Castle Crashers® Guide

Castle Crashers Character Tiers for Castle Crashers

Castle Crashers Character Tiers

Overview

(NOTE: I do not OWN this information, Aichomancer does. As well as the CC Wiki. I decided to copy it as a steam guide for an easier route to it!) also aicho’s (outdated) steam guide http://steamcommunity.com/sharedfiles/filedetails/?id=192752532 Not all characters are programmed equally. The characters’ differences are so significant it can make the difference between destroying bosses’ health on insane mode in seconds with S rank characters, or getting stuck on the last few bosses on normal mode with E rank characters. Keep in mind that this list does NOT take Arena Mode into account.If you notice, all the characters with the best magic end up on top. That’s because they only differ by magic, and nothing else (with the only exception of Green Knight).Notice that the top-tier characters are mostly boss slayers and/or have good crowd control, or have unique and special magic move-sets that enable them to do unique things other characters can’tdo (Take Saracen and Bear’s tornado juggle for example).The E and some of the D rank characters’ magic is rather poor, which means that if you want to use them effectively then you’ll be stuck with juggling and arrow spamming, which is are things all the other characters can do, and it’s no fun if your character isn’t even unique.Advantages and disadvantages are ranked by relevancy on a scale from 1-5. 5 is the most relevant and 1 is the least relevant. The points will be added up (advantages will be positive, disadvantages will be negative), and the characters with higher scores will be ranked higher. If an aspect of a character is equally an advantage and a disadvantage, it will not be listed. This is the scale used:1 – Almost no relevancy2 – Low relevancy3 – Moderately relevant4 – High relevancy5 – Very relevant6 – Game changing7 – Game breakingX – This is a value that is determined by the individual. Since in the right hands, this dis/advantage won’t make an impact on gameplay, it’s not counted for or against the character. It’s up to the player to decide what they think it’s worth, and from that they can subtract whatever value they insert for it onto the character’s score. As such, all character’s scores will show their default, minimum, and maximum possible scores.

SS Rank

1) Fencer
85 Points
Advantages

7 – Highest splash damage output on bosses (1,024 damage per cast when maxed)
7 – Splash reaches above/below/behind the player creating immunity to all melee attacks
7 – Splash is EXTREMELY quick
7 – Best boss slayer
7 – Best crowd control
7 – Best splash for starting juggles
7 – 32 hits per splash cast when maxed
6 – Splash ignores terrain and map boundaries
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay
5 – Splash provides great cover for team and can be used as a trap
5 – Splash stays out for a while
5 – Splash hits heavyweight beefy enemies eight times
5 – Splash has max range from level 1
3 – Splash hits heavyweight enemies twice
2 – Makes the volleyball game very easy

Disadvantages

X – Splash does slightly reduced damage to normal enemies

2) Industrialist
85 Points
Advantages

7 – Highest splash damage output on bosses (1,024 damage per cast when maxed)
7 – Splash reaches above/below/behind the player creating immunity to all melee attacks
7 – Splash is EXTREMELY quick
7 – Best boss slayer
7 – Best crowd control
7 – Best splash for starting juggles
7 – 32 hits per splash cast when maxed
6 – Splash ignores terrain and map boundaries
5 – Splash provides great cover for team and can be used as a trap
5 – Splash stays out for a while
5 – Splash hits heavyweight beefy enemies eight times
5 – Splash has max range from level 1
3 – Splash hits heavyweight enemies twice
2 – Makes the volleyball game very easy

Disadvantages

X – Splash does slightly reduced damage to normal enemies

S Rank

3) Royal Guard
68 Points (S+)

Advantages

7 – Projectile allows for unique juggle combos
7 – Explosion can be controlled and manipulated by the player
7 – Projectile hits multiple enemies
7 – Can use magic to create explosions
6 – Second best crowd clearing
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay
5 – Projectile has extreme knockback
5 – Splash is GREAT for starting juggles
4 – Explosion can make all weight groups take fall damage
4 – Can manipulate explosions to start juggles (Although it’s hard to do)
3 – Projectile knockback remains the same regardless of weight group
3 – Projectile does fire damage over time
1 – Air projectile falls at a steep angle, hitting enemies directly beneath him
1 – Projectile eliminates the need for store bought bombs
1 – Projectile breaks cracked walls

Disadvantages
3 – Splash has medium delay

4) Conehead
68 Points (S+)
Advantages

7 – Projectile allows for unique juggle combos
7 – Explosion can be controlled and manipulated by the player
7 – Projectile hits multiple enemies
7 – Can use magic to create explosions
6 – Second best crowd clearing
5 – Projectile has extreme knockback
5 – Splash is GREAT for starting juggles
4 – Explosion can make all weight groups take fall damage
4 – Can manipulate explosions to start juggles (Although it’s hard to do)
3 – Projectile knockback remains the same regardless of weight group
3 – Projectile does fire damage over time
3 – Air projectile falls at a steep angle, hitting enemies directly beneath him
1 – Projectile eliminates the need for store bought bombs
1 – Projectile breaks cracked walls

Disadvantages
3 – Splash has medium delay

5) Gray knight
61 Points
Advantages

7 – Projectile allows for unique juggle combos
7 – Explosion can be controlled and manipulated by the player
7 – Projectile hits multiple enemies
7 – Can use magic to create explosions
6 – Second best crowd clearing
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay
5 – Projectile has extreme knockback
5 – Splash is GREAT for starting juggles
4 – Can manipulate explosions to start juggles
4 – Explosion can make all weight groups take fall damage
3 – Projectile knockback remains the same regardless of weight group
3 – Projectile does fire damage over time
3 – Air projectile falls at a steep angle, hitting enemies directly beneath him
1 – Projectile eliminates the need for store bought bombs
1 – Projectile breaks cracked walls

Disadvantages
7 – Worst XXXY
3 – Splash has medium delay

6) Iceskimo
49 Points (-S)
Advantages

7 – Infinite XXXY
7 – Freezing resets hit counter
7 – Freezing allows for the invention of unique combos
7 – Splash is good for starting juggles while keeping large crowds at bay
6 – Splash sets up safe juggles for the entire team
6 – Second best crowd control
6 – Splash and XXXY freezes normal enemies
5 – Splash is GREAT for setting up juggles

Disadvantages

2 – Less hits on bosses
X – Expensive splash

7) Blue knight
49 Points (-S)
Advantages

7 – Infinite XXXY
7 – Best crowd control
7 – Freezing resets hit counter
7 – All magic freezes normal enemies
7 – Freezing allows for the invention of unique combos
7 – Air magic allows safest possible landing from juggles
7 – Splash is good for starting juggles while keeping large crowds at bay
6 – Splash sets up safe juggles for the entire team
5 – Splash is GREAT for setting up juggles
5 – Air projectile hits multiple enemies
3 – Can use splash in air
2 – Air projectile sets up juggles for team

Disadvantages

7 – Unable to spellweave (use air projectile in juggles)
5 – Magic jump is awkward to start juggles on medium enemies with
4 – Air projectile does drastically reduced damage
2 – Magic jump has no knockback
2 – Less hits on bosses

A Rank

8) Fire Demon
39 Points (A+)

Advantages

7 – Knockback remains the same regardless of weight groups
6 – Splash is very quick
6 – Fire damage over time on all magic
6 – Second best boss slayer
5 – Splash hits instantly, sooner than any other character’s
3 – Quick splash with elemental effects
3 – Splash is good for dealing with the Industrial Machine’s hand
3 – Splash is good for starting juggles

Disadvantages

None

9) Brute
37 Points

Advantages

7 – Significantly more hits on bosses
7 – Splash is easy to align on all targets that take chain damage
6 – Splash is very quick
6 – Second best boss slayer
5 – Splash hits instantly, sooner than any other character’s
3 – Splash is good for dealing with the Industrial Machine’s hand
3 – Splash is good for starting juggles

Disadvantages

None

10) Snakey
37 Points

Advantages

7 – Significantly more hits on bosses
7 – Splash is easy to align on all targets that take chain damage
6 – Splash is very quick
6 – Second best boss slayer
5 – Splash hits instantly, sooner than any other character’s
3 – Splash is good for dealing with the Industrial Machine’s hand
3 – Splash is good for starting juggles

Disadvantages

None

11) Ninja
32 Points (A-)
Advantages

7 – Splash is easy to align on all targets that take chain damage
7 – Significantly more hits on bosses
6 – Splash is very quick
6 – Second best boss slayer
3 – Splash is good for dealing with the Industrial Machine’s hand
3 – Splash is good for starting juggles

Disadvantages

None

B Rank

12) Orange knight
31 Points (B+)

Advantages

7 – Knockback remains the same regardless of enemy weight groups
7 – Splash has the widest and tallest hitbox
7 – Splash has the longest range when maxed
6 – Second best crowd control
6 – Fire damage over time on all magic

Disadvantages

2 – Less hits on bosses
2 – Splash can obstruct players’ view

13) Red Knight
31 Points (B+)

Advantages

7 – Splash makes the Necromancer and Conehead Groom fights very easy
7 – Splash stun locks normal enemies for the duration of time it’s held
7 – Splash sets up safe juggles for the entire team
7 – Best crowd clearer
6 – Second best crowd control
6 – Second highest total magic damage output per mana bar on normal enemies
3 – Magic jump and projectile knockback remains the same regardless of weight group

Disadvantages

7 – Worst XXXY
3 – Slow mana regeneration
2 – Splash drains mana faster than other sustained splash attacks
X – Unable to move while casting splash
X – Splash does not accrue XP from bosses

14) Pink knight
30 Points

Advantages

7 – Highest total damage output per mana bar on normal enemies
7 – Splash has the longest range
4 – Splash sets up juggles for the entire team
3 – Splash range is maxed when 15 points are allocated
3 – Splash stun locks normal enemies for 1 second for each time they’re hit
3 – Air projectile falls at a steep angle, hitting enemies directly beneath him
3 – 16 hits per splash cast
1 – Projectile can critical hit

Disadvantages

2 – Less hits on bosses
X – Expensive splash

15) Saracen
28 Points (B-)
Advantages

7 – Invulnerability during splash if you use the A+A Combo and then the Tornado
7 – Splash and air projectile allow for the invention of unique combos
7 – Projectile has extreme upwards knockback and starts juggles
6 – Splash can critical hit
5 – Splash is GREAT for heavy enemies
5 – Projectile hits multiple enemies
4 – Splash is quick
3 – Can use splash in air
3 – Can move during splash

Disadvantages

7 – No long ranged magic attacks
5 – Projectile does drastically reduced damage
3 – Slow mana regeneration
2 – Movement during splash is very slow
2 – Tornado can be blocked or broken (if turtlenado is not used)

16) Bear
28 Points (B-)

Advantages

7 – Splash and air projectile allow for the invention of unique combos
7 – Invulnerability during splash if you use the A+A Combo and then the Tornado
6 – Splash can critical hit
5 – Splash is GREAT for heavy enemies
4 – Splash is quick
3 – Can move during splash
3 – Can use splash in air

Disadvantages

3 – Slow mana regeneration
2 – Movement during splash is very slow
2 – Tornado can be blocked or broken (if turtlenado is not used)

C Rank

17) Green Knight
27 Points (C+)

Advantages

7 – Poison damage over time on all magic
6 – DoT lasts for three hits
5 – Splash is easy to align on beefies
5 – Projectile is very damaging when used in juggles
4 – Splash is quick

Disadvantages

X – Gimped heavy attack speed

18) Killer Beekeeper
22 Points (C)

Advantages

7 – Drastically reduces time needed to defeat airborne bosses
7 – Splash hits enemies in the air regardless of height
6 – Splash is very quick
5 – Splash is easy to align on beefies

Disadvantages

2 – Splash has reduced knockback
1 – One splash segment can’t hit the same enemy(s) twice

19) Barbarian
20 Points (C-)

Advantages

6 – Splash is very quick
5 – Splash is GREAT for starting juggles
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay
4 – Splash hits with two segments at a time (confusing in PvP and is good for crowd control)

Disadvantages

None

20) Necromancer
20 Points (C-)

Advantages

6 – Downwards air projectile has infinite range
5 – Splash is GREAT for starting juggles
4 – Splash is quick
6 – Splash can start juggles easily before magic has even been upgraded
3 – Splash is good for dealing with the Industrial Machine’s hand
3 – Projectile moves very quick

Disadvantages

2 – Less hits on bosses
5 – Splash hitbox is only effective during its animation despite staying out longer than normal

21) Skeleton
12 Points (C–)

Advantages

5 – Splash is GREAT for starting juggles
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay
4 – Splash is quick
3 – Splash is good for dealing with the Industrial Machine’s hand

Disadvantages

None

D Rank

22) Cult Minion
9 Points (D+)

Advantages

5 – Splash is GREAT for starting juggles
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay
4 – Splash is quick
3 – Splash is good for dealing with the Industrial Machine’s hand

Disadvantages

None

23) Thief
7 Points

Advantages

5 – Splash is GREAT for starting juggles
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay

Disadvantages

3 – Splash has medium delay

24) Peasant
7 Points

Advantages

5 – Splash is GREAT for starting juggles
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay

Disadvantages

3 – Splash has medium delay.

25) Civilian
7 Points

Advantages

5 – Splash is GREAT for starting juggles
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay

Disadvantages

3 – Splash has medium delay

26) Stove Face
7 Points

Advantages

5 – Splash is GREAT for starting juggles
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay

Disadvantages

3 – Splash has medium delay

27) Open faced gray knight
7 Points

Advantages

5 – Splash is GREAT for starting juggles
5 – Splash is good for starting juggles on beefies while keeping large crowds at bay

Disadvantages

3 – Splash has medium delay

28) King
1 Points ( D-)

Advantages

15 – Splash heals allies

Disadvantages

7 – No true splash attack
7 – Worst crowd control

E Rank

29) Alien
-2 Points (E+)

Advantages

7 – Splash has infinite range
7 – Can use magic to create explosions
6 – Explosion can make all weight groups take fall damage
6 – Splash is good for spreading out large crowds
5 – Has decent crowd control for thick crowds like Troll Boss and Necromancer fight
4 – XXXY and splash do fire damage over time
3 – Splash does double normal damage
3 – Splash’s knockback remains the same regardless of enemy weight groups
3 – Casts splash and projectile 3x faster than normal

Disadvantages

7 – Can only carry the Alien Gun (his starting weapon)
7 – Each splash cast only does one hit on a boss/beefy
7 – Unable to receive magic bonuses (can only ever have +4 at the most)
6 – Splash only does 1 hit per cast
4 – Casting splash and projectile fast wastes mana (Enemies can only be hit while standing.)
4 – Air projectile has no kickback making spellweaving awkward or difficult
3 – Ground projectile does drastically reduced damage
3 – Explosion is hard to manipulate
1 – Splash doesn’t eliminate the need for storebought bombs
1 – Splash can’t break cracked walls

30) Blacksmith
-9 Points (E+)

Advantages

6 – Splash ignores terrain and map boundaries
5 – Air projectile hits multiple enemies
4 – Splash is quick
3 – Can use splash in air
2 – Splash allows safe landing from juggles
2 – Ground projectile does fire damage over time

Disadvantages

7 – Significantly less hits on bosses
7 – Splash only has 3 hits max on any enemy
5 – Splash attack is weak against crowds
5 – Unable to spellweave (use air projectile in juggles)
4 – Air projectile does drastically reduced damage
3 – Splash has no special effects making it somewhat useless in the air
2 – Splash attack has reduced knockback

31) Hatty Hattington
-24 Points (E-)

Advantages

3 – Air projectile falls at a steep angle, hitting enemies directly beneath him
X – Dynamic land/air projectile

Disadvantages

7 – Splash has large delay
7 – Splash delay is large enough to take damage from enemies before said enemies are hit by the splash
7 – Only character that can DIE before splash hits enemies
6 – Second worst crowd control

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