR20/28
resist all elements 25/35
saves 16/24
seeker 12/16
speed 30 move, 10/15attack speed
spell focus all schools 8/12. Insightful one school+2/3
spell critical all7/10
spell penetration 10/16
spell resist35/48
spell save6/9
spellsight 24/27
This guide was created by its original author on the Steam Community. Are you the author and want it removed? Request removal.