Banished Guide

Complete Banished Guide for Banished

Complete Banished Guide

Overview

Need help surviving cold winters or death spirals for lack of food? Or maybe you have a tool crisis? Here are some tips and ideas to help avoid or bounce back from these possible town ending problems.

Controls and Tabs

Menu


When starting the game, this is all you have to control your town.

Simulation Speed

Here you control the speed of playing the game, you can pause the game, speed up or slow down. Simulation speeds are 1x,2x, 5x, and 10x.

Tools and Reports
Before building a Town Hall

Here you have access to information about your town. You can choose to have certain tabs open while you play or open only when you need to see/change how things are running.

General Stats

Name of Town
Current Season
Age of Town
Citizens (Adults/Students/Children)
Stored Logs
Stored Stone
Stored Iron
Stored Firewood
Stored Coal
Stored Tools
Stored Food
Stored Medicine
Stored Clothes
Stored Alcohol
Stored Textiles
Citizen Health
Citizen Happiness
Weather and Temperature

Log of Events

The event log provides you with up to date information on what’s heppening in your town. You can also choose whether or not you want to see deaths, diseases, disasters, full or empty storage warnings, or when nomads show up to your Town Hall.

Map

The map shows you an overhead view of your entire town and the location of your current view.

Professions

Here is the list of all possible professions and the number of adults you have assigned to each job. Laborers are adults with no assigned jobs. It is good to keep a few of these handy, while your town grows larger, keeping a high amount of laborers could prove useful. When there is a death, a laborer will be assigned the job to fill in. If the unmber of laborers is 0 while a death occurs, no one will fill that position until you manually assign one yourself.

Resource Limits

This shows that max amount of each good you would like to stop production of each item. When a certain profession reaches the max production limit set, a yellow circle with a white arrow will sit above the building.

Here is an example of how I arrange my tabs, originally from watching Sky Storme

Increase Priority

Laborers/Builders will rush to that location to work on the building or buildings in your selected area. Buildings will be highlited red during your selection.

Paths

Shows the path the citizens travel between home and work. Selecting a house will show all paths of each adult in that home. Selecting a workplace will show the paths of all workers to their homes. Laborers will not have any paths. This is a helpful tool when expanding and noticing travel distance may require closer or more built homes in a certain area.

Camera Locations

Set locations anywhere in your town to assign keyboard shortcuts to center your view at a specified location.

Town Hall Shortcut
After building a Town Hall

Only available when you have built a Town Hall in your town, it will center the screen on the location of your Town Hall with it selected.

Homes and Housing


Wooden House
Provides a place for citizens to live, eat, store food, and stay warm. Upgradeable to a Stone House.
16 logs
8 stone

Stone House
Provides more warmth than a Wooden House, costs more resources.
24 logs
40 stone
10 iron

Boarding House
Provides a temporary place to live for the homeless. When upgrading wooden houses, it will kick out the current residents. When taking in nomads they can move into the Boarding House until a home is available.
100 logs
45 stone

Roads and Bridges


Dirt Road
Provides faster travel for citizens at no cost.

Stone Road
Provides a much faster travel for your citizens.
1 stone/unit

Wooden Bridge
Allows citizens to cross rivers or lakes.
4 logs/unit
1 stone/unit

Tunnel
Allows citizens to travel through mountains.
4 stone/unit

Storage Markets and Trade


Storage Barn
Stores goods such as food, clothes, textiles, and tools.
48 logs
16 stone

Stock Pile
Stores raw materials; logs, firewood, stone, coal, and iron. Max size is 10×10 and has to be at least 2 units wide.

Market
Localized area to collect and store food, tools, and fuel. Requires workers to provide a wide range of goods available from local storage bars and markets.
58 logs
62 stone
40 iron

Trading Post
Allows trading and doubles as a storage place for all goods.
82 logs
80 stone
40 iron

Town Services

Before Town Hall

Well
Provides water to put out fires. Not required if near water source.
4 logs
40 stone

School House
Can educate 20 children at a time, educated workers are more productive.
50 logs
16 stone
16 iron

Hospital
Heals sick citizens and helps control the spread of diseases.
52 logs
78 stone
32 iron

Town Hall
Gives you the ability to see census data recorded for up to 100 years of your town. Nomads will appear every 5ish years. You can view the yearly production of every good separately, graphs of citizens and goods, helpful to solve problems before they exist.
62 logs
124 stone
48 iron

After construction of Town Hall

Chapel
Provides happiness for citizens and a place for worship and visiting.
50 logs
130 stone
30 iron

Cemetery
Prevents sadness to citizens when their elders die.
1 stone/unit

Food Production


Crop Field
Area to grow either beans, pumpkins, squash, corn, pepper, potato, wheat, or cabbage. Ideal plot sizes for 1 farmer is 9×9 to 11×11.

Orchard
Area to grow trees for apples, plums, pears, pecans, peaches, cherries, chestnuts, or walnuts. Orchards can also be cut down for logs if necessary.

Pasture
Designates an area to breed and collect food/goods from cattle, sheep, or chickens. Largest size available is 20×20.
1 log/unit

Fishing Dock
Supplies an area along a riverbank or lake to get fish
30 logs
16 stone

Hunting Cabin
Allows hunters to collect venison and leather
34 logs
12 stone

Gatherers Hut
Gatherers collect roots, berries, onions, and mushrooms from old trees in the area. Placed nect to a Foresters Lodge will maxmize production.
30 logs
12 stone

Resource Production


Woodcutter
A woodcutter chops logs into firewood to provide heat for homes.
32 logs
12 stone

Foresters Lodge
An area to plant/cut trees.
32
12

Herbalist
Gathers herbs to privide medicine for healthier citizens.
30 logs
20 stone

Blacksmith
Creates iron tools from logs and iron. Steel tools are produced if coal is added. Tools make workers more productive.
32 logs
55 stone
22 iron

Tailor
Makes clothes to warm citizens while working in the winter. Leather is needed for hide coats, wool for wool coats, together they can make warm coats.
32 logs
48 stone
16 iron

Tavern
Brews Ale from eaither apples, berries, cherries, peaches, pears, plums, or wheat. Provides happiness for citizens
52 logs
12 stone
20 iron

Mine
Provides either coal or iron. Cannot be removed once placed and eventually runs out of resources.
48 logs
68 stone

QuarryProvides stone. Cannot be removed once placed and eventually runs out of resources.
80 logs
40 iron

Removal and Destruction Tool


Remove Structures
Destroys all buildings in the selected area. Buildings will be highlighted in red.

Remove Resources
Will force all laborers to remove and collect all resources in selected area, highlighted in red.

Harvest Trees
Will force all laborers to harvest all trees in selected area.

Collect Stone
Will force all laborers to collect stone in selected area.

Collect Iron
Will force all laborers to collect iron in selected area.

Remove Roads
Removes all roads in the selected area, will highlight roads in red.

Cancel Removal
Before work is done, destruction will be cancelled.

SteamSolo.com