Crypt of the NecroDancer Guide

Complete Guide for Zone 1 for Crypt of the NecroDancer

Complete Guide for Zone 1

Overview

This guide covers everything you’ll encounter during Zone 1 of Crypt of the Necrodancer. With the exception of Bosses & Minibosses, which are covered together in another guide.

Video Guide [3:34]

This guide is also available in a short video.

Overview

Zone 1 is a cave themed level. It’s made of various rooms connected through narrow corridors, usually with doors. You’ll come across all the basic trap types here.

Traps

Bounce traps push you in the direction of the arrow.

Tempo traps either increase or decrease the tempo of the beat for a short duration.

Spike traps deal two hearts of damage.

Bomb traps lay a bomb at the location of the trap

Trap doors will send anything that falls down it to the next level.

Floor Hazards

The floor hazard for this zone is water, it takes two steps to cross it. After crossing, water disappears. It affects most ground enemies too.

Monsters

Bats are the only enemy in the game that move at random. You cannot predict where it will step next. Blue Bats move every second beat. Red bats move every beat. Try moving on the opposite floor to the red bat. If you’re moving on the colored disco floor and the bat is on normal ground, then it will never hit you, no matter which direction you move. Green bats can also move diagonally, though they’re extremely rare so don’t worry about them.

Ghosts will follow you when you’re not looking at them, moving every beat. If you turn to look at them, they will stop and fade. When they’re faded, your weapons cant damage them.

Monkeys chase you every single beat. Instead of attacking, they jump on you and hold you in place, leaving you open to attack from other creatures. Once grabbed, moving any direction will attack them. They only have one health, but that increases to four if you are grabbed. You’re actually shielded from bomb and dragon breath attacks while being held by the monkey. The white monkeys have two health, and this increases to six you’re being held by them.

The skeleton moves every second beat, raising its arms before it moves. It has just one health. The yellow skeleton is the same but has two health. If it’s health reaches one, it’s head will pop off. The skeleton will then run in the direction you hit it every single beat. You can still take damage from them while they have no heads if you get in their way. Black skeletons have three health and still lose their heads at one health.

Slimes completely ignore you and just follow a pre-defined movement pattern. Green slimes don’t move at all, which means they don’t attack. In fact it’s so difficult to get hurt by a green slime there’s actually an achievement for doing it. Blue slimes move down, then up, and repeat. They have two health and move every second beat. Yellow slimes move clockwise in a square every single beat and have only one health.

Chest Mimics looks like treasure chests except you can see their animation bouncing. Once you step next to it, it will activate and chase you every beat. If you try to attack the same beat it activates, you’ll take damage, so you must step away from it first before you attack it.

The wraith likes to spawn in unexpected places and fly quickly towards you. It moves every beat and has one health.

Zombies are pretty dumb, they just keep moving forwards every second beat until they hit something. Then they’ll turn around and continue forward again. You’ll only get hit if you step in it’s path. And they only have one health.

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Bosses and Minibosses will be covered in another guide (coming soon). If you found this guide useful, then be sure to rate it. Thanks!

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