Overview
After playing for several hours, I felt the need to share my impressions of all spells of the characters I used.
Introduction
I am already playing with every character and my first goal is unlock every one and take them atleast to start insane mode (atleast level 30).
Why Am I doing this? Because I like write all that I learn and if it can help someone, perfect.
Please, keep in mind that all this is my personal opinion and can be different for others.
If you need more extended information about how maximice every magic in game, you can check others guides in that way.
Unlocking every Character
There are many characters in this game and mostly must be unlocked in any way (mostly beating game with other character).
I did a picture for explain it (it is too large ^^). Click in the image for look it better and save if you want.
Enemy Types
And in the game are 4 Enemies types: Normals, Big ones, Bosses and Others(Keep in mind that some bosses/minibosses works like other type, like Necromancer).
These ones are the most common. Their caracterist are:
These ones are common, but not to many times.
You will see when an enemy is a Boss because you will see his Health bar in the screen. But, again, keep in mind that many bosses work likes normals (Necromancer or the Fiance).
And finally the “others”. The recognize it by eliminating (flying for example).
Understanding the Guide
Every character have 4 stats: Strength, Magic, Defense and Agility. The only one that do the different between every character is the Magic and how their spell are. This is very important thing and is where I want focus.
Let’s check an example:
Spell Type: Elemental (Frost)
Main Spell: Fall stalactites hitting and freeze
Projectile: Shot a stalactite hitting and freeze
Air Spell: Fall stalactites hitting and freeze
Air Projectile: Shot a stalactite hitting and freeze
Jump Spell: Freeze and damage nearby enemies
So finally what mean the stars?
-> Normal
-> Good
-> Wonderful
Spells types
You can find in game 2 types of magic: Elementals and Normals.
All elementals spells can be strong or weak versus some enemies and can cause additional effects:
Normals Spells aren’t strong or weak versus any enemy and don’t cause additional effects. In this section you can find every other spell in game.
Note: If you are unsure if a spell is elementary or not, try it against the “cultist minions” in the final castle. These enemies are completely immune to elemental spells and effects.
Green Knight
Spell Type: Elemental (Poison)
Main Spell: Poison Explosion
Projectile: Poison ball
Air Spell: Poison ball
Air Projectile: Poison ball
Jump Spell: Damage nearby enemies
Note: Even if this isn’t the point of this guide, I must say that Green Knight is the only character with a different combo with Y button. This convert him, atleast is what I saw, in the weaker character for combo at melee. That could explain why his spells are strong.
Red Knight
Spell Type: Elemental (Electric)
Main Spell: Channeled rays (you must keep pushing the button for it)
Projectile: Ray ball
Air Spell: Ray ball
Air Projectile: Ray ball
Jump Spell: Damage nearby enemies
Blue Knight
Spell Type: Elemental (Frost)
Main Spell: Fall stalactites hitting and freeze
Projectile: Shot a stalactite hitting and freeze
Air Spell: Fall stalactites hitting and freeze
Air Projectile: Shot a stalactite hitting and freeze
Jump Spell: Freeze and damage nearby enemies
Orange Knight
Spell Type: Elemental (Fire)
Main Spell: Fire Explosion
Projectile: Fire ball
Air Spell: Fire ball
Air Projectile: Fire ball
Jump Spell: Damage nearby damage
Grey Knight
Spell Type: Normal and Elemental (Fire)
Main Spell: Arrow Rain
Projectile: A Bomb
Air Spell: A bomb
Air Projectile: A bomb
Jump Spell: Damage nearby enemies
Barbarian
Spell Type: Normal
Main Spell: Weapon Rain
Projectile: An Axe
Air Spell: An Axe
Air Projectile: An Axe
Jump Spell: Damage nearby enemies
Thief
Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies
Fencer
Spell Type: Normal
Main Spell: Underground Saw
Projectile: A saw
Air Spell: A saw
Air Projectile: A saw
Jump Spell: Damage nearby enemies
Fencer have the most powerfull magic versus bosses and big ones:
Video is for Industrialist, Fencer have same skills.
Beekeeper
Spell Type: Normal
Main Spell: Bee Rain
Projectile: Bee Shot
Air Spell: Bee Shot
Air Projectile: Bee Shot
Jump Spell: Damage nearby enemies
Industrialist
Spell Type: Normal
Main Spell: Underground Saw
Projectile: A saw
Air Spell: A saw
Air Projectile: A saw
Jump Spell: Damage nearby enemies
Industrialist have the most powerfull magic versus bosses and big ones:
Alien
Spell Type: Elemental (Fire) and Normal
Main Spell: Big Fire Shot
Projectile: Normal Shot
Air Spell: Normal Shot
Air Projectile: Normal Shot
Jump Spell: Damage nearby enemies
Note: Alien is maybe the weaker character because you can’t change his weapon never (I needed more time to finish game with him because his low damage) and his main spell isn’t very powerfull. Atleast is very spammeable with more levels and can do a decent Crowd Control.
King
Spell Type: Normal
Main Spell: Healing Spell
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies
Note: This character is very weak for solo. His heal spell isn’t enough for survive in a wave (but yes for restore health between waves). Is good for partys.
Brute
Spell Type: Normal
Main Spell: Roots
Projectile: An Acorn
Air Spell: An Acorn
Air Projectile: An Acorn
Jump Spell: An Acorn
Snakey
Spell Type: Normal
Main Spell: Roots
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: A Dagger
Saracen
Spell Type: Normal
Main Spell: Whirlwind
Projectile: Sand Explosion
Air Spell: Sand Explosion
Air Projectile: Whirlwind
Jump Spell: Damage nearby enemies
Note: Whirlwind is a very nice spell if you manage for use them versus normals enemies in top left or right in the screen (or versus a wall).
Note 2: Whirlwind and Sand Explosion are very strange spells. Both do physical damage, so that mean you will can not damage final boss while in blue bubble.
Royal Guard
Spell Type: Normal and Elemental (Fire)
Main Spell: Arrow Rain
Projectile: A Bomb
Air Spell: A bomb
Air Projectile: A bomb
Jump Spell: Damage nearby enemies
Black Knight
Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies
Peasant
Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies
Bear
Spell Type: Normal
Main Spell: Whirlwind
Projectile: Hair ball
Air Spell: Hair ball
Air Projectile: Hair ball
Jump Spell: Damage nearby enemies
Note: Whirlwind is a very nice spell if you manage for use them versus normals enemies in top left or right in the screen (or versus a wall).
Necromancer
Spell Type: Normal
Main Spell: Skeleton hands on the ground
Projectile: Skeleton kamikaze
Air Spell: Skeleton kamikaze
Air Projectile: Skeleton kamikaze
Jump Spell: Damage nearby enemies
Conehead
Spell Type: Normal and Elemental (Fire)
Main Spell: Arrow Rain
Projectile: A Bomb
Air Spell: A bomb
Air Projectile: A bomb
Jump Spell: Damage nearby enemies
Civilian
Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies
Open Faced Gray Knight
Spell Type: Normal
Main Spell: Arrow Rain
Projectile: A Dagger
Air Spell: A Dagger
Air Projectile: A Dagger
Jump Spell: Damage nearby enemies
Fire Demon
Spell Type: Elemental (Fire)
Main Spell: Fire eruptions
Projectile: Fire ball
Air Spell: Fire ball
Air Projectile: Fire ball
Jump Spell: Damage nearby enemies
Skeleton
Spell Type: Normal
Main Spell: Erupt dark cloud from ground
Projectile: Shadow ball
Air Spell: Shadow ball
Air Projectile: Shadow ball
Jump Spell: Damage nearby enemies.
Iceskimo
Spell Type: Elemental (Frost) and Normal (Proyectile)
Main Spell: Fall stalactites hitting and freeze
Projectile: A snow ball
Air Spell: A snow ball
Air Projectile: A snow ball
Jump Spell: Damage nearby enemies
Ninja
Spell Type: Normal
Main Spell: Cloud Explosion
Projectile: A Shuriken
Air Spell: A Shuriken
Air Projectile: A Shuriken
Jump Spell: Damage nearby enemies
Cultist Minion
Spell Type: Normal
Main Spell: Erupt dark cloud from ground
Projectile: Shadow ball
Air Spell: Shadow ball
Air Projectile: Shadow ball
Jump Spell: Damage nearby enemies.
Pink Knight
Spell Type: Rainbow Power!!! (I mean, normal)
Main Spell: You shot rainbows hitting and momentarily paralyzing
Projectile: A bomb
Air Spell: A bomb
Air Projectile: A bomb
Jump Spell: Damage nearby enemies
Blacksmith
Spell Type: Normal and Fire
Main Spell: Toad Tongue
Projectile: Fire Hammer
Air Spell: Toad Tongue
Air Projectile: Fire Hammer
Jump Spell: Damage nearby enemies
Note: I really guess that this character is the more balanced one between damage and Crowd Control. Very good for starter players.
Ending and Lasts Updates
Please, feedbacks opinions for discuss if you think something should be changed. I will delete every offensive comment.
PD: All characters had 15 Strength, 15 Magic, 11 Defense and 11 Agility, black cat pet and a the Ice Sword in the moment when I compare them (except my Pink Knight with 2 less Strength and 12 Defense and Agility and my Blue Knight that is already in level 99).