Overview
New to the game or coming back after a long hiatus? This guide will describe each aspect of Full Mojo Rampage including the achievements, what happens in multi-player, what secrets look like, and the active voodoo codes.
Achievements
Almost all the achievements are very straight forward as many of them are storyline achievements but here’s some tips on getting them if you’re having diffiulty:
Complete Quest 1. See Quest Overviews section for info.
Complete Quest 2. See Quest Overviews section for info.
Complete Quest 3. See Quest Overviews section for info.
Complete Quest 4. See Quest Overviews section for info.
Complete all the quests in “Hardcore” difficulty. Hardcore is the second difficulty level. Enemies have a chance to spawn large-ish bombs when killed and bosses are harder. You will be fine if you back away to let the bombs explode. There are still health orbs that drop. The bosses also don’t feel drastically harder.
Complete all the quests in “Annoying” difficulty. Annoying is the third diffculty level. There are no health orb drops and the enemies also regen PERCENTAGE health which can make bosses quite hard if you cannot kill them fast enough. However, the maladies from the previous difficulty (enemies spawning bombs etc.) do not take effect in this level, i.e. the effects DO NOT stack.
Complete all the quests in “Definitely not easy” difficulty. This is the fourth difficulty level. All enemies drop bombs and enemies poison you on hit. Since the previous effects dont stack, you get health orb drops again. The bombs can be easily avoided just like in “Hardcore” difficulty. The poison will cause you to take a lot more damage if you get hit and things can then “one-shot” you since the poison does damage after the initial shot. If you find yourself getting one-shot consider choosing a different parent loa or putting a few health points into health (only costs 750g to respect) just so you don’t insta-die.
Complete all the quests in “WTH is this?” difficulty. This is the fifth difficulty level. All the enemies slow you down on hit and “most enemies have vengeance”. Vengeance means the enemies will usually shoot 5 white orbs outwards after they die. They don’t always shoot it but it’s often enough that it’s probably a ~70% chance. The slow is pretty drastic but wears off quickly. This difficulty itself isn’t that bad if you are careful and remember to kite back after killing something to avoid the vengeance orbs.
Complete all the quests in “This is VOODOOOO!” difficulty. This is the sixth and final difficulty level. This is honestly so hard that I feel like EnigmaticRunner may be one of the only people to legit get this achievement. Please see the special section (after the Quest overviews) written by EnigmaticRunner for this achievement for overview/tips/advice.
Note: After patch 1.0.129D it’s a lot easier!
Play in cooperative mode. Start a co-op game and invite a friend, you DO NOT have to successfully finish the quest.
Complete a quest in cooperative mode. You must start and finish an entire quest.
Pick up 1000 coins. This is very easy just play the game and you’ll get this in no time.
Pick up 10000 coins. This will take a bit longer, I usually get around 1000-1500 gold per quest. But remember in co-op, any coin pick-up counts for ALL players.
Kill Mandingo without being damaged. Mandingo is the mini-boss of the first quest. He appears halfway through the quest level. Another way to get this achievement in the “Night of the living dead” quest (scroll past quest 4 to find this quest). He appears in wave 10 on normal difficulty and wave 5 on masochistic difficulty.
He has 2 attacks:
- He jumps towards you and fires out 4 bouncing orbs in a + or an x shape.
- He throws out bouncing orbs towards you.
Kill Wormling without being damaged. Wormling is a major boss of the first quest. He appears at the end of the quest level. It’s easier to do it in the night of the living dead challenge since the map is more open and it’s faster to get to him that way instead of battling through all of Quest 1. He is not that hard to dodge as he is just a worm that moves in a curved line towards a wall and then deflects off the wall in another direction.
Unlock all the gods. Unlock all the Parent Loas by spending medals, which should be the first thing you buy with your medals anyways.
Reach max level. The max level is 15. If you are trying to get the other achievements where you beat it at all the difficulties, you will get this easily and probably 1/3 the way through grinding through all the levels at all difficulties.
Complete survival mode. Night of the living dead quest counts for this achievement.
Complete survival mode in masochistic difficulty. Night of the living dead quest counts for this achievement. You will fight Mandingo, Maindgo x2 (2 appear on the map) Wormling, Yordlesticks, Gov Paht, and the last boss is the Pumpkin God. The Pumpkin God seems like a weaker Wormling since his whole body can be damaged simulatenously.
Get the best score in a PVP match. Easiest way is to do it with a friend and start a CAPTURE THE FLAG (CTF) game and set the goal/flag count to 1. Go to and pick up the other person’s flag and then walk back to your flag and the achievement will immediately pop. Do not do this in deathmatch mode, each map lasts 5 mins so CTF mode is way faster.
Get 10 frags in a PVP row without being killed. Easiest way is to do it with a friend. Pick any PvP level like capture the flag (CTF) or deathmatch. Kill them 10 times without being killed yourself.
Unlock the champion mask. This is a random occurence at an event when you are asked if you will accept a mask. Say yes and you will unlock the mask and the achievement.
Find all the items from the library. Note that Loa candies count as an item you need to collect. Baron Samedi, Erzulie, Maman Brigitte, Lenglensuo, and Loko are the ones that drop candies. Launch a survival (Night of the living dead works) and build your rampage up until a candy drops. Some items can also only be obtained from shrines by making deals with the Parent Loas, the Brigitte’s Idol item (displayed in the Items section of this guide) is an example of that.
Quest 1 and 2 Overview
A lot of the achievements revolve around beating the quests at all the difficulties so this section aims to explain each quest.
Fairly straightforward map, you basically walk forward with some optional/bonus rooms that branch out. There may be dungeon somewhere in this level. Dungeons can be hard as they lock you into each room with enemies that spawn after you get locked in and you can only open the door to exit after you clear out the enemies. There is also always a dungeon boss that will appear in the map or 2 maps before the exit.
Mandigo is the half-way boss that will appear. See the Mandigo slayer achievement to get tips on how to beat Mandigo.
Wormling is the final boss that will appear. He basically goes in a curved line towards the wall and deflects off in another direction. In the harder difficulties 2 Wormlings will spawn but the map is so big and their movements are so telegraphed it’s actually really easy to kite them.
Like quest 1, it’s a fairly straightforward map but there are two options for halfway bosses that will be selected at random.
Bolinga is one of the two half-way bosses that can appear. He is a big head that moves in a straight line and bounces off walls. He breaks into 2 smaller halves and then those 2 halves break again into 2 smaller halves and then there is one last break into 2 more smaller halves (15 segments total). In harder difficulties, focus on one half first and eliminate the smaller section of the halves first so you dont end up with like 10+ segments flying around you. The map is fairly small so it’s very hard to dodge that many segments.
Gov Paht is the other of the two half-way bosses that can appear. He has heads that circle around him that will block shots until you kill them or until he shoots them outwards towards you. He spawns slow moving eyeballs that move randomly in the room. The room is quite big so it is very kiteable.
Mummery is the final boss of the level. He is a giant stone head that shoots giant orbs that move in a spiral pattern. The map has 4 quadrants of spikes and up to 2 quadrants will be active at any time. The spike locations switch so just watch when the spikes are halfway up to know when to get ready to move. You basically have to kite as a group in the quadrants the spikes are up. He also shoots 4 lasers outward, so really focus on kiting the lasers WITH the spikes.
Note: for some reason Erzulie’s tears don’t seen to damage this guy.
Quest 3 and 4 Overview
This level will always start with you entering a center level and then you can choose which maps to travel outwards to next.
The more maps you finish, the weaker the main boss, “Uru” becomes as you are supposedly weakening his accolytes. At each map you must “find the seal and summon the acolyte to destroy him”, the maps are as follows…
- Bababumba “The Unhappy”: Represented by the purple cannon. As suggested by the icon, this map is full of cannons that will shoot at you when you stand in their cone AND pull you towards them like a magnet. There are so many cannons that this map can get pretty hard as you may be dodging 3 canon balls while trying to fight the miniboss. The cannons deactivate once you kill the boss so it can be beneficial to find him quickly and kill him if you are already strong enough to do so.
- Bestio “The Unforgiven”: Represented by the orange lava. This map has fire bombs that drop from the sky and the enemies deal burn damage. The fire stops dropping from the sky once you kill the boss so it can be beneficial to find him quickly and kill him if you are already strong enough to do so.
- Boodoo “The Unholy”: Represented by the pile of green spider eggs. This map has green spider egg piles that will flash and detonate after a few seconds when you approach them; always be ready to move back! The enemies on this level will poison you and so will the mini-boss.
- Oruam “The Untouchable”: Represented by the pink crystal. This map itself has no tricks or anything hard to it.
Since each map has a mini-boss of sorts, it’s quite hard to kill them in the difficulty where they regen % health as you will find they regen a lot of health in a short time. You need quite a lot of damage or cool useables like disco ball etc to help manage the small spawns as you kill the boss.
The main boss is Uru, at first he just shoots out orbs and moves around slowly. Then he will do a spin attack where he blocks everything and you must wait it out. The map also has spike magnets that you should avoid.
If you DO NOT beat the four levels and go straight to the boss you will get various effects. If you don’t beat the canon stage, the magnets in the four corners of the boss room will pull you quite storngly. If you don’t beat the lava/fire stage, there will be falling fire-rocks during the fight. It will also give Uru a field attack where he creats a pink circle/ring around him that takes up about ~1/4 of the room that will damage you if you stand in it.
Quest 4 puts you under one weird effect per map such as…
- being drunk. You walk a bit weird and your screen has a fuzzy/blurry efffect. Although annoying, it’s not that much harder if you’re careful.
- you become giant and you are slower. This effect is more hilarious than detrimental, you just look huge and you only lose 1 movespeed.
- you drop your items occasionally when you sneeze. You will hear an achoo and your screen will stutter and one of your items will randomly drop (including equipped relics). This one is the most annoying in my opinion because if you have special mojos that require you to kil 4 elites, open 10 chests, collect 50 coins etc, they will RESET back to 0 if they drop.
- you’re persistently poisoned. you must find and kill groups of enemies within a 30s time limit to not take damage.
- the world looks CGA. Your whole map basically is in magenta and cyan. I find this one REALLY frustrating since it hurts my eyes a bit and secrets can be really hard to find.
- coins replaced by bombs. I don’t mind this one, you just have to be careful to move away when the bombs (pink crystals) pop out where the coins normally would. This means be mindful when you open chests, secrets etc.
- you have less info on your screen. You do not see your health or your stats and you do not have a minimap. However, in mulitplayer you can still see your teammates health so you in mulitplayer you can actually relay to them if they need healing. You can also still press esc to see how many bonus rooms, secrets etc. there are on the map.
- SSSSSS. All items have no more descriptions on them. You can still get the descriptions back if you just go into a vendor room though.
In normal difficulty, these effects don’t hurt that much and you should still be able to beat Quest. In harder difficulties, a good thing to note is that you will fight quite a lot of elites so if you do get those mojos that allow you to upgrade stats after killing elites, you should hold onto it.
You do not have to do every map. We just do enough maps to reach the bonus rooms that show up like shrines, mixers, stores etc. and until we feel like we have the items/dmg to kill the boss.
There major boss is Damballah’s Avatar.The left and right sides of the map are spiked so don’t hug the walls to dodge things. He drops crystals that damage and explode/disappear when you touch them and he also shoots circular orbs everywhere. If the fight goes long enough, the map may tilt and you must shoot the shrines on the left and right sides of the map.
*A note about the Maman Brigitte chilli level… There will be bat statues that you can press E on to get an arrow hint of where the chilli is. If you wait until after you find all the chillis to open it, they may spawn items.
The Loa/Beating “This is VOOODOOO!” Achievement
Preface: Before patch 1.0.129D (around June-July 2016) this achievement was damn near impossible so we wrong a crazy long section about how to get it. The original section still exists at the end of this guide if you want to read it. Some of the advice still applies so some of this is copy and pasted from that section.
To get this achievement you need to beat the hardest difficulty across all the maps.
For this difficulty the following effects are applied:
- harder bosses
- all enemies drop bombs
- enemies regenerate health
- enemies slow you down on hit
- enemies poison you on hit
- all enemies have vengeance
Most important tip: Be cautious and move slowly! The enemies tend to have unforgiving spawns that appear either right on your position or from far away. For the latter, having an enemy like a kamikaze rush from behind you or around a corner is frequent if you’re too hasty.
- Keep your distance when killing an enemy; the vengeance orbs (projectiles) that happen upon killing an enemy are much faster in This Is Voodoo!
- Recommended speed stat is 9.0 (respect to 8.0 and then use the +1 speed pin); this lets you escape vengeance orbs even when you are somewhat close.
- You can survive 1-2 hits so spec how you prefer.
- Keep a close eye on your map! Enemies sometimes spawn far away or around corners and the map will reveal their location immediately.
- Collect invincibility effects/items + buy the extra life blessing for extra help.
- Missile chance relics are extremely effective due to their large damage and the missile’s range. They also have a chance to be a critical hit and score massive damage – stack critical chance and damage bonus relics to make the most out of these missile relics.
- The Disco Ball and Ogoun’s Orb multi-usable items are very useful. The Disco Ball stops enemies in the area of effect from attacking and the Ogoun’s Orb damages all enemies on screen/in a large radius.
- Refer to the Quest Overview sections for more details about the bosses and their attacks.
Author EnigmaticRunner’s personal recommendation:
- Use the Erzulie parent Loa character set: The Anger spell speeds you up and slows enemies down while the Tears of Erzulie spell can penetrate enemies, hit them up to 6 times and hit through obstacles/walls. Spell damage relics can make the Tears of Erzulie spell one-shot common enemies at +1.25 making the challenge much easier.
- Pin recommendations: The Runner (+speed), Damage, Critical, Can’t Touch This! Na Nanana… (Slow on hit chance), Time Warp (spell cooldown reduction), Houngan Pin (bonus spell damage), & Pin of Samedi (damage bonuses are further increased).
- It’s recommended to start a match and exit until you don’t have a Dungeon map to complete; the small rooms in the stage make it extremely difficult to dodge, especially with avoiding the vengeance orbs
- Follow general advice
- Boss advice: The spikes will indicate when they will move into their damaging position by appearing half-raised – prepare to move away immediately if you see this.
- 9.0 Speed is a must for beating the acolytes except for Bababumba “The Unhappy.” Each acolyte except for Bababumba has an incredibly fast projectile attack. Bestio’s is the fastest and 10.0 speed or using the Erzulie Loa character set with 9.0 speed is recommended since one of its spells boosts your speed by 1.0
- You do not need to beat all four acolytes to face the boss, Uru. However, not doing so will result in various effects during the boss fight that make it harder.
- It is strongly recommended to beat Bababumba “The Unhappy” to remove the magnetic pull from the corner spike obstacles during the Uru fight.
- Is it strongly recommended to beat Bestio “The Unforgiven” in order to remove the ring field that Uru summons during his fight which damages anyone inside; the ring can take up to 1/4 of the room size making it a big hindrance while dodging Uru’s own projectiles/attacks:
- Optional: Bestio “The Unforgiven” can be beaten to remove the falling rocks during the Uru fight but is not necessary; in the Uru fight, the game telegraphs exactly where the rocks will fall by a red reticule/marker unlike the Bestio stage. Given Bestio’s difficulty, skipping him may be wise – it all depends on your relics, items and stats.
- The multi-usable Disco Ball is an essential item to making things easier. The Disco Ball’s effect will stop the acolytes and prevent them from summoning enemies and using their shields. However, the Disco Ball doesn’t affect the Uru boss fight.
- The Ogoun’s Orb mutil-usable is also very useful for taking out the enemies spawned by the acolytes. Just be careful when you use it to avoid the vengeance orbs from killed enemies.
- Relics with the missile chance bonus are extremely effective given their large damage and range.
- The Damballah-type stage (indicated as an orange/black snake on the over-world map) is the easiest due to the staggered/controlled spawns of 5 enemies at a time. It’s recommended to start and exit a match until a path of these stages spawn that lead to the boss stage
- Boss strategies: The boss fires a counter-clockwise pattern of projectiles which is easy to dodge if you stay mid-way from the boss and room’s walls and move slowly with the pattern. The boss stage will spawn mines but they are easy to dodge even amidst the projectiles.
Bonus rooms: Shrines, Vendors, Mojo Mixers etc…
At the beginning of each run there will be a level overview that you must travel through to get to the final boss and beat the quest. It is beneficial to go through paths that lead to bonus free maps (listed below). You can only go into each of these rooms once.
Once you go load into a map, you also have the opportunity to find bonus rooms within that map and you may go into those bonus rooms as many times as you like before you exit and finish the map. When you load into a map and press escape, the little brown door icon represents how many of these bonus rooms are on the current map. However, on the minimap the actual door displayed for the bonus rooms is gold and the EXIT door of the map is displayed in brown. See pic below where there were 4 bonus rooms and thus 4 gold doors on the minimap + 1 brown door which was the exit.
This lets you mix 2 mojos together into one. It can mix almost all mojos except for ones where you can resurrect yourself (effectively giving you one extra life). You will never lose stats when you mix, it literally combines all the stat together.
This is a store that will sell 4 items and you can also sell your items.
Sometimes you just get free items and coins, other times you will be asked to make a trade such as -50% health for 100% more damage. It’s up to you, you can always say no.
Sometimes you need to actually play through a map, other times you just need to answer questions. Events only occur in the level overview and never within a map.
This room will always contain chest in it. These rooms only appear during levels.
Secrets
Each type of level has a different type of secret. They are fairly obvious but are listed below for easy reference. The name of the level will display in the bottom middle of the screen, above the enter button, when you and all your co-op partners travel to that level.
The Cementery: Tombstone with blue RIP.
Mansion: Rectangular box with yellow skull.
Bayou Jungle: Cross with blue flame.
Lava Pits: Volcano. -may also be a bright pink colour instead (very obvious).
Bayou Swamp: White skull with pink eyes.
Distillery: Crate with pink light ontop.
Spider Cave: Skulls around a pointy mound of dirt. When you do the last quest and you are poisoned, the skulls are way harder to see and look like the second picture.
Dungeons have no secrets.
Invisible Secrets: Not sure if this is intended, but on some maps the secrets seem to bug out and are invisible. You just have to hug the walls until the E pops up.
Items
There are different items that you will drop and use throughout the game. They only last for that one run.
Single use items: Use them once and they’re gone.
Multiusables: These can be used an infinite amount of times. When used these items will go on cooldown for a short time.
Special/Unique Mojo: These items usually require you to kill a certain number elites or do a certain number of actions to upgrade one of your status. When you fulfill the requirement your stat will upgrade and then the item will reset back to 0 so you can start to accumulate the actions again. If you drop or sell the item after the stat upgrade, the stat upgrade still applies. This means in multiplayer you can give the item to other players after you get your first stat upgrade or keep it to accumulate additional upgrades.
Relic drop: Killing the little guy shown below will always drop a relic.
Idols from Shrines: Some items such as Damballah’s amulet and Brigitte’s Idol are only obtainable from Shrines. In the case of Brigitte’s idol you will be asked to make a trade with Maman Brigitte for the idol. However, the relics are usually have really good stats.
Character Customization
Before playing a level or making a lobby you will need to gear up your character by selecting pins, a Parent Loa, a mask, and an optional blessing. If you are playing multiplayer, the party members should go into single player mode first to customize their character and THEN join or else it will default you to using whatever character and load-out you last used.
The coins in the top left corner represent the gold you gained in previous runs. Gold is used to upgrade the pins in the right top area.
The medals in the top right corner represent the medals gained in previous runs. Medals are used to unlock masks (bottom left area) and blessings (bottom right). Some masks can only be unlocked through gameplay and others can be unlocked through entering voodoo codes (see section). Blessings are one time use only and provide a bonus to the user for their run.
The middle right section contains the Parent Loas. To get a detailed understanding of each Loa and the pins that are best for them, please see our other guide.
Multi-player
- You can use the same Parent Loas if you want to.
- You always start with 3 lives TOTAL between ALL the players. When a player dies you lose one life and you must go revive them. You either lose the game on your teams FOURTH death or if all members are dead at once.
- You can split up when going through a map but any shrines/chest rooms/mojo mixer/vendors can only be entered when all the players are close-by.
- If your teammates are dead and can be revived, you cannot go into any bonus rooms or finish the map without reviving them first.
In multi-player games you can select to have the loot distributed as free for all or round robin. In free for all loot that drops can be picked up by any player immediately. In round robin each loot will have a coloured circle around it which will correspond with the player colours so only that player can pick it up. After a short time the circle will dissappear and any player can pick it up. Alternatively, the designated player can pick it up and immediately drop it for someone else.
Any coins picked up in co-op mode add to everyone’s coin count. However spending the coins only deducts from the spenders amount.
Any medals picked up in co-op mode add to everyone’s medal count.
[h1Blessings[/h1]
You cannot use blessings in multi-player. 🙁
There are single use scrolls you can pick up that unlock pins. Using the scroll to unlock a pin will unlock the same pin for every player.
You can pick up other people’s candies and use them even if you are using different Parent Loas.
Voodoo Codes
Voodoo codes can be entered on the main screen where each symbol is a code. You may find items in the game have random numbers on it such as 420420 which you can then enter in the voodoo page to get a mask.
The voodoo system uses 9 numbers where each one is a symbol starting from 0. The page at default (shown in the pic above) is set to all + aka 000 000. Click on each symbol to change it to the next symbol.
+ – 0
Hand – 1
Ace of Spades – 2
Eyeball – 3
Heart – 4
Down Arrow – 5
Voodoo Doll – 6
8-Point Star – 7
Spiral – 8
Skull – 9
The active codes and the rewards are as follows:
290 885 – Parrot Mask
420 420 – Wicked Mask
101 007 – Pyro Mask from Team Fortress 2
378 873 – Luchador Mask from Nacho Libre
135 120 – Super Meat Boy Mask
201 204 – Mimiga from Cave Story
139 145 – Creeper from Minecraft
Thanks to EnigmaticRunner & CanadianTurtle for helping with this guide!
RETIRED SECTION: The Loa/Beating “This is VOOODOOO!” Achievement
This section is retired as it gives advice pre-patch 1.0.129D that made this achievment a lot easier. I left this section here as a reminder of how hard it was before that patch and in case anyone wants to know how stupidly hard it was to do this haha.
————————————————————————————
So you’re crazy enough to want to try and beat the hardest difficulty across all the maps and get “The Loa” achievement? Well this is the section you want to read.
For this difficulty the following effects are applied:
- golden bullet <–**THIS IS A ONE HIT KO.** Shields don’t work.
- harder bosses
- all enemies drop bombs
- enemies regenerate health
- enemies slow you down on hit
- enemies poison you on hit <–this will kill you if you manage to block the one hit KO. Even if you revive you will die again because you seemed to be poisoned so you actually die 2 deaths. In multiplayer this means you need to revive your teammate twice.
- all enemies have vengeance
Most important tip: Be cautious and move slowly! The enemies tend to have unforgiving spawns that appear either right on your position or from far away. For the latter, having an enemy like a kamikaze rush from behind you or around a corner is frequent if you’re too hasty.
- Keep your distance when killing an enemy; the vengeance orbs (projectiles) that happen upon killing an enemy are much faster in This Is Voodoo!
- Recommended speed stat is 9.0 (respect to 8.0 and then use the +1 speed pin); this lets you escape vengeance orbs even when you are somewhat close.
- Health is irrelevant since any hit will usually result in a 1-hit KO; Reset your skill points and put them into Damage, Speed (at least 9.0) and Attack Rate.
- Keep a close eye on your map! Enemies sometimes spawn far away or around corners and the map will reveal their location immediately.
- At least two invincibility effects/items are needed to survive any hits due to the poison effect from the initial hit. Even with the extra life blessing, you will not survive a hit without another second chance item.
- Missile chance relics are extremely effective due to their large damage and the missile’s range. They also have a chance to be a critical hit and score massive damage – stack critical chance and damage bonus relics to make the most out of these missile relics.
- Most of Ghede’s shrines are beneficial to take since they sacrifice HP for a stat improvement; the 300% damage exchange is highly recommended. Maman Brigitte’s shrine exchange to remove your map is not recommended (see above 4th point about map usage).
- The Disco Ball and Ogoun’s Orb multi-usable items are very useful. The Disco Ball stops enemies in the area of effect from attacking and the Ogoun’s Orb damages all enemies on screen/in a large radius.
- Do not use self-damaging items such as The Masochistic Whip – these items will kill you in this mode
- Refer to the Quest Overview sections for more details about the bosses and their attacks.
Author EnigmaticRunner’s personal recommendation:
- Use the Erzulie parent Loa character set: The Anger spell speeds you up and slows enemies down while the Tears of Erzulie spell can penetrate enemies, hit them up to 6 times and hit through obstacles/walls. Spell damage relics can make the Tears of Erzulie spell one-shot common enemies at +1.25 making the challenge much easier.
- Pin recommendations: The Runner (+speed), Damage, Critical, Can’t Touch This! Na Nanana… (Slow on hit chance), Time Warp (spell cooldown reduction), Houngan Pin (bonus spell damage), & Pin of Samedi (damage bonuses are further increased).
- It’s recommended to start a match and exit until you don’t have a Dungeon map to complete; the small rooms in the stage make it extremely difficult to dodge, especially with avoiding the vengeance orbs
- Follow general advice
- Boss advice: The spikes will indicate when they will move into their damaging position by appearing half-raised – prepare to move away immediately if you see this.
- 9.0 Speed is a must for beating the acolytes except for Bababumba “The Unhappy.” Each acolyte except for Bababumba has an incredibly fast projectile attack. Bestio’s is the fastest and 10.0 speed or using the Erzulie Loa character set with 9.0 speed is recommended since one of its spells boosts your speed by 1.0
- You do not need to beat all four acolytes to face the boss, Uru. However, not doing so will result in various effects during the boss fight that make it harder.
- It is strongly recommended to beat Bababumba “The Unhappy” to remove the magnetic pull from the corner spike obstacles during the Uru fight.
- Is it strongly recommended to beat Bestio “The Unforgiven” in order to remove the ring field that Uru summons during his fight which damages anyone inside; the ring can take up to 1/4 of the room size making it a big hindrance while dodging Uru’s own projectiles/attacks:
- Optional: Bestio “The Unforgiven” can be beaten to remove the falling rocks during the Uru fight but is not necessary; in the Uru fight, the game telegraphs exactly where the rocks will fall by a red reticule/marker unlike the Bestio stage. Given Bestio’s difficulty, skipping him may be wise – it all depends on your relics, items and stats.
- The multi-usable Disco Ball is an essential item to making things easier. The Disco Ball’s effect will stop the acolytes and prevent them from summoning enemies and using their shields. However, the Disco Ball doesn’t affect the Uru boss fight.
- The Ogoun’s Orb mutil-usable is also very useful for taking out the enemies spawned by the acolytes. Just be careful when you use it to avoid the vengeance orbs from killed enemies.
- Relics with the missile chance bonus are extremely effective given their large damage and range.
- The Damballah-type stage (indicated as an orange/black snake on the over-world map) is the easiest due to the staggered/controlled spawns of 5 enemies at a time. It’s recommended to start and exit a match until a path of these stages spawn that lead to the boss stage
- Boss strategies: The boss fires a counter-clockwise pattern of projectiles which is easy to dodge if you stay mid-way from the boss and room’s walls and move slowly with the pattern. The boss stage will spawn mines but they are easy to dodge even amidst the projectiles.