Afterfall InSanity Extended Edition Guide

Changing values for character, weapons and enemies for Afterfall InSanity Extended Edition

Changing values for character, weapons and enemies

Overview

Simple guide for changing values with notepad, avoiding third party programs and perphaps a ban.This guide is available in Spanish language too. Sorry for the mistakes, english is not my natural language

Character

To change life, endurance running, regeneration capacity, etc, we have to go to this path …

X:SteamSteamAppscommonAfterfall InsanityRascalGameConfig

Inside this folder, you have to look for the file:

DefaultGame.ini

Use notepad for open the file and look for this values:

[RascalGame.RascalDifficultySettings_Easy] [RascalGame.RascalDifficultySettings_Normal] [RascalGame.RascalDifficultySettings_Hard] [RascalGame.RascalDifficultySettings_Insane]

As you’ll see with, each item refers to a level of difficulty from the simplest (easy) to the nightmare level (insane)
However, within each section, you will see the following parameters…

# Player health modifiers PlayerHealthMod = 99.2 PlayerHealthRechargeDelayMod = 0.8 PlayerHealthRechargeSpeedMod = 9.2 # Player stamina modifiers PlayerStaminaMod = 800.5 # Player weapon modifiers PlayerDamageMod = 10.0 #ai modifiers AI_BlockChanceMod = 1.0

Which I describe below ….
# Player health modifiers
PlayerHealthMod = 99.2 -> Character health
PlayerHealthRechargeDelayMod = 0.8 -> Recharge capacity of Character’s life
PlayerHealthRechargeSpeedMod = 9.2 -> Ability to recharge after being tired of running
# Player stamina modifiers
PlayerStaminaMod = 800.5 -> Character resistance to shock, fire, burns, etc
# Player weapon modifiers
PlayerDamageMod = 10.0 -> Damage to enemies
#ai modifiers
AI_BlockChanceMod = 1.0 -> Protecion of enemies against attack from our Character. Less is no protection; more, harder to beat an enemy

All this, can be modify as you wish. In the upper table, I have put what I used to finish the game, allowing invincibility, high damage to enemies but sometimes cover jejej

Weapons

To edit the weapons, is very similar like editing the character …
We have to go this path …

X:SteamSteamAppscommonAfterfall InsanityRascalGameConfig

and locate the file

DefaultWeapon.ini

Edit with notepad again. Now only remains for look for the weapon to edit, for example, the automatic pistol P12

[RascalGameContent.RascalWeapon_P12] MagazineSize = 14 InitialSpareMagazines = 1 ReloadDuration = 1.5 AimingFOV = 80 WeaponRecoil = (X = 0, Y = 100) WeaponRateOfFire = 160 AmmoFromDrop = (X = 6, Y = 14) AccuracyFiringMod = (X = 0.1, Y = 0.1)

Below this there are more values, but only affect as how enemies use weapons and I will not describe them, its very intuitive.

All weapons have the same content, let’s see …..
MagazineSize = 14 —> Ammunition in a magazine.
InitialSpareMagazines = 1 —> Number of clips of ammo.
ReloadDuration = 1.5 —> How long weapon takes to recharge.
AimingFOV = 80 —> Indicates the visibility of the target; the higher the value, more visibility will have at the screen.
WeaponRecoil = (X = 0, Y = 100) —> To where the gun is diverted to shoot bursts
WeaponRateOfFire = 160 —> rounds per minute
AmmoFromDrop = (X = 6, Y = 14) —> Where ammo clips drops at floor
AccuracyFiringMod = (X = 0.1, Y = 0.1) —> Precision Shooting

In this case, in my games just have edited the MagazineSize values
InitialSpareMagazines and AimingFOV, i like having a little Recoil and default for RateOfFire

I use aimingfov 90, which is the standard configuration of all FPS games and change the MagazineSize values and InitialSpareMagazines for gund and machineguns…, For guns, I usually put 20 bullets and four ammo clips; for machineguns, 60 bullets and four magazines.

I dont change anything else to give you a little grace the game, but you can put a gun with 1,000 rounds without reloading time without any recoil and be like going for a walk jeje

Remember, you have to look for the weapon you want to edit, its not difficult find the name of a weapon, but if you have doubts, feel free to ask.

Enemies

And last and more interesting, it affects all enemies, both campaign and DLC Dirty Arena, so the last enemy that usually kill all people, can be killed from a simple shot. Yes! tired from this ♥♥♥♥ bear, I learned to change this settings and discover this

We will go the route

X:SteamSteamAppscommonAfterfall InsanityRascalGameConfig

and edit the arhivo

DefaultPawn.ini

The enemies begin with brackets, typical as we have seen editing character and weapons, so look for an enemy, for example, those soldiers carrying chicken feathers on the back …

[RascalGameContent.RascalDamageReceiver_Husar] DamageMapArray = (DamageType = RDT_BulletHG, DamageValue = 20) DamageMapArray = (DamageType = RDT_Bull, DamageValue = 60) DamageMapArray = (DamageType = RDT_BulletAktyn, DamageValue = 8) DamageMapArray = (DamageType = RDT_ArcherS8, DamageValue = 50) DamageMapArray = (DamageType = RIDT_Fists, DamageValue = 3) DamageMapArray = (DamageType = RIDT_Kick, DamageValue = 2) DamageMapArray = (DamageType = RIDT_HeavyPistol, DamageValue = 4) DamageMapArray = (DamageType = RIDT_Shotgun, DamageValue = 6) DamageMapArray = (DamageType = RascalImpactDmg, DamageValue = 12)

As you see, take some damage values ​​for each weapon, this needs no explanation hardly, but see this line so that you may understand ..
DamageMapArray = (DamageType = RIDT_Kick, DamageValue = 2) —> damage to the enemy by kicking.
If we change the 2 for 60, I assure you kill the enemy from a simple kick. Easy! Do not? more value, more damage for each weapon, but a value of 60, is enough

And now the best and most important, the ultimate enemy of Dirty Arena!!!!

[RascalGameContent.RascalDamageReceiver_BossBear_Arena] DamageMapArray = (DamageType = RDT_BulletHG, DamageValue = 60) DamageMapArray = (DamageType = RDT_P12, DamageValue = 65) DamageMapArray = (DamageType = RDT_Bull, DamageValue = 90) DamageMapArray = (DamageType = RDT_Casicov, DamageValue = 68) DamageMapArray = (DamageType = RDT_BulletAktyn, DamageValue = 62) DamageMapArray = (DamageType = RDT_ArcherS8, DamageValue = 60) DamageMapArray = (DamageType = RDT_Obrzyn, DamageValue = 70) DamageMapArray = (DamageType = RIDT_Fists, DamageValue = 68) DamageMapArray = (DamageType = RIDT_Kick, DamageValue = 62) DamageMapArray = (DamageType = RIDT_HeavyPistol, DamageValue = 68) DamageMapArray = (DamageType = RIDT_Shotgun, DamageValue = 60) DamageMapArray = (DamageType = RascalImpactDmg, DamageValue = 65) DamageMapArray = (DamageType = RBDT_DiscAttack, DamageValue = 9999) DamageMapArray = (DamageType = RIDT_Explosion_Dragonfly_Arena, DamageValue = 200) DamageMapArray = (DamageType = RIDT_Electric_Arena, DamageValue = 350) DamageMapArray = (DamageType = RBDT_StormAttack_Arena, DamageValue = 9999)

This is my setup for the final enemy. I assure you that if you copy&paste, as soon as it appears, one shot and killed, bang!
The remaining enemies have been not edited, and I advise not to edit it, if not, the game can be very easy as go for a walk.

Feel free to test all values from character, weapons and enemies for getting archivements, and other stuff 🙂

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