Castle Crashers® Guide

Character's Spells Guide for Castle Crashers

Character’s Spells Guide

Overview

After playing for several hours, I felt the need to share my impressions of all spells of the characters I used.

Introduction

I am already playing with every character and my first goal is unlock every one and take them atleast to start insane mode (atleast level 30).

Why Am I doing this? Because I like write all that I learn and if it can help someone, perfect.

Please, keep in mind that all this is my personal opinion and can be different for others.

If you need more extended information about how maximice every magic in game, you can check others guides in that way.

Unlocking every Character

There are many characters in this game and mostly must be unlocked in any way (mostly beating game with other character).

I did a picture for explain it (it is too large ^^). Click in the image for look it better and save if you want.

Enemy Types

And in the game are 4 Enemies types: Normals, Big ones, Bosses and Others(Keep in mind that some bosses/minibosses works like other type, like Necromancer).

NORMALS:

These ones are the most common. Their caracterist are:

1
Most can shoot from afar with magic or arrows
2
Many have very definite elemental defenses, even completely immune
3
At most you can chain punches in the air and you can send them to the ground easily

Big Ones:

These ones are common, but not to many times.

1
They only can hit you at melee range (with the exception of the Fishman)
2
Is very dangerous go too close of them because they hit really hard
3
You can chain pushes them mostly times and are hard take down them.
4
Magic that normally hit one time and send to ground normals, used versus Big Ones will do alot chain damage from a safe spot

Bosses:

You will see when an enemy is a Boss because you will see his Health bar in the screen. But, again, keep in mind that many bosses work likes normals (Necromancer or the Fiance).

1
They will hit hard if hit you.
2
All dangerous attacks can be dodged
3
You can chain many hits, including melee, at times without danger.
4
Magic that normally hit one time and send to ground normals, used versus Bosses will do alot chain damage from a safe spot

Others:

And finally the “others”. The recognize it by eliminating (flying for example).

1
They generally aren’t very dangerous by themself.
2
They dont hit so hard.
3
Most times it is difficult to chain hits.
4
They are SO annoying.

Understanding the Guide

Every character have 4 stats: Strength, Magic, Defense and Agility. The only one that do the different between every character is the Magic and how their spell are. This is very important thing and is where I want focus.

Let’s check an example:

Blue Knight:



Spell Type: Elemental (Frost)
Main Spell: Fall stalactites hitting and freeze
Projectile: Shot a stalactite hitting and freeze
Air Spell: Fall stalactites hitting and freeze
Air Projectile: Shot a stalactite hitting and freeze
Jump Spell: Freeze and damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses
[/previewimg]

So finally what mean the stars?
-> Normal

-> Good

-> Wonderful

Spells types


You can find in game 2 types of magic: Elementals and Normals.

Elementals


All elementals spells can be strong or weak versus some enemies and can cause additional effects:

POISON
Can Poison enemies inflicting additional damage over a short time
ELECTRIC
Can Stun enemies for a short time
FROST
Can Freeze enemies for a short time
FIRE
Can Burn enemies inflicting additional damage over a short time

Normals


Normals Spells aren’t strong or weak versus any enemy and don’t cause additional effects. In this section you can find every other spell in game.

Note: If you are unsure if a spell is elementary or not, try it against the “cultist minions” in the final castle. These enemies are completely immune to elemental spells and effects.

Green Knight


Spell Type: Elemental (Poison)
Main Spell: Poison Explosion
Projectile: Poison ball
Air Spell: Poison ball
Air Projectile: Poison ball
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Big Ones
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Bosses
[/previewimg][/previewimg]
[/previewimg]

Note: Even if this isn’t the point of this guide, I must say that Green Knight is the only character with a different combo with Y button. This convert him, atleast is what I saw, in the weaker character for combo at melee. That could explain why his spells are strong.

Red Knight


Spell Type: Elemental (Electric)
Main Spell: Channeled rays (you must keep pushing the button for it)
Projectile: Ray ball
Air Spell: Ray ball
Air Projectile: Ray ball
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Blue Knight


Spell Type: Elemental (Frost)
Main Spell: Fall stalactites hitting and freeze
Projectile: Shot a stalactite hitting and freeze
Air Spell: Fall stalactites hitting and freeze
Air Projectile: Shot a stalactite hitting and freeze
Jump Spell: Freeze and damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses
[/previewimg]

Orange Knight


Spell Type: Elemental (Fire)
Main Spell: Fire Explosion
Projectile: Fire ball
Air Spell: Fire ball
Air Projectile: Fire ball
Jump Spell: Damage nearby damage

Enemy type
Damage
Crowd Control
Normals
[/previewimg][/previewimg]
Big Ones
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Bosses
[/previewimg][/previewimg]
[/previewimg]

Grey Knight


Spell Type: Normal and Elemental (Fire)
Main Spell: Arrow Rain
Projectile: A Bomb
Air Spell: A bomb
Air Projectile: A bomb
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Barbarian


Spell Type: Normal
Main Spell: Weapon Rain
Projectile: An Axe
Air Spell: An Axe
Air Projectile: An Axe
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Thief


Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Fencer


Spell Type: Normal
Main Spell: Underground Saw
Projectile: A saw
Air Spell: A saw
Air Projectile: A saw
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Fencer have the most powerfull magic versus bosses and big ones:
Video is for Industrialist, Fencer have same skills.

Beekeeper


Spell Type: Normal
Main Spell: Bee Rain
Projectile: Bee Shot
Air Spell: Bee Shot
Air Projectile: Bee Shot
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Industrialist


Spell Type: Normal
Main Spell: Underground Saw
Projectile: A saw
Air Spell: A saw
Air Projectile: A saw
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Industrialist have the most powerfull magic versus bosses and big ones:

Alien


Spell Type: Elemental (Fire) and Normal
Main Spell: Big Fire Shot
Projectile: Normal Shot
Air Spell: Normal Shot
Air Projectile: Normal Shot
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses
[/previewimg]
[/previewimg]

Note: Alien is maybe the weaker character because you can’t change his weapon never (I needed more time to finish game with him because his low damage) and his main spell isn’t very powerfull. Atleast is very spammeable with more levels and can do a decent Crowd Control.

King


Spell Type: Normal
Main Spell: Healing Spell
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
[/previewimg]
[/previewimg]
Big Ones
[/previewimg]
[/previewimg]
Bosses
[/previewimg]
[/previewimg]

Note: This character is very weak for solo. His heal spell isn’t enough for survive in a wave (but yes for restore health between waves). Is good for partys.

Brute


Spell Type: Normal
Main Spell: Roots
Projectile: An Acorn
Air Spell: An Acorn
Air Projectile: An Acorn
Jump Spell: An Acorn

Enemy type
Damage
Crowd Control
Normals
[/previewimg]
Big Ones
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Bosses
[/previewimg][/previewimg]
[/previewimg]

Snakey


Spell Type: Normal
Main Spell: Roots
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: A Dagger

Enemy type
Damage
Crowd Control
Normals
[/previewimg]
Big Ones
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Bosses
[/previewimg][/previewimg]
[/previewimg]

Saracen


Spell Type: Normal
Main Spell: Whirlwind
Projectile: Sand Explosion
Air Spell: Sand Explosion
Air Projectile: Whirlwind
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
[/previewimg][/previewimg]
Big Ones
[/previewimg]
[/previewimg]
Bosses
[/previewimg]

Note: Whirlwind is a very nice spell if you manage for use them versus normals enemies in top left or right in the screen (or versus a wall).

Note 2: Whirlwind and Sand Explosion are very strange spells. Both do physical damage, so that mean you will can not damage final boss while in blue bubble.

Royal Guard


Spell Type: Normal and Elemental (Fire)
Main Spell: Arrow Rain
Projectile: A Bomb
Air Spell: A bomb
Air Projectile: A bomb
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Black Knight


Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Peasant


Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Bear


Spell Type: Normal
Main Spell: Whirlwind
Projectile: Hair ball
Air Spell: Hair ball
Air Projectile: Hair ball
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
[/previewimg][/previewimg]
Big Ones
[/previewimg]
[/previewimg]
Bosses
[/previewimg]

Note: Whirlwind is a very nice spell if you manage for use them versus normals enemies in top left or right in the screen (or versus a wall).

Necromancer


Spell Type: Normal
Main Spell: Skeleton hands on the ground
Projectile: Skeleton kamikaze
Air Spell: Skeleton kamikaze
Air Projectile: Skeleton kamikaze
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
[/previewimg][/previewimg]
Big Ones
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Bosses
[/previewimg][/previewimg]
[/previewimg]

Conehead


Spell Type: Normal and Elemental (Fire)
Main Spell: Arrow Rain
Projectile: A Bomb
Air Spell: A bomb
Air Projectile: A bomb
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Civilian


Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Open Faced Gray Knight


Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Fire Demon


Spell Type: Elemental (Fire)
Main Spell: Fire eruptions
Projectile: Fire ball
Air Spell: Fire ball
Air Projectile: Fire ball
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
[/previewimg][/previewimg]
Big Ones
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Bosses
[/previewimg][/previewimg]
[/previewimg]

Skeleton


Spell Type: Normal
Main Spell: Erupt dark cloud from ground
Projectile: Shadow ball
Air Spell: Shadow ball
Air Projectile: Shadow ball
Jump Spell: Damage nearby enemies.

Enemy type
Damage
Crowd Control
Normals
[/previewimg]
Big Ones
Bosses
[/previewimg]

Iceskimo


Spell Type: Elemental (Frost) and Normal (Proyectile)
Main Spell: Fall stalactites hitting and freeze
Projectile: A snow ball
Air Spell: A snow ball
Air Projectile: A snow ball
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses
[/previewimg]

Ninja


Spell Type: Normal
Main Spell: Cloud Explosion
Projectile: A Shuriken
Air Spell: A Shuriken
Air Projectile: A Shuriken
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Cultist Minion


Spell Type: Normal
Main Spell: Erupt dark cloud from ground
Projectile: Shadow ball
Air Spell: Shadow ball
Air Projectile: Shadow ball
Jump Spell: Damage nearby enemies.

Enemy type
Damage
Crowd Control
Normals
[/previewimg]
Big Ones
Bosses
[/previewimg]

Pink Knight


Spell Type: Rainbow Power!!! (I mean, normal)
Main Spell: You shot rainbows hitting and momentarily paralyzing
Projectile: A bomb
Air Spell: A bomb
Air Projectile: A bomb
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
Big Ones
Bosses

Blacksmith


Spell Type: Normal and Fire
Main Spell: Toad Tongue
Projectile: Fire Hammer
Air Spell: Toad Tongue
Air Projectile: Fire Hammer
Jump Spell: Damage nearby enemies

Enemy type
Damage
Crowd Control
Normals
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Big Ones
[/previewimg][/previewimg]
[/previewimg][/previewimg]
Bosses
[/previewimg][/previewimg]
[/previewimg][/previewimg]

Note: I really guess that this character is the more balanced one between damage and Crowd Control. Very good for starter players.

Ending and Lasts Updates

Please, feedbacks opinions for discuss if you think something should be changed. I will delete every offensive comment.

PD: All characters had 15 Strength, 15 Magic, 11 Defense and 11 Agility, black cat pet and a the Ice Sword in the moment when I compare them (except my Pink Knight with 2 less Strength and 12 Defense and Agility and my Blue Knight that is already in level 99).

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