Half-Life 2: Deathmatch Guide

Complete HL2DM Console Commands/CVARs LIST for Half-Life 2: Deathmatch

Complete HL2DM Console Commands/CVARs LIST

Overview

All cvars from the last hl2dm update 2013.

A.1

achievement_debug : 0 : , “sv”, “cheat”, “rep” : Turn on achievement debug msgs.
addip : cmd : : Add an IP address to the ban list.
adsp_alley_min : 122 : :
adsp_courtyard_min : 126 : :
adsp_debug : 0 : , “a” :
adsp_door_height : 11 : :
adsp_duct_min : 106 : :
adsp_hall_min : 110 : :
adsp_low_ceiling : 108 : :
adsp_opencourtyard_min : 126 : :
adsp_openspace_min : 130 : :
adsp_openstreet_min : 118 : :
adsp_openwall_min : 130 : :
adsp_room_min : 102 : :
adsp_street_min : 118 : :
adsp_tunnel_min : 114 : :
adsp_wall_height : 128 : :
ai_actbusy_search_time : 10 : , “sv” :
ai_ally_manager_debug : 0 : , “sv” :
ai_auto_contact_solver : 1 : , “sv” :
ai_block_damage : 0 : , “sv” :
ai_citizen_debug_commander : 1 : , “sv” :
ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
ai_debug_actbusy : 0 : , “sv”, “cheat” : Used to debug actbusy behavior. Usage: 1: Constantly draw lines from NPCs to the actbusy nodes they’ve chosen to actbus at. 2:
ai_debug_assault : 0 : , “sv” :
ai_debug_avoidancebounds : 0 : , “sv” :
ai_debug_directnavprobe : 0 : , “sv” :
ai_debug_doors : 0 : , “sv” :
ai_debug_dyninteractions : 0 : , “sv” : Debug the NPC dynamic interaction system.
ai_debug_efficiency : 0 : , “sv” :
ai_debug_enemies : 0 : , “sv” :
ai_debug_enemyfinders : 0 : , “sv” :
ai_debug_expressions : 0 : , “sv” : Show random expression decisions for NPCs.
ai_debug_follow : 0 : , “sv” :
ai_debug_loners : 0 : , “sv” :
ai_debug_looktargets : 0 : , “sv” :
ai_debug_los : 0 : , “sv”, “cheat” : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it’l
ai_debug_nav : 0 : , “sv” :
ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
ai_debug_ragdoll_magnets : 0 : , “sv” :
ai_debug_readiness : 0 : , “sv” :
ai_debug_shot_positions : 0 : , “sv”, “cheat”, “rep” :
ai_debug_speech : 0 : , “sv” :
ai_debug_squads : 0 : , “sv” :
ai_debug_think_ticks : 0 : , “sv” :
ai_debugscriptconditions : 0 : , “sv” :
ai_default_efficient : 0 : , “sv” :
ai_disable : cmd : : i-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
ai_drawbattlelines : 0 : , “sv”, “cheat” :
ai_drop_hint : cmd : : Drop an ai_hint at the player’s current eye position.
ai_dump_hints : cmd : :
ai_ef_hate_npc_duration : 1 : , “sv” :
ai_ef_hate_npc_frequency : 5 : , “sv” :
ai_efficiency_override : 0 : , “sv” :
ai_enable_fear_behavior : 1 : , “sv” :
ai_expression_frametime : 0 : , “sv” : Maximum frametime to still play background expressions.
ai_expression_optimization : 1 : , “sv” : Disable npc background expressions when you can’t see them.
ai_fear_player_dist : 0 : , “sv” :
ai_find_lateral_cover : 1 : , “sv” :
ai_find_lateral_los : 1 : , “sv” :
ai_follow_move_commands : 1 : , “sv” :
ai_follow_use_points : 1 : , “sv” :
ai_follow_use_points_when_moving : 1 : , “sv” :
ai_force_serverside_ragdoll : 0 : , “sv” :
ai_frametime_limit : 50 : , “v” : frametime limit for min efficiency AIE_NORMAL (in sec’s).
ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
ai_inhibit_spawners : 0 : , “sv”, “cheat” :
ai_lead_time : 0 : , “sv” :
ai_LOS_mode : 0 : , “sv”, “rep” :
ai_moveprobe_deug : 0 : , “sv” :
ai_moveprobe_jump_debug : 0 : , “sv” :
ai_moveprobe_usetracelist : 0 : , “sv” :
ai_navigator_generate_spikes : 0 : , “sv” :
ai_navigator_generate_spikes_strength : 0 : , “sv” :
ai_new_aiming : 1 : , “sv” :
ai_newgroundturret : 0 : , “sv” :
ai_next_hll : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
ai_no_local_paths : 0 : , “sv” :
ai_no_node_cache : 0 : , “sv” :
ai_no_select_box : 0 : , “sv” :
ai_no_steer : 0 : , “sv” :
ai_no_talk_delay : 0 : , “sv” :
ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
ai_norebuildgraph : 0 : , “sv” :
ai_path_adjust_speed_on_immediate_turns : 1 : , “sv” :
ai_path_insert_pause_at_est_end : 1 : , “sv” :
ai_path_insert_pause_at_obstruction : 1 : , “sv” :
ai_post_frame_navigation : 0 : , “sv” :
ai_radial_max_link_dist : 512 : , “sv” :
ai_reaction_delay_alert : 0 : , “sv” :
ai_reaction_delay_idle : 0 : , “sv” :

A.2

ai_use_readiness : 1 : , “sv” :
ai_use_think_optimizations : 1 : , “sv” :
ai_use_visibility_cache : 1 : , “sv” :
ai_vehicle_avoidance : 1 : , “sv”, “cheat” :
ainet_generate_report : cmd : : Generate a report to the console.
ainet_generate_report_only : cmd : : Generate a report to the console.
air_density : cmd : : Changes the density of air for drag computations.
airboat_fatal_stress : 5000 : , “sv” : Amount of stress in kg that would kill the airboa driver.
airboat_joy_response_move : 1 : , “cl” :
alias : cmd : : Alias a command.
anim_3wayblend : 1 : , “sv”, “rep” : Toggle the 3-way animation blending code.
antlion_easycrush : 1 : , “sv” :
askconnect_accept : cmd : : Accept a redirect request by the server.
async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
async_resume : cmd : :
async_serialize : 0 : : Force async reads to serialize for profiling
async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file opertion
async_suspend : cmd : :
audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
autoaim_max_deflect : 0 : , “sv” :
autoaim_max_dist : 2160 : , “sv” :
autoaim_unlock_target : 0 : , “sv” :
autosave : cmd : : Auosave
autosavedangerous : cmd : : AutoSaveDangerous
autosavedangerousissafe : cmd : :

B

banid : cmd : : Add a user ID to the ban list.
banip : cmd : : Add an IP address to the ban list.
bench_end : cmd : : Ends gathering of info.
bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
bench_start : md : : Starts gathering of info. Arguments: filename to write results into
bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
bind : cmd : : Bind a key.
bind_mac : cmd : : Bind this key but only on Mac, not win32
binds_per_command : 1 : , “cl” :
BindToggle : cmd : : Performs a bind <key> ‘increment var <cvar> 0 1 1’
birds_debug : 0 : , “sv” :
blink_duration : 0 : , “cl” : How many seconds an eye blink will last.
bloodspray : cmd : : blood
box : cmd : : Draw a debug box.
breakable_disable_gib_limit : 0 : , “sv” :
breakable_multiplayer : 0 : , “sv” :
buddha : cmd : : Toggle. Player takes damage but won’t die. (Shows red cross when health is zero)
budget_averages_window : 30 : , “a” : number of frames to look at when figuring out avrage frametimes
budget_background_alpha : 128 : , “a” : how translucent the budget panel is
budget_bargraph_background_alpha : 128 : , “a” : how translucent the budget panel is
budget_bargraph_range_ms : 16 : , “a” : budget bargraph range in milliseconds
budget_history_numsamplesvisible : 100 : , “a” : number of samples to draw in the budget history window. The lower the better as far as rendeing overhead of the budget panel
budget_history_range_ms : 66 : , “a” : budget history range in milliseconds
budget_panel_bottom_of_history_fraction : 0 : , “a” : number between 0 and 1
budget_panel_height : 384 : , “a” : height in pixels of the budget panel
budget_panel_width : 512 : , “a” : width in pixels of the budget panel
budget_panel_x : 0 :, “a” : number of pixels from the left side of the game screen to draw the budget panel
budget_panel_y : 50 : , “a” : number of pixels from the top side of the game screen to draw the budget panel
budget_peaks_window : 30 : , “a” : number of frames to look at when figuring out peak frametimes
budget_show_averages : 0 : , “a” : enable/disable averages in the budget panel
budget_sow_history : 1 : , “a” : turn history graph off and on. . good to turn off on low end
budget_show_peaks : 0 : , “a” : enable/disable peaks in the budget panel
budget_toggle_group : cmd : : Turn a budget group on/off
bug : cmd : : Show/hide the bug reporting UI.
bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
bugbait_distract_time : 5 : , “sv” :
bugbait_grenade_radius : 150 : , “sv” :
bugbait_hear_radius : 2500 : , “sv” :
bugbait_radius : 512 : , “sv” :
bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
bugreporter_uploadasyn : 0 : , “a” : Upload attachments asynchronously
buildcubemaps : cmd : : Rebuild cubemaps.
building_cubemaps : 0 : :
bulletspeed : 99999 : , “sv” :
————–

C.1

c_maxdistance : 200 : , “a”, “cheat”, “cl” :
c_maxpitch : 90 : , “a”, “cheat”, “cl” :
c_maxyaw : 135 : , “a”, “cheat”, “cl” :
c_mindistance : 30 : , “a”, “cheat”, “cl” :
c_minpitch : 0 : , “a”, “cheat”, “cl” :
c_minyaw : -135 : , “a”, “cheat”, “cl” :
c_orthoheight : 100 : , “a”, “cheat”, “cl” :
c_orthowidth : 100 : , “a”, “cheat”, “cl” :
cache_print : cmd : : cache_print [section] Print out contents of cache memory.
cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
cache_print_summary : cmd : : cache_print_summary [section] Printout a summary contents of cache memory.
callvote : cmd : : Start a vote on an issue.
cam_collision : 1 : , “a”, “cheat”, “cl” : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
cam_command : 0 : , “cheat”, “cl” :
cam_idealdelta : 4 : , “a”, “cheat”, “cl” : Controls the speed when matcing offset to ideal angles in thirdperson view
cam_idealdist : 150 : , “a”, “cheat”, “cl” :
cam_idealdistright : 0 : , “a”, “cheat”, “cl” :
cam_idealdistup : 0 : , “a”, “cheat”, “cl” :
cam_ideallag : 4 : , “a”, “cheat”, “cl” : Amount of lag used when matching offset to ideal angles in thirdperson view
cam_idealpitch : 0 : , “a”, “cheat”, “cl” : cam_idealyaw : 0 : , “a”, “cheat”, “cl” :
cam_showangles : 0 : , “cheat”, “cl” : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
cam_snapto : 0 : , “a”, “cheat”, “cl” :
camortho : cmd : : Switch to orthographic camera.
cancelselect : cmd : :
cast_hull : cmd : : Tests hull collision detection
cast_ray : cmd : : Tests collision detection
cc_captiontrace : 0 : , “cl” : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
cc_emit : cmd : : Emits a closed caption
cc_findsound : cmd : : Searches for soundnamewhich emits specified text.
cc_flush : cmd : : Flushes async’d captions.
cc_lang : 0 : , “a”, “cl” : Current close caption language (emtpy = use game UI language)
cc_linger_time : 1 : , “a”, “cl” : Close caption linger time.
cc_minvisibleitems : 1 : , “cl” : Minimum number of caption items to show.
cc_predisplay_time : 0 : , “a”, “cl” : Close caption delay before showing caption.
cc_random : cmd : : Emits a random caption
cc_sentencecaptionnorepeat : 4 : , “cl” : How often a sentence can repeat.
cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
cc_smallfontlength : 300 : , “cl” : If text stream is this long force usage of small font size.
cc_subtitles : 0 : , “a”, “cl” : If set, don’t show sound effect captions, just voice overs (i.e., won’t help hearing impaired players).
ccs_create_convars_from_hwconfig : cmd : : Create convars from the current hardware config, useful for diffing purposes
centerview : cmd : :
ch_createairboat : cmd : : Spaw airboat in front of the player.
ch_createjeep : cmd : : Spawn jeep in front of the player.
changelevel : cmd : : Change server to the specified map
changelevel2 : cmd : : Transition to the specified map in single player
changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the serer.
cl_allowdownload : 1 : , “a” : Client downloads customization files
cl_allowupload : 0 : , “a” : Client uploads customization files
cl_anglespeedkey : 0 : , “cl” :
cl_animationinfo : cmd : : Hud element to examine.
cl_autowepswitch : 0 : , “a”, “user”, “cl” : Automatically switch to picked up weapons if more powerful)
cl_backspeed : 450 : , “sv”, “cheat”, “rep” :
cl_bob : 0 : , “cl” :
cl_bobcycle : 0 : , “cl” :
cl_bobup : 0 : , “cl” :
cl_burninggibs : 0 : , “cl” : A burning player that gibs has burning gibs.
cl_chatfilters : 3 : , “a”, “cl” : tores the chat filter settings
cl_class : 0 : , “a”, “user”, “cl” : Default class when joining a game
cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
cl_clock_correction : 1 : , “cheat” : Enable/disable clock correction on the client.
cl_clock_correction_adjustment_max_amount : 200 : , “cheat” : Sets the maximum number of milliseconds persecond it is allowed to correct the client clock. It will only correct this amount
cl_clock_correction_adjustment_max_offset : 90 : , “cheat” : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
cl_clock_correction_adjustment_min_offset : 10 : , “cheat” : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
cl_clock_correction_force_server_tick : 999 : , “cheat” : Force clock correction to match the server tick + this offset (-999 disables it).
cl_clock_showdebuginfo : 0 : , “cheat” : Show debugging info about the clock drift.
cl_clockdrift_max_ms : 150 : , “cheat” : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server’s.
cl_clockdrift_max_ms_threadmode : 0 : , “cheat” : Maximum number of milliseconds te clock is allowed to drift before the client snaps its clock to the server’s.
cl_cmdrate : 100 : , “a”, “user” : Max number of command packets sent to server per second
cl_customsounds : 0 : , “cl” : Enable customized player sound playback

C.2

cl_debug_player_perf : 0 : :
cl_debugrumble : 0 : , “a”, “cl” : Turn on rumble debugging spew
cl_defaultweaon : 0 : , “a”, “user”, “cl” : Default Spawn Weapon
cl_demoviewoverride : 0 : , “cl” : Override view during demo playback
cl_detail_multiplier : 1 : , “cheat”, “cl” : extra details to create
cl_detaildist : 0 : : Distance at which detail props are no longer visible
cl_detailfade : 0 : : Distance across which deail props fade in
cl_disablehtmlmotd : 0 : , “a”, “cl” : Disable HTML motds.
cl_downloadfilter : 0 : , “a” : Determines which files can be downloaded from the server (all, none, nosounds, mapsonly)
cl_draw_airboat_wake : 1 : , “cheat”, “cl” :
cl_drawhud : 1 : , “cheat”, “cl” : Enable the rendering of the hud
cl_drawleaf : -1 : , “chat”, “cl” :
cl_drawmaterial : 0 : , “cheat”, “cl” : Draw a particular material over the frame
cl_drawmonitors : 1 : , “cl” :
cl_drawshadowtexture : 0 : , “cheat”, “cl” :
cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
cl_ejectbrass : 0 : :
cl_ent_absbox : cmd : : Displays the client’s absbox for the entity under the crosshair.
cl_ent_bbox : cmd : : Displays the client’s bounding box for the entity under the crosshair.
cl_ent_rbox : cmd : : Displays the client’s render box for the entity under the crosshair.
cl_entityreport : 0 : , “cheat” : For debugging, draw entity states to console
cl_etityreport_sorted : 0 : , “cheat” : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
cl_extrapolate : 1 : , “cheat”, “cl” : Enable/disable extrapolation if interpolation history runs out.
cl_extrapolate_amount : 0 : , “cheat”, “cl” : Set how many seconds the client will extrapolate entities for.
cl_fastdetailsprites : 1 : , “ceat”, “cl” : whether to use new detail sprite system
cl_fasttempentcollision : 0 : , “cl” :
cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
cl_first_person_usesworld_model : 0 : , “a”, “cl” : Causes the third person model to be drawn instead of the view model
cl_flushentitypacket : 0 : , “cheat” : For debugging. Force the engine to flush an entity packet.
cl_forcepreload : 1 : , “a” : Whether we should force preloading.
cl_forwardspeed : 450 : , “sv”, “cheat”, “rep” :
cl_fullupdate : cmd : : Forces the server to send a full update packet
cl_hudhint_sound : 0 : , “a”, “cl” : Disable hudhint sounds.
cl_idealpitchscale : 0 : , “a”, “cl” :
cl_ignorepackets : 0 : , “cheat” : Force client to ignore packets (for debugging).
cl_interp : 0 : , “user”, “cl” : Sets the interpolation amount (bounded on low side by server interp ratio settings).
cl_interp_al : 0 : , “cl” : Disable interpolation list optimizations.
cl_interp_npcs : 0 : , “user”, “cl” : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
cl_interp_ratio : 2 : , “user”, “cl” : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
cl_jiggle_bone_debug : 0 : , “cheat”, “cl” : Display physics-based’jiggle bone’ debugging information
cl_jiggle_bone_debug_pitch_constraints : 0 : , “cheat”, “cl” : Display physics-based ‘jiggle bone’ debugging information
cl_jiggle_bone_debug_yaw_constraints : 0 : , “cheat”, “cl” : Display physics-based ‘jiggle bone’ debugging information
cl_jiggle_bone_framerate_cutoff : 0 : , “cl” : Skip jiggle bone simulation if framerate drops below this value (frames/second)
cl_lagcompensation : 1 : , “use”, “cl” : Perform server side lag compensation of weapon firing events.
cl_language : 0 : , “user” : Language (from HKCUSoftwareValveSteamLanguage)
cl_leveloverview : 0 : , “cheat”, “cl” :
cl_leveloverviewmarker : 0 : , “cheat”, “cl” :
cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
cl_logofile : 0 : , “a” : Spraypoint logo decal.
cl_maxrenderable_dist : 3000 : , “cheat”, “cl” : Max distance from the camera at which things will be rendered
cl_mouseenable : 1 : , “cl” :
cl_mouselook : 1 : , “a”, “cl” : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
cl_new_impact_effects : 0 : , “cl” :
clnpc_speedmod_intime : 0 : , “a”, “cl” :
cl_npc_speedmod_outtime : 1 : , “a”, “cl” :
cl_observercrosshair : 0 : , “a”, “cl” :
cl_overdraw_test : 0 : , “cheat”, “numeric”, “cl” :
cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
cl_particle_batch_mode : 0 : , “cl” :
cl_particle_retire_cost : 0 : , “cheat”, “cl” :
cl_particle_show_bbox : 0 : , “cheat”, “cl” :
cl_particle_show_bbox_cost : 0 : , “cheat”, “cl” : Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
cl_particle_stats_start : cmd : : Start or restart particle stats – also dumps to particle_stats.csv
cl_particle_stats_stop : cd : : Stop particle stats, or snapshot this frame – also dumps to particle_stats.csv
cl_particle_stats_trigger_count : 0 : , “cl” : Dump stats if the particle count exceeds this number.
cl_particleeffect_aabb_buffer : 2 : , “cheat”, “cl” : Add this amount to a particle effect’s bbox in the leaf system so if it’s growing slowly, it won’t have to be reinserted as oft
cl_pclass : 0 : , “cheat”, “cl” : Dum entity by prediction classname.

C.3

cl_pdump : -1 : , “cheat”, “cl” : Dump info about this entity to screen.
cl_phys_props_enable : 0 : , “cl” : Disable clientside physics props (must be set before loading a level).
cl_phys_props_max : 0 : , “cl” : Maximum clientside physic props
cl_phys_props_respawndist : 0 : , “cl” : Minimum distance from the player that a clietside prop must be before it’s allowed to respawn.
cl_phys_props_respawnrate : 0 : , “cl” : Time, in seconds, between clientside prop respawns.
cl_phys_timescale : 1 : , “cheat”, “cl” : Sets the scale of time for client-side physics (ragdolls)
cl_pitchdown : 89 : , “cheat”, “cl” :
cl_pitchspeed : 225 : , “cl” : Client pitch speed.
cl_pitchup : 89 : , “cheat”, “cl” :
cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
cl_playermodel : 0 : , “a”, “user”, “server_can_execute”, “cl” : Default Player Model
cl_playerspraydisable : 1 : , “a”, “cl” : Disable player sprays.
cl_precacheinfo : cmd : : Show precache info (client).
cl_pred_optimize : 2 : , “cl” : Optimize for not copying data if didn’t receive a network update (1), and also for not repredicting if there were no errors (2)
cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
cl_predict : 1 : , “user”, “cl” : Perform client side prediction.
cl_predictionlist : 0 : , “cheat” “cl” : Show which entities are predicting
cl_predictweapons : 1 : , “user”, “cl” : Perform client side prediction of weapon effects.
cl_ragdoll_collide : 0 : , “cl” :
cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
cl_resend : 1 : : Delay in seconds before the client will resend the ‘connect’ attemptcl_rumblescale : 0 : , “a”, “cl” : Scale sensitivity of rumble effects (0 to 1.0)
cl_screenshotname : 0 : : Custom Screenshot name
cl_SetupAllBones : 0 : , “cl” :
cl_shadowtextureoverlaysize : 256 : , “cheat”, “cl” :
cl_show_connectionless_packet_warnings : 0 : : Show console messages about ignored connectionless packets on the client.
l_show_num_particle_systems : 0 : , “cl” : Display the number of active particle systems.
cl_show_splashes : 1 : , “cl” :
cl_showbattery : 0 : , “cl” : Draw current battery level at top of screen when on battery power
cl_ShowBoneSetupEnts : 0 : , “cl” : Show which entities are having their bones setup each frame.
cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 – disable overlay, -1 – show always)
cl_showents : cmd : : Dump entity list to console.
cl_showerror : 0 : , “cl” : Show prediction errors, 2 for above plus detailed field deltas.
cl_showevents : 0 : , “cheat” : Print event firing info in the console
cl_showfps :0 : , “cl” : Draw fps meter at top of screen (1 = fps, 2 = smooth fps)
cl_showhelp : 1 : , “a”, “user”, “cl” : Set to 0 to not show on-screen help
cl_showpausedimage : 1 : , “cl” : Show the ‘Paused’ image when game is paused.
cl_showpluginmessages : 0 : , “a” : Allow plugins to display messages to you
cl_showpos : 0 : , “cl” : Draw crrent position at top of screen
cl_ShowSunVectors : 0 : , “cl” :
cl_showtextmsg : 1 : , “cl” : Enable/disable text messages printing on the screen.
cl_sidespeed : 450 : , “sv”, “cheat”, “rep” :
cl_smooth : 1 : , “cl” : Smooth view/eye origin after prediction errors
cl_smoothtime : 0 : , “cl” : Smoothclient’s view after prediction error over this many seconds
cl_software_cursor : 0 : , “a”, “cl” : Switches the game to use a larger software cursor instead of the normal OS cursor
cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (client only)
cl_soundfile : 0 : , “a” : Jingle sound file.
cl_soundscape_flush : cmd : : Flushes the clent side soundscapes
cl_soundscape_printdebuginfo : cmd : : print soundscapes
cl_spec_mode : 1 : , “a”, “user”, “server_can_execute”, “cl” : spectator mode
cl_spewscriptintro : 0 : , “sv” :
cl_sporeclipdistance : 512 : , “cheat”, “cl” :
cl_starfield_diameter : 0 : , “cl” :
cl_starfield_distance : 0 : , “cl” :
cl_sun_decay_rate : 0 : , “cheat”, “cl” :
cl_team : 0 : , “a”, “user”, “cl” : Default team when joining a game
cl_threaded_bone_setup : 1 : , “cl” : Enable parallel processing of C_BaseAnimating::SetupBones()
cl_threaded_client_leaf_system : 0 : , “cl” :
cl_timeout : 100000000 : , “a” : After this many seconds without receivng a packet from the server, the client will disconnect itself
cl_updaterate : 101 : , “a”, “user” : Number of packets per second of updates you are requesting from the server
cl_upspeed : 320 : , “sv”, “cheat”, “rep” :
cl_view : cmd : : Set the view entity index.
cl_voice_filter : 0 : : Filter voice by name substring
cl_winddir : 0 : , “cheat”, “cl” : Weather effects wind direction angle
cl_windspeed : 0 : , “cheat”, “cl” : Weather effects wind speed scalar
cl_wpn_sway_interp : 0 : , “cl” :
cl_wpn_sway_scale : 1 : , “cheat”, “cl” :
cl_yawspeed : 210 : , “cl” : Client yaw speed.
clear : cmd : :Clear all console output.
clear_debug_overlays : cmd : : clears debug overlays
clientport : 27005 : : Host game client port
closecaption : 0 : , “a”, “user” : Enable close captioning.

C.4

cmd : cmd : : Forward command to server.
collision_shake_amp : 0 : , “sv” :
collision_shake_freq : 0 : , “sv” :
collision_shake_time : 0 : , “sv” :
collision_test : cmd : : Tests collision system
colorcorrectionui : cmd : : Show/hide the color correction tools UI.
combine_guard_spawn_health : 1 : , “sv” :
combine_spawn_health : 1 : , “sv” :
commentary : 0 : , “a”, “sv” : Desired commentary mode state.
commentary_available : 0 : , “sv” : Automatically set by the game when a commentary file is available for the current map.
commentary_cvarsnotchanging : cmd : :
commentary_finishnode : cmd : :
commentary_firstrun : 0 : , “a”, “cl” :
commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
commentary_testfirstrun : cmd : :
con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
con_enable : 1 : , “a” : Allows the console to be activated.
con_filter_enable : 2 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
con_logfile : 0 : : Console output gets written to this file
con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
con_nprint_bgborder : 5 : : Con_NPrint border size.
con_timestamp : 0 : : Prefix console.log entries wih timestamps
con_trace : 0 : : Print console text to low level printout.
condump : cmd : : dump the text currently in the console to condumpXX.log
connect : cmd : : Connect to specified server.
contimes : 8 : : Number of console lines to overlay for debugging.
coop : 0 : , “nf” : Cooperative play.
create_flashlight : cmd : :
CreateHairball : cmd : :
creditsdone : cmd : :
crosshair : 0 : , “a”, “cl” :
curve_bias : 0 : , “sv” :
cvarlist : cmd : : Show th list of convars/concommands.

D.1

datacachesize : 256 : : Size in MB.
dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
deathmatch : 1 : , “nf” : Running a deathmatch server.
debug_materialmodifycontrol : 0 : , “sv” :
debug_materialmodifycontrol_client : 0 : , “cl” :
debug_physimpact : 0 : , “sv” :
debug_touchlinks : 0 : , “sv” : Spew touch link activity
debugsystemui : cmd : : Show/hide the debug system UI.
decalfrequency : 0 : , “sv”, “nf” :
default_fov : 75 : , “cheat”, “cl” :
demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
demo_debug : 0 : : Demo debug info.
demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
demo_fov_override : 0 : , “norecord”, “cl” : If nonzero, this value will be used to override FOV during demo playback.
demo_gototick : cmd : : Skips to a tick in demo.
demo_interplimit : 4000 : : How much rigin velocity before it’s considered to have ‘teleported’ causing interpolation to reset.
demo_interpolateview : 1 : : Do view interpolation during dem playback.
demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
demo_pause : cmd : : Pauses demo playback.
demo_pauseatservertick : 0 : :Pauses demo playback at server tick
demo_quitafterplayback : 0 : : Quits game after demo playback.
demo_recordcommands : 1 : , “cheat” : Record commands typed at console into .dem files.
demo_resume : cmd : : Resumes demo playback.
demo_setendtick : cmd : : Sets end demo playback tick. Set to 0 to disable.
demo_timescale : cmd : : Sets demo replay speed.
demo_togglepause : cmd : : Toggles demo playback.
demolist : cmd : : Print demo sequence list.
demos : cmd : : Demo demo file sequence.
demoui : cmd : : Show/hide the demo player UI.
demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
developer : 0 : : Set developer message level
devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the ‘screenshot’ comman instead.
differences : cmd : : Show all convars which are not at their default values.
disconnect : cmd : : Disconnect game from server.
disp_dynamic : 0 : :
dispcoll_drawplane : 0 : , “sv” :
displaysoundlist : 0 : , “sv” :
dlight_debug : cmd : : Creates a dlight in front of the player
dog_debug : 0 : , “sv” :
dog_max_wait_time : 7 : , “sv” :
download_debug : 0 : , “norecord” :
drawcross : cmd : : Draws a cross at the given location Arguments: x y z
drawline : cmd : : Draws line between two 3DPoints. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
dropprimary : cmd : : dropprimary: Drops the primary weapon of the player.
dsp_automatic : 0 : , “demo” :
dsp_db_min : 80 : , “demo” :
dsp_db_mixdrop : 0 : , “demo” :
dsp_dist_max : 1440 : , “cheat”, “demo :
dsp_dist_min : 0 : , “cheat”, “demo” :
dsp_enhance_stereo : 1 : , “a” :
dsp_facingaway : 0 : , “demo” :
dsp_mix_max : 0 : , “demo” :
dsp_mix_min : 0 : , “demo” :
dsp_off : 0 : , “cheat” :
dsp_player : 0 : , “demo” “server_can_execute” :
dsp_reload : cmd : :
dsp_room : 0 : , “demo” :
dsp_slow_cpu : 0 : , “a”, “demo” :
dsp_spatial : 40 : , “demo” :
dsp_speaker : 50 : , “demo” :
dsp_vol_2ch : 1 : , “demo” :
dsp_vol_4ch :0 : , “demo” :
dsp_vol_5ch : 0 : , “demo” :
dsp_volume : 0 : , “a”, “demo” :
dsp_water : 14 : , “demo” :
dt_ShowPartialChangeEnts : 0 : : (SP only) – show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
dt_UsePartialChangeEnts : 0 : : (SP only) – enble FL_EDICT_PARTIAL_CHANGE optimization.
dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
dtwarning : 0 : : Print data table warnings?
dtwatchclass : 0 : : Watch all fields encoded with this table.
dtwatchent : -1 : : Watch this entitiesdata table encoding.
dtwatchvar : 0 : : Watch the named variable.
dump_entity_sizes : cmd : : Print sizeof(entclass)
dump_globals : cmd : : Dump all global entities/states

D.2

dump_panels : cmd : : Dump Panel Tree
dump_x360_cfg : cmd : : Dump X360 config files to ♥♥♥
dump_x360_saves : cmd : : Dump X360 save games to disk
dumpentityfactories : cmd : : Lists all entity factory names.
dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
dumplongticks : cmd : : Enables generating minidumps on long ticks.
dumpsavedir : cmd : : List the contents of the save directory in memory
dumpstringtables : cmd : : Print string tables to console.

E

echo : cmd : : Echo text to console.
editdemo : cmd : : Edit a recorded demo file (.dem ).
editor_toggle : cmd : : Disables the simulation and returns focus to the editor
enable_debug_overlays : 1 : , “sv”, “cheat” : Enable rendering of debug overlays
endmovie : cmd : : Stop recording movie frames.
engine_no_focus_sleep : 0 : , “a” :
english : 1 : , “user”, “cl” : If set to 1, running the english language set of assets.
ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
ent_autoaim : cmd : : Displays the entity’s autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites wil also display entity specific overlay
ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
ent_create : cmd : : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_creat
ent_debugkeys : 0 : , “sv” :
ent_dump : cmd : : Usage: ent_dump <entity name>
ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
ent_info : cmd : : Usage: ent_info <class name>
ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1> <v
ent_essages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
ent_messages_draw : 0 : , “sv”, “cheat” : Visualizes all entity input/output activity.
ent_name : cmd : :
ent_orient : cmd : : Orient the specified entity to match the player’s ngles. By default, only orients target entity’s YAW. Use the ‘allangles’ opt
ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {clas_name}
ent_rotate : cmd : : Rotates an entity by a specified # of degrees
ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
ent_show_response_criteria : cmd : : Print, to the console, an entity’s current criteria set used to select responses. Arguments: {entity_name / {class_name} /
ent_step : cmd : : When ‘ent_pause’ is set this will step through one waiting input / output message at a time.
ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entit (See Overlay Text) Arguments: {entity_
ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
envmap : cmd : :
escape : cmd : : Escape key pressed.
exec : cmd : : Execute script file.
exit : cmd : : Exit the engine.
explode : cmd : : Kills the player with explosive damage
explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>

F

fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
fast_fogvolume : 0 : :
filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
filesystem_max_stdio_read : 16 : :
filesystem_native : 1 : : Use native FS or STDIO
filesystem_report_buffered_io : 0 : :
filesystem_unbuffered_io : 1 : :
filesystem_use_overlapped_io : 1 : :
find : cmd : : Find concommands with the specified string in their name/help text.
find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
findflags : cmd : Find concommands by flags.
fire_absorbrate : 0 : , “sv” :
fire_dmgbase : 0 : , “sv” :
fire_dmginterval : 0 : , “sv” :
fire_dmgscale : 0 : , “sv” :
fire_extabsorb : 0 : , “sv” :
fire_extscale : 0 : , “sv” :
fire_growthrate : 0 : , “sv” :
fire_heatscale : 0 : , “sv” :
fire_incomingheatscale : 0 : , “sv” :
fire_maxabsorb : 0 : , “sv” :
firetarget : cmd : :
firstperson : cmd : : Switch to firstperson camera.
fish_debug : 0 : , “cheat”, “cl” : Show ebug info for fish
fish_dormant : 0 : , “sv”, “cheat”, “rep” : Turns off interactive fish behavior. Fish become immobile and unresponsive.
flex_expression : 0 : , “sv” :
flex_looktime : 0 : , “sv” :
flex_maxawaytime : 0 : , “sv” :
flex_maxplayertime : 0 : , “sv” :
flex_minawaytime 0 : , “sv” :
flex_minplayertime : 0 : , “sv” :
flex_rules : 0 : , “cl” : Allow flex animation rules to run.
flex_smooth : 0 : , “cl” : Applies smoothing/decay curve to flex animation controller changes.
flex_talk : 0 : , “sv” :
flush : cmd : : Flush unlcked cache memory.
flush_locked : cmd : : Flush unlocked and locked cache memory.
fog_color : -1 : , “cheat”, “cl” :
fog_colorskybox : -1 : , “cheat”, “cl” :
fog_enable : 1 : , “cheat”, “cl” :
fog_enable_water_fog : 1 : , “cheat” :
fog_enableskybox : 1 : , “cheat”, “cl” :
fog_end : -1 : , “cheat”, “cl” :
fog_endskybox : -1 : , “cheat”, “cl” :
fog_maxdensity : -1 : , “cheat”, “cl” :
fog_maxdensityskybox : -1 : , “cheat”, “cl” :
fog_override : 0 : , “cheat”, “cl” :
fog_start : -1 : , “cheat”, “cl” :
fog_startskybox : -1 : , “cheat”, “cl” :
fogi : cmd : : Show/hide fog control UI.
force_centerview : cmd : :
fov : cmd : : Change players FOV
fps_max : 202 : : Frame rate limiter, cannot be set while connected to a server.
free_pass_peek_debug : 0 : , “sv” :
fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
fs_printopenfiles : cmd : : Show all files currently opened by the engine.
fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
fs_warning_level : cmd : : Set the filesystem warning level.
fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threas
func_break_max_pieces : 0 : , “a”, “sv”, “rep” :
func_break_reduction_factor : 0 : , “sv” :
func_breakdmg_bullet : 0 : , “sv” :
func_breakdmg_club : 0 : , “sv” :
func_breakdmg_explosive : 0 : , “sv” :

G

g15_dumpplayer : cmd : : Spew player data.
g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
g15_update_msec : 250 : , “a”, “cl” : Logitech G-15 Keyboard update interval.
g_ai_citizen_show_enemy : 0 : , “sv” :
g_antlion_cascade_push : 1 : , “a”, “sv” :
g_antlion_maxgibs : 1 : , “a”, “cl” :
g_debug_angularsensor : 0 : , “sv”, “cheat” :
g_debug_antlion : 0 : , “sv” :
g_debug_antlion_worker : 0 : , “sv” :
g_debug_antlionguard : 0 : , “sv” :
g_debug_antlionmaker : 0 : , “sv”, “cheat” :
g_debug_basehelicopter : 0 : , “sv”, “cheat” :
g_debug_basscanner : 0 : , “sv”, “cheat” :
g_debug_combine_camera : 0 : , “sv” :
g_debug_constraint_sounds : 0 : , “sv”, “cheat” : Enable debug printing about constraint sounds.
g_debug_cscanner : 0 : , “sv” :
g_debug_doors : 0 : , “sv” :
g_debug_dropship : 0 : , “sv” :
g_debug_dynamicresupplies : 0 : , “sv” : Debug item_dynamic_resupply spawning. Set to 1 to see text printouts of the spawning. Set to 2 to see lines drawn to other item
g_debug_gunship : 0 : , “sv”, “cheat” :
g_debug_headcrab : 0 : , “sv”, “cheat” :
g_debug_npc_vehicle_roles : 0 : , “sv” :
g_debug_physcannon : 0 : , “sv”, “cheat”, “rep” :
g_debug_ragdoll_removal :0 : , “sv”, “cheat”, “rep” :
g_debug_ragdoll_visualize : 0 : , “cheat”, “cl” :
g_debug_trackpather : 0 : , “sv”, “cheat” :
g_debug_transitions : 0 : , “sv” : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
g_debug_turret : 0 : , “sv” :
g_debug_turret_ceiling : 0 : , “sv” :
g_debug_vehiclebase : 0 : , “sv”, “cheat” :
g_debug_vehicledriver : 0 : , “sv”, “cheat” :
g_debug_vehicleexit : 0 : , “sv”, “cheat” :
g_debug_vehiclesound : 0 : , “sv”, “cheat” :
g_debug_vortigaunt_aim : 0 : , “sv” :
g_helicopter_bomb_danger_radius : 120 : , “sv” :
g_helicopter_bullrush_bomb_enemy_distance : 0 : , “sv” :
g_helicopter_bullrush_bomb_speed : 850 : , “sv” : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_bullrush_bomb_time : 10 : , “sv” :
g_helicopter_bullrush_distance : 5000 : , “sv” :
g_helicopter_bullrush_mega_bomb_health : 0 : , “sv” : Fraction of the health of the chopper before it mega-bombs
g_helicopter_bullrush_shoot_height : 650 : , “sv” : The maximum distance the player can be from the chopper before it stops firing
g_helicopter_chargetime : 2 : , “sv” : How much time we have to wait (on average) between the time we start hearing the charging sound + the chopper fires
g_helicopter_idletime : 3 : , “sv” : How much time we have to wait (on average) after we fire before we can charge up again
g_helicopter_maxfiringdist : 2500 : , “sv” : The maximum distance the player can be from the chopper before it stops firing
g_Language : 0 : , “sv”, “rep” :
g_ragdoll_fadespeed : 0 : , “cl” :
g_ragdoll_important_maxcount : 1 : , “sv”, “rep” :
g_ragdoll_lvfadespeed : 0 : , “cl” :
g_ragdoll_maxcount : 0 : , “sv”, “rep” :
g_test_new_antlion_jump : 1 : , “a”, “sv” :
gamemenucommand : cmd : : Issue game menu command.
gameui_activate : cmd : : Shows the game UI
gameui_allowescape : cmd : : Escape key allowed to hide game UI
gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
gameui_hide : cmd : : Hides the gme UI
gameui_hide_dialog : cmd : : asdf
gameui_preventescape : cmd : : Escape key doesn’t hide game UI
gameui_preventescapetoshow : cmd : : Escape key doesn’t show game UI
gameui_show_dialog : cmd : : Show an arbitrary Dialog.
gameui_xbox : 0 : :
getpos : cd : : dump position and angles to the console
give : cmd : : Give item to player. Arguments: <item_name>
givecurrentammo : cmd : : Give a supply of ammo for current weapon..
gl_amd_occlusion_workaround : 0 : :
gl_clear : 1 : , “cl” :
gl_clear_randomcolor : 0 : , “chet”, “cl” : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
god : cmd : : Toggle. Player becomes invulnerable.
groundlist : cmd : : Display ground entity list <index>

H

hammer_update_entity : cmd : : Updates the entity’s position/angles when in edit mode
hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don’t have parents or are affected by constraints). Also excludes entit
hap_airboat_gun_mag : 3 : , “sv” :
hap_damagescale_game : 1 : , “cl” :
hap_HasDeice : 0 : , “user”, “cl” : falcon is connected
hap_melee_scale : 0 : , “numeric”, “cl” :
hap_noclip_avatar_scale : 0 : , “numeric”, “cl” :
hap_turret_mag : 5 : , “sv” :
hap_ui_vehicles : 1 : , “cl” :
heartbeat : cmd : : Force heartbeat of master servers
help : cmd : : Find help about a convar/concommand.
hideconsole : cmd : : Hide the console.
hidehud : 0 : , “cheat”, “cl” :
hidepanel : cmd : : Hides a viewport panel <name>
hl2_darkness_flashlight_factor : 0 : , “sv” :
hl2_episodic : 0 : , “sv”, “rep” :
hl2_normseed : 190 : , “sv” :
hl2_sprintspeed : 320 : , “sv” :
hl2_walkspeed : 150 : , “sv” :
host_flush_threshold : 0 : : Memory threshold below which the host should flush caches between server instances
host_framerate : 0 : : Set to lock per-frame time elapse.
host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
host_map : 0 : : Current map name.
host_profile : 0 : :
host_runofftime : cmd : : Run off some time without rendering/updating sounds
host_showcachemiss : 0 : : Print a debug message when the client or server cach is missed.
host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
host_sleep : 0 : , “cheat” : Force the host to sleep a certain number of milliseconds each frame.
host_speeds : 0 : : Show general system running times.
host_thread_mode : 0 : : Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
host_timer_spin_ms : 0 : : Use CPU busy-loop for improved timer precision (dedicated only)
host_timescale : 1 : , “rep” : Prescale the clock by this amount.
host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
hostip : 0 : : Host game server ip
hostname : 0 : : Hostname for server.
hostport : 27015 : : Host game server port
hud_airboathint_numentries : 10 : , “sv” :
hud_autoaim_method : 1 : , cl” :
hud_autoaim_scale_icon : 0 : , “cl” :
hud_autoreloadscript : 0 : , “cl” : Automatically reloads the animation script each time one is ran
hud_centerid : 0 : , “cl” :
hud_deathnotice_time : 3 : , “cl” :
hud_draw_active_reticle : 0 : , “cl” :
hud_draw_fixed_reticle : 1 : , “a”, cl” :
hud_drawhistory_time : 5 : , “cl” :
hud_fastswitch : 1 : , “a”, “cl” :
hud_freezecamhide : 1 : , “a”, “cl” : Hide the HUD during freeze-cam
hud_magnetism : 0 : , “cl” :
hud_quickinfo : 0 : , “a”, “cl” :
hud_reloadscheme : cmd : : Reloads hud layout and aniation scripts.
hud_reticle_alpha_speed : 700 : , “cl” :
hud_reticle_maxalpha : 255 : , “cl” :
hud_reticle_minalpha : 125 : , “cl” :
hud_reticle_scale : 1 : , “cl” :
hud_saytext_time : 0 : , “cl” :
hud_showemptyweaponslots : 0 : , “a”, “cl” : Shows slots for missing weapons when recieving weapon out of order
hud_showtargetid : 0 : , “cl” :
hud_takesshots : 0 : , “a”, “cl” : Auto-save a scoreboard screenshot at the end of a map.
hurtme

I

impulse : cmd : :
in_usekeyboardsampletime : 0 : , “cl” : Use keyboard sample time smoothing.
incrementvar : cmd : : Increment specified convar value.
invnext : cmd : :
invprev : cmd : :
ip : 0 : : Overrides IP for multihomed hosts

J

joy_accel_filter : 0 : , “cl” :
joy_accelmax : 1 : , “a”, “cl” :
joy_accelscale : 0 : , “a”, “cl” :
joy_active : -1 : : Which of the connected joysticks / gamepads to use (-1 means first found)
joy_advanced : 1 : , “a”, “cl” :
joy_advaxisr : : , “a”, “cl” :
joy_advaxisu : 3 : , “a”, “cl” :
joy_advaxisv : 0 : , “a”, “cl” :
joy_advaxisx : 4 : , “a”, “cl” :
joy_advaxisy : 2 : , “a”, “cl” :
joy_advaxisz : 0 : , “a”, “cl” :
joy_autoaimdampen : 0 : , “a”, “cl” : How much to scale user stick input whe the gun is pointing at a valid target.
joy_autoaimdampenrange : 0 : , “a”, “cl” : The stick range where autoaim dampening is applied. 0 = off
joy_autosprint : 0 : , “cl” : Automatically sprint when moving with an analog joystick
joy_axis_deadzone : 0 : , “a” : Dead zone near the zero point to not report movement.
joy_axisbutton_threshold : 0 : , “a” : Analog ais range before a button press is registered.
joy_diagonalpov : 0 : , “a”, “cl” : POV manipulator operates on diagonal axes, too.
joy_display_input : 0 : , “a”, “cl” :
joy_forwardsensitivity : -1 : , “a”, “cl” :
joy_forwardthreshold : 0 : , “a”, “cl” :
joy_gamecontroller_config : 0 : , “a” : Game controller mapping (passed to SDL with SDL_HNT_GAMECONTROLLERCONFIG), can also be configured in Steam Big Picture mode.
joy_inverty : 0 : , “a”, “cl” : Whether to invert the Y axis of the joystick for looking.
joy_inverty_default : 0 : , “cl” :
joy_lowend : 1 : , “a”, “cl” :
joy_lowmap : 1 : , “a”, “cl” :
joy_movement_stick : 0 : , “a”, “cl” : Which stik controls movement (0 is left stick)
joy_movement_stick_default : 0 : , “cl” :
joy_name : 0 : , “a”, “cl” :
joy_pegged : 0 : , “cl” :
joy_pitchsensitivity : 1 : , “a”, “cl” :
joy_pitchsensitivity_default : -1 : , “cl” :
joy_pitchthreshold : 0 : , “a”, “cl” :
joy_response_look : 0 : , “a”, “cl” : ‘Look’ stick response mode: 0=Default, 1=Acceleration Promotion
joy_response_move : 1 : , “a”, “cl” : ‘Movement’ stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
joy_response_move_vehicle : 6 : , “cl” :
joy_sidesensitivity : 1 : , “a”, “cl” :
joy_sidethreshold : 0 : ,”a”, “cl” :
joy_vehicle_turn_lowend : 0 : , “cl” :
joy_vehicle_turn_lowmap : 0 : , “cl” :
joy_virtual_peg : 0 : , “cl” :
joy_wingmanwarrior_turnhack : 0 : , “a”, “cl” : Wingman warrior hack related to turn axes.
joy_xcontroller_cfg_loaded : 0 : , “a”, “cl” : If 0, the 360controller.cfg file will be executed on startup & option changes.
joyxcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
joy_yawsensitivity : -1 : , “a”, “cl” :
joy_yawsensitivity_default : -1 : , “cl” :
joy_yawthreshold : 0 : , “a”, “cl” :
joyadvancedupdate : cmd : :
joystick : 0 : , “a”, “cl” :
jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
jpeg_quality : 95 : : jpeg screenshot quality.

K

kdtree_test : cmd : : Tests spatial partition for entities queries.
key_findbinding : cmd : : Find key bound to specified command string.
key_listboundkeys : cmd : : List bound keys with bindings.
key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
kick : cmd : : Kick a player by name.
kickall : cmd : : Kicks everybody connected with a message.
kickid : cmd : : Kick a player by userid or uniqueid, with a message.
kill : cmd : : Kills the player with generic damage
killserver : cmd : :Shutdown the server.
killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>

L

lastinv : cmd : :
light_crosshair : cmd : : Show texture color at crosshair
lightcache_maxmiss : 2 : , “cheat” :
lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called ‘material
linefile : cmd : : Parses map leak data from .lin file
listdemo : cmd : : List demo file contents.
listid : cmd : : Lists banned users.
listip : cmd : : List IP addresses on the ban list.
listissues : cmd : : List all the issues that can be voted on.
listmodels : cmd : : List loaded models.
listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
load : cmd : : Load a saved game.
loadcommentary : cmd : :
loader_dump_table : cmd : :
loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
loader_spew_info_ex : 0 : : (internal)
lod_TransitionDist : 0 : , “cl” :
log : cmd : : Enables logging to file, console, and udp < on | off >.
log_verbose_enable : 0 : , “sv” : Set to 1 to enable verbose server log on the server.
log_verbose_interval : 3 : , “sv” : Determines the interval (in seconds) for the verbose server log.
logaddress_add : cmd : : Set address and port for remote host <ip:port>.
logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
logaddress_delall : cmd : : Remove all udp addresses being logged to
logaddress_list cmd : : List all addresses currently being used by logaddress.
lookspring : 0 : , “a”, “cl” :
lookstrafe : 0 : , “a”, “cl” :
lservercfgfile : 0 : , “sv” :

M.1

m_customaccel : 0 : , “a”, “cl” : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
m_customaccel_exponent : 1 : , “a”, “cl” : Mouse move is raised to this power before being scaled by scale factor.
m_customaccel_max : 0 : , “a”, “cl” : Max mouse move scale factor, 0 for no limit
m_customaccel_scale : 0 : , “a”, “cl” : Custom mouse acceleration value.
m_filter : 0 : , “a”, “cl” : Mouse filtering (set this to 1 to average the mouse over 2 frames).
m_forward : 1 : , “a”, “cl” : Mouse forward factor.
m_mouseaccel1 : 0 : , “a”, “cl” : Windows mouse acceleration initial threshold (2x movement).
m_mouseaccel2 : 0 : , “a”,”cl” : Windows mouse acceleration secondary threshold (4x movement).
m_mousespeed : 1 : , “a”, “cl” : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
m_pitch : 0 : , “a”, “cl” : Mouse pitch factor.
m_rawinput : 0 : , “a”, “cl” : Use Raw Input for mouse input.
m_side : 0 : , “a”, “cl” : Mouse side factor.
m_yaw : 0 : , “a”, “cl” : Mouse yaw factor.
map : cmd : : Start playing on specified map.
map_background : cmd : : Runs a map as the background to the main menu.
map_commentary : cmd : : Start playing, with commentary, on a specified map.
map_edit : cmd : :
map_noareas : 0 : : Disable area to area connection testing.
mapcyclefile : 0 : , “sv” : Name of the .txt file used to cycle the maps on multiplayer servers
maps : cmd : : Displays list of maps.
mat_aaquality : 2 : :
mat_accelerate_adjust_exposuredown : 3 : , “cheat” :
mat_alphacoverage : 0 : :
mat_antialias : 8 : :
mat_autoexposure_max : 0 : , “cl” :
mat_autoexposure_min : 0 : , “cl” :
mat_bloom_scalefactor_scalar : 0 : , “cl” :
mat_bloomamount_rate : 0 : , “cheat”, “cl” :
mat_bloomscale : 0 : , “cl” :
mat_bufferprimitives : 0 : :
mat_bumpbasis : 0 : , “cheat” :
mat_bumpmap : 0 : :
mat_camerarendertargetoverlaysize : 256 : , “cheat”, “cl” :
mat_clipz : 0 : , “cl” :
mat_colcorrection_disableentities : 0 : : Disable map color-crrection entities
mat_color_projection : 0 : , “a” :
mat_colorcorrection : 0 : :
mat_compressedtextures : 1 : :
mat_configcurrent : cmd : : show the current video control panel config for the material system
mat_crosshair : cmd : : Display the name of the material under the crosshair
mat_rosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
mat_crosshair_printmaterial : cmd : : print the material under the crosshair
mat_crosshair_reloadmaterial : cmd : : reload the materialunder the crosshair
mat_debug_autoexposure : 0 : , “cheat”, “cl” :
mat_debug_bloom : 0 : , “cheat”, “cl” :
mat_debug_postprocessing_effects : 0 : , “cl” : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
mat_debug_process_halfscreen : 0 : , “cheat”, “cl” :
mat_debugalttab : 0 : , “cheat” :
mat_debugdepth : 0 : :
mat_debugdepthmode : 0 : :
mat_debugdepthval : 0 : :
mat_debugdepthvalmax : 0 : :
mat_depthbias_decal : -262144 : , “cheat” :
mat_depthbias_normal : 0 : , “cheat” :
mat_depthbias_shadowmap : 0 : , “cheat :
mat_diffuse : 1 : , “cheat” :
mat_disable_bloom : 1 : , “cl” :
mat_disable_d3d9ex : 1 : , “a” : Disables Windows Aero DirectX extensions (may positively or negatively affect performance depending on video drivers)
mat_disable_fancy_blending : 1 : :
mat_disable_lightwarp : 1 : :
mat_disable_p_patch : 1 : :
mat_disablehwmorph : 1 : : Disables HW morphing for particular mods
mat_drawflat : 0 : , “cheat” :
mat_drawTexture : 0 : , “cl” : Enable debug view texture
mat_drawTextureScale : 1 : , “cl” : Debug view texture scale
mat_drawTitleSafe : 0 : : Enable title safe overlay
mat_drawwater : 1 : , “cheat”, “cl” :
mat_dump_rts : 0 : , “cl” :
mat_dxlevel : 81 : :
mat_dynamic_tonemapping : 1 : , “cheat” :
mat_edit : cmd : : Bring up the material under the crosshair in the editor
mat_envmapsize : 0 : :
mat_envmaptgasize : 0 : :
mat_excludetextures : 1 : :
mat_exposure_center_region_x : 0 : , “cheat”, “cl” :
mat_exposure_center_region_x_flashlight : 0 : , “cheat”, “cl” :
mat_exposure_center_region_y : 0 : , “cheat”, “cl” :
mat_exposure_center_region_y_flashlight : 0 : , “cheat”, “cl” :
mat_fastclip : 0 : , “cheat” :
mat_fastnobump : 0 : , “cheat” :
mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
mat_fillrate : 0 : , “cheat” :

M.2

mat_filterlightmaps : 1 : :
mat_filtertextures : 1 : :
mat_force_bloom : 0 : , “cheat”, “cl” :
mat_force_ps_patch : 0 : :
mat_force_tonemap_scale : 0 : , “cheat” :
mat_forceaniso : 16 : :
mat_forcedynamic : 0 : , “cheat” :
mat_forcehardwaresync : 1 : :
mat_forcemanagedtextureintohardware : 0 : :
mat_frame_snc_enable : 1 : , “cheat” :
mat_frame_sync_force_texture : 0 : , “cheat” : Force frame syncing to lock a managed texture.
mat_framebuffercopyoverlaysize : 0 : , “cl” :
mat_fullbright : 0 : , “cheat” :
mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
mat_hdr_level : 0 : , “a” : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
mat_hdr_manual_tonemap_rate : 0 : :
mat_hdr_tonemapscale : 1 : , “cheat” : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
mat_hdr_uncapexposure : 0 : , “cheat”, “cl” :
mat_hsv : 0 : , “cheat”, “cl” :
mat_info :cmd : : Shows material system info
mat_leafvis : 0 : , “cheat” : Draw wireframe of current leaf
mat_levelflush : 1 : :
mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
mat_loadtextures : 1 : , “cheat” :
mat_luxels :0 : , “cheat” :
mat_managedtextures : 1 : , “a” : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
mat_max_worldmesh_vertices : 0 : :
mat_maxframelatency : 0 : :
mat_measurefillrate : 0 : , “cheat” :
mat_mipmaptextures : -1 : :
mat_monitorgamma : 2 : : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
mat_monitorgamma_tv_enabled : 1 : , “a” :
mat_monitorgamma_tv_exp : 4 : :
mat_monitorgamma_tv_range_max : 210 : :
mat_monitorgamma_tv_range_min : -19 : :
mat_morphstats : 0 : , “cheat” :
mat_motion_blur_enabled : 0 : :
mat_motion_blur_falling_intensity : 0 : , “cl” :
mat_motion_blur_falling_max : 20 : , “cl” :
mat_motion_blur_falling_min : 0 : , “cl” :
mat_motion_blur_forward_enabled : 0 : , “cl” :
mat_motion_blur_percent_of_screen_max : 0 : :
mat_motion_blur_rotation_intensity : 0 : , “cl” :
mat_motion_blur_strength : 1 : , “cl” :
mat_non_hdr_bloom_scalefactor : 0 : , “cl” :
mat_norendering : 0 : , “cheat” :
mat_normalmaps : 0 : , “cheat” :
mat_normals : 0 : , “cheat” :
mat_parallaxmap : 0 : :
mat_phong : 1 : :
mat_picmip : 1 : :
mat_postprocess_x : 0 : , “cl” :
mat_postprocess_y : 0 : , “cl” :
mat_postprocessing_combine : 0 : , “cl” : Combine bloom, software anti-aliasing and color correction into one post-processing pass
mat_powersavingsmode : 0 : , “a” : Power Savings Mode
mat_proxy : 0 : , “cheat” :
mat_queue_mode : -1 : , “a” : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 2=queued multithreaded
mat_queue_report : 0 : , “a” : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
mat_reducefillrate : 1 : :
mat_reduceparticles : 1 : :
mat_reloadallmaterials : cmd : : Reloads all materials
mat_reloadmaterial : cmd : : Reloads a single material
mat_reloadtextures : cmd : : Reloads all textures
mat_remoteshadercompile : 127 : , “cheat” :
mat_report_queue_status : 0 : :
mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
mat_reversedepth : 0 : , “cheat” :
mat_savechanges : cmd : : saves current video configuration to the registry
mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
mat_shadercount : cmd : : display count of all shader and reset that count
mat_shadowstate : 0 : :
mat_show_ab_hdr : 0 : :
mat_show_ab_hdr_hudelement : 0 : , “cheat”, “cl” : HDR Demo HUD Element toggle.
mat_show_histogram : 0 : , “cl” :
mat_show_texture_memory_usage : 0 : , “cheat”, “numeric” : Display the texture memory usage on the HUD.
mat_showcamerarendertarget : : , “cheat”, “cl” :
mat_showenvmapmask : 0 : :
mat_showframebuffertexture : 0 : , “cheat”, “cl” :
mat_showlightmappage : -1 : , “cl” :
mat_showlowresimage : 0 : , “cheat” :
mat_showmaterials : cmd : : Show materials.
mat_showmaterialsverbose : cmd : : Show materials (verboseversion).
mat_showmiplevels : 0 : , “cheat” : color-code miplevels 2: normalmaps, 1: everything else
mat_showtextures : cmd : : Show used textures.
mat_showwatertextures : 0 : , “cheat”, “cl” :
mat_slopescaledepthbias_decal : 0 : , “cheat” :
mat_slopescaledepthbias_normal : 0 : , “cheat” :
mat_slopescaledepthbias_shadowmap : 16 : , “ceat” :
mat_software_aa_blur_one_pixel_lines : 0 : , “a”, “cl” : How much software AA should blur one-pixel thick lines: (0.0 – none), (1.0 – lots)

M.3

mat_software_aa_debug : 0 : , “cl” : Software AA debug mode: (0 – off), (1 – show number of ‘unlike’ samples: 0->black, 1->red, 2->green, 3->blue), (2 – show anti-a
mat_software_aa_edge_threshold : 1 : , “a”, “cl” : Software AA – adjusts the sensitivity of the software AA shader’s dge detection (default 1.0 – a lower value will soften more
mat_software_aa_quality : 1 : , “a”, “cl” : Software AA quality mode: (0 – 5-tap filter), (1 – 9-tap filter)
mat_software_aa_strength : 1 : , “a”, “cl” : Software AA – perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
mat_software_aa_strength_vgui : 1 : , “a”, “cl” : Same as mat_software_aa_strength, but orced to this value when called by the post vgui AA pass.
mat_software_aa_tap_offset : 1 : , “a”, “cl” : Software AA – adjusts the displacement of the taps used by the software AA shader (default 1.0 – a lower value will make the im
mat_softwarelighting : 0 : :
mat_softwareskin : 0 : , “cheat” :
mat_specular : 0 : : Enable/Disable specularity for erf testing. Will cause a material reload upon change.
mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn’t of the expected size
mat_stub : 0 : , “cheat”, “cl” :
mat_supportflashlight : 0 : : 0 – do not support flashlight (don’t load flashlight shader combos), 1 – flashlight is supported
mat_surfaceid : 0 : , “cheat” : mat_surfacemat : 0 : , “cheat” :
mat_texture_limit : -1 : , “numeric” : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
mat_texture_list : 0 : : For debugging, show a list of used textures per frame
mat_texture_list_all : 0 : , “numeric” : If this is nonzero, then the texturelist panel will show all currently-loaded textures.
mat_texture_list_content_path : 0 : , “a” : The content path to the materialsrc directory. If left unset, it’ll assume your content directory is next to the currently runn
mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
mat_texture_list_txlod_sync : cmd : : ‘reset’ – resets all run-time canges to LOD overrides, ‘save’ – saves all changes to material content files
mat_texture_list_view : 1 : , “numeric” : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
mat_texture_save_fonts : cmd : : Save all font textures
mat_tonemap_algorithm : 1 : , “cheat” : 0 = Original Algorithm 1 = New Algorithm
mat_tonemap_min_avglum : 3 : , “cheat”, “cl” :
mat_tonemap_percent_bright_pixels : 2 : , “cheat”, “cl” :
mat_tonemap_percent_target : 60 : , “cheat”, “cl” :
mat_tonemapping_occlusion_use_stencil : 1 : :
mat_trilinear : 0 : :
mat_use_compressed_hdr_textures : 0 : :
mat_viewportscale : 1 : , “a”, “cl” : Scale down the main viewport (to reduce GPU ipact on CPU profiling)
mat_viewportupscale : 1 : , “a”, “cl” : Scale the viewport back up
mat_visualize_dof : 0 : , “cheat” :
mat_vsync : 0 : : Force sync to vertical retrace
mat_wateroverlaysize : 16 : , “cl” :
mat_wireframe : 0 : , “cheat” :
mat_yuv : 0 : , “cheat, “cl” :
matchmakingport : 27025 : : Host Matchmaking port
maxplayers : cmd : : Change the maximum number of players allowed on this server.
mem_compact : cmd : :
mem_dump : cmd : : Dump memory stats to text file.
mem_dumpstats : 0 : : Dump current and ma heap usage info to console at end of frame ( set to 2 for continuous output )
mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
mem_eat : cmd : :
mem_force_flush : 0 : , “cheat” : Force cache flush of unlocked resources on every alloc
mem_max_heapsize : 256 : : Maximum amount of memory to dedicate to engine hun and datacache (in mb)
mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
mem_test : cmd :
mem_test_each_frame : 0 : : Run heap check at end of every frame
mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
mem_vcollide : cmd : : Dumps the memory used by vcollides
memory : cmd : : Print memory stats.
memory_diff : cmd : : show memory stats relative to snapshot
memory_list : cmd : : dump memory list (linux only)
memory_mark : cmd : : snapshot current allocation status
memory_status : cmd : : show memory stats (linux only)
metropolice_charge : 1 : , “sv” :
metropolice_chase_use_follow : 0 : , “sv” :
meropolice_move_and_melee : 1 : , “sv” :
minisave : cmd : : Saves game (for current level only!)
mission_list : cmd : : List all available tactical missions
mission_show : cmd : : Show the given mission
mm_add_item : cmd : : Add a stats item
mm_add_player : cmd : : Add a player
mm_max_spectators : 4 : : Max players allowed on the spectator team
mm_message : cmd : : Send a message to all remote clients
mm_minplayers : 2 : : Number of players required to start an unranked game
mm_select_session : cmd : : Select a session

M.4

mm_session_info : cmd : : Dump session information
mm_stats : cmd : :
mod_forcedata : 1 : : Forces all model file data into cache on model load.
mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
mod_load_anims_async : 0 : :
mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
mod_load_mesh_async : 0 : :
mod_load_showstall : 0 : : 1 – show hitches , 2 – show stalls
mod_load_vcollide_async : 0 : :
mod_lock_mdls_on_load : 0 : :
mod_test_mesh_not_available : 0 : :
mod_test_not_vailable : 0 : :
mod_test_verts_not_available : 0 : :
mod_touchalldata : 1 : : Touch model data during level startup
mod_trace_load : 0 : :
model_list : cmd : : Dump model list to file
monk_headshot_freq : 2 : , “sv” :
mortar_visualize : 0 : , “sv” :
motdfile : 0 : , “sv” : The MOTD file to load.
motdfile_text : 0 : , “sv” : The text-only MOTD file to use for clients that have disabled HTML MOTDs.
movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
mp_allowNPCs : 1 : , “sv”, “nf” :
mp_allowspectators : 1 : , “sv”, “rep” : toggles whether the server allows spectator mode or not
mp_autocrosshair : 1 : , “sv”, “nf” :
mp_autoteambalance : 1 : , “sv”, “nf” :
mp_bonusroundtime : 15 : , “sv”, “rep” : Time after round win until round restarts
mp_chattime : 10 : , “sv”, “rep” : amount of time players can chat after te game is over
mp_clan_ready_signal : 0 : , “sv” : Text that team leader from each team must speak for the match to begin
mp_clan_readyrestart : 0 : , “sv” : If non-zero, game will restart once someone from each team gives the ready signal
mp_decals : 0 : , “a” :
mp_defaultteam : 0 : , “sv” :
mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
mp_disable_respawn_times : 0 : , “sv”, “nf”, “rep” :
mp_enableroundwaittime : 1 : , “sv”, “rep” : Enable timers to wait between rounds.
mp_fadetoblack : 0 : , “sv”, “nf”, “rep” : fade a player’s screen to black when he dies
mp_falldamage : 0 : , “sv”, “nf” :
mp_flashlight : 0 : , “sv”, “n” :
mp_footsteps : 1 : , “sv”, “nf” :
mp_forceautoteam : 0 : , “sv”, “nf”, “rep” : Automatically assign players to teams when joining.
mp_forcecamera : 1 : , “sv”, “rep” : Restricts spectator modes for dead players
mp_forcerespawn : 0 : , “sv”, “nf” :
mp_forcerespawnplayers : cmd : : Force all players to respawn.
mp_forcwin : cmd : : Forces team to win
mp_fraglimit : 0 : , “sv”, “nf”, “rep” : The number of kills at which the map ends
mp_friendlyfire : 0 : , “sv”, “nf”, “rep” : Allows team members to injure other members of their team
mp_holiday_nogifts : 0 : , “sv”, “nf” : Set to 1 to prevent holiday gifts from spawning when players are killed.
mp_mapcycle_empty_timeout_secnds : 0 : , “sv”, “rep” : If nonzero, server will cycle to the next map if it has been empty on the current map for N seconds
mp_match_end_at_timelimit : 0 : , “sv”, “nf” : Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
mp_maxrounds : 0 : , “sv”, “nf”, “rep” : max number of rounds to play before server changes maps
mp_ready_signal : 0 : , “sv” : Text that each player must speak for the match to begin
mp_readyrestart : 0 : , “sv” : If non-zero, game will restart once each player gives the ready signal
mp_respawnwavetime : 10 : , “sv”, “nf”, “rep” : Time between respawn waves.
mp_restartgame : 0 : , “sv” : If non-zero, game will restart in the specified number of seconds
mp_restartgame_immediate : 0 : , “sv” : If non-zero, game will restart immediately
mp_restartround : 0 : , “sv” : If non-zero, the current round will restart in the specified number of seconds
mp_scrambleteams : cmd : : Scramble the teams and restart the game
mp_scrambleteams_auto : 1 : , “sv”, “nf” : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
mp_scrambleteams_auto_indifference : 2 : , “sv”, “nf” : Number of round wins a team must lead by in order to trigger an auto scramble.
mp_show_voice_icons : 1 : , “sv”, “rep” : Show overhead player voice icons when players are speaking.
mp_simulatemultiplecappers : 1 : , “sv”, “cheat” :
mp_stalemate_enable : 0 : , “sv”, “nf” : Enable/Disable stalemate mode.
mp_stalemate_meleeonly : 0 : , “sv”, “nf”, “rp” : Restrict everyone to melee weapons only while in Sudden Death.
mp_stalemate_timelimit : 240 : , “sv”, “rep” : Timelimit (in seconds) of the stalemate round.
mp_switchteams : cmd : : Switch teams and restart the game
mp_teamlist : 0 : , “sv”, “nf” :
mp_teamoverride : 1 : , “sv” :
mp_teamplay : 0 : , “sv”, “nf” :
mp_teams_unbalance_limit : 1 : , “sv”, “nf”, “rep” : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
mp_time_between_capscoring : 30 : , “sv” : Delay between scoring of owned capture points.
mp_timelimit : 0 : , “sv”, “nf”, “rep” : game time per map in minutes
mp_tournament : 0 : , “sv”, “nf”, “rep” :
mp_tournament_allow_non_adin_restart : 1 : , “sv” : Allow mp_tournament_restart command to be issued by players other than admin.
mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
mp_usehwmmodels : 1 : , “cl” :

N.1

name : 0 : , “a”, “user”, “print”, “server_can_execute” : Current user name
nb_last_area_update_tolerance : 4 : , “sv”, “cheat” : Distance a character needs to travel in order to invalidate cached area
net_blockmsg : 0 : , “cheat” : Discards incoming message: <0|1|name>
net_channels : cmd : : Shows net channel info
net_chokeloop : 0 : : Apply bandwidth choke to loopback packets
net_compresspackets : 1 : : Use compression on game packets.
net_compresspackets_minsize : 1024 : : Don’t bother compressing packets below this size.
net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
net_drawslider : 0 : : Draw completion slider during signon
net_droppackets : 0 : , “cheat” : Drops next n packets on client
net_fakejitter : 0 : , “cheat” : Jitter fakelag packet time
net_fakelag : 0 : , “cheat” : Lag all incoming network data (including loopback) by this many milliseconds.
net_fakeloss : 0 : , “cheat” : Simulate packet loss as apercentage (negative means drop 1/n packets)
net_graph : 0 : , “a”, “cl” : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
net_graphheight : 40 : , “a”, “cl” : Height of netgraph panel
net_graphmsecs : 400 : , “a”, “cl” : The latency graph represents this many milliseconds.
net_graphpos : 1 : , “a”, “cl” :
net_graphproortionalfont : 0 : , “a”, “cl” : Determines whether netgraph font is proportional or not
net_graphshowinterp : 1 : , “a”, “cl” : Draw the interpolation graph.
net_graphshowlatency : 1 : , “a”, “cl” : Draw the ping/packet loss graph.
net_graphsolid : 1 : , “a”, “cl” :
net_graphtext : 1 : , “a”, “cl” : Draw text fields
net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
net_maxfilesize : 0 : : Maximum allowed file size for uploading in MB
net_maxfragments : 256 : : Max fragment bytes per packet
net_maxpacketdrop : 5000 : : Ignore any packets with the sequence number more than this ahead (0 ==no limit)
net_maxroutable : 1260 : , “a”, “user” : Requested max packet size before packets are ‘split’.
net_queue_trace : 0 : :
net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
net_scale : 5 : , “a”, “cl” :
net_showdrop : 0 : : Show dropped packets in console
net_showevents : 0 : , “cheat” : Dump game events to console (1=client only, 2=all).
net_showfragments : 0 : : Show netchannel fragments
net_showmsg : 0 : : Show incoming message: <0|1|name>
net_showpeaks : 0 : : Show messages for large packets only: <size>
net_showsplits : 0 : : Show info about packet splits
net_showtcp : 0 : : Dump TCP stream summary to console
net_showudp : 0 : : Dump UDP packets summary to console
net_showudp_wire : 0 : : Show incoming packet information
net_splitpacket_maxrate : 1048576 : : Max bytes per second when queueingsplitpacket chunks
net_splitrate : 0 : : Number of fragments for a splitpacket that can be sent per frame
net_start : cmd : : Inits multiplayer network sockets
net_status : cmd : : Shows current network status
net_udp_rcvbuf : 131072 : : Default UDP receive buffer size
net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player’s packets (multiplayer only).
next : 0 : , “cheat” : Set to 1 to advance to next frame ( when singlestep == 1 )
nextdemo : cmd : : Play next demo in sequence.
nextlevel : 0 : , “sv”, “nf” : If set to a valid map name, will change to this map during the next changelevel
nclip : cmd : : Toggle. Player becomes non-solid and flies.
notarget : cmd : : Toggle. Player becomes hidden to NPCs.
npc_ally_deathmessage : 1 : , “sv”, “cheat” :
npc_ammo_deplete : cmd : : Subtracts half of the target’s ammo
npc_barnacle_swallow : 0 : , “sv” : Use prototype swallow code.
pc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
npc_citizen_auto_player_squad : 0 : , “sv” :
npc_citizen_auto_player_squad_allow_use : 0 : , “sv” :
npc_citizen_dont_precache_all : 0 : , “sv” :
npc_citizen_explosive_resist : 0 : , “sv” :
npc_citizen_insgnia : 0 : , “sv” :
npc_citizen_medic_emit_sound : 1 : , “sv” :
npc_citizen_squad_marker : 0 : , “sv” :
npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
npc_conditions : cmd : : Displays all the current AI conitions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Note that
npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
npc_create_eqipment : 0 : , “sv” :
npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki

N.2

npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren’t currently selected
npc_enemies : cmd : : Shows memory of NPC. Draws an X on to of each memory. Eluded entities drawn in blue (don’t know where it went) Unreachable
npc_focus : cmd : : Displays red line to NPC’s enemy (if has one) and blue line to NPC’s target entity (if has one) Arguments: {npc_name} / {np
npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
npc_freeze_unselecte : cmd : : Freeze all NPCs not selected
npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_go_do_run : 1 : , “sv” : Set whether should run on NPC go
npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
pc_heal : cmd : : Heals the target back to full health
npc_height_adjust : 1 : , “a”, “sv” : Enable test mode for ik height adjustment
npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
npc_nearest : cmd : : Draw’s a while box around th NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
npc_reset : cmd : : Reloads schedules for all NPC’s from their script files Arguments: -none-
npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC’s are shown surrounded by a red translucent box Arg
npc_sentences : 0 : , “sv” :
npc_speakall : cmd : : Force the npc to try and seak all their responses
npc_squads : cmd : : Obsolete. Replaced by npc_combat
npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
npc_strider_height_adj : 0 : , “sv” :
npc_strider_shake_ropes_magnitude : 150 : , “sv” :
npc_strider_shake_ropes_radius : 1200 : , “sv” :
npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
npc_tasks : cmd : : Displays detailed text debugging informaion about the all the tasks of the selected NPC current schedule (See Overlay Text) A
npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
npc_thinknow : cmd : : Trigger NPC to think
npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking an what the extents of there vision is) Arguments: {ent
npc_vphysics : 0 : , “sv” :

O

old_radiusdamage : 0 : , “sv”, “rep” :
opt_EnumerateLeavesFastAlgorithm : 1 : : Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
option_duck_method : 0 : , “a”, “sv”, “rep” :
option_duck_method_default : 1 : , “cl” :
overview_alpha : 0 : , “a”, “clientcmd_can_execute”, “cl” : Overview map translucency.
ovrview_health : 1 : , “a”, “clientcmd_can_execute”, “cl” : Show player’s health in map overview.
overview_locked : 1 : , “a”, “clientcmd_can_execute”, “cl” : Locks map angle, doesn’t follow view angle.
overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
overview_names : 0 : , “a”, “clientcmd_can_execute”, “cl” : Show player’s names in map oveview.
overview_tracks : 1 : , “a”, “clientcmd_can_execute”, “cl” : Show player’s tracks in map overview.
overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]

P.1

panel_test_title_safe : 0 : , “cheat” : Test vgui panel positioning with title safe indentation
particle_sim_alt_cores : 0 : , “cl” :
particle_simulateoverflow : 0 : , “cheat”, “cl” : Used for stress-testing particle systems. Randomly denies creation of particles.
particle_test_attach_attachment : 0 : , “sv”, “cheat” : Attachment index for attachment mode
particle_test_attac_mode : 0 : , “sv”, “cheat” : Possible Values: ‘start_at_attachment’, ‘follow_attachment’, ‘start_at_origin’, ‘follow_origin’
particle_test_file : 0 : , “sv”, “cheat” : Name of the particle system to dynamically spawn
particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
password : 0 : , “a”, “norecord” : Current server access password
path : cmd : : Show the engine filesystem path.
pause : cmd : : Toggle the server pause state.
perfui : cmd : : Show/hide the level performance tools UI.
perfvisualbenchmark : cmd : :
perfvisualbenchmark_abort : cmd : :
phonemedelay : 0 : , “cl” : Phoneme delay to account for sound system latency.
phonemefilter : 0 : , “cl” : Time duration of box filter to pass over phonemes.
phonemesnap : 2 : , “cl” : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
phys_impactforcescale : 0 : , “sv” :
phys_penetration_error_time : 0 : , “sv” : Controls the duration of vphysics penetration error boxes.
phys_speeds : 0 : , “sv” :
phys_stressbodyweights : 0 : , “sv” :
phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
phys_timescale : 1 : , “sv” : Scale time for physics
phys_upimpactforcescale : 0 : , “sv” :
physcannon_ball_cone : 0 : , “sv”, “cheat”, “rep” :
physcannon_chargetime : 2 : , “sv”, “cheat” “rep” :
physcannon_cone : 0 : , “sv”, “cheat”, “rep” :
physcannon_maxforce : 1500 : , “sv”, “cheat”, “rep” :
physcannon_maxmass : 250 : , “sv”, “cheat”, “rep” :
physcannon_mega_enabled : 0 : , “sv”, “cheat”, “rep” :
physcannon_minforce : 700 : , “sv”, “cheat”, “rep” :
physcannon_pullforce : 4000 : , “sv”, “cheat”, “rep” :
physcannon_tracelengt : 250 : , “sv”, “cheat”, “rep” :
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics ojects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , “sv” :
picker : cmd : : Toggles ‘picker’ mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
pipeline_static_props : 0 : :
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_debug_print_damage : 0 : , “sv”, “cheat” : Whentrue, print amount and type of all damage received by player to console.
player_limit_jump_speed : 0 : , “sv”, “rep” :
player_old_armor : 0 : , “sv” :
player_showpredictedposition : 0 : , “sv” :
player_showpredictedposition_timestep : 0 : , “sv” :
player_squad_autosummon_debug : 0 : , “sv” :
player_squad_autosummon_move_tolerance : 0 : , “sv” :
player_squad_autosummon_player_tolerance : 0 : , “sv” :
player_squad_autosummon_time : 0 : , “sv” :
player_squad_autosummon_time_after_combat : 0 : , “sv” :
player_squad_double_tap_time : 0 : , “sv” :
player_squad_transient_commands : 0 : , “sv”, “rep” :
player_throwforce : 1000 : , “sv”, “cheat”, “rep” :
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvideo : cmd : : Plays a video: <filename> [width height]
playvideo_exitcommand : cmd : : Plays a video and fires and exit comand when it is stopped or finishes: <filename> <exit command>
playvol : cmd : : Play a sound at a specified volume.
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_prnt : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_active_gib_limit : 1 : , “sv” :
prop_active_gib_max_fade_time : 1 : , “sv” :
prop_crosshair : cmd : : Shows name for

P.2

phys_pushscale : 1 : , “sv”, “rep” :
phys_speeds : 0 : , “sv” :
phys_stressbodyweights : 0 : , “sv” :
phys_swap : cmd : : Automatically swaps the current weapon for the physcannon and back again.
phys_timescale : 1 : , “sv” : Scale time for physics
phys_upimpactforcescale : 0 : , “sv” :
physcannon_ball_cone : 0 : , “sv”, “cheat”, “rep” :
physcannon_chargetime : 2 : , “sv”, “cheat” “rep” :
physcannon_cone : 0 : , “sv”, “cheat”, “rep” :
physcannon_maxforce : 1500 : , “sv”, “cheat”, “rep” :
physcannon_maxmass : 250 : , “sv”, “cheat”, “rep” :
physcannon_mega_enabled : 0 : , “sv”, “cheat”, “rep” :
physcannon_minforce : 700 : , “sv”, “cheat”, “rep” :
physcannon_pullforce : 4000 : , “sv”, “cheat”, “rep” :
physcannon_tracelengt : 250 : , “sv”, “cheat”, “rep” :
physics_budget : cmd : : Times the cost of each active object
physics_constraints : cmd : : Highlights constraint system graph for an entity
physics_debug_entity : cmd : : Dumps debug info for an entity
physics_highlight_active : cmd : : Turns on the absbox for all active physics ojects
physics_report_active : cmd : : Lists all active physics objects
physics_select : cmd : : Dumps debug info for an entity
physicsshadowupdate_render : 0 : , “sv” :
picker : cmd : : Toggles ‘picker’ mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
ping : cmd : : Display ping to server.
pipeline_static_props : 0 : :
pixelvis_debug : cmd : : Dump debug info
play : cmd : : Play a sound.
playdemo : cmd : : Play a recorded demo file (.dem ).
player_debug_print_damage : 0 : , “sv”, “cheat” : Whentrue, print amount and type of all damage received by player to console.
player_limit_jump_speed : 0 : , “sv”, “rep” :
player_old_armor : 0 : , “sv” :
player_showpredictedposition : 0 : , “sv” :
player_showpredictedposition_timestep : 0 : , “sv” :
player_squad_autosummon_debug : 0 : , “sv” :
player_squad_autosummon_move_tolerance : 0 : , “sv” :
player_squad_autosummon_player_tolerance : 0 : , “sv” :
player_squad_autosummon_time : 0 : , “sv” :
player_squad_autosummon_time_after_combat : 0 : , “sv” :
player_squad_double_tap_time : 0 : , “sv” :
player_squad_transient_commands : 0 : , “sv”, “rep” :
player_throwforce : 1000 : , “sv”, “cheat”, “rep” :
playflush : cmd : : Play a sound, reloading from disk in case of changes.
playgamesound : cmd : : Play a sound from the game sounds txt file
playsoundscape : cmd : : Forces a soundscape to play
playvideo : cmd : : Plays a video: <filename> [width height]
playvideo_exitcommand : cmd : : Plays a video and fires and exit comand when it is stopped or finishes: <filename> <exit command>
playvol : cmd : : Play a sound at a specified volume.
plugin_load : cmd : : plugin_load <filename> : loads a plugin
plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
plugin_pause_all : cmd : : pauses all loaded plugins
plugin_prnt : cmd : : Prints details about loaded plugins
plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
plugin_unpause_all : cmd : : unpauses all disabled plugins
print_colorcorrection : cmd : : Display the color correction layer information.
progress_enable : cmd : :
prop_active_gib_limit : 1 : , “sv” :
prop_active_gib_max_fade_time : 1 : , “sv” :
prop_crosshair : cmd : : Shows name for prop looking at
prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bouning boxes. Red means ignore all damage. White means respond phys
prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
props_break_max_pieces : 0 : : Mximum prop breakable piece count (-1 = model default)
props_break_max_pieces_perframe : 0 : , “sv”, “rep” : Maximum prop breakable piece count per frame (-1 = model default)
pwatchent : -1 : , “cheat”, “cl” : Entity to watch for prediction system changes.
pwatchvar : 0 : , “cheat”, “cl” : Entity variable to watch in prediction system for changes.
pyro_max_intensity : 0 : , “a”, “cl” :
pyro_max_rate : 0 : , “a”, “cl” :
pyro_max_side_length : 0 : , “a”, “cl” :
pyro_max_side_width : 0 : , “a”, “cl” :
pyro_min_intensity : 0 : , “a”, “cl” :
pyro_min_rate : 0 : , “a”, “cl” :
pyro_min_side_length : 0 : , “a”, “cl” :
pyro_min_side_width : 0 : , “a”,”cl” :
pyro_vignette : 0 : , “a”, “cl” :
pyro_vignette_distortion : 0 : , “a”, “cl” :

R.1

r_3dnow : cmd : : Enable/disable 3DNow code
r_3dsky : 0 : , “cl” : Enable the rendering of 3d sky boxes
r_AirboatPitchCurveLinear : 60 : , “cheat”, “cl” :
r_AirboatPitchCurveZero : 25 : , “cheat”, “cl” :
r_AirboatRollCurveLinear : 120 : , “cheat”, “cl” :
r_AirboatRollCurveZero : 90 : ,”cheat”, “cl” :
r_AirboatViewBlendTo : 1 : , “cheat”, “cl” :
r_AirboatViewBlendToScale : 0 : , “cheat”, “cl” :
r_AirboatViewBlendToTime : 1 : , “cheat”, “cl” :
r_AirboatViewDampenDamp : 1 : , “sv”, “cheat”, “nf”, “rep” :
r_AirboatViewDampenFreq : 7 : , “sv”, “cheat”, “nf”, “rep” :
r_AirboatViewZHeight : 0 : , “sv”, “cheat”, “nf”, “rep” :
r_ambientboos : 0 : , “a” : Set to boost ambient term if it is totally swamped by local lights
r_ambientfactor : 0 : , “a” : Boost ambient cube by no more than this factor
r_ambientfraction : 0 : , “cheat” : Fraction of direct lighting that ambient cube must be below to trigger boosting
r_ambientlightingonly : 0 : , “cheat” : Set this to 1 to light models with onlyambient lighting (and no static lighting).
r_ambientmin : 0 : , “a” : Threshold above which ambient cube will not boost (i.e. it’s already sufficiently bright
r_aspectratio : 0 : , “cheat” :
r_avglight : 1 : , “cheat” :
r_avglightmap : 0 : , “cheat” :
r_bloomtintb : 0 : :
r_bloomtinexponent : 0 : :
r_bloomtintg : 0 : :
r_bloomtintr : 0 : :
r_cheapwaterend : cmd : :
r_cheapwaterstart : cmd : :
r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
r_ClipAreaPortals : 1 : , “cheat” :
r_colorstaticprops : 0 : , “cheat” :
r_debugcheapwater : 0 : , “cheat”, “cl” :
r_debugrandomstaticlighting : 0 : , “cheat” : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
r_decal_cover_count : 4 : :
r_decal_cullsize : 0 : :
r_decal_overlap_area : 0 : :
r_decal_overlap_count : 3 : :
r_decals : 0 : :
r_decalstaticprops : 0 : : Decal static props test
r_depthoverlay : 0 : , “cheat”, “cl” : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
r_DispBuildable : 0 : , “cheat” :
r_DispDrawAxes : 0 : :
r_DispWalkable : 0 : , “cheat” :
r_dopixelvisibility : 1 : , “cl” :
r_drawbatchdecals : 0 : : Render decals batched.
r_DrawBeams : 1 : , “cheat” : 0=Off, 1=Normal, 2=Wireframe
r_drawbrushmodels : 1 : , “cheat” : Render brush models. 0=Off, 1=Normal, 2=Wireframe
r_drawclipbrushes : 0 : , “cheat” : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
r_drawdecals : 1 : , “cheat” : Render decals.
r_drawdetailprops : 0 : : 0=Off, 1=Normal, 2=Wireframe
r_DrawDisp : 1 : , “cheat” : Toggles rendering of displacment maps
r_drawentities : 1 : , “cheat” :
r_drawflecks : 0 : :
r_drawfuncdetail : 1 : , “cheat” : Render func_detail
r_drawleaf : -1 : , “cheat” : Draw the specified leaf.
r_drawlightcache : 0 : , “cheat” : 0: off 1: draw light cache entries 2: draw rays
r_drawlightinfo : 0 : , “cheat” : r_drawlights : 0 : , “cheat” :
r_drawmodeldecals : 0 : :
r_DrawModelLightOrigin : 0 : , “cheat” :
r_drawmodelstatsoverlay : 0 : , “cheat” :
r_drawmodelstatsoverlaydistance : 500 : , “cheat” :
r_drawmodelstatsoverlaymax : 1 : , “a” : time in milliseconds beyond which a model overlay is fully red in r_rawmodelstatsoverlay 2
r_drawmodelstatsoverlaymin : 0 : , “a” : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
r_drawopaquerenderables : 1 : , “cheat”, “cl” :
r_drawopaquestaticpropslast : 0 : , “cl” : Whether opaque static props are rendered after non-npcs
r_drawopaqueworld : 1 : , “cheat”, “cl” :
r_drawothermodels : 1 : , “cheat”, “cl” : 0=Off, 1=Normal, 2=Wireframe
r_drawparticles : 1 : , “cheat”, “cl” : Enable/disable particle rendering
r_drawpixelvisibility : 0 : , “cl” : Show the occlusion proxies
r_DrawPortals : 0 : , “cheat” :
r_DrawRain : 1 : , “cheat”, “cl” : Enable/disable rain rendering.
r_drawrenderboxes : 0 : “cheat”, “cl” :
r_drawropes : 1 : , “cheat”, “cl” :
r_drawskybox : 1 : , “cheat” :
r_DrawSpecificStaticProp : 0 : :
r_drawsprites : 1 : , “cheat”, “cl” :
r_drawstaticprops : 1 : , “cheat” : 0=Off, 1=Normal, 2=Wireframe
r_drawtranslucentrenderables : 1 : , “cheat”, “cl” :
r_drawtranslucentword : 1 : , “cheat” :
r_drawvgui : 1 : , “cheat” : Enable the rendering of vgui panels
r_drawviewmodel : 1 : , “cheat”, “cl” :
r_drawworld : 1 : , “cheat” : Render the world.
r_dscale_basefov : 90 : , “cheat” :
r_dscale_fardist : 2000 : , “cheat” :
r_dscale_farscale : 4 : , “cheat” :
r_dscale_neardist : 100 : , “cheat” :
r_dscale_nearscale : 1 : , “cheat” :
r_dynamic : 0 : :
r_dynamiclighting : 1 : , “cheat” :

R.2

r_entityclips : 0 : , “cl” :
r_eyeglintlodpixels : 20 : , “cheat” : The number of pixels wide an eyball has to be before rendering an eyeglint. Is a floating point value.
r_eyegloss : 0 : , “a”, “cl” :
r_eyemove : 0 : , “a” :
r_eyes : 0 : :
r_eyeshift_x : 0 : , “a” :
r_eyeshift_y : 0 : , “a” :
r_eyeshift_z : 0 : , “a” :
r_eyesize : 0 : , “a” :
r_eyewaterepsilon : 10 : , “cheat”, “cl” :
r_farz : -1 : , “cheat”, “cl” : Override the far clipping plane. -1 means to use the value in env_fog_controller.
r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
r_astzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
r_flashlightambient : 0 : , “cheat”, “cl” :
r_flashlightclip : 0 : , “cheat” :
r_flashlightconstant : 0 : , “cheat”, “cl” :
r_flashlightculldepth : 0 : :
r_flashlightdepthres : 1 : , “cl” :
r_flashlightdepthtexture : 0 : :
r_flashlightdrawclip : 0 : , “cheat” :
r_flashlightdrawdepth : 0 : :
r_flashlightdrawfrustum : 0 : , “cl” :
r_flashlightdrawfrustumbbox : 0 : :
r_flashlightdrawsweptbbox : 0 : :
r_flashlightfar : 750 : , “cheat”, “cl” :
r_flashlightfov : 45 : , “cheat”, “cl” :
r_flashlightladderdist : 40 : , “cheat”, “cl” :
r_flashlightlinear : 100 : , “cheat”, “cl” :
r_flashlightlockposition : 0 : , “cheat”, “cl” :
r_flashlightmodels : 0 : , “cl” :
r_flashlightnear : 4 : , “cheat”, “cl” :
r_flashlightnodraw : 0 : :
r_flashlightoffsetx : 10 : , “cheat”, “cl” :
r_flashlightoffsety : -20 : , “cheat”, “cl” :
r_flashlightoffsetz : 24 : , “cheat”, “cl” :
r_flashlightquadratic : 0 : , “cheat”, “cl” :
r_flashlightrender : 0 : :
r_flashlightrendermodels : 0 : :
r_flashlightrenderword : 0 : :
r_flashlightscissor : 0 : :
r_flashlightshadowatten : 0 : , “cheat”, “cl” :
r_flashlightupdatedepth : 0 : :
r_flashlightvisualizetrace : 0 : , “cheat”, “cl” :
r_flex : 0 : :
r_flushlod : cmd : : Flush and reloadLODs.
r_ForceWaterLeaf : 0 : , “cl” : Enable for optimization to water – considers view in leaf under water for purposes of culling
r_frustumcullworld : 1 : :
r_glint_alwaysdraw : 0 : :
r_glint_procedural : 0 : :
r_hunkalloclightmaps : 0 : :
r_hwmorph :1 : , “cheat” :
r_itemblinkmax : 0 : , “cheat” :
r_itemblinkrate : 4 : , “cheat” :
r_JeepFOV : 90 : , “sv”, “cheat”, “rep” :
r_JeepViewBlendTo : 1 : , “cheat”, “cl” :
r_JeepViewBlendToScale : 0 : , “cheat”, “cl” :
r_JeepViewBlendToTime : 1 : , “cheat”, “cl” :
r_JeepViewDampenDamp : 1 : , “sv”, “cheat”, “nf”, “rep” :
r_JeepViewDampenFreq : 7 : , “sv”, “cheat”, “nf”, “rep” :
r_JeepViewZHeight : 10 : , “sv”, “cheat”, “nf”, “rep” :
r_lightaverage : 0 : : Activates/deactivate light averaging
r_lightcache_numambientsamples : 162 : , “cheat” : number of random directions to fire rays when computing ambient lighting
r_lightcache_zbuffercache : 0 : :
r_lightcachecenter : 1 : , “cheat” :
r_lightcachemodel : -1 : , “cheat” :
r_lightinterp : 5 : , “cheat” : Controls the speed of light interpolation, 0 turns off interpolation
r_lightmap : -1 : , “cheat” :
r_lightstyle : -1 : , “cheat” :
r_lightwarpidentity : 0 : , “cheat” :
r_lockpvs : 0 : , “cheat” : Lock the PVS so you can fly around and inspect what is being drawn.
r_lod : 1 : :
r_mapextents : 16384 : , “cheat”, “cl” : Set the max dimension for the map. This determines the far clipping plane
r_maxdlights : 0 : :
r_maxmodeldecal : 0 : :
r_maxnewsamples : 0 : :
r_maxsampledist : 0 : :
r_minnewsamples : 0 : :
r_modelwireframedecal : 0 : , “cheat” :
r_newflashlight : 1 : , “cheat”, “cl” :
r_nohw : 0 : , “cheat” :
r_norefresh : 0 : :
r_nosw : 0 : , “cheat” :
r_novis : 0 : , “cheat” : Turn off the PVS.
r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X0f the screen. 0 means use whatever the level said to use.
r_occluderminarea : 0 : : Prevents this occluder frombeing used if it takes up less than X0f the screen. 0 means use whatever the level said to use.
r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
r_occlusion : 1 : : Activate/deactivate the occlusion system.
r_occlusionspew : 0 : , “cheat” : Activate/deactivates spew about what the occlusion system is doing.
r_oldlightselecion : 0 : , “cheat” : Set this to revert to HL2’s method of selecting lights

R.3

r_overlayfadeenable : 0 : :
r_overlayfademax : 3 : :
r_overlayfademin : 2 : :
r_overlaywireframe : 0 : :
r_particle_sim_spike_threshold_ms : 0 : , “cl” :
r_partition_level : -1 : , “cheat” : Displays a particular level of the spatial partition system. Use -1 to disable it.
r_PhysPropStaticLighting : 0 : , “cl” :
r_pix_recordframes : 0 : :
r_pix_start : 0 : :
r_pixelfog : 0 : :
r_pixelvisibility_partial : 0 : , “cl” :
r_pixelvisibiliy_spew : 0 : , “cl” :
r_portal_stencil_depth : 1 : :
r_portalsopenall : 0 : , “cheat” : Open all portals
r_PortalTestEnts : 1 : , “cheat”, “cl” : Clip entities against portal frustums.
r_printdecalinfo : cmd : :
r_proplightingfromdisk : 0 : : 0=Off, 1=On, 2=Show Errors
r_popsmaxdist : 0 : , “cl” : Maximum visible distance
r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
r_queued_post_processing : 0 : , “cl” :
r_queued_ropes : 1 : , “cl” :
r_radiosity : 4 : , “cheat” : 0: no radiosity 1: radiosity with abient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
r_rainalpha : 0 : , “cheat”, “cl” :
r_rainalphapow : 0 : , “cheat”, “cl” :
r_raindensity : 0 : , “cheat”, “cl” :
r_RainHack : 0 : , “cheat”, “cl” :
r_rainlength : 0 : , “cheat”, “cl” :
r_RainProfile : 0 : , “cheat”, “cl” : Enable/disable rain profiling.
r_RainRadius : 1500 : , “cheat”, “cl” :
r_RainSideVel : 130 : , “cheat”, “cl” : How much sideways velocity rain gets.
r_RainSimulate : 1 : , “cheat”, “cl” : Enable/disable rain simulation.
r_rainspeed : 600 : , “cheat”, “cl” :
r_RainSplashPercentage : 20 : , “cheat”, “cl” :
r_rainwidth : 0 : , “cheat”, “cl” :
r_randomflex : 0 : , “cheat” :
r_renderoverlayfragment : 0 : :
r_rimlight : 1 : , “cheat” :
r_rootlod : 1 : , “a” : Root LOD
r_ropetranslucent : 1 : , “cl” :
r_screenfademaxsize : 0 : :
r_screnfademinsize : 0 : :
r_screenoverlay : cmd : : Draw specified material as an overlay
r_sequence_debug : 0 : , “cl” :
r_shader_srgb : 1 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
r_shadowangles : cmd : : Set shadow angles
r_shadowblbbycutoff : cmd : : some shadow stuff
r_shadowcolor : cmd : : Set shadow color
r_shadowdir : cmd : : Set shadow direction
r_shadowdist : cmd : : Set shadow distance
r_shadowids : 0 : , “cheat” :
r_shadowmaxrendered : 0 : , “cl” :
r_shadwrendertotexture : 1 : :
r_shadows : 0 : :
r_shadows_gamecontrol : -1 : , “cheat” :
r_shadowwireframe : 0 : , “cheat” :
r_showenvcubemap : 0 : , “cheat” :
r_ShowViewerArea : 0 : :
r_showz_power : 1 : , “cheat” :
_skin : 0 : , “cheat” :
r_skybox : 1 : , “cheat”, “cl” : Enable the rendering of sky boxes
r_snapportal : -1 : :
r_SnowColorBlue : 200 : , “cheat”, “cl” : Snow.
r_SnowColorGreen : 175 : , “cheat”, “cl” : Snow.
r_SnowColorRed : 150 : , “cheat”, “cl” : Snow.
r_SnowDebugBox : 0 : , “cheat”, “cl” : Snow Debug Boxes.
r_SnowEnable : 1 : , “cheat”, “cl” : Snow Enable
r_SnowEndAlpha : 255 : , “cheat”, “cl” : Snow.
r_SnowEndSize : 0 : , “cheat”, “cl” : Snow.
r_SnowFallSpeed : 1 : , “cheat”, “cl” : Snow fall speed scale.
r_SnowInsideRadius : 256 : , “cheat”, “cl” : Snow.
r_SnowOutsideRadius : 1024 : , “cheat”, “cl” : Snow.
r_SnowParticles : 500 : , “cheat”, “cl” : Snow.
r_SnowPosScale : 1 : , “cheat”, “cl” : Snow.
r_SnowRayEnable : 1 : , “cheat”, “cl” : Snow.
r_SnowRayLength : 8192 : , “cheat”, “cl” : Snow.
r_SnowRayRadius : 256 : , “cheat”, “cl” : Snow.
r_SnowSpeedScale : 1 : , “chea”, “cl” : Snow.
r_SnowStartAlpha : 25 : , “cheat”, “cl” : Snow.
r_SnowStartSize : 1 : , “cheat”, “cl” : Snow.
r_SnowWindScale : 0 : , “cheat”, “cl” : Snow.
r_SnowZoomOffset : 384 : , “cheat”, “cl” : Snow.
r_SnowZoomRadius : 512 : , “cheat”, “cl” : Snow.
r_spray_lifetime : 0 : : Number of rounds player spays are visible
r_sse2 : cmd : : Enable/disable SSE2 code
r_sse_s : 0 : , “cl” : sse ins for particle sphere create
r_staticprop_lod : 3 : :
r_staticpropinfo : 0 : :
r_studio_stats : 0 : , “cheat” :
r_studio_stats_lock : 0 : , “cheat”, “c” : Lock the current studio stats entity selection
r_studio_stats_mode : 0 : , “cheat”, “cl” : Sets a mode for r_studio_stats. Modes are as follows: 0 = Entity under your crosshair 1 = Weapon held by player under your cr
r_swingflashlight : 1 : , “cheat”, “cl” :
r_teeth : 0 : :
r_threaded_client_shadow_manager : 0

R.4

r_threaded_particles : 1 : , “cl” :
r_threaded_renderables : 0 : , “cl” :
r_unloadlightmaps : 0 : , “cheat” :
r_updaterefracttexture : 1 : , “cheat”, “cl” :
r_vehicleBrakeRate : 1 : , “sv”, “cheat” :
r_VehicleViewClamp : 1 : , “cheat”, “cl” :
r_VehicleViewDampen : 1 : , “sv”, “cheat”, “nf”, “rep” :
r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
r_visocclusion : 0 : , “cheat” : Activate/deactivate wireframe rendering of what the occlusion system is doing.
r_visualizelighttraces : 0 : , “cheat” :
r_visualizelighttracesshowfulltrace : 0 : , “cheat” :
r_visualizeproplightcaching : 0 : , “cl” :
r_visualizetraces : 0 : , “cheat” :
r_WaterDrawReflection : 1 : , “cl” : Enable water reflection
r_WaterDrawRefraction : 1 : , “cl” : Enable water refraction
r_waterforceexpensive : 1 : , “a” :
r_waterforcereflectentities : 1 : :
r_worldlightmin : 0 : :
r_worldlistcache : 1 : , “cl” :
ragdoll_sleepaftertime : 3 : , “cl” : After this many seconds of being basically stationary, the ragdoll will go to sleep.
rate : 1048576 : , “a”, “user” : Max bytes/sec the host can receive data
rcon : cmd : : Issue an rcon command.
rcon_address : 0 : , “norecord” : Address of remote server if sending unonnected rcon commands (format x.x.x.x:p)
rcon_password : 0 : , “norecord” : remote console password.
recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
record : cmd : : Record a demo.
refresh_options_dialog : cmd : : Refresh the options dialog.
reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
reload_materials : 0 : :
removeid : cmd : : Remove a user ID from the ban list.
removeip : cmd : : Remove an IP address from the ban list.
replay_debug : 0 : , “norecord” :
replay_ignorereplayticks : 0 : :
report_entities : cmd : : Lists all entities
report_simthinklist : cmd : : Lists all simulating/thinking entities
report_soundpatch : cmd : : reports sound patch count
report_soundpatch : cmd : : reports sound patch count
report_touchlinks : cmd : : ists all touchlinks
respawn_entities : cmd : : Respawn all the entities in the map.
restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
retry : cmd : : Retry connection to last server.
room_type : 0 : , “demo” :
rope_averagelight : 0 : , “cl” : Makes ropes use average of cubemap lighting instead of max intensity.
rope_collide : 1 : , “cl” : Collide rope with the world
rope_rendersolid : 0 : , “cl” :
rope_shake : 0 : , “cl” :
rope_smooth : 0 : , “cl” : Do an antialiasing effect on ropes
rope_smooth_enlarge : 1 : , “cl” : How much to enlarge ropes in screen space for antialiasing effect
rope_smooth_maxalpha : 0 : , “cl” : Alpha for rope antialiasing effect
rope_smooth_maxalphawidth : 1 : , “cl” :
rope_smooth_minalpha : 0 : , “cl” : Alpha for rope antialiasing effect
rope_smooth_minwidth : 0 : , “cl” : When using smoothing, this is the min screenspace width i lets a rope shrink to
rope_solid_maxalpha : 1 : , “cl” :
rope_solid_maxwidth : 1 : , “cl” :
rope_solid_minalpha : 0 : , “cl” :
rope_solid_minwidth : 0 : , “cl” :
rope_subdiv : 2 : , “cl” : Rope subdivision amount
rope_wind_dist : 1000 : , “cl” : Don’t use CPU applyingsmall wind gusts to ropes when they’re past this distance.
rr_debug_qa : 0 : , “sv” : Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
rr_debugresponses : 0 : , “sv” : Show verbose matching output (1 for simple, 2 for rule scoring). If set to 3, it will only show response success/failure for np
rr_debugrule : 0 : , “sv” : If set to the name of the rule, that rule’s score will be shown whenever a concept is passed into the response rules system.
rr_dumpresponses : 0 : , “sv” : Dump all response_rules.txt and rules (requires restart)
rr_reloadresponsesystems : cmd : : Reload all response system scripts.

S.1

save : cmd : : Saves current game.
save_async : 1 : :
save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
save_disable : : :
save_finish_async : cmd : :
save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
save_noxsae : 0 : :
save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
save_spew : 0 : :
say : cmd : : Display player message
say_team : cmd : : Display player message to team
sb_filter_incompatible_versions : 1 : : Hides servers running incompatible versions from the server browser. (Internet tab only.)
sb_mod_suggested_maxplayers : 0 : :
sb_quick_list_bit_field : -1 : :
sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they’re applied.
scene_async_prefetch_spew : 0 : , “sv” : Display async .ani file loading info
scene_clamplookat : 0 : , “sv” : Clamp head turns to a max of 20 degrees per think.
scene_clientflex : 0 : , “sv”, “rep” : Do client side flex animation.
scene_flatturn : 1 : , “sv” :
scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
scene_forcecombined : 0 : , “sv” : When playng back, force use of combined .wav files even in english.
scene_maxcaptionradius : 0 : , “sv” : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
scene_print : 0 : , “sv”, “rep” : When playing back a scene, print timing and event info to console.
scene_showfaceto : 0 : , “a”, “sv” : When playing back, show the directions of faceto events.
scene_showlok : 0 : , “a”, “sv” : When playing back, show the directions of look events.
scene_showmoveto : 0 : , “a”, “sv” : When moving, show the end location.
scene_showunlock : 0 : , “a”, “sv” : Show when a vcd is playing but normal AI is running.
scr_centertime : 1 : , “cl” :
screenshot : cmd : : Take a screenhot.
sensitivity : 2 : , “a”, “cl” : Mouse sensitivity.
server_game_time : cmd : : Gives the game time in seconds (server’s curtime)
servercfgfile : 0 : , “sv” :
setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
setinfo : cmd : : Adds a new user info value
setmodel : cmd : : Changes’s player’s model
setpause : cmd : : Set the pause state of the server.
setpos : cmd : : Move player to specified origi (must have sv_cheats).
setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
shake : cmd : : Shake the screen.
shake_show : 0 : , “cl” : Displays a list of the active screen shakes.
shake_stop : cmd : : Stops all active screen shakes.
showbudget_texture : 0 : , “cheat” : Enable the texture budget panel.
showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
showbudget_texture_global_sum : 0 : :
showconsole : cmd : : Show the console.
showhitlocation : 1 : , “sv” :
showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
showpanel : cmd : : Shows a viewport panel <name>
showparticlecounts : 0 : , “cl” : Display number of particles drawn per frame
showschemevisualizer : cmd : : Show borders, fonts and colors for a particular scheme. The default is ClientScheme.res
showsniperdist : 0 : , “sv” :
showsniperlines : 0 : , “sv” :
showtriggers : 0 : , “sv”, “cheat” : Shows trigger brushes
showtriggers_toggle : cmd : : Toggle show triggers
singlestep : 0 : , “cheat” : Run engine in single step mode ( set next to 1 to advance a frame )
sk_airboat_drain_rate : 10 : , “sv” :
sk_airboat_max_ammo : 100 : , “sv” :
sk_airboat_recharge_rate : 15 : , “sv” :
sk_allow_autoaim : 1 : , “sv”, “rep” :
sk_ally_regen_time : 0 : , “sv” : Time taken for an ally to regenerate a point of health.
sk_ammo_qty_scale1 : 1 : , “sv”, “rep” :
sk_ammo_qty_scale2 : 1 : , “sv”, “rep” :
sk_ammo_qty_scale3 : 0 : , “sv”, “rep” :
sk_antlion_air_attack_dmg : 0 : , “sv” :
sk_antlion_health : 0 : , “sv” :
sk_antlion_jump_damage : 0 : , “sv” :
sk_antlion_swipe_damage : 0 : , “sv” :
sk_antlionguard_dmg_charge : 0 : , “sv” :
sk_antlionguard_dmg_shove : 0 : , “sv” :
sk_antlionguard_health : 0 : , “sv” :
sk_apc_health : 750 : , “sv” :
sk_apc_missile_damage : 15 : , “sv” :
sk_auto_reload_time : 3 : , “sv”, “rep” :
sk_autoaim_mode : 1 : , “a”, “sv”, “rep” :

S.2

sk_autoaim_scale1 : 1 : , “sv”, “rep” :
sk_autoaim_scale2 : 1 : , “sv”, “rep” :
sk_barnacle_health : 0 : , “sv” :
sk_barney_health : 0 : , “sv” :
sk_battery : 0 : , “sv” :
sk_bullseye_health : 0 : , “sv” :
sk_citizen_giveammo_player_delay : 0 : , “sv” :
sk_citizen_heal_ally : 30 : , “sv” :
sk_citizen_heal_ally_delay : 20 : , “sv” :
sk_citizen_healally_min_pct : 0 : , “sv” :
sk_citizen_heal_player : 25 : , “sv” :
sk_citizen_heal_player_delay : 0 : , “sv” :
sk_citizen_heal_player_min_forced : 0 : , “sv” :
sk_citizen_heal_player_min_pct : 0 : , “sv” :
sk_citizen_health : 0 : , “sv” :
sk_citizen_player_stare_dist : 0 : , “sv” :
sk_citize_player_stare_time : 0 : , “sv” :
sk_citizen_stare_heal_time : 5 : , “sv” :
sk_combine_ball_search_radius : 512 : , “sv”, “rep” :
sk_combine_guard_health : 0 : , “sv” :
sk_combine_guard_kick : 0 : , “sv” :
sk_combine_s_health : 0 : , “sv” :
sk_combine_s_kick : 0 : , “sv” :
sk_ombineball_guidefactor : 0 : , “sv”, “rep” :
sk_combineball_seek_angle : 15 : , “sv”, “rep” :
sk_combineball_seek_kill : 0 : , “sv”, “rep” :
sk_crow_health : 1 : , “sv” :
sk_crow_melee_dmg : 0 : , “sv” :
sk_crowbar_lead_time : 0 : , “sv” :
sk_dmg_homer_grenade : 0 : , “sv”
sk_dmg_inflict_scale1 : 1 : , “sv”, “rep” :
sk_dmg_inflict_scale2 : 1 : , “sv”, “rep” :
sk_dmg_inflict_scale3 : 0 : , “sv”, “rep” :
sk_dmg_pathfollower_grenade : 0 : , “sv” :
sk_dmg_sniper_penetrate_npc : 0 : , “sv”, “rep” :
sk_dmg_sniper_penetrate_plr : 0 : , “sv”, “rep” :
sk_dmg_take_scale1 : 0 : , “sv”, “re” :
sk_dmg_take_scale2 : 1 : , “sv”, “rep” :
sk_dmg_take_scale3 : 1 : , “sv”, “rep” :
sk_dropship_container_health : 750 : , “sv” :
sk_dynamic_resupply_modifier : 1 : , “sv” :
sk_env_headcrabcanister_shake_amplitude : 50 : , “sv” :
sk_env_headcrabcanister_shake_radius : 1024 : , “sv” :
sk_env_headcrabcanister_shake_radius_vehicle : 2500 : ,”sv” :
sk_fraggrenade_radius : 0 : , “sv” :
sk_gunship_burst_dist : 768 : , “sv” :
sk_gunship_burst_min : 800 : , “sv” :
sk_gunship_burst_size : 15 : , “sv” :
sk_gunship_health_increments : 0 : , “sv” :
sk_headcrab_fast_health : 0 : , “sv” :
sk_headcrab_health : 0 : , “sv” :
sk_headcrab_melee_dmg : 0 : , “sv” :
sk_headcrab_poison_health : 0 : , “sv” :
sk_headcrab_poison_npc_damage : 0 : , “sv” :
sk_healthcharger : 0 : , “sv” :
sk_healthkit : 0 : , “sv” :
sk_healthvial : 0 : , “sv” :
sk_helicopter_burstcount : 2 : , “sv” : How many shot bursts to fire after charging up. The bigger the number, the longer the firing is
sk_helicopter_drone_speed : 450 : , “sv” : How fast does the zapper drone move?
sk_helicopter_firingcone : 20 : , “sv” : The angle in degrees of the cone in which the shots will be fired
sk_helicopter_grenade_puntscale : 1 : , “sv” : When physpunting a chopper’s grenade, scale its velocity by thismuch.
sk_helicopter_grenadedamage : 25 : , “sv” : The amount of damage the helicopter grenade deals.
sk_helicopter_grenadeforce : 55000 : , “sv” : The physics force that the helicopter grenade exerts.
sk_helicopter_grenaderadius : 275 : , “sv” : The damage radius of the helicopter grenade.
sk_helicopter_health : 5600 : , “sv” :
sk_helicopter_num_bombs1 : 3 : , “sv” :
sk_helicopter_num_bombs2 : 5 : , “sv” :
sk_helicopter_num_bombs3 : 5 : , “sv” :
sk_helicopter_roundsperburst : 5 : , “sv” : How many shots to fire in a single burst
sk_homer_grenade_radius : 0 : , “sv” :
sk_ichthyosaur_health : 0 : , “sv” :
sk_ichthyosaur_melee_dmg : 0 : , “sv” :
sk_manhack_healt : 0 : , “sv” :
sk_manhack_melee_dmg : 0 : , “sv” :
sk_manhack_v2 : 1 : , “sv” :
sk_max_357 : 0 : , “sv”, “rep” :
sk_max_alyxgun : 0 : , “sv”, “rep” :
sk_max_ar2 : 0 : , “sv”, “rep” :
sk_max_ar2_altfire : 0 : , “sv”, “rep” :
sk_max_bucshot : 0 : , “sv”, “rep” :
sk_max_crossbow : 0 : , “sv”, “rep” :
sk_max_gauss_round : 0 : , “sv”, “rep” :
sk_max_grenade : 0 : , “sv”, “rep” :
sk_max_pistol : 0 : , “sv”, “rep” :
sk_max_rpg_round : 0 : , “sv”, “rep” :
sk_max_smg1 : 0 : , “sv”, “rep” :
sk_mx_smg1_grenade : 0 : , “sv”, “rep” :
sk_max_sniper_round : 0 : , “sv”, “rep” :
sk_metropolice_health : 0 : , “sv” :
sk_metropolice_simple_health : 26 : , “sv” :
sk_metropolice_stitch_along_hitcount : 2 : , “sv” :
sk_metropolice_stitch_at_hitcount : 1 : , “sv” :
sk_metropolice_stitch_behind_hitcount : 3 : , “sv” :
sk_metropolice_stitch_distance : 1000 : , “sv” :
sk_metropolice_stitch_reaction : 1 : , “sv” :
sk_metropolice_stitch_tight_hitcount : 2 : , “sv” :
sk_npc_arm : 1 : , “sv” :
sk_npc_chest : 1 : , “sv” :
sk_npc_dmg_357 : 0 : , “sv”, “rep” :
sk_npc_dmg_airboat : 0 : , “sv”, “rep :
sk_npc_dmg_alyxgun : 0 : , “sv”, “rep” :
sk_npc_dmg_ar2 : 0 : , “sv”, “rep” :

S.3

sk_npc_dmg_buckshot : 0 : , “sv”, “rep” :
sk_npc_dmg_combineball : 15 : , “sv”, “rep” :
sk_npc_dmg_crossbow : 0 : , “sv”, “rep” :
sk_npc_dmg_dropship : 5 : , “sv” : Dropship container cannon damage.
sk_npc_dmg_fraggrenade : 0 : , “sv” :
sk_npc_dmg_grenade : 0 : , “sv”, “rep” :
sk_npc_dmg_gunship : 0 : , “sv”, “rep” :
sk_npc_dmg_gunship_to_plr : 0 : , “sv”, “rep” :
sk_npc_dmg_helicopter : 6 : , “sv” : Damage helicopter shots deal to everything but the player
sk_npc_dmg_helicopter_to_plr : 3 : , “sv” : Damage helicopter shots deal to the plaer
sk_npc_dmg_pistol : 0 : , “sv”, “rep” :
sk_npc_dmg_rpg_round : 0 : , “sv”, “rep” :
sk_npc_dmg_satchel : 0 : , “sv” :
sk_npc_dmg_smg1 : 0 : , “sv”, “rep” :
sk_npc_dmg_smg1_grenade : 0 : , “sv”, “rep” :
sk_npc_dmg_sniper_round : 0 : , “sv”, “rep” :
sk_npc_dmg_tripmine : 0 : , “sv” :
sk_npc_head : 2 : , “sv” :
sk_npc_leg : 1 : , “sv” :
sk_npc_stomach : 1 : , “sv” :
sk_pathfollower_grenade_radius : 0 : , “sv” :
sk_player_arm : 0 : , “sv” :
sk_player_chest : 0 : , “sv” :
sk_player_head : 0 : , “s” :
sk_player_leg : 0 : , “sv” :
sk_player_stomach : 0 : , “sv” :
sk_plr_dmg_357 : 0 : , “sv”, “rep” :
sk_plr_dmg_airboat : 0 : , “sv”, “rep” :
sk_plr_dmg_alyxgun : 0 : , “sv”, “rep” :
sk_plr_dmg_ar2 : 0 : , “sv”, “rep” :
sk_plr_dmg_buckshot : 0 , “sv”, “rep” :
sk_plr_dmg_crossbow : 0 : , “sv”, “rep” :
sk_plr_dmg_fraggrenade : 0 : , “sv” :
sk_plr_dmg_grenade : 0 : , “sv”, “rep” :
sk_plr_dmg_pistol : 0 : , “sv”, “rep” :
sk_plr_dmg_rpg_round : 0 : , “sv”, “rep” :
sk_plr_dmg_satchel : 0 : , “sv” :
sk_plr_dmg_smg1 : 0 : , “sv”, “rep” :
sk_plr_dmg_smg1_grenade : 0 : , “sv”, “rep” :
sk_plr_dmg_sniper_round : 0 : , “sv”, “rep” :
sk_plr_dmg_tripmine : 0 : , “sv” :
sk_plr_grenade_drop_time : 30 : , “sv”, “rep” :
sk_plr_health_drop_time : 30 : , “sv”, “rep” :
sk_plr_num_shotgun_pellets : 7 : , “sv”, “rep” :
sk_rollermine_shock : 0 : , “sv” :
sk_rollermine_stun_delay : 1 : , “sv” :
sk_rollermine_vehicle_intercept : 1 : , “sv” :
sk_satchel_radius : 0 : , “sv” :
sk_scanner_dmg_dive : 0 : , “sv” :
sk_scanner_health : 0 : , “sv” :
sk_smg1_grenade_radius : 0 : , “sv” :
sk_stalker_health : 0 : , “sv” :
sk_stalker_melee_dmg : 0 : , “sv” :
sk_strider_health : 350 : , “sv” :
sk_strider_num_missiles1 : 5 : , “sv” :
sk_strider_num_missiles2 : 7 : , “sv” :
sk_strider_num_missiles3 : 7 : , “sv” :
sk_suitcharger : 0 : , “sv” :
sk_suitcharger_citadel : 0 : , “sv” :
sk_suitcharger_citadel_maxarmor : 0 : , “sv” :
sk_tripmine_radius : 0 : , “sv” :
sk_vortigaunt_armor_charge : 30 : , “sv” :
sk_vortigaunt_armor_charge_per_token : 5 : , “sv” :
sk_vortigaunt_dmg_claw : 0 : , “sv” :
sk_vortigaunt_dmg_rake : 0 : , “sv” :
sk_vortigaunt_dmg_zap : 0 : , “sv” :
sk_vortigaunt_health : 0 : , “sv” :
sk_vortigaunt_vital_antlion_worker_dmg : 0 : , “sv” : Vital-ally vortigaunts scale damage taken from antlion workers by this amount.
sk_vortigaunt_zap_range : 100 : , “sv” : Range of vortigaunt’s ranged attack (feet)
sk_weapon_ar2_alt_fire_duration : 4 : , “sv” :
sk_weapon_ar2_alt_fire_mass : 10 : , “sv” :
sk_weapon_ar2_alt_fire_radius : 10 : , “sv” :
sk_zombie_dmg_both_slash : 0 : , “sv” :
sk_zombie_dmg_one_slash : 0 : , “sv” :
sk_zombie_health : 0 : , “sv” :
sk_zombie_poison_dmg_spit : 0 : , “sv” :
sk_zombie_poison_health : 0 : , “sv” :
skill : 1 : , “a” : Game skill level (1-3).
skip_next_map : cmd : : Skips the next map in the map rotation for the server.
slot0 : cmd : :
slot1 : cmd : :
slot10 : cmd : :
slot2 : cmd : :
slot3 : cmd : :
slot4 : cmd : :
slot5 : cmd : :
slot6 : cmd : :
slot7 : cmd : :
slot8 : cmd : :
slot9 : cmd : :
smoke_trail : 0 : , “sv” :
smoothstairs : 1 : , “sv”, “rep” : Smooth player eye z coordinate when traversing stairs.
snapto : cmd : :
snd_async_flush : cmd : : Flush all unlocked async audio data
snd_async_fullyasync : 1 : : All playback is fully async (sound doesn’t play until data arrives).
snd_asyn_minsize : 262144 : :
snd_async_showmem : cmd : : Show async memory stats
snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers

S.4

snd_buildcache : cmd : : <directry or VPK filename> Rebulds sound cache for a given search path.
snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
snd_defer_trace : 1 : :
snd_delay_sound_shift : 0 : :
snd_disable_mixer_duck : 0 : :
snd_duckerattacktime : 0 : , “a” :
snd_duckerreleasetime : 2 : , “a” :
snd_duckerthreshold : 0 : , “a” :
snd_ducktovolume : 0 : , “a” :
snd_dumpclientsounds : cmd : : Dump sounds to VXConsole
snd_foliage_db_loss : 4 : , “cheat” :
snd_gain : 1 : , “cheat” :
snd_gain_max : 1 : , “cheat” :
snd_gain_min : 0 : , “cheat” :
snd_legacy_surround : 0 : , “a” :
snd_lockpartial : 1 : :
snd_mix_async : 0 : :
snd_mixahead : 0 : , “a” :
snd_musicvolume : 0 : , “a” : Music volume
snd_mute_losefocus : 1 : , “a” :
snd_noextraupdate : 0 : :
snd_obscured_gain_dB : -2 : , “cheat” :
snd_pitchquality : 1 : , “a” :
snd_profile : 0 : , “demo” :
snd_refdb : 60 : , “cheat” :
snd_refdist 36 : , “cheat” :
snd_restart : cmd : : Restart sound system.
snd_show : 0 : , “cheat” : Show sounds info
snd_showclassname : 0 : :
snd_showmixer : 0 : :
snd_showstart : 0 : , “cheat” :
snd_ShowThreadFrameTime : 0 : :
snd_soundmixer : 0 : :
snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
snd_surround_speakers : 0 : :
snd_visualize : 0 : , “cheat” : Show sounds location in world
snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
snd_vox_globaltimeout : 300 : :
snd_vox_sectimetout : 300 : :
snd_vox_seqtimetout : 300 : :
sndplaydelay : cmd : : Usage: sndplaydelay delay_in_sec (negative to skip ahead) soundname
sniper_xbox_delay : 1 : , “sv” :
sniperspeak : 0 : , “sv” :
sniperviewdist : 35 : , “sv” :
soundfade : cmd : : Fade client volume.
soundinfo : cmd : : Describe the current sound device.
soundlist : cmd : : List all known sounds.
soundpatch_captionlength : 2 : , sv”, “rep” : How long looping soundpatch captions should display for.
soundscape_debug : 0 : , “sv”, “cheat” : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
soundscape_dumpclient : cmd : : Dumps the client’s soundscape data.
soundscape_fadetime : 3 : , “cheat”, “cl” : Time to crossfade sound effects between soundscapes
sondscape_flush : cmd : : Flushes the server & client side soundscapes
speak : cmd : : Play a constructed sentence.
spec_autodirector : 1 : , “clientcmd_can_execute”, “cl” : Auto-director chooses best view modes while spectating
spec_freeze_distance_max : 200 : , “cheat”, “cl” : Maximum random distance from the target to stop when framing them in observer reeze cam.
spec_freeze_distance_min : 96 : , “cheat”, “cl” : Minimum random distance from the target to stop when framing them in observer freeze cam.
spec_freeze_time : 4 : , “sv”, “cheat”, “rep” : Time spend frozen in observer freeze cam.
spec_freeze_traveltime : 0 : , “sv”, “cheat”, “rep” : Time taken to zoom in to frame a target in observer freeze cam.
spec_mode : cmd : : et spectator mode
spec_next : cmd : : Spectate next player
spec_player : cmd : : Spectate player by name
spec_pos : cmd : : dump position and angles to the console
spec_prev : cmd : : Spectate previous player
spec_scoreboard : 0 : , “a”, “cl” :
spec_track : 0 : , “cl” : Tracks an entity in spec mode
spew_consolelog_to_debugstring : 0 : : Send console log to PLAT_DebugString()
spike : cmd : : generates a fake spike
star_memory : cmd : : Dump memory stats
startdemos : cmd : : Play demos in demo sequence.
startmovie : cmd : : Start recording movie frames.
startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we’re not in developer
stats : cmd : : Prints server performance variables
status : cmd : : Display map and connection status.
step_spline : 0 : , “sv” :
stop : cmd : : Finish recording demo.
stopdemo : cmd : : Stop playing back a demo.
stopsound : cmd : :
stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
strider_always_use_procedural_height : 0 : , “sv” :
strider_ar2_altfire_dmg : 25 : , “sv” :
strider_distributed_fire : 1 : , “sv” :
strider_eyepositions : 0 : , “sv” :

S.5

strider_free_knowledge : 0 : , “sv” :
strider_free_pass_after_escorts_dead : 2 : , “sv” :
strider_free_pass_cover_dist : 120 : , “sv” :
strider_free_pass_duration 2 : , “sv” :
strider_free_pass_move_tolerance : 320 : , “sv” :
strider_free_pass_refill_rate : 0 : , “sv” :
strider_free_pass_start_time : 3 : , “sv” :
strider_free_pass_tolerance_after_escorts_dead : 600 : , “sv” :
strider_idle_test : 0 : , “sv” :
strider_immolate : 0 : , “sv” :
strider_missile_suppress_dist : 240 : , “sv” :
strider_missile_suppress_time : 3 : , “sv” :
strider_pct_height_no_crouch_move : 90 : , “sv” :
strider_peek_eye_dist : 1 : , “sv” :
strider_peek_eye_dist_z : 4 : , “sv” :
strider_peek_time : 0 : , “sv” :
strider_peek_time_after_damage : 4 : , “sv” :
strider_show_cannonlos : 0 : , “sv” :
strider_show_focus : 0 : , “sv” :
strider_show_weapon_los_condition : 0 : , “sv” :
strider_show_weapon_los_z : 0 : , “sv” :
strider_test_height : 0 : , “sv” :
studio_queue_mode : 1 : :
stuffcmds : cmd : : Parses and stuffs ommand line + commands to command buffer.
suitvolume : 0 : , “a”, “sv” :
surfaceprop : cmd : : Reports the surface properties at the cursor
sv_allow_color_correction : 1 : , “rep” : Allow or disallow clients to use color correction on this server.
sv_allow_voice_from_file : 1 : , “rep” : Allow or disallow clients from using voice_inputfromfile on this erver.
sv_allow_votes : 1 : , “sv” : Allow voting?
sv_allow_wait_command : 1 : , “rep” : Allow or disallow the wait command on clients connected to this server.
sv_allowdownload : 1 : : Allow clients to download files
sv_allowupload : 1 : : Allow clients to upload customizations files
sv_alltalk : 0 : , “sv”, “nf” : Players can hear all other players, no team restrictions
sv_alternateticks : 0 : , “sp” : If set, server only simulates entities on even numbered ticks.
sv_autojump : 0 : , “sv” :
sv_autoladderdismount : 0 : , “sv”, “rep” : Automatically dismount from ladders when you reach the end (don’t have to +USE).
sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
sv_benchmark_autovprofrecord : 0 : , “sv” : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It’s better to set sv_benchmark to 1 and restart the level.
sv_benchmark_numticks : 3300 : , “sv” : If > 0, then it only runs the benchmark for this # of ticks.
sv_bonus_challenge : 0 : , “sv”, “rep” : Set to values other than 0 to select a bonus map challenge type.
sv_bonus_map_challenge_update : cmd : : Updates a bonus map challenge score.
sv_bonus_map_complete : cmd : : Completes a bonus map.
sv_bonus_map_unlock : cmd : : Locks a bonus map.
sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
sv_cheats : 0 : , “nf”, “rep” : Allow cheats on server
sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
sv_client_cmdrate_difference : 20 : , “rep” : cl_cmdrate is moved to within sv_clientcmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
sv_client_max_interp_ratio : 5 : , “rep” : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
sv_client_min_interp_ratio : 1 : , “rep” : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
sv_client_predict : -1 : , “rep” : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
sv_clockcorrection_msecs : 0 : , “sv” : The server tries to keep each player’s m_nTickBase withing this many msecs of the server absolute tickcount
sv_compressstringtablebaselines : 0 : : Enable to compression for string table baselines. (Spend more CPU time to maye save a little bandwidth.)
sv_consistency : 1 : , “rep” : Legacy variable with no effect! This was deleted and then added as a temporary kludge to prevent players from being banned by
sv_contact : 0 : , “nf” : Contact email for server sysop
sv_debug_player_use : 0 : , “sv”, “rep” : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
sv_deugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
sv_deltatime : 0 : : Enable profiling of CalcDelta calls
v_disable_querycache : 0 : , “sv”, “cheat” : debug – disable trace query cache
sv_downloadurl : 0 : , “rep” : Location from which clients can download missing files
sv_dumpstringtables : 0 : , “cheat” :
sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
sv_filterban : 1 : : Set pacet filtering by IP mode
sv_forcepreload : 1 : , “a” : Force server side preloading.
sv_gravity : 600 : , “sv”, “nf”, “rep” : World gravity.
sv_hl2mp_item_respawn_time : 30 : , “sv”, “nf” :
sv_hl2mp_weapon_respawn_time : 20 : , “sv”, “nf” :
sv_hudhint_sound : 0 : , “sv”, “rep” :
sv_infinite_aux_power : 0 : , “sv”, “cheat”

S.6

sv_ladder_useonly : 0 : , “sv”, “rep” : If set, ladders can only be mounted by pressing +USE
sv_ladderautomountdot : 0 : , “sv”, “rep” : When auto-mounting a ladder by looking up its axis, this is the tolerance for looking now directly along the ladder axis.
sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
sv_log_onefile : 0 : , “a” : Log server information to only one file.
sv_logbans : 0 : , “a” : Log server bans in the server logs.
sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
sv_logdownloadlist : 1 : :
sv_logecho : 1 : , “a” : Echo log information to te console.
sv_logfile : 1 : , “a” : Log server information in the log file.
sv_logflush : 0 : , “a” : Flush the log file to disk on each write (slow).
sv_logsdir : 0 : , “a” : Folder in the game directory where server logs will be stored.
sv_logsecret : 0 : : If set then include this secret when doing UDP logging (ill use 0x53 as packet type, not usual 0x52)
sv_lowedict_action : 0 : : 0 – no action, 1 – warn to log file, 2 – attempt to restart the game, if applicable, 3 – restart the map, 4 – go to the next ma
sv_lowedict_threshold : 0 : : When only this many edicts are free, take the action specified by sv_lowedict_action.
sv_massreport : 0 : , “sv” :
sv_master_share_game_socket : 1 : : Use the game’s socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
sv_max_connects_sec : 2 : : Maximum connections per second to respond to from a single IP address.
sv_max_connects_sec_global : 0 : : Maximum connections per second to respond to from anywhere.
sv_max_connects_window : 4 : : Window over which to average connections per second averages.
sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
sv_max_queries_sec_global : 3000 : : Maximum queries per second to respond to from anywhere.
sv_max_queries_window : 30 : : Window over which to average queries per second averages.
sv_maxcmdrate : 6 : , “rep” : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
sv_maxrate : 0 : , “rep” : Max bandwidth rate allowed on server, 0 == unlimited
sv_maxreplay : 0 : : Maximum replay time in seconds
sv_maxroutable : 1260 : : Server upper bound on net_maxroutable that a client can use.
sv_maxupdaterate : 100 : , “rep” : Maximum updates per second that the server will allow
sv_maxusrcmdprocessticks : 24 : , “sv”, “nf” : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
sv_maxusrcmdprocessticks_warning : -1 : , “sv” : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
sv_memlimit : 0 : , “cheat” : If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server wi
sv_mincmdrate : 10 : , “rep” : This sets the minimum value for cl_cmdrate. 0 == unlimited.
sv_minrate : 3500 : , “rep” : Min bandwidth rate allowed on server, 0 == unlimited
sv_minupdaterate : 10 : , “rep” : Minimum updates pr second that the server will allow
sv_motd_unload_on_dismissal : 0 : , “sv” : If enabled, the MOTD contents will be unloaded when the player closes the MOTD.
sv_mumble_positionalaudio : 1 : , “rep”, “cl” : Allows players using Mumble to have support for positional audio.
sv_namechange_cooldown_seconds : 20 : : When a client name change is received, wait N seconds allowing another name change
sv_netspike : cmd : : Write network trace if amount of data sent to client exceeds N bytes. Use zero to disable tracing. Note that having this enabl
sv_netspike_on_reliable_snapshot_overflow : 0 : : If nonzero, the server will dump a netspike trace if a client is dropped due to reliable snapshot overflow
sv_netspike_output : 1 : : Where the netspike data be written? Sum of the following values: 1=netspike.txt, 2=rdinary server log
sv_netspike_sendtime_ms : 0 : : If nonzero, the server will dump a netspike trace if it takes more than N ms to prepare a snapshot to a single client. This fe
sv_noclipaccelerate : 5 : , “a”, “sv”, “nf”, “rep” :
sv_noclipduringpause : 0 : , “sv”, “cheat”, “rep” : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
sv_noclipspeed : 5 : , “a”, “sv”, “nf”, “rep” :
sv_npc_talker_maxdist : 1024 : , “sv” : NPCs over this distance from the player won’t attempt to speak.
sv_parallel_packentities : 1 : :
sv_parallel_sendsnapshot : 1 : :
sv_password : 0 : , “nf”, “prot”, “norecord” : Server password for entry into multiplayer games
sv_pausable : 0 : , “nf” : Is the server pausable.
sv_player_display_usercommand_errors : 0 : , “sv”, “cheat” : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
sv_playerperfhistorycount : 60 : , “sv” : Number of samples to maintain in player perf history
sv_precacheinfo : cmd : : Show precache info.
sv_pure : cmd : : Show user data.sv_pure_consensus : 5 : : Minimum number of file hashes to agree to form a consensus.
sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
sv_pvsskipanimation : 1 : , “a”, “sv” : Skips SetupBones when npc’s are outside the PVS
sv_querycache_stats : cmd : : Display status of the query

S.7

sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
sv_rcon_log : 1 : : Enable/disable rcon logging.
sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
sv_rcon_maxpacketbans : 1 : : Ban IPs for sending RCON packets exceeding the value specified in sv_rcon_maxpacketsize
sv_rcon_maxpacketsize : 1024 : : The maximum number of bytes to allow in a commad packet
sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
sv_region : -1 : : The region of the world to report this server in.
sv_report_client_settings : 0 : , “sv”, “nf” :
sv_resrict_aspect_ratio_fov : 1 : , “rep” : This can be used to limit the effective FOV of users using wide-screen resolutions with aspect ratios wider than 1.85:1 (slight
sv_robust_explosions : 0 : , “sv”, “rep” :
sv_show_crosshair_target : 0 : , “sv” :
sv_showladders : 0 : , “sv” : Show bbox and dismount points for all ladders (must be set before level load.)
sv_showlagcompenation : 0 : , “sv”, “cheat” : Show lag compensated hitboxes whenever a player is lag compensated.
sv_shutdown : cmd : : Sets the server to shutdown next time it’s empty
sv_shutdown_timeout_minutes : 360 : , “rep” : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
sv_skyname : 0 : , “a”, “sv”, “rep” : Current name of the skbox texture
sv_soundemitter_trace : 0 : , “sv”, “rep” : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to
sv_specaccelerate : 5 : , “a”, “sv”, “nf”, “rep” :
sv_specnoclip : 1 : , “a”, “sv”, “nf”, “rep” :
sv_specspeed : 3 : , “a”, “sv”, “nf”, “rep” :
sv_stats : 1 : : Collect CU usage stats
sv_steamblockingcheck : 0 : : Check each new player for Steam blocking compatibility, 1 = message only, 2 >= drop if any member of owning clan blocks,3 >= dr
sv_steamgroup : 0 : , “nf” : The ID of the steam group that this server belongs to. You can find your group’s ID on the admin profile page in the steam comm
sv_stickysprint : 0 : , “a”, “sv” :
sv_stickysprint_defaut : 0 : , “cl” :
sv_strict_notarget : 0 : , “sv” : If set, notarget will cause entities to never think they are in the pvs
sv_tags : 0 : , “nf” : Server tags. Used to provide extra information to clients when they’re browsing for servers. Separate tags with a comma.
sv_test_scripted_sequences : 0 : , “sv” : Tests for scripted sequences that are embedded n the world. Run through your map with this set to check for NPCs falling throu
sv_teststepsimulation : 1 : , “sv” :
sv_thinktimecheck : 0 : , “sv” : Check for thinktimes all on same timestamp.
sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
sv_turbophysics : 0 : , “sv”, “rep” : Turns on turbo hysics
sv_unlockedchapters : 1 : , “a” : Highest unlocked game chapter.
sv_use_steam_voice : 1 : , “rep” : Enable/disable using Steam Voice instead of the old voice codec (if enabled, voice_inputfromfile will no longer function).
sv_vehicle_autoaim_scale : 8 : , “sv” :
sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clientssv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
sv_voiceenable : 1 : , “a”, “nf” :
sv_vote_allow_spectators : 0 : , “sv” : Allow spectators to vote?
sv_vote_failure_timer : 300 : , “sv” : A vote that fails cannot be re-submitted for this long
sv_vote_ui_hide_disabled_issues : 1 : , “sv” : Suppress listing of disabled issues in the vote setup screen.
sys_minidumpexpandedspew : 1 : :
sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
systemlinkport : 27030 : : System Link port

T.1

telemetry_demoend : 0 : : When playing demo, stop telemetry on tick #
telemetry_demostart : 0 : : When playing demo, start telemetry on tick #
telemetry_filtervalue : 500 : : Set Telemetry ZoneFilterVal (MicroSeconds)
telemetry_framecount : 0 : : Set Telemetry count of frames to capture
telemetry_level : 0 : : Set Telemetry profile level: 0 being off. Hight bit set for mask: 0x8#######
telemetry_pause : 0 : : Pause Telemetry
telemetry_resume : 0 : : Resume Telemetry
telemetry_server : 0 : : Set Telemetry server
template_debug : 0 : , “sv” :
Test_CreateEntity : cmd : :
test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
Test_EHandle : cmd : :
test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
test_freezeframe : cmd : : Test the freeze frame code.
Test_InitRandomEntitySpawner : cmd : :
test_massive_dmg : 30 : , “sv” :
test_massive_dmg_clip : 0 : , “sv” :
Test_ProxyToggle_EnableProxy : cmd : :
Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
Test_ProxyToggle_SetValue : cmd : :
Test_RandomizeInPVS : cmd : :
Test_RandomPlayerPosition : cmd : :
Test_RemoveAllRandomEntities : cmd : :
Test_SpawnRandomEntities : cmd : :
testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
testscript_debug : 0 : : Debug testscripts.
texture_budget_background_alpha : 128 : , “a” : how translucent the budget panel is
texture_budget_panel_bottom_of_history_fraction : 0 : , “a” : number between 0 and 1
texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
texture_budget_panel_height : 284 : , “a” : height in pixels of the budget panel
texture_budget_panel_width : 512 : , “a” : width in pixels of the budget panel
texture_budget_panel_x : 0 : , “a” : number of pixels from the left side of the game screen to draw the budget panel
texture_budget_panel_y : 450 : , “a” : number of pixels from the top side of the game screen to draw the budget panel
tf2_feetyawrunscale : 2 : , “sv”, “rep” : Multiplier on tf2_feetyawrate to allow turning faster when running.
tf_arena_max_strek : 3 : , “sv”, “nf”, “rep” : Teams will be scrambled if one team reaches this streak
tf_arena_preround_time : 10 : , “sv”, “nf”, “rep” : Length of the Pre-Round time
tf_arena_round_time : 0 : , “sv”, “nf”, “rep” :
tf_arena_use_queue : 1 : , “sv”, “nf”, “rep” : Enables the spectator queue system for Arena.
tf_escort_recede_time : 30 : , “sv” :
tf_escort_recede_tie_overtime : 5 : , “sv” :
tf_escort_score_rate : 1 : , “sv”, “cheat” : Score for escorting the train, in points per second
tf_show_train_path : 0 : , “sv”, “cheat” :
think_limit : 10 : , “sv”, “rep” : Maximum think time in milliseconds, warning is printed if this is exceeded.
thirdperson : cmd : : Switch to thirdperson camera.
thirdprson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
thirdperson_platformer : 0 : , “cl” : Player will aim in the direction they are moving.
thirdperson_screenspace : 0 : , “cl” : Movement will be relative to the camera, eg: left means screen-left
threadpool_affinity : 0 : : Enable setting affinity
thumper_show_radius : 0 : , “sv”, “cheat” : If true, advisor will use her custom impact damage table.
timedemo : cmd : : Play a demo and report performance info.
timedemo_runcount : 0 : : Runs time demo X number of times.
timedemoquit : cmd : : Play a demo, report performance info, and then exit
timeleft : cmd : : prints the time remaining in the match
timerefresh : cmd : : Profile the renderer.
toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
toggle_duck : cmd : : Toggles duck
toggle_zoom : cmd : : Toggles zoom display
toggleconsole : cmd : : Show/hide the console.
trace_report : 0 : , “sv” :
tracer_extra : 0 : , “cl” :
tv_allow_camera_man : 1 : , “sv” : Auto director allows spectators to become camera man
tv_allow_static_shots : 1 : , “sv” : Auto director uses fixed level cameras for shots
tv_autorecord : 0 : : Automaically records all games as SourceTV demos.
tv_autoretry : 1 : : Relay proxies retry connection after network timeout
tv_chatgroupsize : 0 : : Set the default chat group size
tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
tv_clients : cmd : : Shows list of connected SourceTV clients.
t_debug : 0 : : SourceTV debug info.
tv_delay : 30 : , “sv” : SourceTV broadcast delay in seconds
tv_delaymapchange : 0 : , “sv” : Delays map change until broadcast is complete
tv_deltacache : 2 : : Enable delta entity bit stream cache
tv_dispatchmode : 1 : : Dispatchclients to relay proxies: 0=never, 1=if appropriate, 2=always
tv_enable : 0 : , “nf” : Activates SourceTV on server.
tv_maxclients : 128 : : Maximum client number on SourceTV server.

T.2

tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
tv_msg : cmd : : Send a screen message t all clients.
tv_name : 0 : : SourceTV host name
tv_nochat : 0 : , “a”, “user” : Don’t receive chat messages from other SourceTV spectators
tv_overridemaster : 0 : : Overrides the SourceTV master root address.
tv_password : 0 : , “nf”, “prot”, “norecord” : SourceTV password for all clients
tv_port : 27020 : : Host SourceTV port
tv_record : cmd : : Starts SourceTV demo recording.
tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
tv_relaypassword : 0 : , “nf”, “prot”, “norecord” : SourceTV password for relay proxies
tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
tv_retry : cmd : : Reconnects the SourceTV relay proxy.
tv_snapshotrate : 16 : : Snapshots broadcasted per second
tv_status : cmd : : Show SourceTV server status.
tv_stop : cmd : : Stops the SourceTV broadcast.
tv_stoprecord : cmd : : Stops SourceTV demo recording
tv_timeout : 30 : : SourceTV connection timeout in seconds.
tv_title : 0 : : Set title for SourceTV spectator UI
tv_transmitall : 0 : , “rep” : Transmit all entities (not only director view)

U

ui_posedebug_fade_in_time : 0 : , “cheat”, “norecord”, “cl” : Time during which a new pose activity layer is shown in green in +posedebug UI
ui_posedebug_fade_out_time : 0 : , “cheat”, “norecord”, “cl” : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
unbind : cmd : : Unbind a key.
unbind_mac : cmd : : Unbind a key on the Mac only.
unbindall : cmd : : Unbind all keys.
unpause : cmd : : Unpause the game.
use : cmd : : Use a particular weapon Arguments: <weapon_name>
user : cmd : : Show user data.
user_context : cmd : :Set a Rich Presence Context: user_context <context id> <context value>
user_property : cmd : : Set a Rich Presence Property: user_property <property id>
users : cmd : : Show user info for players on server.

V.1

v_centermove : 0 : , “cl” :
v_centerspeed : 500 : , “cl” :
v_ipitch_cycle : 1 : , “cheat”, “rep”, “cl” :
v_ipitch_level : 0 : , “cheat”, “rep”, “cl” :
v_iroll_cycle : 0 : , “cheat”, “rep”, “cl” :
v_iroll_level : 0 : , “cheat”, “rep”, “cl” :
v_iyaw_cycle : 2 : , “cheat”, “rep”, “cl” :
v_iyaw_level : 0 : , “cheat”, “rep”, “cl” :
vcollide_wireframe : 0 : , “cheat”, “cl” : Render physics collision models in wireframe
vcr_verbose : 0 : : Write extra information into .vcr file.
vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
version : cmd : : Print version info string.
vgui_drawfocus : 0 : : Report which panel is under the mouse.
vgui_drawtree : 0 : , “cheat” : Draws the vgui panel hiearchy to the specified depth level.
vgui_drawtree_bounds : 0 : : Show panel bounds.
vgui_drawtree_clear : cmd : :
vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
vgui_drawtree_hidden : 0 : : Draw the hidden panels.
vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
vgui_drawtree_panelptr : 0 : : Show the panel poiner values in the vgui_drawtree view.
vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
vgui_drawtree_visible : 1 : : Draw the visible panels.
vgui_message_dialog_modal : 1 : , “a”, “cl” :
vgui_spew_fonts : cmd : :
vgui_togglepanel : cmd : : show/hide vgui panel by name.
video_quicktime_decode_gamma : 0 : , “a” : QuickTime Video Playback Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
video_quicktime_encode_gamma : 3 : , “a” : QuickTime Video Encode Gamma Target- 0=no gamma adjust 1=platform default gamma 2 = gamma 1.8 3 = gamma 2.2 4 = gamma 2.5
viewanim_addkeyframe : cmd : :
viewanim_create : cmd : : viewanim_create
viewanim_load : cmd : : load animation from file
viewanim_reset : cmd : : reset view angles!
viewanim_save : cmd : : Save current animation to file
viewanim_test : cmd : : test view animation
viewmodel_fov : 54 : , “cheat”, “cl” :
violence_ablood : 1 : : Draw alien blood
violence_agibs : 1 : : Show alien gib entities
violence_hblood : 1 : : Draw human blood
violence_hgibs : 0 : : Show human gib entites
voice_avggain : 0 : :
voice_clientdebug : 0 : , “cl” :
voice_debugfeedback : 0 : :
voice_debugfeedbackfrom : 0 : :
voice_enable : 1 : , “a” :
voice_fadeouttime : 0 : :
voice_forcemicrecord : 1 : , “a” :
voice_inputfromfile : 0 : : Get voice input from ‘voice_input.wav’ rather than from the microphone.
voice_loopback : 0 : , “user” :
voice_maxgain : 10 : :
voice_modenable : 1 : , “a”, “clientcmd_can_execute”, “cl” : Enable/disable voice in this mod.
voice_overdrive : 2 : :
voice_ovrdrivefadetime : 0 : :
voice_printtalkers : cmd : : voice debug.
voice_profile : 0 : :
voice_recordtofile : 0 : : Record mic data and decompressed voice data into ‘voice_micdata.wav’ and ‘voice_decompressed.wav’
voice_scale : 1 : , “a” :
voice_serverdebug 0 : , “sv” :
voice_showchannels : 0 : :
voice_showincoming : 0 : :
voice_steal : 2 : :
voice_writevoices : 0 : : Saves each speaker’s voice data into separate .wav files
volume : 1 : , “a” : Sound volume
vox_reload : cmd : : Reload sentences.txt file
voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
voxeltree_view : cmd : : View entities in the voxel-tree.
vprof : cmd : : Toggle VProf profiler
vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
vprof_cachemiss : cmd : : Toggle VProf cache miss checking
vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
vprf_cachemiss_on : cmd : : Turn on VProf cache miss checking
vprof_child : cmd : :
vprof_collapse_all : cmd : : Collapse the whole vprof tree
vprof_counters : 0 : :
vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump

V.2

vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
vprof_expand_all : cmd : : Expand the whole vprof tree
vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
vprof_generate_report : cmd : : Generate a report to the console.
vprof_generate_report_AI : cmd : : Generate a report to the console.
vprof_generate_rport_AI_only : cmd : : Generate a report to the console.
vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
vprof_generate_report_map_load : cmd : : Generate a report to the console.
vprof_graph : 0 : : Draw he vprof graph.
vprof_graphheight : 256 : , “a” :
vprof_graphwidth : 512 : , “a” :
vprof_nextsibling : cmd : :
vprof_off : cmd : : Turn off VProf profiler
vprof_on : cmd : : Turn on VProf profiler
vprof_parent : cmd : :
vprof_layback_average : cmd : : Average the next N frames.
vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
vprof_prevsibling : cmd : :
vprof_record_start : cmd : : Start recording vprof data for playback later.
vprof_record_stop : cmd : : Stop recording vprof data
vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentiation)
vprof_remote_stop : cmd : : Stop an existing remote VProf data request
vprof_report_oninterval : 0 : : Interval (in seconds) at which vprof will batch up a full report to the console — more detailed than vprof_dump_oninterval.
vprof_reset : cmd : : Reset the stats in VProf profiler
vprof_reset_peaks : cmd : : Reset justthe peak time in VProf profiler
vprof_scope : 0 : : Set a specific scope to start showing vprof tree
vprof_scope_entity_gamephys : 0 : , “sv” :
vprof_scope_entity_thinks : 0 : , “sv” :
vprof_unaccounted_limit : 0 : , “a” : number of milliseconds that a node must exceed to turn red in the vprof panel
vprof_verbose : 1 : , “a : Set to one to show average and peak times
vprof_vtrace : cmd : : Toggle whether vprof data is sent to VTrace
vprof_vtune_group : cmd : : enable vtune for a particular vprof group (‘disable’ to disable)
vprof_warningmsec : 0 : , “a” : Above this many milliseconds render the label red to indicate slow code.
vr_aim_yaw_offset : 90 : “cl” : This value is added to Yaw when returning the vehicle aim angles to Source.
vr_cycle_aim_move_mode : cmd : : Cycle through the aim & move modes.
vr_debug_remote_cam : 0 : , “cl” :
vr_debug_remote_cam_pos_x : 150 : , “cl” :
vr_debug_remote_cam_pos_y : 0 : , “cl” :
vr_debug_remote_cam_pos_z : 0 : , “cl” :
vr_debug_remte_cam_target_x : 0 : , “cl” :
vr_debug_remote_cam_target_y : 0 : , “cl” :
vr_debug_remote_cam_target_z : -50 : , “cl” :
vr_dont_use_calibration_projection : 0 : , “cl” : 1=use calibrated rotation, but not projection
vr_hud_axis_lock_to_world : 0 : , “a”, “cl” : Bitfield – locks HUD axes to the world – 0=pitch, 1=yaw, 2=roll
vr_hud_display_ratio : 0 : , “a”, “cl” :
vr_hud_forward : 500 : , “a”, “cl” : Apparent distance of the HUD in inches
vr_hud_max_fov : 103 : , “a”, “cl” : Max FOV of the HUD
vr_ipdtest_interp_ipd_end_inches : 2 : , “cl” :
vr_ipdtest_interp_ipd_end_pixels : 602 : , “cl” :
vr_ipdtest_interp_ipd_start_inches : 2 : , “cl” :
vr_ipdtest_interp_ipd_start_pixels : 491 : , “c” :
vr_ipdtest_interp_relief_end_inches : 1 : , “cl” :
vr_ipdtest_interp_relief_end_pixels : 600 : , “cl” :
vr_ipdtest_interp_relief_start_inches : 0 : , “cl” :
vr_ipdtest_interp_relief_start_pixels : 400 : , “cl” :
vr_ipdtest_left_b : 530 : , “a”, “cl” :
vr_ipdtest_left_i : 550 : , “a”, “cl” :
vr_ipdtest_left_o : 200 , “a”, “cl” :
vr_ipdtest_left_t : 260 : , “a”, “cl” :
vr_ipdtest_right_b : 530 : , “a”, “cl” :
vr_ipdtest_right_i : 550 : , “a”, “cl” :
vr_ipdtest_right_o : 200 : , “a”, “cl” :
vr_ipdtest_right_t : 260 : , “a”, “cl” :
vr_moveaim_mode : 3 : , “a”, “cl” : 0=move+shoot from face. 1=move with torso. 2,3,=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_mode_zoom : 3 : , “a”, “cl” : 0=move+shoot from face. 1=move with torso. 2,3,4=shoot with face+mouse cursor. 5+ are probably not that useful.
vr_moveaim_reticle_pitch_limit : 30 : , “a”, “cl” : Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_pitch_limit_zoom : -1 : , “a”, “cl” : Beyond this number of degrees, the mouse clamps
vr_moveaim_reticle_yw_limit : 10 : , “a”, “cl” : Beyond this number of degrees, the mouse drags the torso
vr_moveaim_reticle_yaw_limit_zoom : 0 : , “a”, “cl” : Beyond this number of degrees, the mouse drags the torso
vr_projection_znear_multiplier : 0 : , “cl” : Allows moving the ZNear plane to deal with body clipping
vr_render_hud_in_world : 0 : , “cl” :
vr_stat_sample_period : 0 : , “cl” : Frequency with which to sample motion stats

V.3

vr_stereo_mono_set_eye : 0 : , “cl” : 0=off, Set all eyes to 1=left, 2=right, 3=middle eye
vr_stereo_swap_eyes : 0 : , “cl” : 1=swap eyes.
vr_translation_limit : 10 : , “cl” : How far the in-game head will translate before being clamped.
vr_viewmodel_offset_forward : -8 : , “cl” :
vr_viewmodel_offset_forward_large :-15 : , “cl” :
vr_viewmodel_translate_with_head : 0 : , “cl” : 1=translate the viewmodel with the head motion.
vr_zoom_multiplier : 1 : , “a”, “cl” : When zoomed, how big is the scope on your HUD?
vr_zoom_scope_scale : 2 : , “cl” : Something to do with the default scope HUD overlay size.
vtune : cmd : : Controls VTune’s sampling.

W

wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
wc_air_node_edit : cmd : : When in WC eit mode, toggles laying down or air nodes instead of ground nodes
wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
wc_destroy_undo : md : : When in WC edit mode restores the last deleted node
wc_link_edit : cmd : :
weapon_showproficiency : 0 : , “sv” :
windows_speaker_config : 1 : , “a” :
writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
writeip : cmd : : Save the ban list to banned_ip.cfg.

X

x360_audio_english : 0 : , “cl” : Keeps track of whether we’re forcing english in a localized language.
x360_resolution_height : 480 : , “cl” : This is only used for reference. Changing this value does nothing
x360_resolution_interlaced : 0 : , “cl” : This is only used for reference. Changing this value does nothing
x360_resolution_widescreen_mode : 0 : , “cl” : This is only used for reference. Changing this value does nothing
x360_resolution_width : 640 : , “cl” : This is only used for reference. Changing this value does nothing
xbox_autothrottle : 1 : , “a”, “sv” :
xbox_steering_deadzone : 0 : , “sv” :
xbox_throttlebias : 100 : , “a”, “sv” :
xbox_throttlespoof : 200 : , “a”, “sv” :
xc_rouch_debounce : 0 : , “sv” :
xc_crouch_range : 0 : , “a”, “sv” : Percentarge [1..0] of joystick range to allow ducking within
xc_uncrouch_on_jump : 1 : , “a”, “sv” : Uncrouch when jump occurs
xc_use_crouch_limiter : 0 : , “a”, “sv” : Use the crouch limiting logic on the controller
xload : cmd : : Load a saved gme from a 360 storage device.
xlook : cmd : :
xmove : cmd : :
xsave : cmd : : Saves current game to a 360 storage device.

Z

zombie_ambushdist : 16000 : , “sv” :
zombie_basemax : 100 : , “sv” :
zombie_basemin : 100 : , “sv” :
zombie_changemax : 0 : , “sv” :
zombie_changemin : 0 : , “sv” :
zombie_decaymax : 0 : , “sv” :
zombie_decaymin :0 : , “sv” :
zombie_moanfreq : 1 : , “sv” :
zombie_stepfreq : 4 : , “sv” :
zoom_sensitivity_ratio : 1 : , “cl” : Additional mouse sensitivity scale factor applied when FOV is zoomed in.

About

It just a exported dump log of cvarlist from Hl2dm console.
Hope it helps anyone looking for them.
Also feel free to discuss of any cvar of relevance.
MINO

Game Optimization

Will Come.

SteamSolo.com