Castle Crashers® Guide

Castle Crashers Animal Orbs for Castle Crashers

Castle Crashers Animal Orbs

Overview

Find all 28 Animal Orbs with this concise guide.

Offensive

These Animal Orbs attack enemies or directly assist in combat.

Bipolar Bear

SNOW WORLD: Bring the Horn to the end of this level, or backtrack from Ice Castle and use the Horn next to the horn sign to summon him.

  • Ability: Attacks any character with low health
  • Doesn’t attack bosses
Bitey Bat

PIPISTRELLO’S CAVE: Defeat Pipistrello.

  • Ability: Holds enemies in place by feeding on them, does small amount of damage
Dragonhead

INSANE STORE: Costs 5500 gold.

  • Ability: Occasionally shoots fireballs
Hawkster

TALL GRASS FIELD: Bring the Horn to the second group of enemies, find a hut with the horn sign, and blow the Horn to bring him out.

  • Ability: Attacks downed enemies and brings fruit from dead bodies
  • The fruit can be collected by any player, but Hawkster can only hold one piece at a time.
Install Ball

ALIEN SHIP: Once the countdown starts, go past the energy wall and look for a door in the background. You can quit the level right after the unlock message appears.

  • Ability: Occasionally shoots lasers
  • This Animal Orbs bounces behind the character instead of floating like the rest do.
Pelter

INSANE STORE: Costs 5500 gold.

  • Ability: Occasionally shoots ice
Rammy

TALL GRASS FIELD: Defeat the Rain Boss.

  • Ability: Randomly knocks down enemies
  • Very useful in Arena

Gatherers

These Animal Orbs help the player find items or collect consumables without affecting any stats.

Cardinal

INDUSTRIAL CASTLE: Defeat the beefy Brute.

  • Ability: Brings secret items to the player
  • This Animal Orb is the only way to obtain the Boomerang and some weapons.
  • Items collected by Cardinal can be picked up by other players.
Frogglet

MARSH: Bring the Shovel to the second screen of this level (with the graves) and find the “X” between the two groups of graves.

  • Ability: Grabs nearby items with its tongue
  • The Blacksmith has an apparent affinity for Frogglets; his weapons are kept in a giant Frogglet and his splash magic is a medium-sized Frogglet.
Owlet

FOREST ENTRANCE: At the end of this level, look for musical notes in the background. Follow them behind the bush and Owlet emerges.

  • Ability: Brings hidden fruit from trees to the player
  • Useless after Thieves’ Forest
Pazzo

SNOW STORE: Costs 750 gold.

  • Ability: Identifies unmarked dig spots
  • Finds the Skeleton Leg and Ice Sword

Stat Buffs

These Animal Orbs directly increase a player’s stats.

Beholder

BLACKSMITH: Bring the Cardinal to Full Moon to get the Key Sword required to unlock the Beholder’s locked door in the Animal Ark.

  • Effect: +2 Magic
Burly Bear

TALL GRASS FIELD: Bring a Sandwich and 2 Bombs near the end of the level where a rock protrudes obviously (right after the flurry of arrows). Eat the Sandwich to move the rock, and use the Bombs on a crack in the wall to free this pet.

  • Effect: +2 Strength
Chicken

MEDUSA’S LAIR: Bring the Shovel to the first “X” and dig to bring him out.

  • Effect: +1 Strength, +1 Defense, +1 Agility
  • Identical to the Behemoth logo
Giraffey

DESERT: Bring the Shovel to this level and stop to dig up every “X” you see. This is easier than trying to describe the location, and it only takes a few minutes.

  • Effect: +10% Experience
Meowburt

CYCLOPS’ CAVE: Walk out of the cave to find this Animal Orb.

  • Effect: +3 Agility
Monkeyface

CHURCH STORE: Costs 750 gold.

  • Effect: Increased drop rate of enemy weapons
Mr. Buddy

HOME CASTLE: Bring the Shovel to the “X” below the veterinarian in the hay.

  • Effect: Dig faster
Piggy

SWAMP VILLAGE STORE: Costs 585 gold.

  • Effect: Increased amount of health regained by eating food
  • Does not change popcorn from Killer Corn
Scratchpaw

SAND CASTLE INTERIOR: Bring 2 Bombs and use them on the cracked wall at the start of this level.

  • Effect: +1 Strength, +2 Agility
Seahorse

THIEVES’ FOREST: Floating over a small stream, can’t miss it.

  • Effect: Increased movement speed through water
  • This works in shallow water and Rapids Ride, as well as the Catfish boss.
Sherbert

BLACKSMITH: Head to the very left of the Animal Ark and use Magic Jump (+ with Magic 20+) or jump and alternate and until you get high enough to grab it.

  • Effect: Increased jump height
Snailburt

MARSH: Just before the level ends, it can be found next to a fence in the open.

  • Effect: +5 Defense, -5 Agility
  • Using this Animal Orb can enable a player to Tank while the other players have less attention drawn to them.
Snoot

CYCLOPS’ FORTRESS: Bring 2 Bombs to break a crack in the back wall.

  • Effect: +2 Strength
Spiny

VOLCANO STORE: Costs 680 gold.

  • Effect: +2 Defense
Troll

THIEVES’ FOREST: Bring 3 Bombs near the end of the level where you first encounter Trolls. Bomb the Troll or the crack to free it.

  • Effect: +1% Health Regeneration
  • Gray Knight’s projectile magic also works to unlock this Animal Orb.
Yeti

SNOW WORLD: At the end of the level, go behind the huts and it comes out.

  • Effect: Player is immune to freezing
  • The Yeti is placed here with the express purpose of making the upcoming puzzle easier.
Zebra

DESERT CHASE: Keep your camel until you see a bandit with this Animal Orb, and use the camel to chase him and steal the pet from him.

  • Effect: Increased drop rate for food found in grass
SteamSolo.com