Unexplored Guide

Crafting recipies and altar guides as i find them for Unexplored

Crafting recipies and altar guides as i find them

Intro

Because the wiki and alot of other guides are missing huge amounts of info, are outdated or just plain wrong, i’ve decided to collate my own findings for my own benefit. Steam guides make it easy to access whilst in game and have some nice simple HTMLformatting tools.

This information will be updated as i come across it in game or as i feel like it. For now assume everything here is incomplete.

If you want me to take your suggesstions and add them provide a dated screenshot.

Altars

Red altars– Daggers and any kind of sword are accepted. Generally rewards you with a magic weapon of any kind or strength potion.
Dagger> magic shortsword

Yellow Altars– accept Life and healing potions (possibly anything realetd to life, needs more testing). Has a wide range of rewards with no real pattern i can see, often strength potions or scrolls.

Green Altar
– accepts rations. Gave me the blessed buff with a 3 minute-ish duration.
Accepts Healing potion, gives life potion
Accept life potion, gave +3 dagger of disarming

Sigil Crafting

This is done at an anvil, by combining a sigil and equipment.

Death+Shield=Grim
Death+cloak=Retribution

Metal+helm=Hardned

Life+helm=clotting

Ice+cloak=cold ward+1

Magic+shortsword=Shocking+1

Effects (buffs,debuffs, curses and enchantments)

Buffs:
Blessed:
Received from green altars.
Gives a 30% damage reduction (unsure whether this includes damage over time or magic).

Cold ward:
protects against cold damage

Enchantments:
Disarm:
Causes a hit enemy to drop their eqipped weapons on the ground

Shocking:
+1 magic damage and increased chance to stun.

Grim:
Received by combining death with a shield.
The shield deals 3 damage to the attacker, when blocking a mele weapon (seems to work on unarmed mele attackers, like lizards and bats).

Retribution:
Death+cloak.
Summons a damaging ring of spikes around the wearer, doing low damage to everything in mele range.

Hardened:
Metal+Helm.
Makes the helm +3 and immune to both rust and acid.

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