Planetbase Guide

Create an island map for challenge for Planetbase

Create an island map for challenge

Overview

For those who create challenges and terrain maps.If you want to create an island. Terrain with a limited number of possible buildings on it.

Space Experience

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  • Group in Steam: Group: “Space Experience”
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    Here you will find everything that exists to feel like in space, see space through VR, build a space colony, feel the harsh conditions for survival, control a rocket and repair it, arrange a battle in space, see 3D maps of planets and universes,
    and much, much other…
    [link]

  • Curator of games about space in Steam: Curator “Space Experience”
    Reviews on all space games. A huge number of lists and categories. The most complete information both among those games that have already been released and among the new products that are only planned for release.
    [link]

Introduction

Islands Challenges

The peculiarity of this challenges is that you have to complete the task on a very small stretch of land (island).
For the challenges listed below, maps are made in the shape of ISLANDS.
This new challenges interesting, special and unlike all the other challenges.
This difficult missions will be interesting to those players who can survive on the standard four planets.
You have to show all your abilities in the game Planetbase!

Collection of all missions with maps in the shape of islands: Collection “Challenges with ISLAND-shaped cards”: [link]

You can view and download files with the source code of this Challenges at this link:
[link]

Who is this guide for?

For those who create challenges and terrain maps.
If you want to create such a map for your challenge where there should be restrictions on the number of buildings. (From one building on the island to several dozen buildings).

What do you learn here?

Here you will learn how to create island-shaped maps.
Starting from the smallest island in size (where only one rocket is located) and further to the huge islands (where dozens of buildings fit).
Below are the lines for the XML file, which you can copy to quickly create the island you need in size.

XML <terrain_modifiers>

Blank XML for challenges with instructions:
1) [link]

2)
[link]
Just move stuff out of the commented areas to turn them on.

Below I give textual information where it is spoken about the formation of the surface of the map of the area. And, in particular, they say about the number of lakes on the planet:

<!– Parameters to tweak terrain and create a variation of the original planet –>
<terrain_modifiers>

<!– Specifies how many meteor craters there will be in the terrain. value: Number in the range [0, 1] –>
<terrain_modifier type=”CraterDensity” value=”0.25″/>

<!– Specifies how many lakes there will be in the planet. value: Number in the range [0, 1] –>
<terrain_modifier type=”LiquidAmount” value=”0.0″/>

<!– Multiplies the terrain height of everything, it makes mountains higher or lower. value: Number in the range [0, 2] –>
<!–
<terrain_modifier type=”HeightMultiplier” value=”1.2″/>
–>

<!– Moves the whole terrain up or down, it generates more or less mountains. value: Number greater than 0. Even small values will have a large effect. –>
<!–
<terrain_modifier type=”HeightOffset” value=”-0.175″/>
–>

<!– Makes distant terrain higher or lower. value: Number. Reasonable values are in the range [-0.1, 0.1] –>
<!–
<terrain_modifier type=”DistantHeightOffset” value=”-0.5″/>
–>

<!– Scales the backdrops (the mountains behind the heightmap) in the environment value: 3D vector: ie: 2.0,2.0,2.0 –>
<!–
<terrain_modifier type=”BackdropScale” value=”1,1.5,1″/>
–>

<!– Color lakes. Number in the range [0, 1]. A 0,0,0 value will be colorless. –>
<terrain_modifier type=”LiquidColor” value=”0,0,0″/>

<!– Changes the color of one of the textures, by multiplying it by another color param: Flat1, Flat2, Slope, Foundations, DetailRocks, CentralRocks, SideRocks value: Color. i.e: 255,0,0 –>
<!–
<terrain_modifier type=”TintTexture” param =”Flat1″ value=”245, 245, 255″/>
<terrain_modifier type=”TintTexture” param =”Flat2″ value=”235, 235, 255″/>
<terrain_modifier type=”TintTexture” param =”Slope” value=”235, 235, 255″/>
<terrain_modifier type=”TintTexture” param =”Foundations” value=”235, 235, 255″/>
<terrain_modifier type=”TintTexture” param =”DetailRocks” value=”235, 235, 255″/>
<terrain_modifier type=”TintTexture” param =”CentralRocks” value=”235, 235, 255″/>
<terrain_modifier type=”TintTexture” param =”SideRocks” value=”235, 235, 255″/>
–>

<!– HslTransformTexture Changes the color of one of the textures, by applying a Hue, Saturation, Lighness transform param: Flat1, Flat2, Slope or Foundations value: HSL Values. i.e: 10,5,-7 –>
<!–
<terrain_modifier type=”HslTransformTexture” param =”Flat1″ value=”10,5,-7″/>
<terrain_modifier type=”HslTransformTexture” param =”Flat2″ value=”10,5,-7″/>
<terrain_modifier type=”HslTransformTexture” param =”Slope” value=”10,5,-7″/>
<terrain_modifier type=”HslTransformTexture” param =”Foundations” value=”10,5,-7″/>
–>

</terrain_modifiers>

XML – Islands Examples

<! – ISLAND OPTIONS ->

<! – [1] “CraterDensity” value = “0.2”, “LiquidAmount” value = “0.9”, “HeightMultiplier” value = “0.3”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.001 “,” BackdropScale “value =” 0.01,0.01,0.01 “,” LiquidColor “value =” 0.0.0 “
– an island with 10 buildings, without mountains. Nearby are several small islands and a couple of craters. ->

<! – [2] “CraterDensity” value = “0.2”, “LiquidAmount” value = “0.9”, “HeightMultiplier” value = “0.3”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.1 “
– an island with 6 buildings, without mountains. Nearby are several small islands and a couple of craters. ->

<! – [3] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.9”, “HeightMultiplier” value = “0.2”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.5 “
– an island with 20 buildings, without mountains. Near 5 medium islands. Marshy ->

<! – [4] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.8”, “HeightMultiplier” value = “0.2”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.5 “
– island 1 is huge. With lakes inside ->

<! – [5] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.999”, “HeightMultiplier” value = “0.2”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.5 “
– Mini-island for 1 (0) buildings ->

<! – [6] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.99”, “HeightMultiplier” value = “0.2”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.5 “
– Mini-island for 1 building and in the distance another 1 mimi-island for 1 building ->

<! – [7] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.95”, “HeightMultiplier” value = “0.2”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.5 “
– an island with 8 buildings and in the distance another island with 5 buildings ->

<! – [8] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.95”, “HeightMultiplier” value = “0.2”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.1 “
– an island with 8 buildings and the whole map in small islands ->

<! – [9] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.89”, “HeightMultiplier” value = “0.2”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.1 “
– an island with 15 buildings, many islands with 10 buildings nearby ->

<! – change the height of the landscape ->
<! – [09] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.89”, “HeightMultiplier” value = “0.3”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.1 “
– an island with 8 buildings, nearby 2 islands with 5 buildings ->

<! – [10] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.89”, “HeightMultiplier” value = “0.4”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.1 “
– an island for 4 buildings, near 1 island for 2 buildings ->

<! – [11] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.89”, “HeightMultiplier” value = “0.5”, “HeightOffset” value = “- 0.3”, “DistantHeightOffset” value = ” -0.1 “
– an island for 1 building, nearby (in the distance) 1 island for 1 building ->

<! – change the Number of Lakes ->
<! – [12] LiquidAmount “value =” 0.95 “- land in the open ocean. ->
<! – [13] LiquidAmount “value =” 0.91 “- an island with 0 buildings. Landing near the island in the water. ->

<! – change the location of the whole area higher or lower ->
<! – [14] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.88”, “HeightMultiplier” value = “0.5”, “HeightOffset” value = “- 0.25”, “DistantHeightOffset” value = ” -0.999 “
– an island with 8 buildings ->

<! – [15] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.88”, “HeightMultiplier” value = “0.5”, “HeightOffset” value = “- 0.20”, “DistantHeightOffset” value = ” -0.999 “
– an island with 15 buildings. There is a slide. Near 5 islands for 3-10 buildings ->

<! – [16] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.88”, “HeightMultiplier” value = “0.5”, “HeightOffset” value = “- 0.19”, “DistantHeightOffset” value = ” -0.999 “
– an island with 20 buildings. There is a slide. Near the marshland of 5 islands for 5-10 buildings ->

<! – [17] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.88”, “HeightMultiplier” value = “0.5”, “HeightOffset” value = “- 0.18”, “DistantHeightOffset” value = ” -0.999 “
– an island with 25 buildings. There is a slide. Near 5 islands for 10-20 buildings. THERE IS AN ISHOLES- it is possible to connect them with a cheat-mod and make an island for 30-40 buildings ->

<! – [18] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.88”, “HeightMultiplier” value = “0.5”, “HeightOffset” value = “- 0.17”, “DistantHeightOffset” value = ” -0.999 “
– an island with 40 buildings. There is a slide. Near 5 islands for 10-20 buildings. THERE IS AN ITSELF – it is possible to connect it with a cheat-mod and make an island with 40-50 buildings ->

<! – [19] “CraterDensity” value = “0.0”, “LiquidAmount” value = “0.88”, “HeightMultiplier” value = “0.5”, “HeightOffset” value = “- 0.15”, “DistantHeightOffset” value = ” -0.999 “
– an island with 30 buildings. There is a slide. Near a marshland and a dozen islands ->

islands screenshots



Related discussions


1) Discussion: Challenge “Small mountain island”
[link]

2) Discussion: Challenge “Island State”
[link]

3) Discussion: Challenge “Island resort and hospital”
[link]

4) Discussion on how to create a mission with an island map
[link]

Related Information

1) Creating Challenges
[link]

2) Blank XML for challenges with instructions
[link]

3) Creating Planetbase challanges
[link]

4) Save file editing
[link]

5) CHALLENGE EDITOR [link]
EDITOR WEBPAGE: [link]
DIRECT DOWNLOAD LINK: https://github.com/provector/jPBCE/raw/master/Release/1.0.BetaA/jPBCE%20jar%20file%20-%20All%20platforms.zip
Source Code: [link]

[Eng] Creating Maps and Challenges (Missions) in the “PBCE Planetbase Challenge (Mission) Editor”
[link]

[Rus] Creating Maps and Challenges (Missions) in the “PBCE Planetbase Challenge (Mission) Editor”
[link]

6)”The Art of Flattening Landscapes”
[link]

7) [Rus] How to create a Challenges (Missions) with an unusual map?
[link]

8) [Rus] Alignment of landscapes with a cheat mod
[link]

9) [Rus] F.A.Q. Challenges
[link]

Conclusion

English is not my native language. I apologize in advance for writing.

Please inform me in the comments to this manual if:

a) any information written in this manual is outdated, is no longer relevant, you know more correct information.
b) you have found typos or inconsistencies.
c) you know how to supplement the manual on this topic.

Thanks to everyone for helping to develop the Planetbase community!
Success in conquering new planets!

The situation with the game and the community of players!

Thanks to all active members of the Planetbase gaming community!
Special thanks to those who create mods, challenges and guides.

I remember the times when our community was much more active and had thousands of active players and countless discussions on the prospects for the development of the game and the creation of mods.

Unfortunately, those days are long gone and now the authors of the game really don’t like the activity of our community.
The authors of the game are against creating mods and those people who suggest improving the game or creating Planetbase-2 or DLC.
There are cases when the authors of the game not only deleted messages, but blocked the players in the Steam forum without adequate reasons. The players who paid them money for their games. Blocked simply because people expressed their opinion that mods could be useful and they would be happy with improvements in the game or the release of DLC or Planetbase-2.

For example, this is how the

The true face of MadrugaWorks company and what they really think of their fans from Planetbase

after I asked them about the possibility of releasing paid DLC, supporting mods or releasing game updates.
The authors of the game not only deleted my harmless messages on Steam, but they blocked me forever. And they also banned me permanently on the Steam forum for no reason yet for their second game, “Dawn of Man”.

The authors of the game do not answer all questions about this, but only ignore letters or delete messages on the Steam forum.
Perhaps the authors of the game have forever blocked me on all their resources, not only because I asked about the possibility of releasing updates or DLC, but also for my participation in dozens of guides, creating mods, challenges, collections and structuring lists of things that the community offers to improve in the game.

I think, like many worthy members of the community, that the authors of the game acted inadequately, blocking me forever and deleting my messages, in which there were no violations of the rules. And I demand that I unblock, or at least return my money for their games and explain to me and the community members why they, without adequate reason, delete messages and block useful people to the community.

We also know more cases when, due to such actions of the authors of the game, many mod creators were forced to stop working on mods and guides for the Planetbase game. The once huge community of the game has now become very small as a result.

If you think the community should be aware of this behavior by game authors, you can comment or like my review of the game on Steam, where I wrote in detail about the situation in the game and the community: [link]

You can also discuss this topic on https://www.reddit.com/r/Planetbase/ or other sites where the authors of the game do not have the ability to delete messages and block users.
For example, here:

Once again I thank all active and caring members of the community!
I am sure that history will put everything in its place! And sooner or later we will all find a great game with an adequate developer who respects the players who pay him money.

My other Planetbase guides

Check out my other guides at the link below.
Here is a lot more useful information on Planetbase!

  • All my guides: [link]
  • My Planetbase guides: [link]
  • My works and challenges in the Planetbase Workshop: [link]
  • My collections for the game Planetbase: [link]

Join us if you like space games

Join us if you also really like space games:

  • Group in Steam: Group: “Space Experience”
    This group contains the largest and most structured list of games and programs about space.
    Here you will find everything that exists to feel like in space, see space through VR, build a space colony, feel the harsh conditions for survival, control a rocket and repair it, arrange a battle in space, see 3D maps of planets and universes,
    and much, much other…
    [link]

  • Curator of games about space in Steam: Curator “Space Experience”
    Reviews on all space games. A huge number of lists and categories. The most complete information both among those games that have already been released and among the new products that are only planned for release.
    [link]
SteamSolo.com