Unreal Tournament 2004: Editor’s Choice Edition Guide

Custom Content Folder for Unreal Tournament 2004

Custom Content Folder

Overview

Tired of sticking custom content in your base UT2k4 folder? Wish it had its own dedicated place? Read on.

Setup

Navigate to the base game directory: steamapps/common/Unreal Tournament 2004

Create a new folder. In this example, I’ll be using “Custom”.
Then create a “System” subdirectory inside that.
Next, create a new txt file and name it “Default.ini”. Make sure you change the file extension to ini, not txt.
So it should look like this: Unreal Tournament 2004/Custom/System/Default.ini

Open Default.ini with a text editor and add these lines:

[Core.System] +CacheRecordPath=../Custom/System/*.ucl +Paths=../Custom/System/*.u +Paths=../Custom/Maps/*.ut2 +Paths=../Custom/Textures/*.utx +Paths=../Custom/Sounds/*.uax +Paths=../Custom/Music/*.umx +Paths=../Custom/StaticMeshes/*.usx +Paths=../Custom/Animations/*.ukx

This adds Custom’s subdirectories after the base game content.

If there are upl files in Custom/System, the game assumes you don’t want the default player models included. If you still want them, copy them (xaplayersl3.upl, xplayersL1.upl, xplayersL2.upl) from System to Custom/System.

Launching the Game

Now, you can launch your “Custom” content in one of two ways.
To load it any time you start the game…
Go to your Steam library, right-click Unreal Tournament 2004 and select “launch options” add the following line:

-mod=Custom

That’s it! You can treat the “Custom” folder like a copy of UT2k4’s base directory, and add any mod’s included folders like Maps, StaticMeshes, System etc.

Optional: Add it to the Mod Menu

You can also activate it from the in-game mods menu, which is less convenient but I included it for completeness’ sake. 😛

Create “UT2k4Mod.ini” in Custom. Open it in a text editor and add this:

[Mod] ModTitle=Custom ModLogo= ModDesc=Some random user content ModCmdLine= ModURL=

Launch the game normally and on the main menu, select Community > User Mods > Custom > Activate

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