Overview
Some members of the Dead Cells community have been, how do you say, “less than helpful” when it comes to new members of the modding scene trying to get their work off the ground. I hope this guide helps:You will need this utility. Thanks to whoever made it. This will make it so you do not have to mess with so many tricky command line inputs: https://gitlab.com/alaah/dead-cells-barebonesAlso, make sure you have a window with the ModTools.pdf file open. You will need the basic info, as well as the folder name for the Dummy Mod. It is in your Dead Cells directory.Also, you will need the Dummy Mod.To make the whole process easier, what I did was copied an unmolested and original copy of the Dead Cells folder content to C:DeadCells, then I made a folder called C:mods. I used the utility, the one I linked to above, in my new folder to get the vanilla extract. I then did the unzip to get the blank PAK folder and unzipped PAKV folder, and copied the music folder from the PAKV folder over to the PAK folder. Then I replaced the music files with EXACTLY THE SAME names, and zipped it all up with that utility, which automatically places the new res.pak in the Dummy Mod folder. So I went there (look at ModTools.pdf for the folder name) and grabbed the file, put it in my C:mods folder, along with the preview.jpg and the settings.json, and uploaded it from there, using the –workshop command line.Many tracks in the game have “Intro” in their name. That means you can make a track that has the beginning of the song, but then the main “chorus/verse” track loops without occasional fade-outs and fade-ins. This method is common in videogames, for example in ‘Symphony of the Night’ when you first enter the Colosseum you hear a really quiet intro before the main verse of loud harpsichord breaks in. It’s all smooth and as the music loops you don’t even realize that you’re not hearing the quiet intro every time the song loops the chorus/verse endlessly. Keep this in mind, but if you’re not adept at audio editing, just use the same whole track for the Intro tracks. It won’t be quite as smooth, but it’s OK. Copying the whole music folder over gives you the chance for Windows to ask you, “Are you sure you want to overwrite this file?” when you replace a track, that way you know the name is exactly the same. Another method I use is similar, I will copy a track over with a working title, right click to rename the original track, “cut” the name, type a name like “delete me” or something, then right click on my new track, and “paste” the old name on the new file. This way avoids the frustration of typos, as the file names have to be exact for the mod to work.
Intro and Loop
[link]See the first part? It would be a good candidate for the “Intro” track, the rest, without the first part, but preserving the original parameters, would be the “Loop” track. That way there is an intro to the music when you enter a level, but no break or harsh transitions in the music as you play. If you’re not handy at audio editing, however, don’t try to mess with this, just use the same track for “Intro” as “Loop” on the levels that have multiple tracks. Lastly, I would advise leaving “ambient” tracks alone if they’re not music.