Overview
Locations of all collectables and facts in all five episodes.
Introduction
This is a guide for every collectable card and fact in City of the Daleks, Blood of the Cybermen, TARDIS, Shadows of the Vashta Nerada, and The Gunpowder Plot.
Please leave a comment if you need any help or have any feedback!
City of the Daleks
Newspapers (Fact)
Next to the TARDIS on the floor is a newspaper. Click on this for the first fact!
Nelson’s Column (Fact)
Straight in front of you there should be the head from Nelson’s Column on the floor.
Smiler (Card)
Follow the rubble on the left from the start point where Nelson’s Column was and then round the corner to find the Smiler collectable.
London Bus (Fact)
Turn around and there should be a metal pole on the floor. This is a bus stop and also the London Bus fact!
Hackney Carriages (Fact)
Carry on straight from where the bus stop was and you should see a taxi. Click on this for the Hackney Carriages fact.
Sisters of the Water (Card)
Carry on past the taxi and in front of the sandbags should be the card for Sisters of the Water.
The Sixth Doctor (Card)
Once you get to the Daleks and enter stealth mode, head right and this card should be in front of some sandbags at the end of the path.
The Hath (Card)
Once you get to the underground and speak with Sylvia, you should regain control of the Doctor and this card is straight ahead next to a Dalek. It should be easy enough to avoid the Daleks getting this if you wait for the first to pass and then hug the wall as you walk up to it.
Liz Ten (Card)
Follow the track to the end, avoiding the patrolling Dalek. This one is behind the third set of sandbags.
London Underground (Fact)
Once you get to the end and meet up with Sylvia, interact with the train next to the electrical box for a fact about London Underground. – Thanks to Hikikomori for finding this!
Acid Rain (Fact)
Exit the room you begin in and this fact is the window straight ahead.
Adipose (Card)
Go through the door on the left after exiting the starting room. Go down the left side of the room, avoiding the patrolling Dalek and then take the first door on the left. This will take you into a room with some crates in it. On the right of the room, behind a crate, is the Adipose card.
K-9 (Card)
In the same room as the last card, push the crates which are a lighter shade of grey and then you should be able to interact with the one pushed against the wall to climb onto it. Continue climbing and jumping between them until you get to the window. Climb through that and then the K-9 card should be behind where you land.
The Daleks (Fact)
In the same room as the K-9 card, interact with the console closest to the door for the Daleks fact.
Daleks (Card)
Exit back to the room with the patrolling Daleks you were in earlier and keep following the left wall and head for the door at the end. Once you’re through the door, take the first door on your left and the Daleks card should be immediately on your right as you go through the door.
Blackcurrant Jelly Baby (Card)
Go back to the patrolling Daleks room and straight ahead, there is a Dalek standing in one place. If you hug the left wall, you should come across this card. It’s a hard one to spot from distance but you should see it if you carry on along the wall.
Out Solar System (Fact)
In the visualiser room, turn right from the door you enter through and follow the wall all the way to the end. The fact should be the large circular picture of the solar system on the wall. – Thanks to Spades Slick for finding this.
Captain Adelaide Brook (Card)
After deactivating the console in the middle of the visualiser room (under the visualiser eye), keep following the left wall to the end of the room and you should see this card.
Electric Battery (Fact)
The electric battery fact is resting on the Dalekanium in the pool of acid in the starting area for this act. – Thanks to TapperyAus for finding this one!
Chocolate Jelly Baby (Card)
Head up one of the slopes and then around the back of where the Emperor would have been to find this card.
The Fifth Doctor (Card)
Staying upstairs, walk out onto the circular platform in front of the Emperor and you should see this card.
The Tenth Doctor (Card)
After the cutscene and corridor of Varga Plants, you should see this card as you are going down the debris where the floor is broken. Just carry on down and then turn right to collect it.
Dalek History (Fact)
When you get to the visualiser room, turn left at the first Varga plant and there’s a picture of a Dalek on the wall. Click this for the Dalek History fact. – Thanks to Spades Slick for finding this.
Amy Pond (Card)
Go all the way to the other side of the visualiser room, avoiding the Varga Plants and you should see this card.
Blood of the Cybermen
Sontarans (Card)
On the right from where you start.
Ice (Fact)
On the right of the TARDIS, follow the ice until you see the one which lights up as a fact. – Thanks to FrikFrakFruk for finding this!
Lime Jelly Baby (Card)
After climbing down to the Skidoo rider, it’s just around the corner near his bag.
Skidoo (Fact)
Click on the Skidoo after the cutscene where it falls for this fact.
Sarah Jane Smith (Card)
This card is to the right immediately after the fallen Skidoo.
River Song (Card)
On the third moving ice platform.
Geology (Fact)
After the cutscene at the start of Act 2, look to the left of the TARDIS and you should see a crate. Click it to see the fact.
The Fourth Doctor (Card)
Go left from the Geology fact and then behind the building for this card.
Rose Tyler (Card)
Go straight on from the TARDIS and this card is under some pipes after the door to the dome shaped building.
Vanilla Jelly Baby (Card)
Once inside, go left and then take the first door on the left. It should be a room with a Cybermat inside. To the left of the room, behind a cabinet, is the Vanilla Jelly Baby card.
Nanotechnology (Fact)
In the next room (where you meet Meadows), there should be equipment on the table below the whiteboard. Click on that for the Nanotechnology fact.
Arctic Circle (Fact)
Follow the corridor and you should get to a room with a map of the Arctic Circle on the left wall. This is the same room you get the Handheld Distress Beacon from.
The Eighth Doctor (Card)
On the other side of the same room, the Eighth Doctor card is sitting in a chair.
Raspberry Jelly Baby (Card)
Go into the last room left (the one guarded by the Cyberslave when you first entered). Go right into the area with a load of lockers and this card should be in a drawer.
Cybermen (Card)
In the same room, go to the far left locker and this one should be inside.
Cyber Biology (Fact)
After using the electrical wires with Amy to take out the Cyberslave, you should be able to click on it’s body for a fact about Cyber Biology.
Cybermen (Fact)
After fixing the radio and regaining control of the Doctor, there should be a Cyberman’s arm on the table in Meadows’ office. Click it for a fact on Cybermen.
Absolute Zero (Fact)
After the cutscene, go forwards and follow the path round to the left where a Cyberslave is patrolling. Follow the Cyberslave and then enter the alcove on the right for this fact.
Donna Noble (Card)
Carry on following the path by avoiding the Cyberslave and this card should be on the left when the path goes to the right.
The Seventh Doctor (Card)
Going straight on from the path at the previous card, there should be a ladder. Take the ladder and then take the next ladder after avoiding another Cyberslave. When you have a choice of going left into a larger area, or right, go right and you should see this card.
Martha Jones (Card)
Go into the larger, open area after getting the card before. After a cutscene, go straight on, past the Cyberslave and follow the left wall to this card sitting in a corner.
Blueberry Jelly Baby (Card)
After taking the lift up with Amy, jump off it, and the card is on your right.
Cryogenics (Fact)
After you complete the colours mini game to wake the Cybermen, take the lift and this fact is a picture of a Cyberman on the wall immediately to your right.
Jackie Tyler (Card)
Go straight down the corridor opposite the lift and this is in the first alcove on the left.
Cyber Conversion (Fact)
After setting Amy free from the Cyber Conversion chair, you will be able to interact with it for a fact on Cyber Conversion.
TARDIS
The First Doctor (Card)
This card is right near the TARDIS doors, to the left if you are facing away from them.
The Master (Card)
Turn around from the First Doctor card and go all the way to the end, past the stairs and this will be in one of the roundels.
Liquorice Jelly Baby (Card)
Head up to the console and then straight across it and down the stairs which lead underneath the console. This one should be between the stairs and the platform the console is on.
Nasreen Chaudhry (Card)
Once you get to the Drawing Room, look to your right and it should be under a table.
Gramophone (Fact)
On top of the table the card was under, should be a gramophone, interact with it for a fact about them.
The Fourth Doctor’s Scarf (Fact)
Turn to your right slightly and there should be a scarf hanging up. Click it for a fact about the Fourth Doctor’s scarf!
Cricket Ball (Fact)
Follow the bookcase to your left and you should come across the cricket ball fact.
Sonic Blaster (Fact)
Keep following the bookcase and the next fact should be the Sonic Blaster.
Journal of Impossible Things (Fact)
Keep on going along the bookcase and one of the books should highlight as a fact. Click it for the Journal of Impossible Things.
Sycorax Staff (Fact)
Once you get to the end of the bookcase, keep following the wall because there is a Sycorax Staff on the wall.
Time Lord Staff (Fact)
Keep following the wall and you should get a short cutscene. Ignore what happened for now and continue around the wall for the Time Lord Staff fact.
Fob Watch (Fact)
Next fact along should be the fob watch.
Cyberman Chestpiece (Fact)
Continue past the fireplace along the wall and there should be a Cyberman chestpiece on the floor.
Captain Jack Harkness (Card)
You’ve probably spotted this card by now. Keep following the wall around and you will come across it next to the bookcase.
Ood Translator (Fact)
Back to the facts, start on the right of the next bookcase, and at the bottom should be an Ood translator.
Distress Beacon (Fact)
This looks familiar. It’s the same distress beacon from the last episode, Blood of the Cybermen. It’s just sitting on the bookcase. Easy to spot.
Liz Ten’s Facemask (Fact)
The next shelf up from the distress beacon, you should see Liz Ten’s Facemask.
Map of Medieval Venice (Fact)
Back down a shelf and to the left should be a rolled up map of Venice.
Chronon Blocker (Fact)
Another one from a previous Adventure Games episode. The Chronon Blocker from City of the Daleks can be found on the next bookcase, past the chair.
Recorder (Fact)
Keep going left and up a shelf should be the recorder fact.
Book of Weeping Angels (Fact)
Not too far from the recorder, there is a book which gives you a fact on the Book of Weeping Angels.
Dalek Eye Stalk (Fact)
Last fact of this room is a Dalek Eye Stalk, one shelf down and to the left of the Weeping Angels book.
Time (Fact)
When you re-enter the Drawing Room with the Doctor in Act Two, walk up to the clock which opened up earlier when you were in there with Amy and it should tell you a fact about Time.
That’s every fact and card in this episode! Play the rest without having to worry about missing any!
Shadows of the Vashta Nerada
Weeping Angels (Card)
Turn around from the start point and then follow the corridor to the end and turn right. This one is between some pipes on the right wall.
Mickey Smith (Card)
Turn around from the last card and go down the corridor. When you have a choice of directions to go (left or right), pick left. You should have to do two number memory mini games and then you should get to a corridor with a corridor branching off to the left. Go down there and into the room with some boxes in it. THis card is between the boxes on the right of the room.
Water Pressure (Fact)
Continue down the corridor and you should come across another room with some boxes after another minigame. On the right, there is a closed door with a sign saying “Airlock Closed” above it. Walk up to it and interact with it for the fact! – Thanks to GrauerWolf and FrikFrakFruk for finding this one!
Strawberry Jelly Baby (Card)
In the same room as the previous fact, there are two larger, rectangular boxes next to the middle door. In between the door and those boxes is a card. Pick it up for the Strawberry Jelly Baby card!
Wilfred Mott (Card)
Go through the door near the previous card. Keep following the corridors until you get another choice between left and right. Go right and then follow the corridor until you get to a choice between left/right/straight on. Go right again. In this room there should be a stack of 3 crates in a triangular shape. Under those boxes is this card.
Underwater Vegetation (Fact)
There is also some mushrooms in the same room as the last card. Interact with them for a fact about Underwater Vegetation. You will also find some oil and sprouts in other rooms which give the same fact. All of these only count for one fact.
The Ninth Doctor (Card)
Come out of that room and keep going straight until you end up in a room with a load of sea sprouts and three barrels arranged in a triangular shape. In between all these barrels is the Ninth Doctor card.
Lemon Jelly Baby (Card)
Turn around and go all the way back to where the room with the mushrooms inside was. Don’t go in the room. Instead, turn left and head down that corridor which should be going towards Sector A. You’ll know it’s the right way because the first room after going through the door has 2 crates, 2 barrels on their side and 2 standing up. Go through the next door and you should see this card on the left wall between the pipes.
Nuclear Power (Fact)
Once you get to the generator room and regain control of the Doctor, turn around and go down the ladder and then walk to the sign which says “No Unauthroised Personnel”. Click it for this fact.
Van Gogh (Card)
Turn around from where you start after the cutscene and go round the other side of the lockers for this card.
Radiation (Fact)
Go in the large doors next to the previous card and then turn right, and up the stairs. Follow the platform round and you should come across 2 small panels on each side of a large control panel. They both give the same fact on Radiation.
The Third Doctor (Card)
Go around the back of the large control panel and you should see this card.
Rory Williams (Card)
Go back downstairs on the opposite side you went up and you should see this card under the table on the left.
Global Warming (Fact)
Head to the other side of the room and there’s a large rock. Interact with it for this fact.
Diving Suits (Fact)
To the right of the large rock, you should see a corpse of a diver. Interact with it for the diving suits fact.
the Ood (Card)
Exit the room the previous fact was in and you should see an open door on the left and a closed door on the right. Enter the closed door on the right and straight ahead of you, in the right corner, is the Ood card.
The Silurians (Card)
Go to the other half of the room which has some beds in it. In the middle, there’s a round desk with a pillar going through it. Go to the opposite side of this desk and you should see the card sitting on the table.
New York Hospital (Fact)
As you exit this area, walk over to the bed on the right nearest to the door for a fact on New York Hospital.
Zaralok (Fact)
Turn to your right after the act begins and interact with the porthole for this fact.
Orange Jelly Baby (Card)
Walk towards the TARDIS and this card should be between the right side of the TARDIS and the wall.
USS Eldridge (Fact)
Now walk down the corridor but don’t go left down the next corridor yet. Carry on straight and on the left wall should be a plaque. Click it for this fact.
Vashta Nerada (Card)
Once you get past the first dark corridor, turn to your right for this card.
The Second Doctor (Card)
When you first start as Amy in stealth mode, wait for the Vashta Nerada diver to walk past and then turn right and you should see this card sitting in the window.
Winston Churchill (Card)
After using the ladder when the Doctor meets up with Amy after the stealth section, this card is in front of you and to the right.
The Autons (Card)
Don’t go up the stairs yet, instead, you will be able to walk past the stairs if you stick to the right of the stairs. Walk to the end for the final card!
The Gunpowder Plot – Drawing Room Items
There are 20 items to find in the drawing room in the TARDIS at the start of this episode. This is the same room which contained all of the facts in Episode 3 – TARDIS. A lot of the items are the same items and in the same place as in that episode.
The Fourth Doctor’s Scarf (1/20)
I’ll be starting on the right of the room and following it round, like I did in episode 3. The first item on your right should be the Fourth Doctor’s scarf, hanging up.
Cyberman Head (2/20)
The next item along that wall is the Cyberman head, sitting on a small table.
Cricket Ball (3/20)
Keep following that wall and the next item should be the cricket ball.
Sonic Blaster (4/20)
One shelf down and to the left on the same bookshelf as the cricket ball, should be the Sonic Blaster.
Journal of Impossible Things (5/20)
This one should be the next fact along on the bookshelf.
Sycorax Staff (6/20)
After the bookshelf you’ve been following, it should be on the wall.
Time Lord Staff (7/20)
Keep following that wall round and the next item you should come across is the Time Lord Staff.
Fob Watch (8/20)
Back away from the wall a bit now and walk to the table. There should be a fob watch sitting on the table.
Psychic Container (9/20)
Next to the fob watch on the same table, should be the Psychic Container.
Cyberman Chestpiece (10/20)
This one is to the left of the fireplace, against the wall.
Distress Beacon (11/20)
Keep following the wall around to the left and on the next bookshelf, you should see the distress beacon.
Ood Translator (12/20)
I had a bit of trouble getting it to highlight this one for me. It’s located underneath the distress beacon. If you stand how I’m standing in the screenshot, it should highlight.
Liz Ten’s Facemask (13/20)
Keep following the bookshelf and this mask is on the top shelf. I also had trouble getting this one to highlight so I could select it. I had to open the cupboard below to take the item inside in order for it to highlight.
Map of Medieval Venice (14/20)
Keep following the bookshelf and this one should be on the end of it.
The Doctor’s Crib (15/20)
This is located between the two bookshelves. Can’t miss it if you’re following the wall around.
Chronon Blocker (16/20)
Keep following that wall to the next bookshelf and this should be the first item.
Time Glass (17/20)
Again, can’t miss it if you keep following that bookshelf.
Recorder (18/20)
Above and slightly to the left of the Time Glass.
Book of Weeping Angels (19/20)
On the same shelf as the recorder and to the left.
Dalek Eye Stalk (20/20)
The last item on this bookshelf is the Dalek Eye Stalk!
You should now have the “Studied Hard” Achievement!
The Gunpowder Plot – Jacobean Facts 1-28
There are 41 Jacobean facts throughout The Gunpowder Plot. Thanks to GrauerWolf and FrikFrakFruk for finding the locations of the facts!
Wattled Hurdle (1/41)
After landing in London and regaining control of Amy, turn around and walk back to where the Doctor is, and you should see this leaning against the wall on the left.
Gunpowder Barrel (2/41)
Now continue the correct way and you should get a short cutscene showing two people talking. Follow them down the corridor, but don’t go right when you see them talking again, keep going forwards and then right into a small alcove where you will see this barrel.
Also, you can get the “Remember, Remember” achievement here. Turn around and then turn back again, you should see a Silent. Interact with the barrel again and you should get a short cutscene and then the achievement!
Rosary (3/41)
Turn around and keep following the two men. When they talk again, look out for a small area in the wall where this fact will be sitting.
Veiled Lantern (4/41)
Keep following the men, taking the next right. You should get another cutscene of them talking, and straight ahead after the cutscene, you should see this lantern.
Fork and Spoon (5/41)
Walk into the room they were in and then through the next door. Take the first left into the lit room and on the table on the left, you should see the fork and spoon fact.
Princess Elizabeth (6/41)
In the same room as the previous fact, there is a big portrait on the wall. Interact with it for the Princess Elizabeth fact.
Deadly Nightshade (7/41)
Once you get outside, there should be a lot of flowers. On the far right of the garden area, you should see this fact.
Whip and Top (8/41)
After you have followed Lady Winters and gain control of the Doctor, walk around the boxes and in front of the Rutan, and you should see this fact on one of the boxes.
Birch Rod (9/41)
After the next cutscene, you will see a stand with boxes full of… stuff? on the table. To the right of it is the birch rod.
Well (10/41)
Follow the street down to the large well and interact with it for a fact.
Chamber Pot (11/41)
Turn left from the well and go behind the houses. Keep following behind the houses until you see this pot on the floor.
Tyburn Tree (12/41)
Go back around the front of the houses and you should see the Tyburn Tree, can’t miss it!
Cabbage (13/41)
Walk back near the well and you should see a stand with two ladies standing at it. On the left of the stand is a cabbage.
Swaddling Cloth (14/41)
On the right of the stand is the swaddling cloth.
Clay Pipe (15/41)
Walk past the Tyburn Tree and then past the house after it and take the first left down the alley. There is a box with the clay pipe on top of it.
Breeches (16/41)
After you throw the stones at the window to get the woman to let you into her yard, look in the top right corner of the yard and you should see these breeches hanging up.
Football (17/41)
Wehn you’re down in the sewers with Rory and have to follow Black Rod. The Sontarans will shoot at Black Rod, keep following him after that until you have to cross the water on the wooden plank. This time, go right and then in the second alcove on the left, there should be a football. Make sure you stick close enough behind the Sontaran guarding this area so you can quickly get in there before he turns around. It can be tricky getting out again and I ended up getting spotted but the fact will still save so it doesn’t matter.
Gibbet (18/41)
After the part back in the TARDIS drawing room, you should be back outside in London. Turn around and look on the wall of the castle on the right and you should see this fact.
Pillory (19/41)
Turn around and look down the street again and on your right, you should see the pillory next to the stand with the woman behind it.
Nine Men’s Morris Board (20/41)
Walk down the street and after walking past the three plotters, on your right after the stand selling meat, there should be the Morris Board on a box.
Potatoes (21/41)
Walk to the other end of the street, past all of the plotters and near the gate. The first stand on the left near the gate should have a bucket of potatoes.
Litter (22/41)
In front of the gate, you should see this fact.
Beer Barrel (23/41)
After using the psychic paper on Guy Fawkes to get inside the bar, head inside and on your left after going downstairs, you should see this fact.
Priest Holes (24/41)
Head to the other side of the room and in the right corner, you should see this fact.
Ducking Stool (25/41)
When you go under the bridge to retrieve the fuse wire for Guy Fawkes, cross the first part of the river and then turn right and you should see this on the edge of the platform you’re on.
Black Rat (26/41)
This one is quite a while after the one before. After returning to the Doctor from the Rutan ship, you will have to find some rods. Once you’ve drained the stream under the bridge as Amy to get the first one, it should be on the other side of the stream and to the left of the door.
Coins (27/41)
After finding the first power rod, you will be controlling Rory. Go up the stairs all the way to the top and then in the opposite corner of the last room, you will see a pouch of coins on some crates.
Rack (28/41)
After finding the second power rod with Rory, you will get a cutscene and then be controlling the Doctor again. Turn left and you will see this fact in an area with crates and barrels.
The Gunpowder Plot – Jacobean Facts 29-41
Watch (29/41)
Follow Guy Fawkes and you should get to some stairs. Go up the stairs and into the next room and this should be on the table.
Gunpowder (30/41)
When you play as Amy again and have to run, once you get to the first room, there is some gunpoweder on some crates in the corner of the room.
Free Monarchies (31/41)
After the next cutscene, you will be in control of the Doctor. In the middle of the room, there is a table on it’s side. Next to it is this fact on the floor.
Portrait of King James I (32/41)
After crossing the previous room, on your right, you should see a portrait of King James I. Interact with it for this fact.
Sir Francis Drake (33/41)
Continue down the corridor from where the previous fact was. On the same side of the corridor, you should see this fact.
Tragedy of Macbeth (34/41)
When you play as Amy, continue through the next door, go past the stairs, then turn right and out on the balcony where the Rutan is patrolling. Turn right again and you should see this on the edge of the balcony.
Union Flag (35/41)
When you play as Rory, in the far right corner of the room, on a table, you should see this fact.
Horn Books (36/41)
Head to the opposite corner and you should see this fact on a barrel.
Sugar (37/41)
On the bookcase closest to the door, you should see the sugar fact.
The Monteagle Letter (38/41)
When you control Amy again, straight ahead of you, you should see this letter.
Leeches (39/41)
Turn left from the letter and on the desk in the middle of the room, you should see the leeches.
Quill and Ink (40/41)
Also on that table, is a quill and ink.
Royal Wax Seal (41/41)
On the next table in that room, you should see this.
You should now have the “Facts of Fiction” achievement!
Continue to the end of the episode and you should hopefully have 100% achievements if you followed this guide!
Notes
Thanks to:
Spades Slick
Hikikomori
TapperyAus
GrauerWolf
FrikFrakFruk
for helping out with anything I was missing in this guide!
If you have any questions or feedback about the guide, please leave a comment!