Verdun Guide

Classes In depth/New Player Guide for Verdun

Classes In depth/New Player Guide

Overview

Welcome new players and veterans,in this guide I will be explaining each class in the Basic Squads( Poilus/Landsers) followed bye a explanation of the game to new players.Right now you must be asking yourself: Which class suits my gameplay style?In verdun the developers have created an amazing squad system they enables 4 players to form a squad Basic or Recon(will explain in another guide)with 4 different classes with different purposes,so lets start.

NCO

-Caporal/Unteroffizier Also called from both sides NCO

The NCO is the leader of the squad,he serves has the most imporant member of your squad from his abilities,he has the abilitie to call artillery strikes that can be upgraded to heavy artillery strikes(bye the squad progress),he can mark points for is troops to relocate to that point,the members of that squad will spawn near him so you don t get your head shoot off while running to the next trench and he is the class that has an aura effect.

Common Questions:

Q:How can I mark artillery strikes and mark points?
R:Clicking Q bye default will bring up your NCO menu,to mark the point for your teammates to relocate left click,to mark artillery right click.

Q:What are the binoculars for?
R:Currently the binoculars are a great piece for NCO they enable you to mark accurate artillery strikes and points while serving has a great tool to spot MG-Nests and special shooters.

Q:What is an aura?And how can I see it?
R:The aura is an area of effect where squad bonuses are applied(check your squad experience to see the bonuses)for example if you squad reaches a medium level your Machine Gunners will be able to run inside the aura!You can see the aura of effect bye looking in your minimap while near the NCO,it is a blue circle very easy to spot.

Q:Sometimes I see on the killlog 75mm deaths what are they?
R:Those are artillery pieces that your squad can get too bye leveling up and soon you will be able to call devastating strikes like the 75mm cannon one.

Equipment(I wasn t able to get all the name of the kits,sorry):

|Standard:

French side: Ruby Pistolet Automatique/Binoculars

German side:Luger Parabellum 1908/Binoculars

Overall kit opinion:The standard kit enables you to be good defensive NCO your pistol will help you sweep the trenches of your enemies while being able to call artillery strikes in enemy trenches to prevent more enemie troops to come and enabling you to spot any enemie NCO´s marking artillery strikes.

|2 Kit:
French side:Ruby Pistolet Automatique/ 2x F1 Grenades

German side:Luger Parabellum 1908/ 2x M15 Stielhandgranate

Overall kit opinion:This kit is the basic trench attack NCO,your pistol enables you to stan a great combat in the trenches from the short combat while taking your binoculars disabling you from calling accurate artillery strikes but giving you 2 grenades enabling you to clean the trenches without exposing yourself and cleaning an area.

|3 Kit:

French Side:Mousqueton Mle. 1892/Binoculars

German Side:Karabiner 1898AZ/Binoculars

Overall kit opinion:This kit has made for the NCO´s that prefer to defend their trenches with more efficiency,your are given compact versions of normal rifles given to standard soldiers but still packing a great punch and enabling you to dispatch enemies in range very quickly,the binoculars enable you to call artillery strikes in enemy trenches and heavly defended enemy positions in no mans land.

|4 Kit:

French Side:Mousqueton Mle. 1892(with the rosalie bayonet)/1x F1 Grenades

German Side:Karabiner 1898AZ( with the Bayonet type M1898/05)/2x M15 Stielhandgranate

Overall Kit Opinion:This kit is one of the greatest attack kits your NCO has avaible while allowing it to assume a defensive position if needed,the rifle enables you to easly dispatch enemies in the trench and you bayonet will sure help you when you go close and personal,the grenades are usefull before breaching into a trench since they enable you to clear the area.

Rifleman

-Fusilier/Schütze (also called rifleman)

This kit is basicly the standard ww1 soldier,your role is to dispatch enemies and aid your allies in both attack and defence with your deadly range of rifles with extreme accuracy,you will be able to use your rifle in attack too with your bayonets enabling to be effective in close combat and conquering trenches,your class will with the progression enable you to choose a telescopic scope for your rifle turning it in a deadly range weapon,you decide attack or defend?Or maybe both.

Common Questions:

Q:How can I melee?
R:You can melee pressing V for default keyboard settings

Q:What is the difference from meleeing with the butt of your weapon and meleeing with the bayonet?
R:When you melee with your bayonet you will enter an animation of your soldier stabbing the soldier,if you are successful in the animation(if one enemy kills you while he sees you stab the enemy soldier,killed bye an explosive)you will kill him in one stab,with the but of your weapon
you don t go to an animation but you will need 3 hits on the enemy to kill him with your weapon butt.

Q:I want to amplify my weapon zoom,how can i do it?
R:Bye pressing shift by default you will zoom your iron sights or in the telescopic sights enabling you to have a better view but decreasing your FOV.

Q:It says I cannont load a new magazine in this weapon,why?
R:French weaponry in ww1 had bloc clips than you could only reload when all the bullets in the magazine would be used,see it has a way to conserve your ammo.

Equipment:

Standard:

French Side:Fusil Mle. 1886 M93(with rosalie bayonet)

German Side:Gewehr 1898(with the Bayonet type M1898/05)

Overall Kit opinion:This kit enables you to have the best of both worlds,enabling the french side with the great 8 round mag to sustain defencive positions and attacking with the quick fire rate and enabling the german side to dispatch anybode with the high powered round in any range.

|Kit 2

French side:Fusil Mle. 1907-1905(with rosalie bayonet)

German Side:Gewehr 1898(with APX Mle 1916 Scope)Note there is 20 levels of difference betwen the french and german side in kit 2.

Overall Kit Opinion:You have given up your big magazine for more powered rounds and better accuracy,enabling you to sustain a more defensive position but still enabling to attack enemie trenches with you bayonet;ah your first scoped rifle,you must be proud you are now what some people call designated marksman and it is a honor you get the enemie targets like MGs and NCO´s´enabling your team to sustain normal soldiers,both kits are good in defence

|Kit 3

French Side:Fusil Mle. 1907-1905( with APX Mle 1916 Scope)

German Side:Fusil Mle. 1886 M93(with APX Mle 1916 Scope)

Overall Kit Opinion:Has told above you are now a designated marksman,your accuracy is explendid use your high powered rounds to dispatch enemie soldiers while defending,you are starting to use the french rifles don t worry it is not a bad sign,the lebel is great with the ammo capacity enabling you to supress targets in case you have bad aim while not worring about the magazine,your increased fire rate enables this scoped rifle to be used has an attacking kit.

|Kit 4

French Side: Gewehr 1898(with the Bayonet type M1898/05)

German Side:Fusil Mle. 1907-1905( with APX Mle 1916 Scope)

Overall Kit opinion:You are switching to a deadlier attack gun,this kit is great for french rifleman that wish to have an attack focused kit,the high powered rounds will kill anybody easly and your bayonet will dispatch any unspected enemie;for me this is one of the best defensive kits for the german rifleman you are able to use better rounds than the lebel and you use high powered rounds.

Machine Gunner

-Mitrailleur/MG-Schütze

The defense focused role of the team,you give up speed and diversity for ammo and weaponry,you get almost 6x ammo of a normal rifleman enabling you to supress the trenches without worrying about ammo,in weaponry you get after the standard kit automatic weapons and backup pistols,french kits focus in supporting your team attacks mostly while german kits are full defense focused.

Common Questions:

Q:It says I can t run with heavy weaponry,how can I run with it?
R:When your squads reaches an higher level your abilities will be upgraded enabling you to run with the lmg when in the aura or even run when you are welding a secondary.

Q:I am getting killed a lot,this class is very hard to play.
R:The mg is a very imporant class and normally experient players know how to make the mos tof it,but my tip is to see why you got killed?Did you choose a position very visible to enemies?You started shooting for no reason and showed the flash?Or maybe the most common killed for not being able to run,you need to crawl in this instances or choose routes that you know your enemie will have a big problem in trying to hit you over the cover,meanwhile you can also ask your NCO for artillery in that point to cover your advance.

Q:Damn it I ran out of ammo,what do I do?(this will not happen so much with the rifle kit)
R:You might have a lot of ammo but that doesn t mean shoot the top of a trench hopping there is a enemie there,you need to know where is the enemie and know where he will go forcing him to take another route.And if it happens remember you still have your pistol.

Q:I presume getting the second kit will be hell on earth since it has automatic weapons.
R:It is not.This is the easiest kit to get needing only 1-2 rounds to get it.

Q:I have been seing the stats of the machine guns and it seems the french one isn t the best of all,what does it have so special to be use?
R:It has the ability to hipfire making it a fun weapon to use in trench assaults.

Equipment:

Standard:

French Side:Fusil Mle. 1886 M93/Ruby Pistolet Automatique

German Side:Gewehr 1898/Luger Parabellum 1908

Overall Kit Opinion:Both of this kits are good for assault and defence,being considered the best kit in the game bye some players enabling to take anything down in different ranges with a big ammo supplies makes this a good starter kit for the Machine Gunner.

|2 Kit:

French Side:Fusil Mitrailleur Modele 1915/Ruby Pistolet Automatique

German Side:Maschinengewehr 08/15

Overall Kit Opinion:What a joy you got your first automatic weapons but each side kit´s has a different purpose,in the french kit you are a support for your teammates in trench assaults,you lay down supressing fire to protect the advance of your teammates with you automatic weapon and if you wish you can go with them and assault the trench with your hipfiring chauchat;the german side is a good kit for defense, the 08/15 has a 100 drum clip that is enough to protect your trench from constant assaults,the power of the rounds might now be good like the chauchat ones but the rate of fire helps in that part.

|3 Kit:

French Side:Maschinengewehr 08/15/Ruby Pistolet Automatique

German Side:Maschinengewehr 08/15/Luger Parabellum 1908

Overall Kit Opinion:This kits are the best kits in your squad for defence,both equiped with the best machine gun for defence and a pistol for close combat in the trenches if any of their enemies survive your hell on earth and get inside your trenches.Use it if you want to focus on max defence of your trench but you will be a main target for designated marksman and artillery strikes.

Grenadier

Grenadier for both countries

The best attack role in your squad,this class is equiped with the finest weaponry for assaulting trenches with a little suprise for your enemies:Grenades;you will be also equiped with outstanding close combat rifles like the lebel and the mosqueton with bayonets and in another kit a pistol.

Common Questions:

Q:How do I trow a grenade?
R: G button for default,this game also has a common action named “cooking” which is the act of holding the grenade after releasing the fuse enabling for a quick explosion in your enemies without allowing them to spot it and run away.

Q:Is there any difference in the grenades?
R:Indeed there is, the m15 grenade had a bigger amount of explosive power allowing it to have a big area of effect,the f1 grenade design enables you to trow it further but with less explosive power letting the area of effect decrease.

Q:Damn it I was cooking a grenade and somebody stabbed me,I lost a ♥♥♥♥♥♥♥♥ opportunity to help my team.
R:Don t be that sad,in this game if you are killed while cooking a grenade you will drop it has soon has you get killed maybe delivering an unpleasent suprise to your enemy.

Equipment:

Standard:

French Side:Fusil Mle. 1886 M93/3x F1 Grenades

German Side:Gewehr 1898/3x M15 Stielhandgranates

Overall Kit Opinion:This kit is perfect in assaulting trenches,you have a good number of grenades that enables you to check if any pesky enemies are waiting for you to enter their trenches to stab you,you also have great rifles for close combat in trenches but having almost no power when you get point blank to the enemies only if you get a good hipfire shoot.

|Kit 2

French Side:Fusil Mle. 1886 M93(with rosalie bayonet)/2x F1 Grenades

German Side:Gewehr 1898(with the Bayonet type M1898/05) /2x M15 Stielhandgranates

Overall Kit Opinion:This kit is the answer for the problem told above,but with that bayonet you have a decreased grenade count which need to be used with control.The same strategy told above applies to this kit.

|Kit 3

French Side:Ruby Pistolet Automatique/4x F1 Grenades

German Side:Luger Parabellum 1908/4xM15 Stielhandgranates

Overall Kit Opinion:This kit for many players is the best trench assualt kit,you are equiped with a lot of grenades enabling to clean every inch of the trench with your explosive power,and when they are clear use your pistol for a great effect in trench combat with the fast fire rate and deadly stomping power.

|Kit 4

French Side:Mousqueton Mle. 1892/2x F1 Grenades

German Side:Karabiner 1898AZ/2x M15 Stielhandgranates

Overall Kit Opinion:This kit compared to the standard has more power,but this one will do more impact over the use of grenades,if you are good mesuring the ammo usage of grenades and wish more stomping power this is the kit for you.

So which class should I choose?

Now you know what each class does and you have their role explained,but I will leave a little summary to describe them in some words.

NCO-Tactical role,used for people that prefer supporting their team while being able to choose some attack/defending kits.

Rifleman-Best of both worlds,easly adapt to any situation prefered by players that want an universal role.

Machine Gunner-Defense overall,equiped with automatic weapons to support their team in attacks and defend trench attacks with the high ammo capacity and advanced weaponry,might be dificult to use for new players.

Grenadier-Attack is for me!Well equiped with a very usefull weapon(grenades)enabling it to penetrate the fortified enemy lines and defend their position inside the enmy trenches with a range of pistols to rifles.

But remember you can always change class if you want,over the game you will learn the mechanics and might adapt with a complete different role.

New Players Tips

You have arrived in our section of tips to newcomers,here I have collected a bunch of tips for you.

-Camouflage

In some maps like picardie some grass parts enable to hide your head since they are in the top of dunes and bomb made holes,your body will be hidden bye the dune and you will be able to shoot while not been seen,watch out for good muzzle flash spooters or enemy recon squad members,they might give your position

-Creating a MG nest

A MG nest is the definiton of a place where people are “camping” with mgs in this game is it a common use to make such nests,normaly they have 1-2 mgs and a rifleman supporting them and killing possible enemie designated marksmans.You will be a target to artillery(watch my tip in how to evade artillery)so watch out.

-Evading artillery

Many people hate when this happens,this tip is only used if you are in an area without getting out of that place,when an enemie NCO calls and artillery strike you will see a message on the bottom of your HUD saying “Attention,Danger Close!” you have aprox 7 secs to pack and get the hell out of there before you get blowed up bye the mortars,the message only appears for 2 secs to people that just arrived in that area might find that this tip doesn t apply to them

-Minimap

Many people don t know but in this game we have a kind of “UAV” called recon plane,this plane can be called bye recon squads enabling the players that are planning to assault the trench to know if any enemies are close and helping the NCO´s placing devastating artillery strikes.So when you see a message in the HUD saying: “Our NCO have called a recon plane over X”(X- being the place) look to your minimaps and you will score a few kills 🙂

-Calling almost precise artillery strikes without binoculars
Pull out your pistol or rifle and aim to the place you wish,control y our breath for a good zoom and increased precision in your strikes.

-Leaving “presents”
Has a NCO and you know the trench will not hold for much more time go to a place you know enemies will stand by and camp there,look to the ground and deploy an arty strike there,since the artillery takes some time to come you will have time to retreat and watch the enemies get suprised with the shells coming in their direction

-Using command to signal possible enemies
You want to tell a precise spot where an enemy is making a hell to your team,use your binoculars and put command in there and tell that place is where the enemie is laying and ask for supressive fire there,this act is normally used when artillery is in cooldown.

-F****** barbed wire

You might have stepped in some of this wire,don t worry everbody walked once into the wire and probably stressed out of the damage,but soon the barbed wire will be nerfed so don t worry,my tip is to study the map while you can to know the spots you can walk throught.

-Gaining more attack time

In this game the attack system has 2 more ways to get more time for the attackers to attack the trench:Foothold and Momentum.

Here is an explanation of each one and how can you get those for you team

Foothold-Foothold is when the time to attack runs out but still some members of your team are inside the enemy trench this will win more 60 seconds for the attack,so if time is running out run to a close spot and win your team some foothold

Momentum-When you are attacking/defending you will se a number like 34/45 12/45,this is the momentum meter,if the attacking team manages to score that amount of kills in the space of time they will be awarded momentum that is 2 extra minutes of battle in the side of the attackers,defenders should worry about this since it is a bad tool for their side while defending.

The End/Thank you

This is the end of my guide,I hope it helped you getting started to the role system and squad system while the tips helped you improve your gameplay.But before we end I have some “thanks” to give

Thank You for the Verdun Team for doing an excellent ww1 game.

Thank You newcomers for supporting this game so it can see more updates and a bigger and best community 😀

Thank You Bubis for you weapon guide that could aid me in some kit opinions owner of the guide:
[link]

The end.

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