Overview
A list of graphics settings I use for my City Build YouTube Series.YouTube Series Playlist: https://www.youtube.com/playlist?list=PLVs7OhSTnztp9TzL3BK62Rk5gVE3oC2rk
Required Graphics Mods
[link]
[link]
[link]
[link]
[link]
[link]
[link]
[link]
[link]
[link]
Graphics Settings
Base Map Theme: Temperate
Daylight Classic:
(options enabled)
- Classic sunlight color
- Classic sunlight intensity
- Classic fog effect
LUT: Relight Neutral
Open Relight Adjustments by pressing (Shift + Alt + L)
Brightness: 1
Gamma:0.4
Constrast:0.1
Temperture: 0.1
Tint: 0.2
Sun Tint: -0.1
Ultimate Eyecandy:
Latitude: 0.655
Longitude 10.875
Global light intensity: 5.082
Ambient light intensity: 1.0045
Theme Mixer
Cliff, Ruined, Concrete and Water textures set to the Cleyra Map Theme: [link]
Dirt and Sand texture set to Temperate Coast 4k Theme:
[link]
Rest are vanilla textures
Clouds and Fog Toggler:
(options enabled)
- Disable clouds
- Disable industrial fog
- Disable edge fog
Post Process FX:
SSAO Tab:
(options enabled)
- enable ambient occlusion
- enable downsampling
Intensity: 2.77
Radius: 2
Sample Count: Medium
Occlusion: Depth
Cubemap Replacer: (used situationally)
Using these cubemap packs:
HDRI Haven Cubemap Pack: [link]
HDRI Haven Cubemap Pack 2 – [link]
HDRI 2K Cubemap Pack: [link]
Cubemaps often used:
8K Day 6 (HDRI 2K Cubemap Pack)
Approaching Storm (HDRI Haven Cubemap Pack 2)
Cloud Layers (HDRI Haven Cubemap Pack)
Cloud Layers Night (HDRI Haven Cubemap Pack)
Sample Screenshots
Screenshot Specfic Settings:
- Cinematic Camera Extended FOV: <50
- Dynamic Resolution mod set to 300%
- LOD toggler mod enabled
Closing
If you found this guide helpful, be sure to upvote and leave a comment below. Thanks!