Girlfriend Rescue Guide

Character Guide for Girlfriend Rescue

Character Guide

Overview

This is a guide to the playable characters. It’s very much a work-in-progress and help is appreciated.

Introduction

There are nine starting characters as well as 4 bonus characters. This guide only has the initial nine for now. The first bonus character is obtained by beating easy mode, the second by completing normal mode, the third by completing hard mode and the forth by completing normal mode or higher without healing from the police. All characters can also be unlocked by beating maniac mode. A full table of the unlocks is below:

Dan (Main Character)

Dan is on a mission to rescue his girlfriend. Your party will consist of him and three other characters.

Starting Items

Name
Type
Effects
Broken Bottle
Weapon
24 ATT
+ Bleeding
Fighting Bandana
Head
1 DEF
1 DSK
6 STR
1 SPD
5 SKI
Thick Shirt
Body
4 DEF
3 DSK
Letters to Laura
Accessory
+ 1 SP/turn

Cookie

Cookie is a giant bullfrog. He has powerful abilities, but you cannot control his actions in battle. He’s available from the start, but not located in the main recruitment area. To recruit him, you have to leave the starting area with an empty slot, then talk to the giant frog.

Developer comments

Powerful pet, plays on its own but has a wide selection of nasty skills with several status ailments. Interesting pairing with Martin, but in this case make sure to select either a hard-hitter or a gunner to complete the group.

Starting Items

Name
Type
Effects
Tongue
Weapon
(not removable)

Starting Skills

Name
SP Cost
Effects
Wild Life
(passive)
Auto-play
Spores
(passive)
Automatically regens faster after a fight
Bull Head
0
PW76 + Dizzy
Yucky Spit
0
PW14 (All) + Furious

John

John is a tanky guy who hits hard and is good in the early game.

Developer comments

Strong and capable, good from the get-go, he is tough and difficult to kill due to his massive hit points. Like Ralph, his relying on physical hits make him a better choice for Easy and Normal modes.

Starting Items

Name
Type
Effects
Crowbar
Weapon
40 ATT
4 DEF
2 DSK
-9 SPD
Status Attack: Shocked

Starting Skills

Name
SP Cost
Effects
Immobilization
1
PW27 + Blocked

Joy

Joy is a beauty who is good at healing and charming, but who isn’t meant to fight.

Developer comments

She is a bit more difficult to play when it comes to hitting hard. But she can cure several status ailments, replenish skill points (slowly) and even heal. She is also quite good to get more money and can charm many males. A character to put with hard-hitters.

Starting Items

Name
Type
Effects
Aerosol Bomb
Weapon
11 ATT
Status Attack: Dizzy
Sexy Shoes
Accessory
1 SPD
1 SKI

Starting Skills

Name
SP Cost
Effects
Charm
3
+ Seduced

Katia

Katia is a cosplayer with a ton of interesting skills. She’s best paired with strong fighters.

Developer comments

Like Snow, a very interesting character given the versatility of her skills. Poor physical attributes, but can target all the enemies with status ailments, boost herself, fix many ailments and even improve the bonuses. Good choice in harder modes for who knows how to play.

Starting Items

Name
Type
Effects
Thick Shirt
Body
4 DEF
3 DSK
City Shoes
Accessory
1 DEF
3 SPD

Starting Skills

Name
SP Cost
Effects
Kool Katia Cares
1
– Burned

Martin

Martin is the youngest one in the gang. He’s good with status effects and makes an interesting pair with Cookie. He has one of the few early SP regenerating items.

Developer comments

The kid of the group is a slow starter when it comes to physical attributes, but he is able to inflict mass ailments to enemies and can hit quite a lot of them in one round. Also pretty versatile with weapons. Decent choice, especially if paired with a “gunner’ like Phil or Snow.

Starting Items

Name
Type
Effects
Sling
Weapon
34 ATT
Iphone
Accessory
1 SP/turn

Phil

Phil is a dealer who can help you make money.

Developer comments

He can hold guns and is able to attack from the back, up to 3 characters in higher levels, so pretty effective when there are many enemies. The way he can bargain to lessen the price of items is also an excellent asset of his. A good choice all-around including in difficult modes, but a bit of a slow starter.

Starting Items

Name
Type
Effects
Pocket Knife
Weapon
27 ATT
1 DEF
1 DSK
Sun Glasses
Accessory
Status Defense: Dizzy

Starting Skills

Name
SP Cost
Effects
Streetiquette
(passive)
Get items at a discounted price, based on LV

Ralph

Ralph is a disciplined fighter. He has an early skill that allows him to attack twice, as well as some skills that make him hard to disable.

Developer comments

He is a karate-ka who can hit multiple enemies at the time. He is better in easier modes because he doesn’t rely on guns, and guns do “fixed damages”. Since easier modes increase physical damages, Ralph will shine more in them.

Starting Items

Name
Type
Effects
Iron Knuckle
Weapon
31 ATT
2 DEF
2 DSK
Power Belt
Accessory
9 STR
Status Defense: Slowed

Snow

Snow is the gang informant who tells you about the group that kidnapped your girlfriend. He takes time to develop. He has the same starting gear as Phil.

Developer comments

A very interesting character with a wide selection of skills, can perform equally well in all modes, but quite poor at the beginning of the game. Gets better as he learns more skills.

Starting Items

Name
Type
Effects
Pocket Knife
Weapon
27 ATT
1 DEF
1 DSK
Sun Glasses
Accessory
Status Defense: Dizzy

Starting Skills

Name
SP Cost
Effects
Know Your Enemy
(passive)
Gives first hero 30% to attack beforehand (2nd -> 20%, 3rd -> 10%)
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