Overview
360 controller / KM Control Tip, based on default(?) setting: Swim Pitch: InvertedCamera Pitch: InvertedCamera Yaw: Normal
1 The Basic Control
X (space) = interact
RS (mouse movement) = camera
RS-up (mouse down) = look down
RS-down (mouse up) = look up
RS-left (mouse left) = look left
RS-right (mouse right) = look right
(relative to screen)
2a Movement Under Water
When diving under water,
the “forward” ( RT & RMB holding ) is the only way to GO forward.
Others just adjust the moving direction.
When the protagonist is still,
the adjusting direction is relative to the protagonist;
when moving, relative to screen.
can adjust movement speed )
LT (shift) = ride a creature
B (e) = spin over
RT (rmb) = forward (half-press = slowly forward )
A (lmb) = boost
LS-up (s) = spin down
LS-down (w) = spin up
LS-left (a) = spin counter-clockwise
LS-right (d) = spin clockwise
(when still, relative to protagonist;
when moving, relative to screen)
1. Holding RT of controller / right mouse button
2. Click “A” of controller / left mouse button 2 times.
3. When the feet start to shine, hold “A” of controller / left mouse button.
2b Movement On The Ground / Water Surface
When moving on the ground or water surface,
don’t need the “forward” ( RT & RMB holding ) to go forward.
Just use the Left Stick or keys “W””S””A””D” to move around.
When moving,
the moving direction is relative to screen.
LS-up (w) = go up
LS-down (s) = go down
LS-left (a) = go left
LS-right (d) = go right
(relative to screen)