Overview
A complete guide for Contract With The Devil. 100% achievements, a step-by-step walkthrough, solutions to all HOGs and puzzles.
Achievements
There are 19 achievements in Contract With The Devil.
All of them unlock properly (Including Faster Than Fire) in both Casual and Expert mode.
Make poison
Return the Greed vice
Assemble the projector
Return the Gambling vice
Brew the Elixir of Truth
Return the Treachery vice
Return the Sloth vice
Return the Envy vice
Return the Anger vice
Return the Power Lust vice
Complete the revival ritual
Spend less than a minute on a minigame
Complete three mini-games in a row without a skip
Complete all mini-games without a single skip
Make less than five mistakes in a hidden object scene
Find three items in three seconds
Spend less than a minute on a hidden object scene
Complete three hidden object scenes without hints
Complete all hidden object scenes without hints
Some of the hidden object achievements can be tricky, because the disappearing animation is VERY slow and you can’t remove other objects until it finishes. However, for items with two steps (crown + doll = ‘queen doll’), you can place the first part while another disappearing animation is playing.
Three Out of Three:
Simple spam-clicking helped me here. Not all over the place, but on one object at a time. From what I’ve seen, you will not get the penalty ‘fog’ as long as you’re clicking on the actual item.
Faster Than Fire:
There were complaints that this one was broken, but I can assure you it isn’t. Try setting a timer and repeating the first HOG (the French Dresser) until you master it. It took me a few tries, but I eventually got it with 9 seconds to spare.
I can’t confirm if this works or not, but here’s a potentially useful tip from Siha ✿:
Faster than Fire can be done very easily: Find everything except for the last item, back out, go back to the HOG and find that last item. Achievement unlocks.
1) Several HOGs have items placed VERY close to the Hint button. Once you complete Faster Than Fire, try not to rush through scenes, and make sure you’re not hovering over the Hint hitbox (the lantern will light up if you are).
2) Hitting ESC during a hidden object or pairs scene will SKIP the scene, NOT pause it. The scene will end and you will get the item, but it will ruin your chance at the achievements.
Notes
HOG item lists are randomized each game, so you may find objects I didn’t run across.
If you need help, a visual solution for one of the puzzles, or spot any errors, let me know in the comments and I’ll do what I can.
Chapter 1: Greed
Opportunities: Piece of Cake, Bullseye!, Three Out of Three, Faster Than Fire, Skips aren’t for us
Click the painting on the right wall, then again to reveal a medallion-shaped lock
Exit to the Garden and look at the tree for a symbol code
Go to the Garden Shed and take the bucket
Enter the Shed to trigger a pair matching game
12 pairs: rat/trap, glasses/eye, fish/fishing pole, moon/star, bow/arrow, flower/watercan, match/fire symbol, log/axe, brush/paint can, horseshoe/horse silhouette, broom/dustpan, hat/boot
Take the screwdriver
Go to the well in the Garden and use the bucket on the hook
Take the bucket of water
Go back to the Dining Room and use the bucket of water and screwdriver on the fireplace
Take the antique key
Go to the Crypt outside and use the antique key
Take the dragon medallion from the sarcophagus cover
Use the dragon medallion on the painting in the house to start a minigame
Use the center knobs to rotate the pieces and complete the image
Numbered 1-4 clockwise starting at the top (center knob is 4):
3×1, 2×2, 1×1, 4×2, 1×1, 4×2, 1×1, 2×1, 3×2
Take the stone tablet and the Secret Room opens
Go back to the Crypt and use the stone tablet to open the sarcophagus
Take the skull and buckle
Go back and enter the Secret Room
Take the cane from the chair and the dresser key from the ingredient table (top right)
Place the skull in the reliquary to open the case
Take the Casket of Vices
Speak to the Demon of Greed in the writing desk
Go back to the Dining Room and use the key on the dresser
Take the glass moneybox
Go to the Garden Shed and use the cane on the ladder
Take the paper and the top of the weather vane (‘lightning rod‘)
Go back to the Garden and use the lightning rod on the tree
Go inside the Shed and click the now-visible iron bars for a minigame
Press levers in this order (B=bottom, R=right): B1, R1, B2, R2, B3, R3
Take the note and purple jar
Head back to the ingredient table in the Secret Room and set up the table to start brewing:
Place the purple jar on the table
The mortar bowl, beaker, funnel, and strainer are in various places on the shelf
The funnel goes in the beaker, and the strainer goes on top of the purple jar
Brewing poison:
1) Put leaf, green powder (small spoon for the powders), and berries into mortar bowl, and use pestle to grind/mix
2) Add purple powder to the beaker
3) Put mortar bowl on flame, pour beaker into the bowl
4) Pour contents of bowl through the strainer on the jar, add yellow powder
5) Use the small tongs to add 3 sugar cubes, stir with long spoon
6) Place on fire to finish
Take jar of poison
Return to the Demon of Greed
Place the glass money box on the table, and the buckle inside it
Catch the demon while he’s reaching for the buckle
Open the Casket of Vices and place the Demon of Greed in the center
Take the mirror key
Go back to the Dining Room and use the mirror key on the mirror lock
Take the pieces of paper on the mantle and put the photo together in your journal
Go to the safe in the Crypt and enter the number from the photo (1853)
Take the note, oil level, and book key
Return to the reliquary in the Secret Room and use the book key
Rotate the arrows to match the symbols (there’s a “ding” sound at the correct symbol)
Take the torn paper and slide
Zoom in on the table and take the stack of papers on the shelf
Look at the torn paper and add your half from the inventory
Building the projector:
1) Square metal piece on front panel, add 4 screws, tighten with screwdriver, attach lens
2) Place slide holder, add slide from inventory. Push it into place
3) Rotate base 1x, use paintbrush (jar in back) on pot of glue, dab holes with glue, attach handle
4) Rotate x1, attach funnel and oil level from inventory to finish
Take the projector
Go back to the Garden tree and use the jar of poison
Numbered 1-4 with #1 being the outermost ring:
#4 x2
#3 x3
#2 x1
Use the oil on the projector
Use the charged projector on the mirror inside and enter the Mirror World
Chapter 2: Gambling
Reward: round knob
Go to the Hallway and take the duster from the side table
Use the round knob on the door on the right
Click symbols in this order:
Enter the Casino Room and speak to the Demon of Gambling
Take the lighter from the table
Take the newspaper and calendar page (important numbers) near the chalkboard
Go to the Hallway, click the glowing eyes, and use the lighter on the lamp
Numbered 1-9 by rows (middle eye is 4), click the eyes in this order: 9, 4, 2, 1, 6, 7, 2
Or just use the image below:
Enter the Study and use the duster on the painting to clear the webs
10 pairs: seahorse/shell, hat/glove, 7/XI, stamp/letter, snake/poison, dragonfly/bee, rose/leaf (near hint button so be careful), shield/sword, bird/feather, key/lock
Take the line of skulls
Take the page and old book from the desk below the painting
Go down to the Dining Room and use the old book on the bookcase
Slide the books as follows:
9 up, 10 down, 8 right, 7 up, 6 left, 8 left, 9 down, 1 right, 7 up, 11 left, 9 down, 10 up, 5 left, 9 down, 10 down, 4 down, 11 to exit
Take the page and clock face
Use the lighter on the gas range on the table and take the boiling water
Go to the Balcony and take the page from the table
Use the boiling water to melt the ice and take the three keys
Use the clock face in the clock in the Study and insert the three keys
Using the keys, rotate the hands to match the date/time from the note (12 Sept, 1830 16:35:10)
Solution: Left x3, Right x2, Bottom x2
Enter the Study of Old
Click the desk to reveal a skull abacus, and add the line of skulls to start a puzzle
Any skulls moved also move x2 as many from the next line
Solution (numbered from left to right):
1) move all skulls on lines 1-4 to the right (row 1 #1, row 2 #1, row 3 #1)
2) move all skulls on lines 5-6 to the left (row 5 #6)
3) row 6 #2
4) row 2 #5
5) row 1 #6
6) row 1 #6
7) row 3 #3
8) row 4 #4
Take the gambling debt paper and return to the regular Study
Return to the Demon of Gambling and use the gambling debt paper to start a game
Remove 1 to 3 cards each round and trick the demon into taking the last card
He takes different amounts of cards every game, so there’s no single solution. Card choice doesn’t matter – only the amount you remove. If in doubt, try taking 2 at a time until there are 3 or 4 left on your turn (2 if the AI is dumb), then take 2 or 3 respectively to leave the last card for the demon.
Catch the Demon of Gambling and place him in the Casket of Vices
Take the lucky chips
Enter the room with the roulette table and place the lucky chips in the dock
Move the chips onto the grid to match the sums in the “Gossip Column” clipping:
25 on 2 = 50
5 on 3 = 15
1 on 1 = 1
50 on 12 = 600
Click the roulette table to spin and end the game
Take the gold coin
Go to the Dining Room, put the gold coin in the music box, and pull the crank
Take the needle & thread and music sheet
Go to the shattered mirror in the Hallway
Use the needle & thread on the wing and unzip the toy for a hairpin
Put the mirror pieces together
Use the hairpin to unlock the cabinet in the Study
Pour the pitcher of water onto the tray and take the water mold
Go to the Balcony and place the water mold next to the ice lotus so it freezes
Place the ice petal in the missing spot and take the ice candle
Place the music sheet over the title on the altar pedestal to start a mini-game
Solution: 4, 6, 5, 1, 2, 4, 3, 4, 5, 2
Place the ice candle on the altar
Move the pink and tan candles to the left, and the short blue one to the right:
Charge the projector with the oil and return to the regular world
Chapter 3: Deceit
Opportunities: Detective
Take the mistletoe and knife from the side table
Use the knife on the painting to reveal a safe
Take the blue chalk from the bottom shelf in the corner
Go Downstairs and use the chalk on the wall
Trace the lines to reveal the safe code (right click to put the chalk down)
Return to the safe and rotate the dials to match the code: I x4, II x1, III x6
Take the old scroll and medallion
Use the medallion on the panel in the Hallway, then pull the lever
Enter the Upper Library and take the candle from the sconce in the upper right
Check out the table and take the empty cup from the drawer
Zoom in on the hanging lantern and light your candle with the flame
Go downstairs to the Lower Library and speak to the Demon of Deceit
Take the gramophone needle
Use the lit candle on the sconces by the portrait and remove the drape
Use the knife on the pot, take the lavender and door handle
Take the glue from the filing cabinet
Go to the Backyard and take the page from the brambles
Click the cart for a matching game
12 pairs: paint/brush, windmill/wheat, clip/brush, egg/nest, umbrella/rain, music/lyre, bullet/pistol, nail/hammer, witch-hat/broom, mug/cup, shoe/boot, butterfly/caterpillar
Take the bellows
Use the bellows on the butterflies to reveal the Altar of Truth
Take the green crystal
Replace the door handle of the cabin
Enter the Guest House and take the garden shears from the Ouija table
Use the green crystal on the trunk and enter the code: Green x2, Blue x1, Purple x2, Blue x1
Take the hammer
Use the garden shears on the brambles outside and take the record piece
Go to the Upper Library, place the glue and the record piece on the table
Use the glue and take the fixed record
Go Downstairs (back twice) and use the hammer on the nails
Take the nails and wooden planks
Return to the Backyard bench and fix the ladder
Go back to the Upstairs Library and place the ladder against the shelves
Take the nameplate and crystal ball
Look at the family tree wall and hang the old scroll on the demon’s arm
Match the names to the portraits:
Row 1: Victoria, Oswald
Row 2: Gerda, Ingvar, Ragnar, John
Row 3: Richard, Ingrid, Helga, Isabella, Paul
Take the wardrobe handle
Go back to the Guest House and use the wardrobe handle on the door
Take the bronze butterfly
Take the note from the gramophone
Put the gramophone needle and record in place, then turn the crank
Take the wooden doll
Go to the portrait in the Lower Library and use the bronze butterfly on the box
Take the sketch box key
At the Backyard bench again, use the sketch box key and take the paint palette
Return to the Demon of Deceit and place the doll and paint palette
Paint the doll limbs to match the drawing, then take the Ouija arrow
Go to the Guest House place the crystal ball on the stand
Place the Ouija arrow on the board and spell out the name JOHN MCGRAW
(Move the arrow over a letter, click to highlight, then ‘yes’ to confirm it in the ball)
Take John’s ring
Use John’s ring on the filing cabinet in the Lower Library
Numbered 1-20 (the ring drawer is 10), close in this order: 2, 8, 16, 19, 13
Or use the image below:
Take the recipe
Go to ingredient table in the Guest House and place the recipe on the wall
Put together the alembic according to the diagram
Place the lavender and mistletoe, and the empty cup under the spout
Use the knife on the ginger root and mushrooms
1) Add mushrooms and purple garlic (shelf on the right) to main pot
2) Use pipette/dropper on honey, empty into small round beaker
3) Turn knob to boil at 40°C
4) Add ginger and pipette of C2H5OH to main pot
5) Turn knob to boil at 20°C
6) Add pipette of CH3OOH to small round beaker
7) Add mistletoe, red radish, and lavender to main pot
8) Turn knob to fill cup
Take the Elixir of Truth
Return to the Demon of Deceit, and give him the Elixir of Truth
Answer all the questions correctly: Truth, Truth, Lie, Truth, Lie, Truth
Catch the Demon of Deceit and place him in the Casket of Vices
Take the Eye of Truth
Use the Eye of Truth on the stone head in the Backyard
Change the symbols so they don’t repeat in each row and column (diagonally is fine)
Solution:
Charge the projector and enter the wardrobe mirror
Chapter 4: Laziness
Take the rubber band from the table and the small stone from the bed
Click the shelves for a HOG
Take the oiling can
Use the oiling can on the rusted lock
Exit to the Porch and take the pick
Use the rubber band on the fallen tree branch to make a slingshot
Place the slingshot on the railing and use the stone to break the lantern
Take the shard of glass and treble clef
Go back inside and use the treble clef on the box on top of the wardrobe
Take the flute and use it on the snake outside
Take the bowl of milk
Go to the Mountain Plateau and click the cart for a HoG
Take the oar
Zoom in on the bridge and use the pick on the ice
Take the axe, go back to the Porch, and use it to chop down the tree
Head to the Marshes and use the shard of glass to get the frozen tree resin
Take the broken bed leg from the base of the scarecrow
Go back to the Cabin and use the bed leg to fix the bed and reveal a HOG
Take the oar lock
Put the resin in the pot on the gas burner and take the melted resin
Go back to the Marshes and place the oar lock and oar in the boat
Use the resin as a plug
Travel to the Island and click the stump for a HOG
Take the bronze key
Use the bowl of milk to distract the animal, then take the matches
Take the net from the tree face
Travel back to the Marshes and use the matches to burn the dry reeds
Take the wooden demon
Go back to the Mountain Plateau bridge
Use the net on the stick to make a fishnet
Return to the tree near the Porch and use the fishnet to grab the letter C
Go inside, use the bronze key on the hatbox, and take the hat
Return to the Marshes and put the hat on the scarecrow
Travel back to the Island and add the letter C to the door puzzle to start a minigame
Click the letters to swap them so they spell “McGraw”
Starting order: GACRMW
Click the letters in this order:
W, M, R, G, A, C, R
Go inside the Tree Room and take the cheese and old coat
Take the note and metal spider from the automaton’s pocket
Look at the label on its neck for the date (April 24th, 1853)
Place the wooden demon on the clock and set the dials to match the date
The time is written on the snake page in your journal – 20:30 (8:30pm)
Enter the Tree Room of Old (the dialogue is a bit fast in this cutscene)
Use the cheese to lure out the mouse, take the handle and trowel
Take the gloves from the ritual table
Return to the regular Tree Room and use the handle on the floor hatch
11 pairs: spoon/fork, weight hanger/3kg weight, lock/key, treble clef/flute, hammer/nail, feather/chicken, ram skull/bone, caterpillar/moth, screw/nut, horse silhouette/horseshoe, heart/arrow
Take the bottle of kerosene
Go back to the Marshes and put the old coat and gloves on the scarecrow
Use the trowel on the ground where you burned the reeds and take the worms
Go to the Tree Room and feed the worms to the fish to get the blue crystal
Go outside and place the blue crystal in the eye socket to start a ‘Simon Says’ game
Solution (order of ‘teeth’):
1, 2, 3
4, 6, 6, 1, 5
8, 5, 3, 7, 1
Take the chalk
Go back to the Tree Room of Old and place the chalk on the ritual table
Numbered 1-5 clockwise starting from the top, switch the candles as follows:
1 with 3, 3 with 5, 4 with 2
Take the letter and rune disks and place them on the table
Click the nails in the pentagram to rotate the disks around them
Numbered 1-6 clockwise from the top (middle nail is 6), rotate in this order:
1×1, 6×3, 3×2, 2×1, 6×2, 5×3, 1×1, 2×1, 6×2, 5×1, 6×1
Take the bronze pentagram
Return to the Tree Room and use the bronze pentagram on the automaton
Take the written note and wagon wheel
Go to the Mountain Plateau and use the metal spider on the grate
Speak to the Demon of Laziness
Use the bottle of kerosene and matches to light the lamp, cover with the glass
Move the pillows (1 through 5) in this order (F = floor, S = stump, B = bed):
1S, 2F, 1F, 3S, 1B, 2S, 1S,
4F, 1F, 2B, 1B, 3F, 1S, 2F,
1F, 5S, 1S, 2B, 1B, 3S, 1S,
2F, 1F, 3B, 1S, 2B, 1B, 4S,
1S, 2F, 1F, 3S, 1B, 2S, 1S.
(Thanks to LoneWolf for the corrections!)
Catch the Demon of Laziness and place him in the Casket of Vices
Take the bronze bee
Go to the Marshes and place the bronze bee on the altar to start a minigame
Move the bee so it doesn’t cross its own path
Directions: SE, SW, NW, SW, NW, NE, E, SE, NE, NW
Take the projector oil and fill the projector as usual
Go back to the Mountain Pass and fix the cart with the wheel
Enter the Granary and move the objects to make a path to the back
Remove the drape and click the mirror to start a matching minigame
Solution: hair x2, eyes x5, nose x4, mouth x1
Use the projector to return to the regular world
Chapter 5: Envy
Take the rake, and the toy fan from the shelf
Exit to the Mountain Plateau and take the green picker
Zoom in on the extension/wing of the windmill and use the toy fan to unlock the door
Go inside the Wing and click the bucket for a HOG
Take the blue token
Take the clevis (hook) and grain (1 of 3) from the dead plant
Find more grain (2 of 3) next to the cannonball in the floor
Take the paper by the sink and look at the painting to add journal pages
Go to the Granary cupboard and use the clevis to fix the rope ladder
Use the blue token on the bag to start a minigame
Solution (G=green, B=blue):
G3, B1x2, G3x2, B2, G3, G2, G1,
B1, B2, B3x2, G3, G2x2, G1x2, B2x1, B3x2
Take the stone fragment
Go outside to the tree near the waterfall and use the rope ladder on the branch
Climb down to the Flatlands and use the picker to get the antique vial
Use the rake on the leaf pile and click under the tree for a pair matching game
12 pairs: S/A, 3/III, squirrel/nuts, cheese/rat drawing, coin/piggybank, honey/bear, grinder/coffee beans, yarn/knitting needles, hammer/anvil, bullets/musket, pirate hat/flag, cage/bird
Take the iron
Take the bottle brush near the stones
Use the stone fragment on the rock and enter the cave
Take the metal pattern and dry cotton wool from the ledge with the candle
Go back up to the windmill Wing and use the bottle brush on the faucet
Take the antique key
Go to the Granary and use the antique key on the cabinet
Take the plate part and scissors
Go back to the Cave ledge, use the scissors on the rope, and take the door chain
Go back up to the door of the mill you haven’t been to yet
Place the plate part and door chain
Guide the chain through the maze to open the door
Enter the Windmill and add your metal plate to the door design to start a puzzle
Swap pieces to match the drawing (left click to select a tile, then right click to rotate if needed)
Take the hand drill and half of a fresh onion
Take the note and chef’s hat from the stove, put the iron on the hot plate, take the hot iron
Go to the Granary and use the hot iron on the parchment to reveal an image
Take the drawing and wooden plank
Return to the Windmill and use the wooden plank to fix the ladder for a HOG
Take the scrubbing brush
Go to the sink in the Wing and use the scrubbing brush to clean the sieve
Use the hand drill on the dent in the cannonball to make a hole
Head to the waterfall, use the sieve on the ground, take the sand
Return to the Wing, put the sand in the hourglass, take the sickle
Go to the Flatlands and use the sickle on the grass to find a small key
Return to the Windmill, use the small key on the toolbox, take the putty knife and siphon nozzle
Go back to the Cave, use the putty knife on the wall near the eye, take the wet clay
Place the siphon nozzle in the container on the ledge and take the insecticide
Leave the cave and use the insecticide on the caterpillars to clear the Altar of Fortune
Click the gems to start a puzzle
Numbered 1-7 with the middle being #4), click the knobs in the following order:
7×3, 4×3, 1×4, 2×4, 7×3, 4×1, 6×4, 4×4,
3×4, 6×1, 5×5, 4×5, 1×1, 3×1, 1×5, 6×5
Use the projector oil to charge the projector as usual
Return to the Granary cupboard, put the pieces back together, seal with wet clay, and take the jug
Uncork the acetone bottle, use the dry cotton wool on the bottle, take the cotton with acetone
Go to the Wing, use the acetone on the painting, take the page and tweezers
Go to the waterfall and use the jug to collect fresh spring water
Go to the Cave and use the tweezers to remove the paper from the dragon’s nose
Use the fresh onion on the nose, then use the antique vial to collect the dragon tears
Return to the Wing, use the dragon tears on the dead grape vine, take the live snail
Use the live snail on the moss in the window and speak to the Demon of Envy
Take the grain (3 of 3)
Go to the Windmill, put the grain in the chute, pull the lever to make flour
Take the pan next to the stove and put it on top
Put the flour in the pan and use the fresh spring water on it
Bake it inside the oven and take the fresh bread
Go to the Cave and give the fresh bread to the bat for the golden spider
Return to the Wing and speak to the Demon of Envy
Attach the golden spider to the middle hook to start a puzzle
Pull the spiders in this order: 4, 2, 1, 5, 3
Take the drawing, the Demon of Envy, and the tongs
Open the Casket of Vices and place the demon to receive the handkerchief
Go back to the Cave and look at the wall with the chain
Use the tongs on the hook to remove it from the wall and take the hook
Return to the Wing and use the hook on the hole you drilled in the cannonball
Take the cannonball (now called a ‘load‘) and the nightcap beneath it
Return to the Cave, put the load on the chain, use it to bash the wall
Put the nightcap and chef’s hat on the gargoyles to stop the steam
Use the handkerchief on the mirror to reveal drawings and a matching game
17 pairs: 2 children, 2 mushrooms, 2 suns, footprint/handprint, 2 boats, 2 candles, 2 hearts, 2 bats, 2 stars, 2 butterflies, 2 flowers, 2 fish, 2 birds, 2 dragons,2 skulls, 2 cats, M/B
Use the projector and enter the Mirror World for the last time
Chapter 6: Wrath and Power Lust
Opportunities: Independent, Genius
Take the lever from the briefcase and the hacksaw from the bridge
Zoom in on the wooden box, take the saw handle, use the hacksaw to open the box
Take the chisel, mallet, and wooden planks
Go to the bridge and use the wooden planks to start a puzzle
Put the pieces in the right spots to fix the bridge:
Go to the Catacombs and look at the window on the left
Use the saw handle on the blade and take the fixed saw
Zoom in on the glowing grate near the floor
Take the yellow crystal (1 of 4) from the sewer grate
Use the chisel on the brick, take the brick and metal diagram from the hole
Head to the elevator, place the metal diagram in the slot and the handle in the hole
Numbers indicate the order to pull the levers, numerals indicate lever positions:
1. Move lever #3 to II
2. Move lever #4 to IV
3. Move lever #1 to III
4. Move lever #5 to I
Go up to the Surface, use the saw to clear a path to the door, take the branches
Take the red crystal (2 of 4) and the bell clapper by the bench
Use the chisel and mallet on the rock to find a dagger handle
Look inside the crack in the rock and zoom in on the fire for a number code
Use the bell clapper on the bell and call the Demon of Wrath
Go back to the skeleton in the Catacombs, use the handle on the blade to pull out a dagger
Take the stone fragment
Return to the Cave where you started and use the code (412) to open the briefcase
Take the dirty throne
Use the brick on the glass and take the matador’s cloak
Return to the cracked rock put the red cloak on the hand on the stage to start a puzzle
Move the demon through the maze to reach the stage:
Catch the Demon of Envy and put him in the Casket of Vices to get a steel trident
Use the steel trident to open the tower doors and enter the Grand Hall
Use the stone fragment on the floor and rotate the rings to light up all the skulls.
The “input” grooves in the outermost ring should line up with the big skulls, and the non-circular grooves should connect:
Go down to the Dungeon and look at the pedestal
Use the dagger on the blue ribbon and take the small key and ribbon
Return to the skeleton in the Catacombs and use the ribbon on the broken arm
Take the skeleton hand and use it to get the antique key from the sewer grate
Go back to the Grand Hall and use the antique key to open the upstairs door
Enter the Grand Chamber, speak to the Demon of Power Lust, and take the music sheet
Tale the stone tile from the table with the doll and use the small key on the drawer
Take the wire cutters
Go back down in the elevator and place the small tile in the panel on the wall to start a puzzle
Change the colors so no touching tiles are the same color:
Take the fan
Back at the cracked rock, use the wire cutters to get the bronze bell
Go to the clock in the Grand Chamber and place the bronze bell to start a puzzle
Pull the tassels to ring the bells in the proper order according to the marks on the wall
Solution: Blue x2, Yellow x3, Green x2, Red x1, White x3
Enter the Grand Chamber of Old
Take the honey dipper on the table and the fire iron and blue crystal (3 of 4) from the fireplace
Place the branches in the fireplace and use the fan on them
Take the green crystal (4 of 4) from the piano stool
Place the music sheet on the piano stand to start a minigame
Numbering the white keys (with fingerprints) 1-7 and the 3 black ones B1-B3:
B1, 6, 5, 1, B3, 7, 2, 3, 4, B2
Take the red crystal and Demon’s Seal
Return to the regular Grand Chamber and go to the Grand Hall
Look at the gargoyle head and place the red crystal in the empty socket
Take the bowl of snow and razor blade
Use the fire iron at the window to reach the bottle of acid
Use the acid on the rusted grate by the fountain and take the wrench
Return to the Grand Chamber of Old, hang the bowl of snow in the fireplace, take the hot water
Use the razor on the piano stool to find feathers
Go back outside to the frozen bench and use the hot water to free the valve
Return to the fountain and use the valve to turn off the water
Break the icicles to break to reveal a pair matching game
12 pairs: corkscrew/cork, chessboard/rook, weight/scales, glasses/binoculars, dancer/ballet shoes, fishing pole/fish, dice/cards, bunny slipper/carrot, statue hand/glove, honeycomb/bee, acorn/oak leaf, thimble/needle & thread
Take the golden lily (fleur de lis)
In the Grand Chamber of Old, use the golden lily on the purse, take the golden key
Return to the Catacombs and use the golden key on the locket to get the Heart Crystal
Use the wrench on the bolt in the window to reveal a HoG
Take the soap
Go back to the Grand Chamber of Old and use the soap in the cup of water
Dip the dirty throne in the soapy water to receive a golden throne
Return to the regular Grand Chamber and place the golden throne in front of the demon
Use the honey on the throne, catch the Demon of Power Lust, put him in the Casket of Vices
Take the Gordon Medusa’s Mirror
Go down to the Dungeon and use the Gorgon Medusa’s Mirror on John
Take the Great Book of Shadows from his statue and place it on the stand
Put the crystals in the slots on the side of the altar and change the colors to match the stones
Take the knob
Take Lisa’s hair clip
Go back to the doll in the Grand Chamber and add the heart, feathers, clip, clothes, and hat
Take the angel doll
Go to the Grand Chamber of Old, use the knob on the lid, take the butter
Return to John’s statue in the Dungeon and use the butter on his hand to get the bookmark clip
Place the angel doll on Lisa
Place the mirror on the empty pedestal
Use the Demon’s Seal on the book, open it, and place the bookmark clip
Place the rune pieces that match the words to activate the spellbook:
Row #1: last rune
Row #2: first and last runes
Row #4: first and last runes
Row #6: middle rune
Row #8: middle rune
Then rotate the mirrors to form a pentagram of light
From starting positions:
Bottom Left x 2
Top Right x 2
Top Left x 2
Bottom Right x 1
Watch the cutscene to end the game