Castle Crashers® Guide

Castle Crashers Weapons for Castle Crashers

Castle Crashers Weapons

Overview

Collect all 68 weapons with this concise guide.

Section 1

Skinny Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
-1
0
0
+1
None

  • CASTLE KEEP: Costs 32 gold.
  • Gray Knight starts with this weapon.

Thin Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
0
0
0
0
None

  • DESERT: Dug up with the Shovel.
  • Green Knight and Open-Faced Grey Knight start with this weapon.

Thick Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
0
0
0
0
None

  • SWAMP VILLAGE STORE: Costs 445 gold.

Pumpkin Peeler
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
+3
-2
+2
0
None

  • DESERT CHASE: Dug up with the Shovel beneath the bird statue.

Section 2

Gladiator Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
+1
-1
+3
0
1% Critical

  • FULL MOON: Found inside the first hut.
  • Stove Face starts with this weapon.

Butcher Knife
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
+5
-2
0
+2
None

  • SNOW STORE: Costs 575 gold.

Half Sword (Boxcutter)
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
0
-1
+2
0
None

  • INDUSTRIAL CASTLE: Before entering, search behind the bushes to the left.

Carrot
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
-1
-2
+3
0
None

  • HOME CASTLE: Dig with the shovel at the “X” in the first outdoor section of this level.

Thief Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
-1
0
0
+2
None

  • FOREST ENTRANCE: Bring the Cardinal to the first tree.
  • Thief starts with this weapon.

Gold Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
0
+4
+1
0
None

  • MARSH: Dig with the Shovel after the Necromancer encounter, behind the scenery. Bring Pazzo for help locating the “X”.

Section 3

Dual Prong Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
+3
0
+3
0
1% Critical

  • INDUSTRIAL CASTLE: Dropped by the beefy Brute.
  • Brute starts with this weapon.

Zigzag
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
0
+3
+1
-1
None

  • INDUSTRIAL CASTLE: Dig with the Shovel under the Wanted poster.

Hole Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
0
+3
+3
-1
None

  • MEDUSA’S LAIR: Dropped by Medusa.

Saracen Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
+1
0
+3
0
None

  • DESERT: Dig with the Shovel at the second “X”.
  • Royal Guard and Saracen start with this weapon.

Pointy Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
0
+1
+2
+2
None

  • INDUSTRIAL CASTLE: Bring the Cardinal to the end of the level, you get the sword after defeating the Industrial Machine.

Chewed Up Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
0
-1
+4
+2
None

  • MEDUSA’S LAIR: Dig with the Shovel between two sets of stairs.

Fencer’s Foil
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
+1
+1
0
+1
None

  • INDUSTRIAL CASTLE: Dropped by Fencers.
  • Fencer starts with this weapon.

Barbarian Axe
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
0
-1
-1
0
1% Critical

  • CASTLE KEEP: Dropped by Barbarians.
  • Barbarian starts with this weapon.

Section 4

Pitchfork
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
+1
0
0
-1
None

  • HOME CASTLE: Found in the first haystack.
  • Civilian starts with this weapon.

Curved Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
+2
+3
-1
0
None

  • SAND CASTLE ROOF: Dig with the shovel midway through this level.

Key Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
-1
+3
0
+3
None

  • FULL MOON: Bring the Cardinal to the second hut.
  • Unlocks the Beholder Animal Orb.

Apple Peeler
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
-1
+1
+3
0
None

  • WEDDING CRASH: Dig with the shovel near the start of the level.

Round Mace
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
0
0
0
0
None

  • Red Knight starts with this weapon.

Club
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
+5
0
+5
-5
1% Critical

  • TALL GRASS FIELD: Dropped by Bears.

Ugly Mace
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
0
-2
+6
0
1% Critical

  • INDUSTRIAL CASTLE: Dropped by Industrialists.
  • Industrialist starts with this weapon.

Refined Mace
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
+1
0
+1
+1
None

  • FLOWERY FIELD: Dig with the shovel after the first wave of enemies.

Section 5

Fish
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
+2
-1
0
0
None

  • TALL GRASS FIELD: Bring a Sandwich to move the large rock near the end of the level and find this weapon in one of the chests.
  • Bear starts with this weapon.

Wrapped Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
-1
+1
+1
0
None

  • THIEVES’ FOREST: This is behind a broken pillar next to the first breakable wall.

Skeletor Mace
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
-2
0
+3
+6
None

  • MARSH: Dropped by Skeletons.
  • Skeleton starts with this weapon.

Clunky Mace
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
+5
0
0
-2
None

  • VOLCANO STORE: Costs 340 gold.

Snakey Mace
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
0
+5
-2
+3
1% Critical

  • MARSH, MEDUSA’S LAIR: Dropped by Snakeys.
  • Snakey starts with this weapon.

Rat Beating Bat
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
+2
0
+1
0
None

  • FLOWERY FIELD: Dropped by Beekeepers.
  • Beekeeper starts with this weapon.

Black Morning Star
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
-3
+6
+1
0
1% Critical

  • LAVA WORLD: Dropped by Fire Demons.
  • Fire Demon starts with this weapon.

King’s Scepter
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
+3
+2
+3
0
None

  • King starts with this weapon.

Meat Tenderizer
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
+2
0
-1
0
None

  • THIEVES’ FOREST: Found in the first chest on this level.

Section 6

Leaf
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
-1
+3
-1
0
None

  • FOREST ENTRANCE: Dig with the Shovel at the end of this level.

Sheathed Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
0
0
0
0
None

  • Blue Knight starts with this weapon.

Practice Foil
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
0
+1
-1
+3
None

  • CHURCH STORE: Costs 415 gold.
  • The Evil Wizard is seen using this weapon in nearly every appearance.

Twig
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
-1
+2
0
-1
None

  • THIEVES’ STORE: Costs 65 gold.

Leafy Twig
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
-1
0
-1
+2
None

  • THIEVES’ FOREST: It’s in a chest right after the first Troll encounter.

Lightsaber
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
0
0
0
+1
1% Shock

  • CYCLOPS’ FORTRESS: Dropped by Coneheads.
  • Conehead starts with this weapon.

Staff
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
0
+4
-1
0
None

  • CHURCH STORE: Costs 390 gold.

Spoon
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
0
-1
0
+2
None

  • Peasant starts with this weapon.

Skeleton Leg
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
0
-1
0
+5
None

  • SNOW STORE: Buy Pazzo for 750 gold and he will show you where to dig with the Shovel.

Section 7

Alien Gun
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
0
0
0
0
None

  • Alien starts with this weapon.

Fishing Spear
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
+5
+2
0
-3
None

  • SNOW WORLD: Dropped by Iceskimos.
  • Iceskimo starts with this weapon.

Lance
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
+4
0
+2
-2
None

  • SNOW STORE: Costs 600 gold.

Sai
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
0
0
-2
+6
1% Critical

  • PIRATE SHIP: Dropped by Ninjas.
  • Ninja starts with this weapon.

Unicorn Horn
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
-3
+6
+1
0
None

[/b]WIZARD CASTLE INTERIOR:[/b] Defeat the Painter while a unicorn painting is alive.
[/list]

Ribeye
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
+4
-2
0
+4
None

  • ICE CASTLE: Disguised in the background just before the breakable door.

Kielbasa
Required Level
Strength
Magic
Defense
Agility
Special Effect
10
+1
+1
0
0
None

  • DESERT CHASE: Dig with the Shovel next to a big rock.

Lobster
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
-1
0
0
+1
None

  • TALL GRASS FIELD: Dig with the shovel right to the left of the start.

Umbrella
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
-2
0
+3
0
None

  • TALL GRASS FIELD: Dig with the Shovel at the “X” in front of the huts where Rain Boss is encountered.

Section 8

Broad Axe
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
0
0
0
0
None

  • Orange Knight starts with this weapon.

Evil Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
0
+2
+7
0
None

  • WIZARD CASTLE INTERIOR: Dropped by the Necromancer.

Ice Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
0
0
0
0
2% Freeze

  • ICE CASTLE: Bring Pazzo to the second room and dig with the Shovel where he shows you.

Candlestick
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
-1
+1
0
0
1% Burn

  • MARSH: Dig with the Shovel after the first wave of Snakeys.

Panic Mallet
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
+1
0
0
0
2% Critical

  • MARSH: Break the tombstones in the background near the start of the level.

Fishing Rod
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
-1
-1
-1
0
None

  • MARSH: Bring Cardinal to the area just after the Necromancer encounter.

Wrench
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
+1
-1
0
0
1% Critical

  • TALL GRASS FIELD: This is behind the catapult at the start.

Lollipop
Required Level
Strength
Magic
Defense
Agility
Special Effect
1
0
0
0
+5
None

  • Pink Knight starts with this weapon.

Section 9

Gold Skull Mace
Required Level
Strength
Magic
Defense
Agility
Special Effect
30
+2
0
0
0
3% Critical

  • INSANE STORE: Costs 2500 gold.

Golden Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
30
+4
+3
0
-3
None

  • INSANE STORE: Costs 3600 gold.

Chainsaw
Required Level
Strength
Magic
Defense
Agility
Special Effect
30
0
0
+2
0
2% Critical

  • INSANE STORE: Costs 3600 gold.

Broad Spear
Required Level
Strength
Magic
Defense
Agility
Special Effect
15
-2
0
0
+4
1% Critical

  • MEDUSA’S LAIR: Break the fish statues to find this.

Glowstick
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
-4
+5
+5
0
1% Critical

  • WIZARD CASTLE INTERIOR: Dropped by Cultists.
  • Cultist starts with this weapon.

Frozen Chicken
Required Level
Strength
Magic
Defense
Agility
Special Effect
5
0
+2
-1
+1
None

  • SNOW WORLD: Dig with the Shovel in front of the houses.

Demon Sword
Required Level
Strength
Magic
Defense
Agility
Special Effect
20
+2
+2
0
+2
2% Burn

  • FINAL BATTLE: Dropped by Evil Wizard.
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