Kingdom: Classic Guide

Customizing your Banner/King/Queen for Kingdom: Classic

Customizing your Banner/King/Queen

Overview

Choose the colors of you cape, dress, and your banner to whatever you want (within the scope of Kingdom).This will involve editing the game’s preferences.

The Guide

Personally, I’m a little surprised something like this hasn’t already been posted, so here’s a Guide to fill in some of the holes.
If you are looking to customize your character ‘naturally’, then there is a detailed FAQ by Penfold. It truly belongs right alongside this guide, and goes more in depth about customizing your character[s].
How to customise the look of your king/queen/horse/units
This is accurate for Kingdom v1.1.0
This guide is WIP and any helpful information will be accepted (a copy or image of Kingdoms .plist is greatly in need).

The Preference file

Kingdom uses preferences to store various settings, including a locked Coat of Arms (aka CofA). We’ll edit these to get the flag you want. If you don’t know where your preference settings are, get it right from noio;

Originally posted by noio:

On Mac OS X PlayerPrefs are stored in ~/Library/Preferences folder, in a file named unity.noio.Kingdom.plist.

On Windows, PlayerPrefs are stored in the registry under “HKCUSoftwarenoioKingdom”.

On Linux, PlayerPrefs can be found in ~/.config/unity3d/noio/Kingdom.

The prefs file has a few useful things, but we’re interested in the CofA. The CofA should start about line 10 and end on line 16, like this;

<unity_prefs version_major=”1″ version_minor=”1″> <pref name=”HeightInFullscreen” type=”int”>800</pref> <pref name=”HeightInWindowMode” type=”int”>800</pref> <pref name=”Screenmanager Is Fullscreen mode” type=”int”>1</pref> <pref name=”Screenmanager Resolution Height” type=”int”>800</pref> <pref name=”Screenmanager Resolution Width” type=”int”>1280</pref> <pref name=”UnitySelectMonitor” type=”int”>-1</pref> <pref name=”WidthInFullscreen” type=”int”>1280</pref> <pref name=”WidthInWindowMode” type=”int”>1280</pref> <pref name=”coatOfArmsEmblemColor” type=”string”>RkZGMkYyRjI=</pref>
<pref name=”coatOfArmsEmblemIndex” type=”int”>1</pref>
<pref name=”coatOfArmsPatternIndex” type=”int”>0</pref>
<pref name=”coatOfArmsPrimaryColor” type=”string”>RkYyRDQzOTk=</pref>
<pref name=”coatOfArmsSecondaryColor” type=”string”>RkYyRDQzOTk=</pref>
<pref name=”coatOfArmsStored” type=”int”>1</pref>
<pref name=”firstTime” type=”int”>0</pref> <pref name=”full screen” type=”int”>1</pref> <pref name=”language” type=”string”>RW5nbGlzaA==</pref> <pref name=”soundVolume” type=”float”>1</pref> <pref name=”tutorialCompleted” type=”int”>1</pref> </unity_prefs>

If yours is considerably shorter, pop into the game, lock a flag, and exit. Or copy from above.

Patterns and Emblems


The image above contains all the possible patterns and emblems in the game, in order. The index counts from zero, so the first CofA in the image is patternIndex 0, emblemIndex 0. There are 9 patterns and 14 emblems.

Colors

There are three fields for color.”coatOfArmsPrimaryColor”, “coatOfArmsSecondaryColor”, and “coatOfArmsEmblemColor”. The primary color will also be the color of your cape/dress.
The CofA colors are treated a little different than the index. You’ll see that it looks like a bit of text instead of a number. I’m yet unable to tell exactly how Kingdom gets the colors from this, but I’ve collected a short list of colors for you to copy and paste.

Color
Code
Black
RkYxOTE5MTk=
Deep blue
RkYyRDQzOTk=
Yellow gold
RkZGRkM0NEM=
Pale green
RkY1MUNDNjA=
Purple
RkY2MDJEOTk=
White
RkZGMkYyRjI=
Light blue
RkYyRDU0OTk=
Yellow
RkZDQ0IyNTE=
Green
RkY0MDk5MkQ=
Olive green
RkY4Qzk5MkQ=
Bright Green
RkY1MUNDNzg=
Red
RkY5OTJEMkU=
Teal
RkY1MTk0Q0M=
Grass green?
RkY3Rjk5MkQ=
Pale purple
RkZBMDUxQ0M=
More Purple
RkY4RTJEOTk=

I’m sure sharing nice colors below will be appreciated.

Editing

All the values we are looking for are in between the ><.

<pref name=”coatOfArmsEmblemIndex” type=”int”> 1 </pref>

IMPORTANT: If you want to see your CofA in game, make sure “coatOfArmsStored” is set to 1 instead of 0, and begin a new kingdom.
If you edit the pref file and your game launches looking funny, one way to fix it is to delete the pref file and let Kingdom replace it with a new one. Or look for your mistake.

Afterthoughts

Additionally, you can get combinations that are otherwise impossible in the game. Just like the image next to this guide, solid color patterns and invisible emblems are possible. (Giving emblemColor something invalid, like TkZDQ0IyNTE= makes it invisible)

(p.s. Anyone know how the color string works? I’m really interested).

Windows

Linux

Mac

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