Overview
Contraband items may be used as weapons, escape tools or drugs and should not be in the possession of your prisoners. There are four types of contraband that can be found: Weapons, Tools, Narcotics, and Luxuries.*** Current version 1.4 ***
Contraband items
There are four types of contraband that can be found: Weapons, Tools, Narcotics, and Luxuries.
Contraband can be obtained through various ways, e.g. by smuggling it into the prison or stealing it from its facilities, and it can be used for various purposes, e.g. digging Escape Tunnels, getting high or killing guards and other prisoners.
Weapons are the most dangerous forms of contraband your prison can hold. Weapons are mainly used when prisoners fear for their lives and defend themselves against other prisoners.
Tools are the most troublesome forms of contraband your prison can hold. Tools can be used by your prisoners to dig Escape Tunnels whenever the Danger level of the prison is too high.
Narcotics are a menace that can be smuggled into your prison, and prisoners can steal narcotics from rooms that contain them. Narcotics have adverse effects on prisoners, making them more violent and can potentially cause them to overdose.
Luxuries; Except for the booze, which reliefs the Alcohol need, luxuries don’t serve a purpose, but can still be smuggled into your prison.
Note: The Freedom Need is tied to Prison escapes even in a ‘Safe Prison’. If all doors in your prison are locked and/or you have no freetime in your Regime prisoners will seek out a way to steal Contraband tool and may begin digging an Escape Tunnel. The remedy is ofcause to allow more freetime in the Regime and leave some doors unlocked. You might also place som Arcade Cabinet to help relief the Freedom Need.
Weapons
Weapons are mainly used when prisoners fear for their lives and defend themselves against other prisoners. However, weapons can also be used against staff members for rioting prisoners trying to escape.
- Can be taken from Dead or Unconscious Soldiers.
- Can be taken from Dead or Unconscious Guards and Riot Guards.
- Can be stolen from the Security Room and the Armoury.
- Can be smuggled into the prison.
- Can be crafted in the Cleaning Cupboard.
- Can be smuggled into the prison.
- Can be stolen from the Kitchen.
- Can be smuggled into the prison.
- Can be stolen from the Armoury.
- Can be stolen from the Kitchen and the Morgue.
- Can be smuggled into the prison.
- Can be taken from Dead or Unconscious Snipers.
- Can be stolen from the Armoury.
- Can be stolen from the Infirmary, the Morgue and the Library.
- Can be smuggled into the prison.
- Can be crafted in the Workshop.
- Can be smuggled into the prison.
- Can be smuggled into the prison.
- Can be taken from Dead or Unconscious Armed Guards.
- Can be stolen from the Armoury.
- Can be taken from Dead or Unconscious Guards and Armed Guards. *
- Can be stolen from the Armoury.
* (Only if “Tazers” and “Tazer Rollout” are researched; regular guards also need the Tazer Certification program)
Tools
Most tools are made out of metal and therefore easy to detect by a metal detector. Keep in mind that some tools can be used as weapons, so try to keep prisoners happy and the demand for tools won’t be so high.
- Can be stolen from the Forestry.
- Can be stolen from the Workshop and the Storage Room.
- Can be smuggled into the prison.
They can also be used to puncture staff members or other inmates.
- Can be stolen from the Workshop and the Storage Room.
- Can be smuggled into the prison.
They can also be used to bludgeon staff members or other inmates.
- Can be taken from Dead or Unconscious Guards, Armed Guards, Riot Guards, and Dog Handlers.
- Can be stolen from the Security Room.
- Can be stolen from the Workshop, the Storage Room and the Forestry.
- Can be smuggled into the prison.
- Can be stolen from the Workshop and the Storage Room.
- Can be smuggled into the prison.
They can also be used to stab staff members or other inmates.
- Can be stolen from the Forestry.
- Can be stolen from the Kitchen.
- Can be smuggled into the prison.
- Not Possible
- Can be crafted in the Workshop.
Narcotics
Narcotics can develop into an Addiction that will cause prisoners to seek out drugs more often if left untreated. Most narcotics are categorized as smelly substances and therefore easy to detect by a guard dog.
- Can be taken from the Visitation Room.
- Can be smuggled into the prison.
- Can be stolen from the Infirmary.
- Can be smuggled into the prison.
- Can be taken from Dead or Unconscious Doctors and Paramedics.
- Can be stolen from the Infirmary.
- Can be smuggled into the prison.
- Can be stolen from the Infirmary and the Cleaning Cupboard.
- Can be smuggled into the prison.
Luxuries
Some luxuries are categorized as smelly substances and therefore easy to detect by a guard dog.
- Can be stolen from an Office Room.
- Can be taken from the Visitation Room.
- Can be smuggled into the prison.
- Can be stolen from the Security Room, from an Office Room, and from a Staff Room.
- Can be taken from the Visitation Room.
- Can be smuggled into the prison.
- Can be stolen from the Security Room, from an Office Room, and from a Staff Room.
- Can be taken from the Visitation Room.
- Can be smuggled into the prison.
- Can be stolen from an Office Room, and from a Staff Room.
- Can be taken from the Visitation Room.
- Can be smuggled into the prison.
Miscellaneous
The following contraband items are in the game, but they don’t have any function. Searching Cells will catch all these pieces of contraband.
Notes
Version info:
Version 1.0 | 04.01.2017 | Initial release
Version 1.1 | 05.01.2017 | Added sections
Version 1.2 | 08.01.2017 | Added notes to section
Version 1.3 | 10.01.2017 | Added Miscellaneous section
Version 1.4 | 15.01.2017 | Small update to the Luxuries section