Cyberpunk 2077 Guide

Консольные команды для Cyberpunk 2077(v.1.23) for Cyberpunk 2077

Консольные команды для Cyberpunk 2077(v.1.23)

Overview

Для того чтобы использовать консольные команды,сначала нужно установить мод Cyber Engine Tweaks.Ссылка на мод https://www.nexusmods.com/cyberpunk2077/mods/107?tab=files Перед установкой Cyber Engine Tweaks рекомендуется сделать резервную копию всех данных, в особенности файлов сохранений.Способ установки мода:Скачиваем мод,извлекаем файлы из архива и копируем в папку с игрой Cyberpunk 2077/bin/x64. В Steam папка игры находится по пути Steam/steamapps/common/. Если игра Cyberpunk 2077 приобретена в GoG, то ищите папку по пути GOG Galaxy/Games/. После запуска Cyberpunk 2077 измените настройки экрана на любой оконный режим.Используйте клавишу «тильда» (~) для открытия и закрытия консоли.В открытом окне разработчика вставьте любой скопированный код из предложенных ниже и нажмите кнопку «Enter» для активации.

Основные команды

Вместо “X” указать необходимое число
Эти команды необходимо вводить каждый раз после загрузки
Game.AddToInventory(“Items.money”, x) – Деньги
Game.ModStatPlayer(“Health”, “x”) – Здоровье
Game.ModStatPlayer(“Armor”, “x”) – Броня
Game.ModStatPlayer(“Stamina”, “x”) – Выносливость
Game.InfiniteStamina(true) – Бесконечная выносливость
Game.ModStatPlayer(“Oxygen”, “x”) – Кислород
Game.ModStatPlayer(“CritDamage”, “x”) – Критический урон
Game.ModStatPlayer(“CarryCapacity”, “x”) – Переносимый вес
Game.ModStatPlayer(“Memory”, “x”) – Увеличивает память кибердеки
Game.ModStatPlayer(“MaxSpeed”, “x”) – Скорость передвижения

Game.AddToInventory(“Items.LowQualityFood11”,x) – Кошачий корм(нужен для квеста)

Game.GetMappinSystem():DebugDiscoverAllPoiMappins() – Открывает НАЗВАНИЯ желтых знаков ? на карте(остается навсегда)

Game.GetTransactionSystem():RemoveAllItems(Game.GetPlayer()) – Удаляет ВСЕ предметы из инвентаря(кроме квестовых)

Особые команды

Поднимает процент отношений до 70% и разблокирует секретную концовку.
Game.SetDebugFact(“sq032_johnny_friend”, 1)

Снятие квестовых меток с предметов в слотах
player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new(‘EquipmentSystem’)) espd = es:GetPlayerData(player) espd[‘GetItemInEquipSlot2’] = espd[‘GetItemInEquipSlot;gamedataEquipmentAreaInt32’] local slots = { Face = 1, Feet = 1, Head = 1, InnerChest = 1, Legs = 1, OuterChest = 1, Weapon = 3 } for k,v in pairs(slots) do for i=1,v do print(‘Removing quest tags ‘ .. k .. ‘ slot ‘ .. (i – 1)) itemid = espd:GetItemInEquipSlot2(k, i – 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) if itemdata:HasTag(“Quest”) then itemdata:RemoveDynamicTag(“Quest”) end end end end

Снятие квестовых меток, которые не снимаются командой
[link]

Завершить текущий квест(для зависших)
journalManager = Game.GetJournalManager() trackedEntry = journalManager:GetTrackedEntry() questEntry = journalManager:GetParentEntry(journalManager:GetParentEntry(trackedEntry)) questEntryHash = journalManager:GetEntryHash(questEntry) journalManager:ChangeEntryStateByHash(questEntryHash, “Succeeded”, “Notify”)

Все предметы в слотах становятся легендарными
player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() es = ssc:Get(CName.new(‘EquipmentSystem’)) cs = ssc:Get(CName.new(‘CraftingSystem’)) espd = es:GetPlayerData(player) espd[‘GetItemInEquipSlot2’] = espd[‘GetItemInEquipSlot;gamedataEquipmentAreaInt32’] cs[‘SetItemLevel2’] = cs[‘SetItemLevel;gameItemData’] local slots = { Head = 1, Face = 1, InnerChest = 1, OuterChest = 1, UnderwearTop = 1, UnderwearBottom = 1, Feet = 1, Legs = 1, Weapon = 3, QuickSlot = 3, Consumable = 3, Splinter = 1, PersonalLink = 1, Gadget = 1, LegsCW = 3, FrontalCortexCW = 3, EyesCW = 1, IntegumentarySystemCW = 3, MusculoSkeletalSystemCW = 2, NervousSystemCW = 2, CardiovascularSystemCW = 3, ImmuneSystemCW = 2, IntegumentarySystemCW = 3, HandsCW = 2, ArmsCW = 2, AbilityCW = 6, SystemReplacementCW = 1, } for k,v in pairs(slots) do for i=1,v do print(‘Upgrading item in ‘ .. k .. ‘ slot ‘ .. (i – 1)) itemid = espd:GetItemInEquipSlot2(k, i – 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) cs:SetItemLevel2(itemdata) Game[‘gameRPGManager::ForceItemQuality;GameObjectgameItemDataCName’](player, itemdata, CName.new(‘Legendary’)) end end end

Очки навыков

Характеристика(вместо X – необходимый уровень)
Game.SetLevel(“Level”, x) – Уровень перса
Game.SetLevel(“StreetCred”, x) – Уровень репутации
Game.GiveDevPoints(“Attribute”, x) – Очки характеристик
Game.GiveDevPoints(“Primary”, x) – Очки способностей
Game.AddToInventory(“Items.PerkPointsResetter”,1) – Сбрасывает приобретенные способности

Навыки(вместо X – необходимый уровень)
Game.SetAtt(“Strength”, x) – Сила
Game.SetLevel(“Athletics”, x) – Атлетика
Game.SetLevel(“Demolition”, x) – Уничтожение
Game.SetLevel(“Brawling”, x) – Уличный бой
Game.SetAtt(“Reflexes”, x) – Реакция
Game.SetLevel(“Assault”, x) – Винтовки
Game.SetLevel(“Gunslinger”, x) – Короткоствол
Game.SetLevel(“Kenjutsu”, x) – Клинки
Game.SetAtt(“TechnicalAbility”, x) – Техника
Game.SetLevel(“Crafting”, x) – Создание
Game.SetLevel(“Engineering”, x) – Инженерное дело
Game.SetAtt(“Intelligence”, x) – Интеллект
Game.SetLevel(“Hacking”, x) – Взлом протокола
Game.SetLevel(“CombatHacking”, x) – Быстрый взлом
Game.SetAtt(“Cool”, x) – Хладнокровие
Game.SetLevel(“ColdBlood”, x) – Невозмутимость
Game.SetLevel(“Stealth”, x) – Скрытность

Культовое оружие

Game.AddToInventory(“Items.Preset_Silverhand_3516”, 1) – Малориан Армс 3516(Квестовый предмет)
Game.AddToInventory(“Items.Preset_Achilles_Nash”, 1) – Губитель
Game.AddToInventory(“Items.Preset_Ajax_Moron”, 1) – Молон Лабе
Game.AddToInventory(“Items.Preset_Baseball_Bat_Denny”, 1) – Позолоченная бейсбольная бита
Game.AddToInventory(“Items.Preset_Baton_Tinker_Bell”, 1) – Динь-Динь
Game.AddToInventory(“Items.Preset_Burya_Comrade”, 1) – Молот товарища
Game.AddToInventory(“Items.Preset_Cane_Fingers”, 1) – Щитомордник
Game.AddToInventory(“Items.Preset_Carnage_Mox”, 1) – Шельма
Game.AddToInventory(“Items.Preset_Copperhead_Genesis”, 1) – Псалом 10:6
Game.AddToInventory(“Items.Preset_Dian_Yinglong”, 1) – Иньлун
Game.AddToInventory(“Items.Preset_Dildo_Stout”, 1) – Встанислав Шишкин 🙂
Game.AddToInventory(“Items.Preset_Grad_Buck”, 1) – Ноль-Пять
Game.AddToInventory(“Items.Preset_Grad_Panam”, 1) – Надзор
Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”, 1) – Молот Сасквотч
Game.AddToInventory(“Items.Preset_Katana_Cocktail”, 1) – Коктейльная палочка
Game.AddToInventory(“Items.Preset_Katana_Hiromi”, 1) – Цумэтоги
Game.AddToInventory(“Items.Preset_Katana_Saburo”, 1) – Сатори
Game.AddToInventory(“Items.Preset_Katana_Surgeon”, 1) – Скальпель
Game.AddToInventory(“Items.Preset_Katana_Takemura”, 1) – Дзюнтю Мару
Game.AddToInventory(“Items.Preset_Kenshin_Frank”, 1) – Наваждение
Game.AddToInventory(“Items.Preset_Kenshin_Royce”, 1) – Хаос
Game.AddToInventory(“Items.Preset_Knife_Stinger”, 1) – Жало
Game.AddToInventory(“Items.Preset_Lexington_Wilson”, 1) – Угасание ночи
Game.AddToInventory(“Items.Preset_Knuckles_Golden”, 1) – Сила в конфликте(Забаговано)
Game.AddToInventory(“Items.Preset_Liberty_Dex”, 1) – План Б
Game.AddToInventory(“Items.Preset_Liberty_Rogue”, 1) – Гордость
Game.AddToInventory(“Items.Preset_Liberty_Yorinobu”, 1) – Конго
Game.AddToInventory(“Items.Preset_Nekomata_Breakthrough”, 1) – Прорыв
Game.AddToInventory(“Items.Preset_Masamune_Rogue”, 1) – Предубеждение
Game.AddToInventory(“Items.Preset_Nova_Doom_Doom”, 1) – Звезда Дум Дума
Game.AddToInventory(“Items.Preset_Nue_Jackie”, 1) – Ла Чингона Дорада
Game.AddToInventory(“Items.Preset_Nue_Maiko”, 1) – Смерть и налог
Game.AddToInventory(“Items.Preset_Omaha_Suzie”, 1) – Лиззи
Game.AddToInventory(“Items.Preset_Overture_Cassidy”, 1) – Амнистия(Обозначен как квестовый предмет)
Game.AddToInventory(“Items.Preset_Overture_Kerry”, 1) – Архангел
Game.AddToInventory(“Items.Preset_Overture_Legendary”, 1) – Овертюр
Game.AddToInventory(“Items.Preset_Overture_River”, 1) – Крэш(Квестовый предмет)
Game.AddToInventory(“Items.Preset_Pulsar_Buzzsaw”, 1) – Бензопила
Game.AddToInventory(“Items.Preset_Saratoga_Raffen”, 1) – Решала
Game.AddToInventory(“Items.Preset_Saratoga_Maelstrom_Legendary”, 1) – Фенрир
Game.AddToInventory(“Items.Preset_Shingen_Prototype”, 1) – Прототип Синген(Верс.5)
Game.AddToInventory(“Items.Preset_Shovel_Caretaker”, 1) – Лопата Ключника
Game.AddToInventory(“Items.Preset_Sidewinder_Divided”, 1) – Сила в конфликте
Game.AddToInventory(“Items.Preset_Tactician_Headsman”, 1) – Палач
Game.AddToInventory(“Items.Preset_Yukimura_Kiji”, 1) – Гэндзиро
Game.AddToInventory(“Items.Preset_Yukimura_Skippy”, 1) – Скиппи(Квестовый предмет)
Game.AddToInventory(“Items.Preset_Zhuo_Eight_Star”, 1) – Ба Синчун

Оружие ближнего боя

Game.AddToInventory(“Items.Preset_Butchers_Knife_Default”, 1) – Нож мясника
Game.AddToInventory(“Items.Preset_Chefs_Knife_Default”, 1) – Кухонный нож
Game.AddToInventory(“Items.Preset_Katana_Arasaka_2020”, 1) – Катана(обыч)
Game.AddToInventory(“Items.Preset_Katana_Default”, 1) – Катана(необыч)
Game.AddToInventory(“Items.Preset_Katana_Military”, 1)
Game.AddToInventory(“Items.Preset_Katana_Neon”, 1)
Game.AddToInventory(“Items.Preset_Katana_Training”, 1)
Game.AddToInventory(“Items.Preset_Katana_GoG”, 1) – Катана”ЧЕРНЫЙ ЕДИНОРОГ”(редк)
Game.AddToInventory(“Items.Preset_Katana_GoG_Epic”, 1) – Катана”ЧЕРНЫЙ ЕДИНОРОГ”(эпик)
Game.AddToInventory(“Items.Preset_Katana_GoG_Legendary”, 1) – Катана”ЧЕРНЫЙ ЕДИНОРОГ”(лег)
Game.AddToInventory(“Items.q115_katana”, 1) – Катана(Квест)
Game.AddToInventory(“Items.Preset_Knife_Default”, 1) – Нож
Game.AddToInventory(“Items.Preset_Knife_Military”, 1)
Game.AddToInventory(“Items.Preset_Kukri_Default”, 1)- Кукри
Game.AddToInventory(“Items.Preset_Kukri_Voodoo”, 1)
Game.AddToInventory(“Items.Preset_Machete_Default”, 1) – Мачете
Game.AddToInventory(“Items.Preset_Machete_Maelstrom”, 1)
Game.AddToInventory(“Items.Preset_Machete_Valentinos”, 1)
Game.AddToInventory(“Items.Preset_Tanto_Default”, 1) – Нож”ТАНТО”
Game.AddToInventory(“Items.Preset_Baseball_Bat_Default”, 1) – Бейсбольная бита
Game.AddToInventory(“Items.Preset_Baton_Alpha”, 1) – Электрическая дубинка
Game.AddToInventory(“Items.Preset_Baton_Beta”, 1)
Game.AddToInventory(“Items.Preset_Baton_Gamma”, 1)
Game.AddToInventory(“Items.Preset_Crowbar_Default”, 1) – Лом
Game.AddToInventory(“Items.Preset_Hammer_Default”, 1) – Молот
Game.AddToInventory(“Items.Preset_Hammer_Sasquatch”, 1) – Молот Сасквоч(лег)
Game.AddToInventory(“Items.Preset_Iron_Pipe_Default”, 1) – Стальная труба
Game.AddToInventory(“Items.Preset_Kanabo_Default”, 1) – Дубинка Канабо
Game.AddToInventory(“Items.Preset_Pipe_Wrench_Default”, 1) – Гаечный ключ
Game.AddToInventory(“Items.Preset_Tire_Iron_Default”, 1) – Монтировка
Game.AddToInventory(“Items.Preset_Tomahawk_Default”, 1) – Томогавк

Оружие 1.1

Штурмовые винтовки
Game.AddToInventory(“Items.Preset_Ajax_Default”, 1) – М251S”АЯКС”
Game.AddToInventory(“Items.Preset_Ajax_Military”, 1)
Game.AddToInventory(“Items.Preset_Ajax_Neon”, 1)
Game.AddToInventory(“Items.Preset_Ajax_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Ajax_Training”, 1)
Game.AddToInventory(“Items.Preset_Base_Copperhead”, 1) – D5″КОППЕРХЕД”
Game.AddToInventory(“Items.Preset_Copperhead_Default”, 1)
Game.AddToInventory(“Items.Preset_Copperhead_Military”, 1)
Game.AddToInventory(“Items.Preset_Copperhead_Neon”, 1)
Game.AddToInventory(“Items.Preset_Copperhead_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Base_Masamune”, 1) – HJSH-18″МАСАМУНЭ”
Game.AddToInventory(“Items.Preset_Masamune_Default”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Flashlight”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Military”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Neon”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Scope”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Trauma”, 1)
Game.AddToInventory(“Items.Preset_Masamune_Arasaka_2020”, 1) – Новаки
Game.AddToInventory(“Items.Preset_Sidewinder_Default”, 1) – D5″САЙДВИНДЕР”
Game.AddToInventory(“Items.q115_rifle”, 1) – D5″САЙДВИНДЕР”(Квест)
Game.AddToInventory(“Items.Preset_Sidewinder_Military”, 1)
Game.AddToInventory(“Items.Preset_Sidewinder_Neon”, 1)
Game.AddToInventory(“Items.Preset_Sidewinder_Pimp”, 1)

Целевые винтовки
Game.AddToInventory(“Items.q115_corpo_rifle”, 1) – М-179Е”АХИЛЛЕС”(модифицированная)(лег)
Game.AddToInventory(“Items.Preset_Achilles_Default”, 1) – М-179Е”АХИЛЛЕС”
Game.AddToInventory(“Items.Preset_Achilles_Military”, 1)
Game.AddToInventory(“Items.Preset_Achilles_Neon”, 1)
Game.AddToInventory(“Items.Preset_Achilles_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Achilles_Tiny_Mike”, 1)
Game.AddToInventory(“Items.Preset_Sor22_Default”, 1) – SOR-22
Game.AddToInventory(“Items.Preset_Sor22_Military”, 1)
Game.AddToInventory(“Items.Preset_Sor22_Neon”, 1)
Game.AddToInventory(“Items.Preset_Sor22_Pimp”, 1)

Снайперские винтовки
Game.AddToInventory(“Items.Preset_Ashura_Default”, 1)- Ашура
Game.AddToInventory(“Items.Preset_Ashura_Military”, 1)
Game.AddToInventory(“Items.Preset_Ashura_Neon”, 1)
Game.AddToInventory(“Items.Preset_Ashura_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Grad_Default”, 1) – СВ-32″ГРАД”
Game.AddToInventory(“Items.Preset_Grad_Military”, 1)
Game.AddToInventory(“Items.Preset_Grad_Neon”, 1)
Game.AddToInventory(“Items.Preset_Grad_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Nekomata_Default”, 1) – Нэкомата
Game.AddToInventory(“Items.Preset_Nekomata_Military”, 1)
Game.AddToInventory(“Items.Preset_Nekomata_Neon”, 1)
Game.AddToInventory(“Items.Preset_Nekomata_Pimp”, 1)

Пистолеты
Game.AddToInventory(“Items.Preset_Chao_Default”, 1) – А-22В”ЧАО”
Game.AddToInventory(“Items.Preset_Chao_Military”, 1)
Game.AddToInventory(“Items.Preset_Chao_Neon”, 1)
Game.AddToInventory(“Items.Preset_Chao_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_Default”, 1) – JKE-X2″КЭНСИН”
Game.AddToInventory(“Items.Preset_Kenshin_Military”, 1)
Game.AddToInventory(“Items.q101_takemura_chase_kenshin”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_MQ041”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_Neon”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Kenshin_Takemura”, 1)
Game.AddToInventory(“Items.Preset_Base_Lexington”, 1) – М-10AF”ЛЕКСИНГТОН”
Game.AddToInventory(“Items.q115_pistol”, 1) – М-10AF”ЛЕКСИНГТОН”(эпик/квест)
Game.AddToInventory(“Items.Preset_Lexington_Default”, 1)
Game.AddToInventory(“Items.Preset_Lexington_Military”, 1)
Game.AddToInventory(“Items.Preset_Lexington_Neon”, 1)
Game.AddToInventory(“Items.Preset_Lexington_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Lexington_Toygun”, 1)
Game.AddToInventory(“Items.Preset_Liberty_Default”, 1) – “ЛИБЕРТИ”
Game.AddToInventory(“Items.Preset_Liberty_Military”, 1)
Game.AddToInventory(“Items.Preset_Liberty_Neon”, 1)
Game.AddToInventory(“Items.Preset_Liberty_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Nue_Arasaka_2020”, 1) – “ТАМАЮРА”
Game.AddToInventory(“Items.Preset_Nue_Default”, 1) – “НУЭ”
Game.AddToInventory(“Items.Preset_Nue_Military”, 1)
Game.AddToInventory(“Items.Preset_Nue_Neon”, 1)
Game.AddToInventory(“Items.Preset_Nue_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Omaha_Default”, 1) – М-76Е”ОМАХА”
Game.AddToInventory(“Items.Preset_Omaha_Military”, 1)
Game.AddToInventory(“Items.Preset_Omaha_Neon”, 1)
Game.AddToInventory(“Items.Preset_Omaha_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Unity_Default”, 1) – “ЮНИТИ”
Game.AddToInventory(“Items.Preset_Unity_Military”, 1)
Game.AddToInventory(“Items.Preset_Unity_Neon”, 1)
Game.AddToInventory(“Items.Preset_Unity_Pimp”, 1)
Game.AddToInventory(“Items.Preset_V_Unity”, 1)
Game.AddToInventory(“Items.Preset_Yukimura_Default”, 1) – HJKE-11″ЮКИМУРА”
Game.AddToInventory(“Items.Preset_Yukimura_Legendary”, 1)
Game.AddToInventory(“Items.Preset_Yukimura_Military”, 1)
Game.AddToInventory(“Items.Preset_Yukimura_Neon”, 1)
Game.AddToInventory(“Items.Preset_Yukimura_Pimp”, 1)

Пулемет
Game.AddToInventory(“Items.w_special_flak”, 1) – ККП-31

Легкий пулемет
Game.AddToInventory(“Items.Preset_Defender_Default”, 1) – “ДЕФЕНДЕР”
Game.AddToInventory(“Items.Preset_Defender_Military”, 1)
Game.AddToInventory(“Items.Preset_Defender_Neon”, 1)
Game.AddToInventory(“Items.Preset_Defender_Pimp”, 1)

Пистолеты-Пулеметы
Game.AddToInventory(“Items.Preset_Dian_Default”, 1) – G-58″ДЯНЬ”
Game.AddToInventory(“Items.Preset_Dian_Military”, 1)
Game.AddToInventory(“Items.Preset_Dian_Neon”, 1)
Game.AddToInventory(“Items.Preset_Dian_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Dian_Trauma”, 1)
Game.AddToInventory(“Items.Preset_Pulsar_Default”, 1) – DS1″ПУЛЬСАР”
Game.AddToInventory(“Items.Preset_Pulsar_Military”, 1)
Game.AddToInventory(“Items.Preset_Pulsar_Neon”, 1)
Game.AddToInventory(“Items.Preset_Pulsar_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Saratoga_Arasaka_2020”, 1) – Сигурэ
Game.AddToInventory(“Items.Preset_Saratoga_Default”, 1) – М221″”САРАТОГА”
Game.AddToInventory(“Items.Preset_Saratoga_Military”, 1)
Game.AddToInventory(“Items.Preset_Saratoga_Neon”, 1)
Game.AddToInventory(“Items.Preset_Saratoga_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Shingen_Default”, 1) – TKI-20″СИНГЭН”
Game.AddToInventory(“Items.Preset_Shingen_Military”, 1)
Game.AddToInventory(“Items.Preset_Shingen_Neon”, 1)
Game.AddToInventory(“Items.Preset_Shingen_Pimp”, 1)

Оружие 1.2

Ружья
Game.AddToInventory(“Items.Preset_Igla_Default”, 1) – ДБ-4″ИГЛА”
Game.AddToInventory(“Items.Preset_Igla_Military”, 1)
Game.AddToInventory(“Items.Preset_Igla_Neon”, 1)
Game.AddToInventory(“Items.Preset_Igla_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Palica_Default”, 1) – ДБ-4″ПАЛИЦА”
Game.AddToInventory(“Items.Preset_Palica_Military”, 1)
Game.AddToInventory(“Items.Preset_Palica_Neon”, 1)
Game.AddToInventory(“Items.Preset_Palica_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Satara_Default”, 1) – ДБ-2″САТАРА”
Game.AddToInventory(“Items.Preset_Satara_Military”, 1)
Game.AddToInventory(“Items.Preset_Satara_Neon”, 1)
Game.AddToInventory(“Items.Preset_Satara_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Testera_Default”, 1) – ДБ-2″ТЕСТЕРА”
Game.AddToInventory(“Items.Preset_Testera_Neon”, 1)
Game.AddToInventory(“Items.Preset_Testera_Pimp”, 1)

Дробовики
Game.AddToInventory(“Items.Preset_Carnage_Default”, 1) – Карнаж
Game.AddToInventory(“Items.Preset_Carnage_Military”, 1)
Game.AddToInventory(“Items.Preset_Carnage_Neon”, 1)
Game.AddToInventory(“Items.Preset_Carnage_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Crusher_Default”, 1) – Крашер
Game.AddToInventory(“Items.Preset_Crusher_Military”, 1)
Game.AddToInventory(“Items.Preset_Crusher_Neon”, 1)
Game.AddToInventory(“Items.Preset_Crusher_Pimp”, 1)
Game.AddToInventory(“Items.q115_shotgun”, 1) – М2038″ТАКТИК”(лег/квест)
Game.AddToInventory(“Items.Preset_Tactician_Default”, 1)
Game.AddToInventory(“Items.Preset_Tactician_Military”, 1)
Game.AddToInventory(“Items.Preset_Tactician_Neon”, 1)
Game.AddToInventory(“Items.Preset_Tactician_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Zhuo_Default”, 1) – L-69″ЧЖО”
Game.AddToInventory(“Items.Preset_Zhuo_Military”, 1)
Game.AddToInventory(“Items.Preset_Zhuo_Neon”, 1)
Game.AddToInventory(“Items.Preset_Zhuo_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Zhuo_Trauma”, 1)

Револьверы
Game.AddToInventory(“Items.Preset_Burya_Default”, 1) – РТ-46″БУРЯ”
Game.AddToInventory(“Items.Preset_Burya_Military”, 1)
Game.AddToInventory(“Items.Preset_Burya_Neon”, 1)
Game.AddToInventory(“Items.Preset_Burya_Pimp”, 1)
Game.AddToInventory(“Items.Preset_MQ008_Nova”, 1) – DR5″НОВА”
Game.AddToInventory(“Items.Preset_Nova_Q000_Nomad”, 1) – DR5″НОВА”(квест)
Game.AddToInventory(“Items.Preset_Nova_Default”, 1)
Game.AddToInventory(“Items.Preset_Nova_Military”, 1)
Game.AddToInventory(“Items.Preset_Nova_Neon”, 1)
Game.AddToInventory(“Items.Preset_Nova_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Overture_Default”, 1) – Овертюр
Game.AddToInventory(“Items.q115_revolver”, 1) – Овертюр(квест)
Game.AddToInventory(“Items.Preset_Overture_Default_E”, 1)
Game.AddToInventory(“Items.Preset_Overture_Default_L”, 1)
Game.AddToInventory(“Items.Preset_Overture_Default_R”, 1)
Game.AddToInventory(“Items.Preset_Overture_Default_U”, 1)
Game.AddToInventory(“Items.Preset_Overture_Legendary”, 1) – Овертюр(лег)
Game.AddToInventory(“Items.Preset_Overture_Military”, 1)
Game.AddToInventory(“Items.Preset_Overture_Neon”, 1)
Game.AddToInventory(“Items.Preset_Overture_Pimp”, 1)
Game.AddToInventory(“Items.Preset_Quasar_Default”, 1) – DR12″КВАЗАР”
Game.AddToInventory(“Items.Preset_Quasar_Military”, 1)
Game.AddToInventory(“Items.Preset_Quasar_Neon”, 1)
Game.AddToInventory(“Items.Preset_Quasar_Pimp”, 1)

Легендарные киберимпланты

Кибердека
Game.AddToInventory(“Items.ArasakaLegendaryMKIV”, 1) – Арасака(вер.4)
Game.AddToInventory(“Items.BerserkC2MK4”, 1) – Байодайн берсерк(вер.4)
Game.AddToInventory(“Items.BerserkC3MK4”, 1) – Зетатех берсерк(вер.4)
Game.AddToInventory(“Items.BerserkC3MK5”, 1) – Зетатех берсерк(вер.5)
Game.AddToInventory(“Items.BerserkC4MK5”, 1) – Милитех берсерк(вер.5)
Game.AddToInventory(“Items.FuyutsuiTinkererLegendaryMKIII”, 1) – Фуюцуки тинкерер(вер.3)
Game.AddToInventory(“Items.NetwatchNetdriverLegendaryMKV”, 1) – Сетевой дозор(вер.5)
Game.AddToInventory(“Items.RavenLegendaryMKIV”, 1) – Рейвен микросайбер(вер.4)
Game.AddToInventory(“Items.SandevistanC2MK4”, 1) – Дейналар сандевистан(вер.4)
Game.AddToInventory(“Items.SandevistanC3MK4”, 1) – Цянь-Ти сандевистан(вер.4)
Game.AddToInventory(“Items.SandevistanC3MK5”, 1) – Цянь-Ти сандевистан”гипертанец”(вер.5)
Game.AddToInventory(“Items.SandevistanC4MK5”, 1) – Милитех сандевистан”сапсан”(вер.5)
Game.AddToInventory(“Items.StephensonLegendaryMKIV”, 1) – Стивенсон тех(вер.4)
Game.AddToInventory(“Items.TetratronicRipplerLegendaryMKIV”, 1) – Тетратроник рипплер(вер.4)

Лобная доля
Game.AddToInventory(“Items.BrainCapacityBoosterLegendary”, 1) – Мегадиск
Game.AddToInventory(“Items.HealOnKillLegendary”, 1) – Акселератор
Game.AddToInventory(“Items.ImprovedPerceptionLegendary”, 1) – Стимулятор зрительной коры
Game.AddToInventory(“Items.LimbicSystemEnhancementLegendary”, 1) – Стимулятор лимбической системы
Game.AddToInventory(“Items.MemoryReplenishmentLegendary”, 1) – Менеджер памяти камилло
Game.AddToInventory(“Items.RoboticCoreLegendary”, 1) – Мехатронное ядро

Ладони
Game.AddToInventory(“Items.PowerGripLegendary”, 1) – Баллистический сопроцессор
Game.AddToInventory(“Items.SmartLinkLegendary”, 1) – Смартлинк

Иммунная система
Game.AddToInventory(“Items.ElectroshockMechanismLegendary”, 1) – Электротело
Game.AddToInventory(“Items.ResistancesBoosterLegendary”, 1) – Стимпсон
Game.AddToInventory(“Items.PainReductor”, 1) – Регулятор боли

Кожа
Game.AddToInventory(“Items.OpticalCamoLegendary”, 1) – Оптическая маскировка
Game.AddToInventory(“Items.SubdermalArmorLegendary”, 1) – Подкожная броня

Нервная система
Game.AddToInventory(“Items.KerenzikovLegendary”, 1) – Керезников
Game.AddToInventory(“Items.NeoFiberLegendary”, 1) – Неоволокна
Game.AddToInventory(“Items.ReflexRecorderLegendary”, 1) – Регулятор рефлексов
Game.AddToInventory(“Items.SynapticAcceleratorLegendary”, 1) – Синаптический ускоритель

Скелет
Game.AddToInventory(“Items.CyberRotorsLegendary”, 1) – Микророторы
Game.AddToInventory(“Items.EndoskeletonLegendary”, 1) – Синаптический оптимизатор сигнала
Game.AddToInventory(“Items.EnhancedTissueLegendary”, 1) – Бионические легкие

Руки
Game.AddToInventory(“Items.MantisBladesLegendary”, 1) – Клинка богомола
Game.AddToInventory(“Items.NanoWiresLegendary”, 1) – Моноструна
Game.AddToInventory(“Items.ProjectileLauncherLegendary”, 1) – Система запуска снарядов
Game.AddToInventory(“Items.StrongArmsLegendary”, 1) – Руки гориллы

Кровеносная система
Game.AddToInventory(“Items.BioConductorsLegendary”, 1) – Биопроводник
Game.AddToInventory(“Items.BloodPumpLegendary”, 1) – Кровяной насос
Game.AddToInventory(“Items.DischargeConnectorLegendary”, 1) – Цепь обратной связи
Game.AddToInventory(“Items.EnhancedBloodVesselsLegendary”, 1) – Сосуды из биопластика
Game.AddToInventory(“Items.HealthMonitorLegendary”, 1) – Биомонитор
Game.AddToInventory(“Items.IronLungsLegendary”, 1) – Синтолёгкие
Game.AddToInventory(“Items.MicroGeneratorLegendary”, 1) – Микрогенератор
Game.AddToInventory(“Items.SecondHeart”, 1) – Второе сердце
Game.AddToInventory(“Items.StaminaRegenBoosterLegendary”, 1) – Стимулятор адреналина

Киберимпланты 1.1

Кибердека
Game.AddToInventory(“Items.ArasakaEpicMKIII”, 1) – Арасака(вер.3)
Game.AddToInventory(“Items.BerserkC1MK1”, 1) – Мур берсерк(вер.1)
Game.AddToInventory(“Items.BerserkC1MK2”, 1) – Мур берсерк(вер.2)
Game.AddToInventory(“Items.BerserkC1MK3”, 1) – Мур берсерк(вер.3)
Game.AddToInventory(“Items.BerserkC2MK1”, 1) – Байодайн берсерк(вер.1)
Game.AddToInventory(“Items.BerserkC2MK2”, 1) – Байодайн берсерк(вер.2)
Game.AddToInventory(“Items.BerserkC2MK3”, 1) – Байодайн берсерк(вер.3)
Game.AddToInventory(“Items.BiotechRareMKII”, 1) – Биотехника(вер.2)
Game.AddToInventory(“Items.BiotechUncommonMKI”, 1) – Биотехника(вер.1)
Game.AddToInventory(“Items.FuyutsuiCommonMKI”, 1) – Фуюцуки электроникс(вер.1)
Game.AddToInventory(“Items.MilitechParaline”, 1) – Милитех паралайн(вер.1)
Game.AddToInventory(“Items.RavenEpicMKIII”, 1) – Рейвен микросайбер(вер.3)
Game.AddToInventory(“Items.SandevistanC1MK1”, 1) – Зетатех сандевистан(вер.1)
Game.AddToInventory(“Items.SandevistanC1MK2”, 1) – Зетатех сандевистан(вер.2)
Game.AddToInventory(“Items.SandevistanC1MK3”, 1) – Зетатех сандевистан(вер.3)
Game.AddToInventory(“Items.SandevistanC2MK1”, 1) – Дайналар сандевистан(вер.1)
Game.AddToInventory(“Items.SandevistanC2MK2”, 1) – Дайналар сандевистан(вер.2)
Game.AddToInventory(“Items.SandevistanC2MK3”, 1) – Дайналар сандевистан(вер.3)
Game.AddToInventory(“Items.SeachoRareMKII”, 1) – Сочо электроникс(вер.2)
Game.AddToInventory(“Items.SeachoUncommonMKI”, 1) -Сочо элктроникс(вер.1)
Game.AddToInventory(“Items.StephensonEpicMKIII”, 1) – Стивенсон тех(вер.3)
Game.AddToInventory(“Items.StephensonRareMKII”, 1) – Стивенсон тех(вер.2)
Game.AddToInventory(“Items.TetratronicEpicMKIII”, 1) – Тетратроник(вер.3)
Game.AddToInventory(“Items.TetratronicRareMKII”, 1) – Тетратроник(вер.2)
Game.AddToInventory(“Items.TetratronicUncommonMKI”, 1) – Тетратроник(вер.1)

Лобная доля
Game.AddToInventory(“Items.BrainCapacityBoosterEpic”, 1) – Мегадиск(эпик)
Game.AddToInventory(“Items.BrainCapacityBoosterRare”, 1) – Мегадиск(редк)
Game.AddToInventory(“Items.FastAccessMemoryCommon”, 1) – Дополнительное ОЗУ(обыч)
Game.AddToInventory(“Items.FastAccessMemoryRare”, 1) – Дополнительное ОЗУ(редк)
Game.AddToInventory(“Items.FastAccessMemoryUncommon”, 1) – Дополнительное ОЗУ(необыч)
Game.AddToInventory(“Items.HealOnKillCommon”, 1) – Акселератор(обыч)
Game.AddToInventory(“Items.HealOnKillEpic”, 1) – Акселератор(эпик)
Game.AddToInventory(“Items.HealOnKillUncommon”, 1) – Акселератор(необыч)
Game.AddToInventory(“Items.ImprovedPerceptionCommon”, 1) – Стимулятор зрительной коры(обыч)
Game.AddToInventory(“Items.ImprovedPerceptionEpic”, 1) – Стимулятор зрительной коры(эпик)
Game.AddToInventory(“Items.ImprovedPerceptionUncommon”, 1) – Стимулятор зрительной коры(необыч)
Game.AddToInventory(“Items.LimbicSystemEnhancementCommon”, 1) – Стимулятор лимбической системы(обыч)
Game.AddToInventory(“Items.LimbicSystemEnhancementRare”, 1) – Стимулятор лимбической системы(редк)
Game.AddToInventory(“Items.MemoryBoostCommon”, 1) – Мнемонический усилитель(обыч)
Game.AddToInventory(“Items.MemoryBoostEpic”, 1) – Мнемонический усилитель(эпик)
Game.AddToInventory(“Items.MemoryBoostRare”, 1) – Мнемонический усилитель(редк)
Game.AddToInventory(“Items.MemoryBoostUncommon”, 1) – Мнемонический усилитель(необыч)
Game.AddToInventory(“Items.MemoryReplenishmentEpic”, 1) – Менеджер памяти камилло(эпик)
Game.AddToInventory(“Items.RoboticCoreCommon”, 1) – Мехатронное ядро(обыч)
Game.AddToInventory(“Items.RoboticCoreEpic”, 1) – Мехатронное ядро(эпик)
Game.AddToInventory(“Items.RoboticCoreRare”, 1) – Мехатронное ядро(редк)
Game.AddToInventory(“Items.RoboticCoreUncommon”, 1) – Мехатронное ядро(необыч)

Руки
Game.AddToInventory(“Items.MantisBlades”, 1) – Клинки богомола(редк)
Game.AddToInventory(“Items.MantisBladesEpic”, 1) – Клинки богомола(эпик)
Game.AddToInventory(“Items.NanoWires”, 1) – Моноструна(редк)
Game.AddToInventory(“Items.NanoWiresEpic”, 1) – Моноструна(эпик)
Game.AddToInventory(“Items.ProjectileLauncher”, 1) – Система запуска снарядов(редк)
Game.AddToInventory(“Items.ProjectileLauncherEpic”, 1) – Система запуска снарядов(эпик)
Game.AddToInventory(“Items.StrongArms”, 1) – Руки гориллы(редк)
Game.AddToInventory(“Items.StrongArmsEpic”, 1) – Руки гориллы(эпик)

Ладони
Game.AddToInventory(“Items.PowerGripEpic”, 1) – Баллистический сопроцессор(эпик)
Game.AddToInventory(“Items.PowerGripRare”, 1) – Баллистический сопроцессор(редк)
Game.AddToInventory(“Items.SmartLinkEpic”, 1) – Смартлинк(эпик)
Game.AddToInventory(“Items.SmartLinkRare”, 1) – Смартлинк(редк)

Иммунная система
Game.AddToInventory(“Items.ElectroshockMechanismCommon”, 1) – Электротело(обыч)
Game.AddToInventory(“Items.ElectroshockMechanismEpic”, 1) – Электротело(эпик)
Game.AddToInventory(“Items.ElectroshockMechanismUncommon”, 1) – Электротело(необыч)
Game.AddToInventory(“Items.ResistancesBoosterCommon”, 1) – Стимсоп(обыч)
Game.AddToInventory(“Items.ResistancesBoosterEpic”, 1) – Стимсоп(эпик)
Game.AddToInventory(“Items.ResistancesBoosterUncommon”, 1) – Стимсоп(необыч)
Game.AddToInventory(“Items.ReverseMetabolicEnhancer”, 1) – Регулятор метаболизма(эпик)
Game.AddToInventory(“Items.ReversePowerInductor”, 1) – Индуктор(эпик)
Game.AddToInventory(“Items.ToxinCleanser”, 1) – Детоксикатор(редк)

Киберимпланты 1.2

Кожа
Game.AddToInventory(“Items.FireproofSkin”, 1) – Огнеупорное покрытие(редк)
Game.AddToInventory(“Items.GroundingPlating”, 1) – Заземляющее покрытие(редк)
Game.AddToInventory(“Items.HeatUsingBooster”, 1) – Преобразователь тепла(эпик)
Game.AddToInventory(“Items.MetalCoveredSkin”, 1) – Супрадермальная броня(редк)
Game.AddToInventory(“Items.OpticalCamoEpic”, 1) – Оптическая маскировка(эпик)
Game.AddToInventory(“Items.OpticalCamoRare”, 1) -Оптическая маскировка(редк)
Game.AddToInventory(“Items.SubdermalArmorCommon”, 1) – Подкожная броня(обыч)
Game.AddToInventory(“Items.SubdermalArmorEpic”, 1) – Подкожная броня(эпик)
Game.AddToInventory(“Items.SubdermalArmorRare”, 1) – Подкожная броня(редк)
Game.AddToInventory(“Items.SubdermalArmorUncommon”, 1) – Подкожная броня(необыч)

Ноги
Game.AddToInventory(“Items.BoostedTendonsRare”, 1) – Укрепленные сухожилия(редк)
Game.AddToInventory(“Items.CatPaws”, 1) – Лапы рыси(эпик)
Game.AddToInventory(“Items.ReinforcedMusclesEpic”, 1) – Укрепленные лодыжки(эпик)
Game.AddToInventory(“Items.ReinforcedMusclesRare”, 1) – Укрепленные лодыжки(редк)

Нервная система
Game.AddToInventory(“Items.ImprovedReactionEpic”, 1) – Нанореле(эпик)
Game.AddToInventory(“Items.ImprovedReactionRare”, 1) – Нанореле(редк)
Game.AddToInventory(“Items.ImprovedReactionUncommon”, 1) – Нанореле(необыч)
Game.AddToInventory(“Items.KerenzikovCommon”, 1) – Керезников(обыч)
Game.AddToInventory(“Items.KerenzikovEpic”, 1) – Керезников(эпик)
Game.AddToInventory(“Items.KerenzikovRare”, 1) – Керезников(редк)
Game.AddToInventory(“Items.KerenzikovUncommon”, 1) – Керезников(необыч)
Game.AddToInventory(“Items.NeoFiberCommon”, 1) – Неоволокна(обыч)
Game.AddToInventory(“Items.NeoFiberEpic”, 1) – Неоволокна(эпик)
Game.AddToInventory(“Items.NeoFiberRare”, 1) – Неоволокна(редк)
Game.AddToInventory(“Items.NeoFiberUncommon”, 1) – Неоволокна(необыч)
Game.AddToInventory(“Items.NervousSystemDischarge”, 1) – Система маневрирования(редк)
Game.AddToInventory(“Items.ReflexRecorderCommon”, 1) – Регулятор рефлексов(обыч)
Game.AddToInventory(“Items.ReflexRecorderRare”, 1) – Регулятор рефлексов(редк)
Game.AddToInventory(“Items.ReflexRecorderUncommon”, 1) – Регулятор рефлексов(необыч)
Game.AddToInventory(“Items.SynapticAcceleratorCommon”, 1) – Синаптический ускоритель(обыч)
Game.AddToInventory(“Items.SynapticAcceleratorEpic”, 1) – Синаптический ускоритель(эпик)
Game.AddToInventory(“Items.SynapticAcceleratorRare”, 1) – Синаптический ускоритель(редк)
Game.AddToInventory(“Items.SynapticAcceleratorUncommon”, 1) – Синаптический ускоритель(необыч)

Оптическая система
Game.AddToInventory(“Items.KiroshiOptics”, 1) – Оптика “кироси”(вер.1)
Game.AddToInventory(“Items.KiroshiOpticsRare”, 1) – Оптика “кироси”(вер.2)
Game.AddToInventory(“Items.KiroshiOpticsEpic”, 1) – Оптика “кироси”(вер.3)

Скелет
Game.AddToInventory(“Items.CyberRotorsCommon”, 1) – Микророторы(обыч)
Game.AddToInventory(“Items.CyberRotorsEpic”, 1) – Микророторы(эпик)
Game.AddToInventory(“Items.CyberRotorsRare”, 1) – Микророторы(редк)
Game.AddToInventory(“Items.CyberRotorsUncommon”, 1) – Микророторы(необыч)
Game.AddToInventory(“Items.DenseMarrowEpic”, 1) – Высокоплотный костный мозг(эпик)
Game.AddToInventory(“Items.DenseMarrowRare”, 1) – Высокоплотный костный мозг(редк)
Game.AddToInventory(“Items.DenseMarrowUncommon”, 1) – Высокоплотный костный мозг(необыч)
Game.AddToInventory(“Items.EndoskeletonCommon”, 1) – Синаптический оптимизатор сигнала(обыч)
Game.AddToInventory(“Items.EndoskeletonEpic”, 1) – Синаптический оптимизатор сигнала(эпик)
Game.AddToInventory(“Items.EndoskeletonRare”, 1) – Синаптический оптимизатор сигнала(редк)
Game.AddToInventory(“Items.EndoskeletonUncommon”, 1) – Синаптический оптимизатор сигнала(необыч)
Game.AddToInventory(“Items.EnhancedTissueCommon”, 1) – Бионические лёгкие(обыч)
Game.AddToInventory(“Items.EnhancedTissueEpic”, 1) – Бионические лёгкие(эпик)
Game.AddToInventory(“Items.EnhancedTissueRare”, 1) – Бионические лёгкие(редк)
Game.AddToInventory(“Items.EnhancedTissueUncommon”, 1) – Бионические лёгкие(необыч)
Game.AddToInventory(“Items.JointLockEpic”, 1) – Бионические суставы(эпик)
Game.AddToInventory(“Items.JointLockRare”, 1) – Бионические суставы(редк)
Game.AddToInventory(“Items.MicroVibrationsGeneratorEpic”, 1) – Генератор микровибраций(эпик)
Game.AddToInventory(“Items.MicroVibrationsGeneratorRare”, 1) – Генератор микровибраций(редк)
Game.AddToInventory(“Items.MicroVibrationsGeneratorUncommon”, 1) – Генератор микровибраций(необыч)
Game.AddToInventory(“Items.TitaniumInfusedBonesCommon”, 1) – Титановые кости(обыч)
Game.AddToInventory(“Items.TitaniumInfusedBonesUncommon”, 1) – Титановые кости(необыч)
Game.AddToInventory(“Items.TitaniumInfusedBonesRare”, 1) – Титановые кости(эпик)

Кровеносная система
Game.AddToInventory(“Items.BioConductorsEpic”, 1) – Биопроводник(эпик)
Game.AddToInventory(“Items.BioConductorsRare”, 1) – Биопроводник(редк)
Game.AddToInventory(“Items.BloodPumpCommon”, 1) – Кровяной насос(обыч)
Game.AddToInventory(“Items.BloodPumpEpic”, 1) – Кровяной насос(эпик)
Game.AddToInventory(“Items.BloodPumpRare”, 1) – Кровяной насос(редк)
Game.AddToInventory(“Items.BloodPumpUncommon”, 1) – Кровяной насос(необыч)
Game.AddToInventory(“Items.DischargeConnectorEpic”, 1) – Цепь обратной связи(эпик)
Game.AddToInventory(“Items.DischargeConnectorRare”, 1) – Цепь обратной связи(редк)
Game.AddToInventory(“Items.EnhancedBloodVesselsCommon”, 1) – Сосуды из биопластика(обыч)
Game.AddToInventory(“Items.EnhancedBloodVesselsEpic”, 1) – Сосуды из биопластика(эпик)
Game.AddToInventory(“Items.EnhancedBloodVesselsRare”, 1) – Сосуды из биопластика(редк)
Game.AddToInventory(“Items.EnhancedBloodVesselsUncommon”, 1) – Сосуды из биопластика(необыч)
Game.AddToInventory(“Items.HealthMonitorCommon”, 1) – Биомонитор(обыч)
Game.AddToInventory(“Items.HealthMonitorEpic”, 1) – Биомонитор(эпик)
Game.AddToInventory(“Items.HealthMonitorRare”, 1) – Биомонитор(редк)
Game.AddToInventory(“Items.HealthMonitorUncommon”, 1) – Биомонитор(необыч)
Game.AddToInventory(“Items.IronLungsCommon”, 1) – Синтолёгкие(обыч)
Game.AddToInventory(“Items.IronLungsEpic”, 1) – Синтолегкие(эпик)
Game.AddToInventory(“Items.IronLungsRare”, 1) – Синтолегкие(редк)
Game.AddToInventory(“Items.IronLungsUncommon”, 1) – Синтолегкие(необыч)
Game.AddToInventory(“Items.MicroGeneratorCommon”, 1) – Микрогенератор(обыч)
Game.AddToInventory(“Items.MicroGeneratorEpic”, 1) – Микрогенератор(эпик)
Game.AddToInventory(“Items.MicroGeneratorRare”, 1) – Микрогенератор(редк)
Game.AddToInventory(“Items.MicroGeneratorUncommon”, 1) – Микрогенератор(необыч)
Game.AddToInventory(“Items.StaminaRegenBoosterCommon”, 1) – Стимуляор адреналина(обыч)
Game.AddToInventory(“Items.StaminaRegenBoosterEpic”, 1) – Стимулятор адреналина(эпик)
Game.AddToInventory(“Items.StaminaRegenBoosterRare”, 1) – Стимулятор адреналина(редк)
Game.AddToInventory(“Items.StaminaRegenBoosterUncommon”, 1) – Стимулятор адреналина(необыч)
Game.AddToInventory(“Items.TyrosineInjector”, 1) – Инжектор с тирозином(необыч)

Легендарные сеты

Легендарный сет техника
Game.AddToInventory(“Items.Techie_01_Set_Cap”, 1) – Амортизирующая бейсболка
Game.AddToInventory(“Items.Techie_01_Set_Tech”, 1) – Противовзломный комплект
Game.AddToInventory(“Items.Techie_01_Set_Pants”, 1) – Двухслойные штаны с карманами
Game.AddToInventory(“Items.Techie_01_Set_Shoes”, 1) – Мягкие ботинки
Game.AddToInventory(“Items.Techie_01_Set_Vest”, 1) – Углепластиковая обвязка
Game.AddToInventory(“Items.Techie_01_Set_TShirt”, 1) – Термоактивная прочная рубашка

Легендарный сет журналиста
Game.AddToInventory(“Items.Media_01_Set_Cap”, 1) – Многослойная бейсболка
Game.AddToInventory(“Items.Media_01_Set_Tech”, 1) – Съемочный комплект
Game.AddToInventory(“Items.Media_01_Set_Pants”, 1)- Армированные штаны
Game.AddToInventory(“Items.Media_01_Set_Shoes”, 1) – Легкие прорезиненные ботинки
Game.AddToInventory(“Items.Media_01_Set_Vest”, 1) – Многослойный бронежилет
Game.AddToInventory(“Items.Media_01_Set_Shirt”, 1) – Термостойкая рубашка

Легендарный сет рокера
Game.AddToInventory(“Items.Rockerboy_01_Set_Glasses”, 1) – Ударопрочные авиаторы
Game.AddToInventory(“Items.Rockerboy_01_Set_Jacket”, 1) – Композитный мини-комбинезон
Game.AddToInventory(“Items.Rockerboy_01_Set_TShirt”, 1) – Армированный бюстгальтер
Game.AddToInventory(“Items.Rockerboy_01_Set_Pants”, 1) – Термостойкие штаны
Game.AddToInventory(“Items.Rockerboy_01_Set_Boots”, 1) – Прочные ботинки

Легендарный сет корпората
Game.AddToInventory(“Items.Corporate_01_Set_Glasses”, 1) – Очки с гибридными стеклами
Game.AddToInventory(“Items.Corporate_01_Set_FormalJacket”, 1) – Пуленепробиваемый пиджак
Game.AddToInventory(“Items.Corporate_01_Set_FormalShirt”, 1) – Шелковая рубашка
Game.AddToInventory(“Items.Corporate_01_Set_Pants”, 1) – Дышащие брюки из биохлопка
Game.AddToInventory(“Items.Corporate_01_Set_FormalShoes”, 1) – Эргономичные туфли

Легендарный сет полицейского
Game.AddToInventory(“Items.Cop_01_Set_Glasses”, 1) – Очки с защитными стеклами
Game.AddToInventory(“Items.Cop_01_Set_Jacket”, 1) – Плащ из арамидного волокна
Game.AddToInventory(“Items.Cop_01_Set_Pants”, 1) – Штаны с защитной подкладкой
Game.AddToInventory(“Items.Cop_01_Set_Boots”, 1) – Водоотталкивающие ботинки

Легендарный сет кочевника
Game.AddToInventory(“Items.Nomad_01_Set_Mask”, 1) – Стальной противогаз
Game.AddToInventory(“Items.Nomad_01_Set_Jacket”, 1) – Двухслойная куртка с подкладкой
Game.AddToInventory(“Items.Nomad_01_Set_TShirt”, 1) – Ультрапрочная рубашка
Game.AddToInventory(“Items.Nomad_01_Set_Pants”, 1) – Ультралегкие прочные штаны
Game.AddToInventory(“Items.Nomad_01_Set_Boots”, 1) – Прочные ковбойские сапоги

Легендарный сет соло
Game.AddToInventory(“Items.Solo_01_Set_Visor”, 1) – Титановые очки с армейской прошивкой
Game.AddToInventory(“Items.Solo_01_Set_Jacket”, 1) – Тяжелая амортизирующая куртка
Game.AddToInventory(“Items.Solo_01_Set_TShirt”, 1) – Ультратонкая композитная рубашка
Game.AddToInventory(“Items.Solo_01_Set_Pants”, 1) – Армированные штаны из искусственной кожи
Game.AddToInventory(“Items.Solo_01_Set_Boots”, 1) – Ботинки с позолоченным носком

Легендарный сет фиксера
Game.AddToInventory(“Items.Fixer_01_Set_Glasses”, 1) – Электронные очки
Game.AddToInventory(“Items.Fixer_01_Set_Coat”, 1) – Трехслойный деловой костюм
Game.AddToInventory(“Items.Fixer_01_Set_TShirt”, 1) – Термостойкое бюстье
Game.AddToInventory(“Items.Fixer_01_Set_Pants”, 1) – Армированная юбка
Game.AddToInventory(“Items.Fixer_01_Set_FormalShoes”, 1) – Мягкие прочные туфли

Легендарный сет нетраннера
Game.AddToInventory(“Items.Netrunner_01_Set_Visor”, 1) – Ударопрочный инфовизор
Game.AddToInventory(“Items.Netrunner_01_Set_Jumpsuit”, 1) – Термостойкий гибридный комбинезон
Game.AddToInventory(“Items.Netrunner_01_Set_Pants”, 1) – Штаны с защитной мембраной
Game.AddToInventory(“Items.Netrunner_01_Set_Shoes”, 1) – Композитные ботинки

Аксессуары

Маски

Game.AddToInventory(“Items.Mask_02_basic_01”, 1)
Game.AddToInventory(“Items.Mask_02_basic_02”, 1)
Game.AddToInventory(“Items.Mask_02_old_01”, 1)
Game.AddToInventory(“Items.Mask_02_old_02”, 1)
Game.AddToInventory(“Items.Mask_02_old_03”, 1)
Game.AddToInventory(“Items.Mask_02_rich_01”, 1)
Game.AddToInventory(“Items.Mask_02_rich_02”, 1)
Game.AddToInventory(“Items.Mask_03_basic_01”, 1)
Game.AddToInventory(“Items.Mask_03_basic_02”, 1)
Game.AddToInventory(“Items.Mask_03_old_01”, 1)
Game.AddToInventory(“Items.Mask_03_old_02”, 1)
Game.AddToInventory(“Items.Mask_03_rich_01”, 1)
Game.AddToInventory(“Items.Mask_03_rich_02”, 1)

Очки

Game.AddToInventory(“Items.Glasses_01_basic_01”, 1)
Game.AddToInventory(“Items.Glasses_01_basic_02”, 1)
Game.AddToInventory(“Items.Glasses_01_basic_03”, 1)
Game.AddToInventory(“Items.Glasses_01_basic_04”, 1)
Game.AddToInventory(“Items.Glasses_01_basic_05”, 1)
Game.AddToInventory(“Items.Glasses_02_basic_01”, 1)
Game.AddToInventory(“Items.Glasses_02_basic_02”, 1)
Game.AddToInventory(“Items.Glasses_02_basic_03”, 1)
Game.AddToInventory(“Items.Glasses_02_basic_04”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_01”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_02”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_03”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_04”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_05”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_06”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_07”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_08”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_09”, 1)
Game.AddToInventory(“Items.Glasses_03_basic_10”, 1)
Game.AddToInventory(“Items.Glasses_05_basic_01”, 1)
Game.AddToInventory(“Items.Glasses_05_basic_02”, 1)
Game.AddToInventory(“Items.Glasses_05_basic_03”, 1)
Game.AddToInventory(“Items.Glasses_05_basic_04”, 1)
Game.AddToInventory(“Items.Glasses_05_old_01”, 1)
Game.AddToInventory(“Items.Glasses_05_old_02”, 1)

Визоры

Game.AddToInventory(“Items.Visor_01_basic_01”, 1)
Game.AddToInventory(“Items.Visor_01_basic_02”, 1)
Game.AddToInventory(“Items.Visor_01_basic_03”, 1)
Game.AddToInventory(“Items.Visor_01_basic_04”, 1)
Game.AddToInventory(“Items.Visor_01_basic_05”, 1)
Game.AddToInventory(“Items.Visor_02_basic_01”, 1)
Game.AddToInventory(“Items.Visor_02_basic_02”, 1)
Game.AddToInventory(“Items.Visor_02_basic_03”, 1)
Game.AddToInventory(“Items.Visor_02_old_01”, 1)
Game.AddToInventory(“Items.Visor_02_old_02”, 1)
Game.AddToInventory(“Items.Visor_02_rich_01”, 1)
Game.AddToInventory(“Items.Visor_02_rich_02”, 1)
Game.AddToInventory(“Items.Visor_02_rich_03”, 1)

Венки

Game.AddToInventory(“Items.Tech_01_basic_01”, 1)
Game.AddToInventory(“Items.Tech_01_basic_02”, 1)
Game.AddToInventory(“Items.Tech_01_old_01”, 1)
Game.AddToInventory(“Items.Tech_01_rich_01”, 1)
Game.AddToInventory(“Items.Tech_01_rich_02”, 1)
Game.AddToInventory(“Items.Tech_02_basic_01”, 1)
Game.AddToInventory(“Items.Tech_02_basic_02”, 1)
Game.AddToInventory(“Items.Tech_02_old_01”, 1)
Game.AddToInventory(“Items.Tech_02_rich_01”, 1)
Game.AddToInventory(“Items.Tech_02_rich_02”, 1)

Балаклавы

Game.AddToInventory(“Items.Balaclava_01_basic_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_basic_02”, 1)
Game.AddToInventory(“Items.Balaclava_01_old_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_old_02”, 1)
Game.AddToInventory(“Items.Balaclava_01_rich_01”, 1)
Game.AddToInventory(“Items.Balaclava_01_rich_02”, 1)

Повязки/Банданы

Game.AddToInventory(“Items.Scarf_01_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_01_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_01_basic_03”, 1)
Game.AddToInventory(“Items.Scarf_01_old_01”, 1)
Game.AddToInventory(“Items.Scarf_01_old_02”, 1)
Game.AddToInventory(“Items.Scarf_01_old_03”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_02”, 1)
Game.AddToInventory(“Items.Scarf_01_rich_03”, 1)
Game.AddToInventory(“Items.Scarf_02_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_02_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_02_old_01”, 1)
Game.AddToInventory(“Items.Scarf_02_old_02”, 1)
Game.AddToInventory(“Items.Scarf_02_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_01”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_02”, 1)
Game.AddToInventory(“Items.Scarf_03_basic_03”, 1)
Game.AddToInventory(“Items.Scarf_03_old_01”, 1)
Game.AddToInventory(“Items.Scarf_03_old_03”, 1)
Game.AddToInventory(“Items.Scarf_03_old_02”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_01”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_02”, 1)
Game.AddToInventory(“Items.Scarf_03_rich_03”, 1)

Шапки

Game.AddToInventory(“Items.Cap_01_basic_01”, 1)
Game.AddToInventory(“Items.Cap_01_basic_02”, 1)
Game.AddToInventory(“Items.Cap_01_basic_03”, 1)
Game.AddToInventory(“Items.Cap_01_old_01”, 1)
Game.AddToInventory(“Items.Cap_01_old_02”, 1)
Game.AddToInventory(“Items.Cap_01_old_03”, 1)
Game.AddToInventory(“Items.Cap_01_rich_01”, 1)
Game.AddToInventory(“Items.Cap_01_rich_02”, 1)
Game.AddToInventory(“Items.Cap_01_rich_03”, 1)
Game.AddToInventory(“Items.Cap_02_basic_01”, 1)
Game.AddToInventory(“Items.Cap_02_basic_02”, 1)
Game.AddToInventory(“Items.Cap_02_basic_03”, 1)
Game.AddToInventory(“Items.Cap_02_old_01”, 1)
Game.AddToInventory(“Items.Cap_02_old_02”, 1)
Game.AddToInventory(“Items.Cap_02_old_03”, 1)
Game.AddToInventory(“Items.Cap_03_basic_01”, 1)
Game.AddToInventory(“Items.Cap_03_basic_02”, 1)
Game.AddToInventory(“Items.Cap_03_old_01”, 1)
Game.AddToInventory(“Items.Cap_03_old_02”, 1)
Game.AddToInventory(“Items.Cap_03_rich_01”, 1)
Game.AddToInventory(“Items.Cap_03_rich_02”, 1)
Game.AddToInventory(“Items.Cap_04_basic_01”, 1)
Game.AddToInventory(“Items.Cap_04_basic_02”, 1)
Game.AddToInventory(“Items.Cap_04_old_01”, 1)
Game.AddToInventory(“Items.Cap_04_old_02”, 1)
Game.AddToInventory(“Items.Cap_04_rich_01”, 1)
Game.AddToInventory(“Items.Cap_05_basic_01”, 1)
Game.AddToInventory(“Items.Cap_05_basic_02”, 1)
Game.AddToInventory(“Items.Cap_05_basic_03”, 1)
Game.AddToInventory(“Items.Cap_05_old_01”, 1)
Game.AddToInventory(“Items.Cap_05_old_02”, 1)
Game.AddToInventory(“Items.Cap_06_basic_01”, 1)
Game.AddToInventory(“Items.Cap_06_basic_02”, 1)
Game.AddToInventory(“Items.Cap_06_old_01”, 1)
Game.AddToInventory(“Items.Cap_06_old_02”, 1)
Game.AddToInventory(“Items.Cap_06_rich_01”, 1)
Game.AddToInventory(“Items.Cap_06_rich_02”, 1)

Шляпы

Game.AddToInventory(“Items.Hat_01_basic_01”, 1)
Game.AddToInventory(“Items.Hat_01_basic_02”, 1)
Game.AddToInventory(“Items.Hat_01_old_01”, 1)
Game.AddToInventory(“Items.Hat_01_old_02”, 1)
Game.AddToInventory(“Items.Hat_01_rich_01”, 1)
Game.AddToInventory(“Items.Hat_01_rich_02”, 1)
Game.AddToInventory(“Items.Hat_02_basic_01”, 1)
Game.AddToInventory(“Items.Hat_02_basic_02”, 1)
Game.AddToInventory(“Items.Hat_02_old_01”, 1)
Game.AddToInventory(“Items.Hat_02_old_02”, 1)
Game.AddToInventory(“Items.Hat_02_rich_01”, 1)
Game.AddToInventory(“Items.Hat_03_basic_01”, 1)
Game.AddToInventory(“Items.Hat_02_rich_02”, 1)
Game.AddToInventory(“Items.Hat_03_basic_02”, 1)
Game.AddToInventory(“Items.Hat_03_old_01”, 1)
Game.AddToInventory(“Items.Hat_03_old_02”, 1)
Game.AddToInventory(“Items.Hat_03_rich_01”, 1)
Game.AddToInventory(“Items.Hat_04_basic_01”, 1)
Game.AddToInventory(“Items.Hat_04_basic_02”, 1)
Game.AddToInventory(“Items.Hat_04_old_01”, 1)

Шлемы

Game.AddToInventory(“Items.Helmet_01_basic_01”, 1)
Game.AddToInventory(“Items.Helmet_01_basic_02”, 1)
Game.AddToInventory(“Items.Helmet_01_basic_03”, 1)
Game.AddToInventory(“Items.Helmet_01_old_01”, 1)
Game.AddToInventory(“Items.Helmet_01_rich_01”, 1)
Game.AddToInventory(“Items.Helmet_01_rich_02”, 1)
Game.AddToInventory(“Items.Helmet_02_basic_01”, 1)
Game.AddToInventory(“Items.Helmet_02_basic_02”, 1)
Game.AddToInventory(“Items.Helmet_02_basic_03”, 1)
Game.AddToInventory(“Items.Helmet_02_basic_04”, 1)
Game.AddToInventory(“Items.Helmet_02_old_01”, 1)
Game.AddToInventory(“Items.Helmet_02_old_02”, 1)
Game.AddToInventory(“Items.Helmet_02_old_03”, 1)
Game.AddToInventory(“Items.Helmet_02_old_04”, 1)
Game.AddToInventory(“Items.Helmet_02_rich_0

Верхняя одежда 1.1

Майки

Game.AddToInventory(“Items.Undershirt_02_basic_01”, 1)
Game.AddToInventory(“Items.Undershirt_02_basic_02”, 1)
Game.AddToInventory(“Items.Undershirt_02_rich_01”, 1)
Game.AddToInventory(“Items.Undershirt_02_rich_02”, 1)
Game.AddToInventory(“Items.Undershirt_03_basic_01”, 1)
Game.AddToInventory(“Items.Undershirt_03_basic_02”, 1)
Game.AddToInventory(“Items.Undershirt_03_basic_03”, 1)
Game.AddToInventory(“Items.Undershirt_03_basic_04”, 1)
Game.AddToInventory(“Items.Undershirt_03_rich_01”, 1)
Game.AddToInventory(“Items.Undershirt_03_rich_02”, 1)

Футболки

Game.AddToInventory(“Items.TShirt_02_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_02_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_02_basic_03”, 1)
Game.AddToInventory(“Items.TShirt_02_basic_04”, 1)
Game.AddToInventory(“Items.TShirt_02_basic_05”, 1)
Game.AddToInventory(“Items.TShirt_02_old_01”, 1)
Game.AddToInventory(“Items.TShirt_02_old_02”, 1)
Game.AddToInventory(“Items.TShirt_02_old_03”, 1)
Game.AddToInventory(“Items.TShirt_02_old_04”, 1)
Game.AddToInventory(“Items.TShirt_02_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_02_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_02_rich_03”, 1)
Game.AddToInventory(“Items.TShirt_02_rich_04”, 1)
Game.AddToInventory(“Items.TShirt_05_old_01”, 1)
Game.AddToInventory(“Items.TShirt_05_old_02”, 1)
Game.AddToInventory(“Items.TShirt_05_old_03”, 1)
Game.AddToInventory(“Items.TShirt_05_old_04”, 1)
Game.AddToInventory(“Items.TShirt_05_old_05”, 1)
Game.AddToInventory(“Items.TShirt_05_old_06”, 1)
Game.AddToInventory(“Items.TShirt_01_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_01_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_01_basic_03”, 1)
Game.AddToInventory(“Items.TShirt_01_old_01”, 1)
Game.AddToInventory(“Items.TShirt_01_old_02”, 1)
Game.AddToInventory(“Items.TShirt_01_old_03”, 1)
Game.AddToInventory(“Items.TShirt_01_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_01_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_01_rich_03”, 1)
Game.AddToInventory(“Items.TShirt_03_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_03_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_03_basic_03”, 1)
Game.AddToInventory(“Items.TShirt_03_old_01”, 1)
Game.AddToInventory(“Items.TShirt_03_old_02”, 1)
Game.AddToInventory(“Items.TShirt_03_old_03”, 1)
Game.AddToInventory(“Items.TShirt_03_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_03_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_03_rich_03”, 1)
Game.AddToInventory(“Items.TShirt_06_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_06_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_06_old_01”, 1)
Game.AddToInventory(“Items.TShirt_06_old_02”, 1)
Game.AddToInventory(“Items.TShirt_06_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_06_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_07_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_07_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_07_old_01”, 1)
Game.AddToInventory(“Items.TShirt_07_old_02”, 1)
Game.AddToInventory(“Items.TShirt_07_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_07_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_08_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_08_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_08_old_01”, 1)
Game.AddToInventory(“Items.TShirt_08_old_02”, 1)
Game.AddToInventory(“Items.TShirt_08_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_08_rich_02”, 1)
Game.AddToInventory(“Items.TShirt_09_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_09_basic_02”, 1)
Game.AddToInventory(“Items.TShirt_09_old_01”, 1)
Game.AddToInventory(“Items.TShirt_09_old_02”, 1)
Game.AddToInventory(“Items.TShirt_10_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_10_old_01”, 1)
Game.AddToInventory(“Items.TShirt_10_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_11_basic_01”, 1)
Game.AddToInventory(“Items.TShirt_11_rich_01”, 1)
Game.AddToInventory(“Items.TShirt_04_old_01”, 1)
Game.AddToInventory(“Items.TShirt_04_old_02”, 1)
Game.AddToInventory(“Items.TShirt_04_old_03”, 1)
Game.AddToInventory(“Items.TShirt_04_old_04”, 1)
Game.AddToInventory(“Items.TShirt_04_old_05”, 1)
Game.AddToInventory(“Items.TShirt_04_old_06”, 1)
Game.AddToInventory(“Items.Shirt_01_basic_01”, 1)
Game.AddToInventory(“Items.Shirt_01_basic_02”, 1)
Game.AddToInventory(“Items.Shirt_01_old_01”, 1)
Game.AddToInventory(“Items.Shirt_01_old_02”, 1)
Game.AddToInventory(“Items.Shirt_01_rich_01”, 1)
Game.AddToInventory(“Items.Shirt_01_rich_02”, 1)
Game.AddToInventory(“Items.Shirt_02_basic_01”, 1)
Game.AddToInventory(“Items.Shirt_02_basic_02”, 1)
Game.AddToInventory(“Items.Shirt_02_basic_03”, 1)
Game.AddToInventory(“Items.Shirt_02_basic_04”, 1)
Game.AddToInventory(“Items.Shirt_02_old_01”, 1)
Game.AddToInventory(“Items.Shirt_02_old_02”, 1)
Game.AddToInventory(“Items.Shirt_02_old_03”, 1)
Game.AddToInventory(“Items.Shirt_02_rich_01”, 1)
Game.AddToInventory(“Items.Shirt_02_rich_02”, 1)
Game.AddToInventory(“Items.Shirt_02_rich_03”, 1)
Game.AddToInventory(“Items.Shirt_03_basic_01”, 1)
Game.AddToInventory(“Items.Shirt_03_basic_02”, 1)
Game.AddToInventory(“Items.Shirt_03_basic_03”, 1)
Game.AddToInventory(“Items.Shirt_03_old_01”, 1)
Game.AddToInventory(“Items.Shirt_03_old_02”, 1)
Game.AddToInventory(“Items.Shirt_03_old_03”, 1)
Game.AddToInventory(“Items.Shirt_03_rich_01”, 1)
Game.AddToInventory(“Items.Shirt_03_rich_02”, 1)
Game.AddToInventory(“Items.Shirt_03_rich_03”, 1)

Верхняя одежда 1.2

Жилеты
Game.AddToInventory(“Items.Vest_01_basic_01”, 1)
Game.AddToInventory(“Items.Vest_01_basic_02”, 1)
Game.AddToInventory(“Items.Vest_01_old_01”, 1)
Game.AddToInventory(“Items.Vest_01_old_02”, 1)
Game.AddToInventory(“Items.Vest_01_rich_01”, 1)
Game.AddToInventory(“Items.Vest_01_rich_02”, 1)
Game.AddToInventory(“Items.Vest_02_basic_01”, 1)
Game.AddToInventory(“Items.Vest_02_basic_02”, 1)
Game.AddToInventory(“Items.Vest_02_old_01”, 1)
Game.AddToInventory(“Items.Vest_02_old_02”, 1)
Game.AddToInventory(“Items.Vest_02_rich_01”, 1)
Game.AddToInventory(“Items.Vest_02_rich_02”, 1)
Game.AddToInventory(“Items.Vest_03_basic_01”, 1)
Game.AddToInventory(“Items.Vest_03_basic_02”, 1)
Game.AddToInventory(“Items.Vest_03_old_01”, 1)
Game.AddToInventory(“Items.Vest_03_old_02”, 1)
Game.AddToInventory(“Items.Vest_03_rich_01”, 1)
Game.AddToInventory(“Items.Vest_03_rich_02”, 1)
Game.AddToInventory(“Items.Vest_04_basic_01”, 1)
Game.AddToInventory(“Items.Vest_04_basic_02”, 1)
Game.AddToInventory(“Items.Vest_04_old_01”, 1)
Game.AddToInventory(“Items.Vest_04_old_02”, 1)
Game.AddToInventory(“Items.Vest_04_rich_01”, 1)
Game.AddToInventory(“Items.Vest_04_rich_02”, 1)
Game.AddToInventory(“Items.Vest_06_basic_01”, 1)
Game.AddToInventory(“Items.Vest_06_basic_02”, 1)
Game.AddToInventory(“Items.Vest_06_old_01”, 1)
Game.AddToInventory(“Items.Vest_06_old_02”, 1)
Game.AddToInventory(“Items.Vest_06_rich_01”, 1)
Game.AddToInventory(“Items.Vest_06_rich_02”, 1)
Game.AddToInventory(“Items.Vest_06_rich_03”, 1)
Game.AddToInventory(“Items.Vest_06_rich_04”, 1)
Game.AddToInventory(“Items.Vest_07_basic_01”, 1)
Game.AddToInventory(“Items.Vest_07_basic_02”, 1)
Game.AddToInventory(“Items.Vest_07_basic_03”, 1)
Game.AddToInventory(“Items.Vest_07_old_01”, 1)
Game.AddToInventory(“Items.Vest_07_old_02”, 1)
Game.AddToInventory(“Items.Vest_07_old_03”, 1)
Game.AddToInventory(“Items.Vest_07_rich_01”, 1)
Game.AddToInventory(“Items.Vest_07_rich_02”, 1)
Game.AddToInventory(“Items.Vest_07_rich_03”, 1)
Game.AddToInventory(“Items.Vest_08_basic_01”, 1)
Game.AddToInventory(“Items.Vest_08_basic_02”, 1)
Game.AddToInventory(“Items.Vest_08_old_01”, 1)
Game.AddToInventory(“Items.Vest_08_old_02”, 1)
Game.AddToInventory(“Items.Vest_08_rich_01”, 1)
Game.AddToInventory(“Items.Vest_08_rich_02”, 1)
Game.AddToInventory(“Items.Vest_10_basic_01”, 1)
Game.AddToInventory(“Items.Vest_10_basic_02”, 1)
Game.AddToInventory(“Items.Vest_10_old_01”, 1)
Game.AddToInventory(“Items.Vest_10_old_02”, 1)
Game.AddToInventory(“Items.Vest_10_rich_01”, 1)
Game.AddToInventory(“Items.Vest_10_rich_02”, 1)
Game.AddToInventory(“Items.Vest_11_basic_01”, 1)
Game.AddToInventory(“Items.Vest_11_basic_02”, 1)
Game.AddToInventory(“Items.Vest_11_old_01”, 1)
Game.AddToInventory(“Items.Vest_11_old_02”, 1)
Game.AddToInventory(“Items.Vest_11_rich_01”, 1)
Game.AddToInventory(“Items.Vest_11_rich_02”, 1)
Game.AddToInventory(“Items.Vest_12_basic_01”, 1)
Game.AddToInventory(“Items.Vest_12_basic_02”, 1)
Game.AddToInventory(“Items.Vest_12_old_01”, 1)
Game.AddToInventory(“Items.Vest_12_old_02”, 1)
Game.AddToInventory(“Items.Vest_12_rich_01”, 1)
Game.AddToInventory(“Items.Vest_12_rich_02”, 1)
Game.AddToInventory(“Items.Vest_13_basic_01”, 1)
Game.AddToInventory(“Items.Vest_13_basic_02”, 1)
Game.AddToInventory(“Items.Vest_13_rich_01”, 1)
Game.AddToInventory(“Items.Vest_13_rich_02”, 1)
Game.AddToInventory(“Items.Vest_13_rich_03”, 1)
Game.AddToInventory(“Items.Vest_13_rich_04”, 1)
Game.AddToInventory(“Items.Vest_14_basic_01”, 1)
Game.AddToInventory(“Items.Vest_14_basic_02”, 1)
Game.AddToInventory(“Items.Vest_14_old_01”, 1)
Game.AddToInventory(“Items.Vest_14_old_02”, 1)
Game.AddToInventory(“Items.Vest_14_rich_01”, 1)
Game.AddToInventory(“Items.Vest_14_rich_02”, 1)
Game.AddToInventory(“Items.Vest_15_basic_01”, 1)
Game.AddToInventory(“Items.Vest_15_basic_02”, 1)
Game.AddToInventory(“Items.Vest_15_basic_03”, 1)
Game.AddToInventory(“Items.Vest_15_old_01”, 1)
Game.AddToInventory(“Items.Vest_15_old_02”, 1)
Game.AddToInventory(“Items.Vest_15_old_03”, 1)
Game.AddToInventory(“Items.Vest_16_basic_01”, 1)
Game.AddToInventory(“Items.Vest_16_old_01”, 1)
Game.AddToInventory(“Items.Vest_16_old_02”, 1)
Game.AddToInventory(“Items.Vest_16_rich_01”, 1)
Game.AddToInventory(“Items.Vest_16_rich_02”, 1)
Game.AddToInventory(“Items.Vest_17_basic_01”, 1)
Game.AddToInventory(“Items.Vest_17_basic_02”, 1)
Game.AddToInventory(“Items.Vest_17_rich_01”, 1)
Game.AddToInventory(“Items.Vest_17_rich_02”, 1)
Game.AddToInventory(“Items.Vest_18_basic_02”, 1)
Game.AddToInventory(“Items.Vest_18_basic_01”, 1)
Game.AddToInventory(“Items.Vest_18_old_01”, 1)
Game.AddToInventory(“Items.Vest_18_rich_01”, 1)
Game.AddToInventory(“Items.Vest_18_rich_02”, 1)
Game.AddToInventory(“Items.Vest_19_basic_01”, 1)
Game.AddToInventory(“Items.Vest_19_basic_02”, 1)
Game.AddToInventory(“Items.Vest_19_old_01”, 1)
Game.AddToInventory(“Items.Vest_19_rich_01”, 1)
Game.AddToInventory(“Items.Vest_19_rich_02”, 1)
Game.AddToInventory(“Items.Vest_20_basic_01”, 1)
Game.AddToInventory(“Items.Vest_20_basic_02”, 1)
Game.AddToInventory(“Items.Vest_20_old_01”, 1)
Game.AddToInventory(“Items.Vest_20_rich_01”, 1)
Game.AddToInventory(“Items.Vest_20_old_02”, 1)
Game.AddToInventory(“Items.Vest_20_rich_02”, 1)

Свободные рубашки

Game.AddToInventory(“Items.LooseShirt_01_basic_01”, 1)
Game.AddToInventory(“Items.LooseShirt_01_basic_02”, 1)
Game.AddToInventory(“Items.LooseShirt_01_old_01”, 1)
Game.AddToInventory(“Items.LooseShirt_01_old_02”, 1)
Game.AddToInventory(“Items.LooseShirt_01_rich_01”, 1)
Game.AddToInventory(“Items.LooseShirt_01_rich_02”, 1)
Game.AddToInventory(“Items.LooseShirt_02_basic_01”, 1)
Game.AddToInventory(“Items.LooseShirt_02_basic_02”, 1)
Game.AddToInventory(“Items.LooseShirt_02_old_01”, 1)
Game.AddToInventory(“Items.LooseShirt_02_old_02”, 1)
Game.AddToInventory(“Items.LooseShirt_02_rich_01”, 1)
Game.AddToInventory(“Items.LooseShirt_02_rich_02”, 1)

Пальто

Game.AddToInventory(“Items.Coat_01_basic_01”, 1)
Game.AddToInventory(“Items.Coat_01_basic_02”, 1)
Game.AddToInventory(“Items.Coat_01_basic_03”, 1)
Game.AddToInventory(“Items.Coat_01_old_01”, 1)
Game.AddToInventory(“Items.Coat_01_old_02”, 1)
Game.AddToInventory(“Items.Coat_01_old_03”, 1)
Game.AddToInventory(“Items.Coat_01_rich_01”, 1)
Game.AddToInventory(“Items.Coat_01_rich_02”, 1)
Game.AddToInventory(“Items.Coat_01_rich_03”, 1)
Game.AddToInventory(“Items.Coat_02_basic_01”, 1)
Game.AddToInventory(“Items.Coat_02_basic_02”, 1)
Game.AddToInventory(“Items.Coat_02_old_01”, 1)
Game.AddToInventory(“Items.Coat_02_old_02”, 1)
Game.AddToInventory(“Items.Coat_02_old_03”, 1)
Game.AddToInventory(“Items.Coat_02_old_04”, 1)
Game.AddToInventory(“Items.Coat_03_basic_01”, 1)
Game.AddToInventory(“Items.Coat_03_basic_02”, 1)
Game.AddToInventory(“Items.Coat_03_old_01”, 1)
Game.AddToInventory(“Items.Coat_03_old_02”, 1)
Game.AddToInventory(“Items.Coat_03_old_03”, 1)
Game.AddToInventory(“Items.Coat_03_rich_01”, 1)
Game.AddToInventory(“Items.Coat_03_rich_02”, 1)
Game.AddToInventory(“Items.Coat_04_basic_01”, 1)
Game.AddToInventory(“Items.Coat_04_basic_02”, 1)
Game.AddToInventory(“Items.Coat_04_basic_03”, 1)
Game.AddToInventory(“Items.Coat_04_old_01”, 1)
Game.AddToInventory(“Items.Coat_04_old_02”, 1)
Game.AddToInventory(“Items.Coat_04_rich_01”, 1)
Game.AddToInventory(“Items.Coat_04_rich_02”, 1)

Платья
Game.AddToInventory(“Items.Dress_01_basic_01”, 1)
Game.AddToInventory(“Items.Dress_01_basic_02”, 1)
Game.AddToInventory(“Items.Dress_01_basic_03”, 1)
Game.AddToInventory(“Items.Dress_01_rich_01”, 1)
Game.AddToInventory(“Items.Dress_01_rich_02”, 1)
Game.AddToInventory(“Items.Dress_01_rich_03”, 1)
Game.AddToInventory(“Items.Dress_02_basic_01”, 1)
Game.AddToInventory(“Items.Dress_02_basic_02”, 1)
Game.AddToInventory(“Items.Dress_02_basic_03”, 1)
Game.AddToInventory(“Items.Dress_02_rich_01”, 1)
Game.AddToInventory(“Items.Dress_02_rich_02”, 1)
Game.AddToInventory(“Items.Dress_02_rich_03”, 1)

Верхняя одежда 1.3

Куртки

Game.AddToInventory(“Items.Jacket_01_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_01_old_01”, 1)
Game.AddToInventory(“Items.Jacket_01_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_01_old_02”, 1)
Game.AddToInventory(“Items.Jacket_01_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_01_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_02_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_02_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_02_old_01”, 1)
Game.AddToInventory(“Items.Jacket_02_old_02”, 1)
Game.AddToInventory(“Items.Jacket_02_old_03”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_02_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_03_basic_04”, 1)
Game.AddToInventory(“Items.Jacket_03_old_01”, 1)
Game.AddToInventory(“Items.Jacket_03_old_02”, 1)
Game.AddToInventory(“Items.Jacket_03_old_03”, 1)
Game.AddToInventory(“Items.Jacket_03_old_04”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_03_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_04_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_04_old_01”, 1)
Game.AddToInventory(“Items.Jacket_04_old_02”, 1)
Game.AddToInventory(“Items.Jacket_04_old_03”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_04_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_05_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_05_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_05_old_01”, 1)
Game.AddToInventory(“Items.Jacket_05_old_02”, 1)
Game.AddToInventory(“Items.Jacket_05_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_05_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_06_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_06_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_06_old_02”, 1)
Game.AddToInventory(“Items.Jacket_06_old_01”, 1)
Game.AddToInventory(“Items.Jacket_06_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_06_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_07_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_07_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_07_old_01”, 1)
Game.AddToInventory(“Items.Jacket_07_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_07_old_02”, 1)
Game.AddToInventory(“Items.Jacket_07_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_08_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_08_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_08_old_01”, 1)
Game.AddToInventory(“Items.Jacket_08_old_02”, 1)
Game.AddToInventory(“Items.Jacket_09_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_09_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_09_old_01”, 1)
Game.AddToInventory(“Items.Jacket_09_old_02”, 1)
Game.AddToInventory(“Items.Jacket_09_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_09_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_13_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_13_old_01”, 1)
Game.AddToInventory(“Items.Jacket_13_old_02”, 1)
Game.AddToInventory(“Items.Jacket_13_old_03”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_13_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_14_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_14_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_14_old_01”, 1)
Game.AddToInventory(“Items.Jacket_14_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_14_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_15_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_15_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_15_old_01”, 1)
Game.AddToInventory(“Items.Jacket_16_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_15_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_16_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_16_old_01”, 1)
Game.AddToInventory(“Items.Jacket_16_old_02”, 1)
Game.AddToInventory(“Items.Jacket_16_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_01”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_03”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_02”, 1)
Game.AddToInventory(“Items.Jacket_17_basic_04”, 1)
Game.AddToInventory(“Items.Jacket_17_old_01”, 1)
Game.AddToInventory(“Items.Jacket_17_old_02”, 1)
Game.AddToInventory(“Items.Jacket_17_old_03”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_02”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_01”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_03”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_04”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_05”, 1)
Game.AddToInventory(“Items.Jacket_17_rich_06”, 1)

Костюмы

Game.AddToInventory(“Items.TightJumpsuit_01_basic_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_basic_02”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_old_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_old_02”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_rich_01”, 1)
Game.AddToInventory(“Items.TightJumpsuit_01_rich_02”, 1)

Комбинезоны

Game.AddToInventory(“Items.Jumpsuit_01_basic_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_basic_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_basic_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_old_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_rich_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_01_rich_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_basic_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_basic_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_02_rich_03”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_01”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_02”, 1)
Game.AddToInventory(“Items.Jumpsuit_03_old_03”, 1)

Нижняя одежда 1.1

Шорты

Game.AddToInventory(“Items.Shorts_01_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_01_old_01”, 1)
Game.AddToInventory(“Items.Shorts_01_old_02”, 1)
Game.AddToInventory(“Items.Shorts_01_old_03”, 1)
Game.AddToInventory(“Items.Shorts_01_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_02_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_02_basic_02”, 1)
Game.AddToInventory(“Items.Shorts_02_old_01”, 1)
Game.AddToInventory(“Items.Shorts_02_old_02”, 1)
Game.AddToInventory(“Items.Shorts_02_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_02_rich_02”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_01”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_02”, 1)
Game.AddToInventory(“Items.Shorts_03_basic_03”, 1)
Game.AddToInventory(“Items.Shorts_03_old_01”, 1)
Game.AddToInventory(“Items.Shorts_03_rich_01”, 1)
Game.AddToInventory(“Items.Shorts_04_old_01”, 1)
Game.AddToInventory(“Items.Shorts_04_old_02”, 1)
Game.AddToInventory(“Items.Shorts_04_old_04”, 1)
Game.AddToInventory(“Items.Shorts_05_old_01”, 1)
Game.AddToInventory(“Items.Shorts_05_old_02”, 1)
Game.AddToInventory(“Items.Shorts_05_old_03”, 1)
Game.AddToInventory(“Items.Shorts_05_old_04”, 1)
Game.AddToInventory(“Items.Shorts_05_old_05”, 1)

Штаны

Game.AddToInventory(“Items.Pants_01_basic_01”, 1)
Game.AddToInventory(“Items.Pants_01_basic_02”, 1)
Game.AddToInventory(“Items.Pants_01_basic_03”, 1)
Game.AddToInventory(“Items.Pants_01_old_01”, 1)
Game.AddToInventory(“Items.Pants_01_old_02”, 1)
Game.AddToInventory(“Items.Pants_01_old_03”, 1)
Game.AddToInventory(“Items.Pants_01_rich_01”, 1)
Game.AddToInventory(“Items.Pants_01_rich_02”, 1)
Game.AddToInventory(“Items.Pants_01_rich_03”, 1)
Game.AddToInventory(“Items.Pants_02_basic_01”, 1)
Game.AddToInventory(“Items.Pants_02_basic_02”, 1)
Game.AddToInventory(“Items.Pants_02_basic_03”, 1)
Game.AddToInventory(“Items.Pants_02_old_01”, 1)
Game.AddToInventory(“Items.Pants_02_old_02”, 1)
Game.AddToInventory(“Items.Pants_02_rich_01”, 1)
Game.AddToInventory(“Items.Pants_02_old_03”, 1)
Game.AddToInventory(“Items.Pants_02_rich_02”, 1)
Game.AddToInventory(“Items.Pants_02_rich_03”, 1)
Game.AddToInventory(“Items.Pants_03_basic_02”, 1)
Game.AddToInventory(“Items.Pants_03_basic_01”, 1)
Game.AddToInventory(“Items.Pants_03_basic_03”, 1)
Game.AddToInventory(“Items.Pants_03_old_01”, 1)
Game.AddToInventory(“Items.Pants_03_old_02”, 1)
Game.AddToInventory(“Items.Pants_03_old_03”, 1)
Game.AddToInventory(“Items.Pants_03_rich_01”, 1)
Game.AddToInventory(“Items.Pants_03_rich_02”, 1)
Game.AddToInventory(“Items.Pants_03_rich_03”, 1)
Game.AddToInventory(“Items.Pants_04_basic_01”, 1)
Game.AddToInventory(“Items.Pants_04_basic_02”, 1)
Game.AddToInventory(“Items.Pants_04_basic_03”, 1)
Game.AddToInventory(“Items.Pants_04_basic_04”, 1)
Game.AddToInventory(“Items.Pants_04_old_01”, 1)
Game.AddToInventory(“Items.Pants_04_old_02”, 1)
Game.AddToInventory(“Items.Pants_04_old_03”, 1)
Game.AddToInventory(“Items.Pants_04_rich_01”, 1)
Game.AddToInventory(“Items.Pants_04_rich_02”, 1)
Game.AddToInventory(“Items.Pants_04_rich_03”, 1)
Game.AddToInventory(“Items.Pants_05_basic_01”, 1)
Game.AddToInventory(“Items.Pants_05_basic_02”, 1)
Game.AddToInventory(“Items.Pants_05_old_01”, 1)
Game.AddToInventory(“Items.Pants_05_old_02”, 1)
Game.AddToInventory(“Items.Pants_05_rich_01”, 1)
Game.AddToInventory(“Items.Pants_05_rich_02”, 1)
Game.AddToInventory(“Items.Pants_06_basic_01”, 1)
Game.AddToInventory(“Items.Pants_06_basic_02”, 1)
Game.AddToInventory(“Items.Pants_06_old_01”, 1)
Game.AddToInventory(“Items.Pants_06_old_02”, 1)
Game.AddToInventory(“Items.Pants_06_old_03”, 1)
Game.AddToInventory(“Items.Pants_06_rich_01”, 1)
Game.AddToInventory(“Items.Pants_06_rich_02”, 1)
Game.AddToInventory(“Items.Pants_07_basic_01”, 1)
Game.AddToInventory(“Items.Pants_07_basic_02”, 1)
Game.AddToInventory(“Items.Pants_07_basic_03”, 1)
Game.AddToInventory(“Items.Pants_07_old_01”, 1)
Game.AddToInventory(“Items.Pants_07_old_02”, 1)
Game.AddToInventory(“Items.Pants_07_old_03”, 1)
Game.AddToInventory(“Items.Pants_07_rich_01”, 1)
Game.AddToInventory(“Items.Pants_07_rich_02”, 1)
Game.AddToInventory(“Items.Pants_07_rich_03”, 1)
Game.AddToInventory(“Items.Pants_08_basic_01”, 1)
Game.AddToInventory(“Items.Pants_08_basic_02”, 1)
Game.AddToInventory(“Items.Pants_08_basic_03”, 1)
Game.AddToInventory(“Items.Pants_08_old_01”, 1)
Game.AddToInventory(“Items.Pants_08_old_02”, 1)
Game.AddToInventory(“Items.Pants_08_old_03”, 1)
Game.AddToInventory(“Items.Pants_08_rich_01”, 1)
Game.AddToInventory(“Items.Pants_08_rich_02”, 1)
Game.AddToInventory(“Items.Pants_08_rich_03”, 1)
Game.AddToInventory(“Items.Pants_09_basic_01”, 1)
Game.AddToInventory(“Items.Pants_09_basic_02”, 1)
Game.AddToInventory(“Items.Pants_09_old_01”, 1)
Game.AddToInventory(“Items.Pants_09_old_02”, 1)
Game.AddToInventory(“Items.Pants_09_old_03”, 1)
Game.AddToInventory(“Items.Pants_09_rich_01”, 1)
Game.AddToInventory(“Items.Pants_09_rich_02”, 1)
Game.AddToInventory(“Items.Pants_10_basic_01”, 1)
Game.AddToInventory(“Items.Pants_10_basic_02”, 1)
Game.AddToInventory(“Items.Pants_10_old_01”, 1)
Game.AddToInventory(“Items.Pants_10_old_02”, 1)
Game.AddToInventory(“Items.Pants_10_rich_01”, 1)
Game.AddToInventory(“Items.Pants_10_rich_02”, 1)
Game.AddToInventory(“Items.Pants_11_basic_01”, 1)
Game.AddToInventory(“Items.Pants_11_basic_02”, 1)
Game.AddToInventory(“Items.Pants_11_basic_03”, 1)
Game.AddToInventory(“Items.Pants_11_old_01”, 1)
Game.AddToInventory(“Items.Pants_11_old_02”, 1)
Game.AddToInventory(“Items.Pants_11_old_03”, 1)
Game.AddToInventory(“Items.Pants_11_rich_01”, 1)
Game.AddToInventory(“Items.Pants_11_rich_02”, 1)
Game.AddToInventory(“Items.Pants_11_rich_03”, 1)
Game.AddToInventory(“Items.Pants_12_basic_01”, 1)
Game.AddToInventory(“Items.Pants_12_basic_02”, 1)
Game.AddToInventory(“Items.Pants_12_basic_03”, 1)
Game.AddToInventory(“Items.Pants_12_old_01”, 1)
Game.AddToInventory(“Items.Pants_12_old_02”, 1)
Game.AddToInventory(“Items.Pants_12_old_03”, 1)
Game.AddToInventory(“Items.Pants_12_rich_01”, 1)
Game.AddToInventory(“Items.Pants_12_rich_02”, 1)
Game.AddToInventory(“Items.Pants_12_rich_03”, 1)
Game.AddToInventory(“Items.Pants_13_basic_01”, 1)
Game.AddToInventory(“Items.Pants_13_basic_02”, 1)
Game.AddToInventory(“Items.Pants_13_basic_03”, 1)
Game.AddToInventory(“Items.Pants_13_old_01”, 1)
Game.AddToInventory(“Items.Pants_13_old_02”, 1)
Game.AddToInventory(“Items.Pants_13_old_03”, 1)
Game.AddToInventory(“Items.Pants_13_rich_01”, 1)
Game.AddToInventory(“Items.Pants_13_rich_02”, 1)
Game.AddToInventory(“Items.Pants_14_basic_01”, 1)
Game.AddToInventory(“Items.Pants_14_basic_02”, 1)
Game.AddToInventory(“Items.Pants_14_old_01”, 1)
Game.AddToInventory(“Items.Pants_14_old_02”, 1)
Game.AddToInventory(“Items.Pants_14_rich_01”, 1)
Game.AddToInventory(“Items.Pants_14_rich_02”, 1)
Game.AddToInventory(“Items.Pants_15_basic_01”, 1)
Game.AddToInventory(“Items.Pants_15_basic_02”, 1)
Game.AddToInventory(“Items.Pants_15_old_01”, 1)
Game.AddToInventory(“Items.Pants_15_rich_01”, 1)

Нижняя одежда 1.2

Обувь

Game.AddToInventory(“Items.CasualShoes_01_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_04”, 1)
Game.AddToInventory(“Items.CasualShoes_01_basic_05”, 1)
Game.AddToInventory(“Items.CasualShoes_01_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_01_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_02_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_02_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_02_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_02_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_04_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_04_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_04_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_04_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_old_03”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_02”, 1)
Game.AddToInventory(“Items.CasualShoes_05_rich_03”, 1)
Game.AddToInventory(“Items.CasualShoes_06_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_06_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_06_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_06_rich_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_03”, 1)
Game.AddToInventory(“Items.CasualShoes_07_basic_04”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_02”, 1)
Game.AddToInventory(“Items.CasualShoes_07_old_03”, 1)
Game.AddToInventory(“Items.CasualShoes_07_rich_01”, 1)
Game.AddToInventory(“Items.CasualShoes_07_rich_02”, 1)
Game.AddToInventory(“Items.Boots_01_basic_01”, 1)
Game.AddToInventory(“Items.Boots_01_old_01”, 1)
Game.AddToInventory(“Items.Boots_01_rich_01”, 1)
Game.AddToInventory(“Items.Boots_02_basic_01”, 1)
Game.AddToInventory(“Items.Boots_02_basic_02”, 1)
Game.AddToInventory(“Items.Boots_02_old_01”, 1)
Game.AddToInventory(“Items.Boots_02_old_02”, 1)
Game.AddToInventory(“Items.Boots_02_rich_001”, 1)
Game.AddToInventory(“Items.Boots_02_rich_02”, 1)
Game.AddToInventory(“Items.Boots_03_basic_01”, 1)
Game.AddToInventory(“Items.Boots_03_basic_02”, 1)
Game.AddToInventory(“Items.Boots_03_old_01”, 1)
Game.AddToInventory(“Items.Boots_03_old_02”, 1)
Game.AddToInventory(“Items.Boots_03_rich_01”, 1)
Game.AddToInventory(“Items.Boots_03_rich_02”, 1)
Game.AddToInventory(“Items.Boots_04_basic_01”, 1)
Game.AddToInventory(“Items.Boots_04_basic_02”, 1)
Game.AddToInventory(“Items.Boots_04_basic_03”, 1)
Game.AddToInventory(“Items.Boots_04_old_01”, 1)
Game.AddToInventory(“Items.Boots_04_old_02”, 1)
Game.AddToInventory(“Items.Boots_04_old_03”, 1)
Game.AddToInventory(“Items.Boots_05_basic_01”, 1)
Game.AddToInventory(“Items.Boots_05_basic_02”, 1)
Game.AddToInventory(“Items.Boots_05_basic_03”, 1)
Game.AddToInventory(“Items.Boots_05_old_01”, 1)
Game.AddToInventory(“Items.Boots_05_old_02”, 1)
Game.AddToInventory(“Items.Boots_05_old_03”, 1)
Game.AddToInventory(“Items.Boots_05_rich_01”, 1)
Game.AddToInventory(“Items.Boots_06_basic_01”, 1)
Game.AddToInventory(“Items.Boots_06_basic_02”, 1)
Game.AddToInventory(“Items.Boots_06_old_01”, 1)
Game.AddToInventory(“Items.Boots_06_old_02”, 1)
Game.AddToInventory(“Items.Boots_06_rich_01”, 1)
Game.AddToInventory(“Items.Boots_06_rich_02”, 1)
Game.AddToInventory(“Items.Boots_07_basic_01”, 1)
Game.AddToInventory(“Items.Boots_07_basic_02”, 1)
Game.AddToInventory(“Items.Boots_07_old_01”, 1)
Game.AddToInventory(“Items.Boots_07_old_02”, 1)
Game.AddToInventory(“Items.Boots_07_old_03”, 1)
Game.AddToInventory(“Items.Boots_07_rich_01”, 1)
Game.AddToInventory(“Items.Boots_07_rich_02”, 1)
Game.AddToInventory(“Items.Boots_08_basic_01”, 1)
Game.AddToInventory(“Items.Boots_08_basic_02”, 1)
Game.AddToInventory(“Items.Boots_08_old_01”, 1)
Game.AddToInventory(“Items.Boots_08_old_02”, 1)
Game.AddToInventory(“Items.Boots_08_rich_01”, 1)
Game.AddToInventory(“Items.Boots_09_basic_01”, 1)
Game.AddToInventory(“Items.Boots_09_basic_02”, 1)
Game.AddToInventory(“Items.Boots_09_old_01”, 1)
Game.AddToInventory(“Items.Boots_09_old_02”, 1)
Game.AddToInventory(“Items.Boots_09_rich_01”, 1)
Game.AddToInventory(“Items.Boots_09_rich_02”, 1)
Game.AddToInventory(“Items.Boots_09_rich_03”, 1)
Game.AddToInventory(“Items.Boots_10_basic_01”, 1)
Game.AddToInventory(“Items.Boots_10_basic_02”, 1)
Game.AddToInventory(“Items.Boots_10_old_01”, 1)
Game.AddToInventory(“Items.Boots_10_old_02”, 1)
Game.AddToInventory(“Items.Boots_10_rich_01”, 1)
Game.AddToInventory(“Items.Boots_10_rich_02”, 1)
Game.AddToInventory(“Items.Boots_11_basic_01”, 1)
Game.AddToInventory(“Items.Boots_11_basic_02”, 1)
Game.AddToInventory(“Items.Boots_11_old_01”, 1)
Game.AddToInventory(“Items.Boots_11_old_02”, 1)
Game.AddToInventory(“Items.Boots_11_rich_01”, 1)
Game.AddToInventory(“Items.Boots_11_rich_02”, 1)

Формальная одежда

Формальная одежда

Game.AddToInventory(“Items.FormalPants_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalPants_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalPants_01_old_01”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalPants_01_old_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalPants_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalPants_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_old_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_old_02”, 1)
Game.AddToInventory(“Items.FormalPants_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalPants_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_basic_04”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_01_rich_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalSkirt_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_old_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_03”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_04”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_05”, 1)
Game.AddToInventory(“Items.FormalShirt_01_rich_06”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalShirt_02_basic_04”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_old_03”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalShirt_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_01_basic_03”, 1)
Game.AddToInventory(“Items.FormalShoes_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalShoes_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalShoes_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalShoes_03_basic_02”, 1)
Game.AddToInventory(“Items.FormalShoes_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalShoes_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_old_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_old_02”, 1)
Game.AddToInventory(“Items.FormalJacket_01_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_01_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_02_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_03_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_03_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_04_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_04_rich_03”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_01”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_02”, 1)
Game.AddToInventory(“Items.FormalJacket_05_basic_03”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_01”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_02”, 1)
Game.AddToInventory(“Items.FormalJacket_05_rich_03”, 1)

Сюжет/Жизненный путь

Сюжет/Жизненый путь

Game.AddToInventory(“Items.SQ031_Samurai_Jacket”, 1)

Game.AddToInventory(“Items.Q000_Corpo”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalJacket”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalPants”, 1)
Game.AddToInventory(“Items.Q000_Corpo_FormalShoes”, 1)

Game.AddToInventory(“Items.Q000_half_Corpo”, 1)
Game.AddToInventory(“Items.Q000_half_Nomad”, 1)
Game.AddToInventory(“Items.Q000_half_StreetKid”, 1)

Game.AddToInventory(“Items.Q000_Nomad”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Boots”, 1)
Game.AddToInventory(“Items.Q000_Nomad_noPatch”, 1)
Game.AddToInventory(“Items.Q000_Nomad_noPatch_Vest”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Pants”, 1)
Game.AddToInventory(“Items.Q000_Nomad_TShirt”, 1)
Game.AddToInventory(“Items.Q000_Nomad_Vest”, 1)

Game.AddToInventory(“Items.Q000_StreetKid”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_Pants”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_Shoes”, 1)
Game.AddToInventory(“Items.Q000_StreetKid_TShirt”, 1)

Game.AddToInventory(“Items.PlayerSilverhandArm”, 1) – Серебряная рука Джонни
Game.AddToInventory(“Items.Q005_Johnny_Glasses”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Pants”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Shirt”, 1)
Game.AddToInventory(“Items.Q005_Johnny_Shoes”, 1)

Game.AddToInventory(“Items.Q114_Aldecaldo_Jacket”, 1)

Game.AddToInventory(“Items.SQ029_Police_Suit”, 1)

Game.AddToInventory(“Items.SQ030_MaxTac_Chest”, 1)
Game.AddToInventory(“Items.SQ030_MaxTac_Helmet”, 1)
Game.AddToInventory(“Items.SQ030_MaxTac_Pants”, 1)

Скрипты

Game.AddToInventory(“Items.BlindLvl2Program”,1) – Перезагрузка оптики скрипт(легендарный)
Game.AddToInventory(“Items.BrainMeltLvl4Program”,1) – Скрипт плавление синапсов(легендарный)
Game.AddToInventory(“Items.CommsCallInLvl3Program”,1) – Скрипт вызов подкрепления(эпический)
Game.AddToInventory(“Items.CommsNoiseLvl4Program”,1) – Скрипт звуковой шок(легендарный)
Game.AddToInventory(“Items.ContagionLvl4Program”,1) – Скрипт заражение(легендарный)
Game.AddToInventory(“Items.DisableCyberwareLvl3Program”,1) – Скрипт сбой имплантов(эпический)
Game.AddToInventory(“Items.EMPOverloadLvl4Program”,1) – Скрипт замыкание(легендарный)
Game.AddToInventory(“Items.MadnessLvl4Program”,1) – Скрипт киберпсихоз(легендарный)
Game.AddToInventory(“Items.OverheatLvl4Program”,1) – Скрипт перегрев(легендарный)
Game.AddToInventory(“Items.WeaponMalfunctionLvl4Program”,1) – Скрипт перегрев оружия(легендарный)
Game.AddToInventory(“Items.WhistleLvl3Program”,1) – Скрипт свист(эпический)

Модификаторы

Game.AddToInventory(“Items.PowerfulFabricEnhancer01”,1) – Негорин(легендарный)
Game.AddToInventory(“Items.PowerfulFabricEnhancer02”,1) – Антияд(эпический)
Game.AddToInventory(“Items.PowerfulFabricEnhancer03”,1) – Панацея(легендарный)
Game.AddToInventory(“Items.PowerfulFabricEnhancer04”,1) – Суперизоляция(эпический)
Game.AddToInventory(“Items.PowerfulFabricEnhancer05”,1) – Заглушение(эпический)
Game.AddToInventory(“Items.PowerfulFabricEnhancer06”,1) – Непроницаемость(эпический)
Game.AddToInventory(“Items.PowerfulFabricEnhancer07”,1) – Хищник(легендарный)
Game.AddToInventory(“Items.PowerfulFabricEnhancer08”,1) – Ловчий(легендарный)
Game.AddToInventory(“Items.SimpleFabricEnhancer01”,1) – Броненосец(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer02”,1) -Прочность(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer03”,1) – Фортуна(легендарный)
Game.AddToInventory(“Items.SimpleFabricEnhancer04”,1) – Агрессия(легендарный)
Game.AddToInventory(“Items.SimpleFabricEnhancer05”,1) – Поход(необычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer06”,1) – Танец(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer07”,1) – Шоу(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer09”,1) – Вдохновение(необычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer10”,1) – Эквилибристика(необычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer11”,1) – Свобода действий(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer12”,1) – Целеустремленность(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer13”,1) – Авангард(обычный)
Game.AddToInventory(“Items.SimpleFabricEnhancer14”,1) – Мускулы(обычный)
Game.AddToInventory(“Items.SimpleWeaponMod01”,1) – Хруст(обычный)
Game.AddToInventory(“Items.SimpleWeaponMod02”,1) – Пробиватель(обычный)
Game.AddToInventory(“Items.SimpleWeaponMod03”,1) – Усмиритель(обычный)
Game.AddToInventory(“Items.SimpleWeaponMod04”,1) – Рваные раны(редкий)
Game.AddToInventory(“Items.SimpleWeaponMod11”,1) – Противовес(эпический)
Game.AddToInventory(“Items.SimpleWeaponMod12”,1) – Распылитель(необычный)
Game.AddToInventory(“Items.SimpleWeaponMod13”,1) – Ослабление(редкий)
Game.AddToInventory(“Items.SimpleWeaponMod16”,1) – Автозагрузка(редкий)
Game.AddToInventory(“Items.SimpleWeaponMod17”,1) – Мир(необычный)
Game.AddToInventory(“Items.TygerMeleeWeaponMod”,1) – Сжатый кулак(редкий)
Game.AddToInventory(“Items.TygerRangedWeaponMod”,1) – Неоновая стрела(редкий)
Game.AddToInventory(“Items.ValentinosMeleeWeaponMod”,1) – Холодный прием(редкий)
Game.AddToInventory(“Items.ValentinosRangedWeaponMod”,1) – Вендетта(редкий)
Game.AddToInventory(“Items.WraithsMeleeWeaponMod”,1) – Чума(редкий)
Game.AddToInventory(“Items.WraithsRangedWeaponMod”,1) – Фантом(редкий)

Прицелы
Game.AddToInventory(“Items.w_att_scope_long_01”,1)
Game.AddToInventory(“Items.w_att_scope_long_02”,1)
Game.AddToInventory(“Items.w_att_scope_long_03”,1)
Game.AddToInventory(“Items.w_att_scope_long_04”,1)
Game.AddToInventory(“Items.w_att_scope_short_01”,1)
Game.AddToInventory(“Items.w_att_scope_short_02”,1)
Game.AddToInventory(“Items.w_att_scope_short_03”,1)
Game.AddToInventory(“Items.w_att_scope_short_04”,1)
Game.AddToInventory(“Items.w_att_scope_short_05”,1)
Game.AddToInventory(“Items.w_att_scope_sniper_01”,1)
Game.AddToInventory(“Items.w_att_scope_sniper_02”,1)

Глушители
Game.AddToInventory(“Items.w_silencer_01”,1)
Game.AddToInventory(“Items.w_silencer_02”,1)
Game.AddToInventory(“Items.w_silencer_03”,1)
Game.AddToInventory(“Items.w_silencer_04”,1)

Аптечки и Бафы

Добавляет в инвентарь предметы для восстановления здоровья и выносливости

Game.AddToInventory(“Items.FirstAidWhiffV2”, 100) – Максдок(вер.3)
Game.AddToInventory(“Items.FirstAidWhiffV1”, 100) – Максдок(вер.2)
Game.AddToInventory(“Items.FirstAidWhiffV0”, 100) – Максдок(вер.1)
Game.AddToInventory(“Items.BonesMcCoy70V2”, 100) – Отскок(вер.3)
Game.AddToInventory(“Items.BonesMcCoy70V1”, 100) – Отскок(вер.2)
Game.AddToInventory(“Items.BonesMcCoy70V0”, 100) – Отскок(вер.1)
Game.AddToInventory(“Items.CarryCapacityBooster”, 100) – Стимулятор грузоподъёмности
Game.AddToInventory(“Items.HealthBooster”, 100) – Стимулятор здоровья
Game.AddToInventory(“Items.MemoryBooster”, 100) – Расширитель памяти
Game.AddToInventory(“Items.OxyBooster”, 100) – Стимулятор О2
Game.AddToInventory(“Items.StaminaBooster”, 100) – Стимулятор выносливости

Пример:Game.AddToInventory(“Items.FirstAidWhiffV0”,кол-во)

Добавляет в инвентарь гранаты

Game.AddToInventory(“Items.GrenadeBiohazardHoming”,1) – Биограната “Молодец”(редк)
Game.AddToInventory(“Items.GrenadeBiohazardRegular”,1) – Биограната Новичок 🙂 (необыч)
Game.AddToInventory(“Items.GrenadeCuttingRegular”,1) – Противопехотная граната “Взрез”
Game.AddToInventory(“Items.GrenadeEMPHoming”,1) – Эм граната(необыч)
Game.AddToInventory(“Items.GrenadeEMPRegular”,1) – Эм граната(эпик)
Game.AddToInventory(“Items.GrenadeEMPSticky”,1) – Эм граната(редк)
Game.AddToInventory(“Items.GrenadeFlashHoming”,1) – Светошумовая граната “Х-22″(необыч)
Game.AddToInventory(“Items.GrenadeFlashRegular”,1) – Светошумовая граната “Х-22″(эпик)
Game.AddToInventory(“Items.GrenadeFragHoming”,1) – Осколочная граната F-GX(необыч)
Game.AddToInventory(“Items.GrenadeIncendiaryHoming”,1) – Зажигательная граната “Уголь”(необыч)
Game.AddToInventory(“Items.GrenadeIncendiarySticky”,1) – Зажигательная граната”Уголь”(редк)
Game.AddToInventory(“Items.GrenadeIncendiaryRegular”,1) – Зажигательная граната”Уголь”(эпик)
Game.AddToInventory(“Items.GrenadeReconRegular”,1) – Поисковая граната(необыч)
Game.AddToInventory(“Items.GrenadeReconSticky”,1) – Поисковая граната(редк)

Материалы для крафта

Добавляет в инвентарь материалы для крафта.

Game.AddToInventory(“Items.CommonMaterial1”, 100) – Обычный материал
Game.AddToInventory(“Items.UncommonMaterial1”, 100) – Необычный материал
Game.AddToInventory(“Items.RareMaterial1”, 100) – Редкий материал(1)
Game.AddToInventory(“Items.RareMaterial2”, 100) – Редкий материал(2)
Game.AddToInventory(“Items.EpicMaterial1”, 100) – Эпический материал(1)
Game.AddToInventory(“Items.EpicMaterial2”, 100) – Эпический материал(2)
Game.AddToInventory(“Items.LegendaryMaterial1”,100) – Легендарный материал(1)
Game.AddToInventory(“Items.LegendaryMaterial2”, 100) – Легендарный материал(2)
Game.AddToInventory(“Items.QuickHackCommonMaterial1”,100) -Обычные схемы
Game.AddToInventory(“Items.QuickHackUncommonMaterial1”,100) – Необычные схемы
Game.AddToInventory(“Items.QuickHackRareMaterial1”,100) – Редкие схемы
Game.AddToInventory(“Items.QuickHackEpicMaterial1”,100) – Эпические схемы
Game.AddToInventory(“Items.QuickHackLegendaryMaterial1”,100) – Легендарные схемы

Пример:Game.AddToInventory(“Items.CommonMaterial1”, кол-во)

Рецепты

Модификации

Одежда
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer01”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer02”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer03”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer04”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer05”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer06”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer07”, 1)
Game.AddToInventory(“Items.Recipe_PowerfulFabricEnhancer08”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer01”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer02”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer03”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer04”, 1)
Game.AddToInventory(“Items.Recipe_SimpleFabricEnhancer05”, 1)

Оружие
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod03”, 1)
Game.AddToInventory(“Items.Recipe_SimpleWeaponMod04”, 1)

Киберимпланты
Game.AddToInventory(“Items.Recipe_AnimalsBerserkFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArasakaSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment2”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment3”, 1)
Game.AddToInventory(“Items.Recipe_ArmsCyberwareSharedFragment4”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ChemicalDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ElectricDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_ExplosiveDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_FastRotor”, 1)
Game.AddToInventory(“Items.Recipe_HighChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_HighChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment1”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment2”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment3”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment4”, 1)
Game.AddToInventory(“Items.Recipe_KiroshiOpticsFragment5”, 1)
Game.AddToInventory(“Items.Recipe_LowChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_LowChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_MediumChargedBattery”, 1)
Game.AddToInventory(“Items.Recipe_MediumChargedWiresBattery”, 1)
Game.AddToInventory(“Items.Recipe_MetalPlating”, 1)
Game.AddToInventory(“Items.Recipe_NeoplasticPlating”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_PhysicalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment2”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment3”, 1)
Game.AddToInventory(“Items.Recipe_SandevistanFragment4”, 1)
Game.AddToInventory(“Items.Recipe_SlowRotor”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod01”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod02”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod03”, 1)
Game.AddToInventory(“Items.Recipe_TechWeaponMod04”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageCable”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageEdge”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageKnuckles”, 1)
Game.AddToInventory(“Items.Recipe_ThermalDamageRound”, 1)
Game.AddToInventory(“Items.Recipe_TitaniumPlating”, 1)
Game.AddToInventory(“Items.Recipe_TygerClawsSandevistanFragment1”, 1)
Game.AddToInventory(“Items.Recipe_ValentinosSandevistanFragment1”, 1)

Аптечки. Гранаты

Аптечки
Game.AddToInventory(“Items.RecipeBonesMcCoy70V0”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V1”, 1)
Game.AddToInventory(“Items.RecipeBonesMcCoy70V2”, 1)
Game.AddToInventory(“Items.RecipeCarryCapacityBooster”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV0”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV1”, 1)
Game.AddToInventory(“Items.RecipeFirstAidWhiffV2”, 1)
Game.AddToInventory(“Items.RecipeHealthBooster”, 1)
Game.AddToInventory(“Items.RecipeMemoryBooster”, 1)
Game.AddToInventory(“Items.RecipeOxyBooster”, 1)
Game.AddToInventory(“Items.RecipeStaminaBooster”, 1)

Гранаты
Game.AddToInventory(“Items.RecipeGrenadeBiohazardHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeBiohazardRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeCuttingRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeEMPSticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFlashHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFlashRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeFragSticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiaryHoming”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiaryRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeIncendiarySticky”, 1)
Game.AddToInventory(“Items.RecipeGrenadeReconRegular”, 1)
Game.AddToInventory(“Items.RecipeGrenadeReconSticky”, 1)

Культовое оружие

Game.AddToInventory(“Items.Recipe_Preset_Achilles_Nash_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Achilles_Nash_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Ajax_Moron”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Ajax_Moron_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baseball_Bat_Denny_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baseball_Bat_Denny_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baton_Tinker_Bell_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Baton_Tinker_Bell_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Burya_Comrade”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Burya_Comrade_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Cane_Fingers_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Cane_Fingers_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Carnage_Mox_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Carnage_Mox_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Copperhead_Genesis_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dian_Yinglong”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dildo_Stout_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Dildo_Stout_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Buck_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Grad_Panam_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Igla_Sovereign”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Igla_Sovereign_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Cocktail_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Cocktail_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Hiromi_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Hiromi_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Saburo_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Saburo_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Surgeon_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Surgeon_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_Takemura_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Frank_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Royce_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Kenshin_Royce_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Knife_Stinger_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Knife_Stinger_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Lexington_Wilson_Rare”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Dex_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Dex_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Yorinobu_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Liberty_Yorinobu_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nekomata_Breakthrough”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nekomata_Breakthrough_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nova_Doom_Doom_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nova_Doom_Doom_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Jackie_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Jackie_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Maiko_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Nue_Maiko_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Omaha_Suzie_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Omaha_Suzie_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Cassidy_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Kerry_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_Kerry_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Overture_River_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Pulsar_Buzzsaw_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Maelstrom_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Maelstrom_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Raffen_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Saratoga_Raffen_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Sidewinder_Divided_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Sidewinder_Divided_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Tactician_Headsman”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Tactician_Headsman_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Yukimura_Kiji_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Zhuo_Eight_Star”, 1)

Оружие ближнего боя

Game.AddToInventory(“Items.CommonButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonKatanaRecipe”, 1)
Game.AddToInventory(“Items.CommonKnifeRecipe”, 1)
Game.AddToInventory(“Items.CommonKukriRecipe”, 1)
Game.AddToInventory(“Items.CommonMacheteRecipe”, 1)
Game.AddToInventory(“Items.CommonTantoRecipe”, 1)
Game.AddToInventory(“Items.EpicButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicKatanaRecipe”, 1)
Game.AddToInventory(“Items.EpicKnifeRecipe”, 1)
Game.AddToInventory(“Items.EpicKukriRecipe”, 1)
Game.AddToInventory(“Items.EpicMacheteRecipe”, 1)
Game.AddToInventory(“Items.EpicTantoRecipe”, 1)
Game.AddToInventory(“Items.LegendaryButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKatanaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKnifeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKukriRecipe”, 1)
Game.AddToInventory(“Items.LegendaryMacheteRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTantoRecipe”, 1)
Game.AddToInventory(“Items.RareButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareKatanaRecipe”, 1)
Game.AddToInventory(“Items.RareKnifeRecipe”, 1)
Game.AddToInventory(“Items.RareKukriRecipe”, 1)
Game.AddToInventory(“Items.RareMacheteRecipe”, 1)
Game.AddToInventory(“Items.RareTantoRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_GoG_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Preset_Katana_GoG_Legendary”, 1)
Game.AddToInventory(“Items.UncommonButchersKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonChefsKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKatanaRecipe”, 1)
Game.AddToInventory(“Items.UncommonKnifeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKukriRecipe”, 1)
Game.AddToInventory(“Items.UncommonMacheteRecipe”, 1)
Game.AddToInventory(“Items.UncommonTantoRecipe”, 1)
Game.AddToInventory(“Items.CommonBatonAlphaRecipe”, 1)
Game.AddToInventory(“Items.CommonBatRecipe”, 1)
Game.AddToInventory(“Items.CommonHammerRecipe”, 1)
Game.AddToInventory(“Items.CommonIronPipeRecipe”, 1)
Game.AddToInventory(“Items.CommonKanaboRecipe”, 1)
Game.AddToInventory(“Items.CommonTireIronRecipe”, 1)
Game.AddToInventory(“Items.EpicBatonGammaRecipe”, 1)
Game.AddToInventory(“Items.EpicBatRecipe”, 1)
Game.AddToInventory(“Items.EpicHammerRecipe”, 1)
Game.AddToInventory(“Items.EpicIronPipeRecipe”, 1)
Game.AddToInventory(“Items.EpicKanaboRecipe”, 1)
Game.AddToInventory(“Items.EpicTireIronRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBatonAlphaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBatRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCrowbarRecipe”, 1)
Game.AddToInventory(“Items.LegendaryHammerRecipe”, 1)
Game.AddToInventory(“Items.LegendaryIronPipeRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKanaboRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPipeWrenchRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTireIronRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTomahawkRecipe”, 1)
Game.AddToInventory(“Items.RareBatonBetaRecipe”, 1)
Game.AddToInventory(“Items.RareBatRecipe”, 1)
Game.AddToInventory(“Items.RareHammerRecipe”, 1)
Game.AddToInventory(“Items.RareIronPipeRecipe”, 1)
Game.AddToInventory(“Items.RareKanaboRecipe”, 1)
Game.AddToInventory(“Items.RareTireIronRecipe”, 1)
Game.AddToInventory(“Items.UncommonBatonRecipe”, 1)
Game.AddToInventory(“Items.UncommonBatRecipe”, 1)
Game.AddToInventory(“Items.UncommonHammerRecipe”, 1)
Game.AddToInventory(“Items.UncommonIronPipeRecipe”, 1)
Game.AddToInventory(“Items.UncommonKanaboRecipe”, 1)
Game.AddToInventory(“Items.UncommonTireIronRecipe”, 1)

Оружие 1.1

Штурмовая винтовка
Game.AddToInventory(“Items.CommonAjaxRecipe”, 1)
Game.AddToInventory(“Items.CommonCopperheadRecipe”, 1)
Game.AddToInventory(“Items.CommonMasamuneRecipe”, 1)
Game.AddToInventory(“Items.CommonSidewinderRecipe”, 1)
Game.AddToInventory(“Items.EpicAjaxRecipe”, 1)
Game.AddToInventory(“Items.EpicCopperheadRecipe”, 1)
Game.AddToInventory(“Items.EpicMasamuneRecipe”, 1)
Game.AddToInventory(“Items.EpicSidewinderRecipe”, 1)
Game.AddToInventory(“Items.LegendaryAjaxRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCopperheadRecipe”, 1)
Game.AddToInventory(“Items.LegendaryMasamuneRecipe”, 1)
Game.AddToInventory(“Items.LegendarySidewinderRecipe”, 1)
Game.AddToInventory(“Items.RareAjaxRecipe”, 1)
Game.AddToInventory(“Items.RareCopperheadRecipe”, 1)
Game.AddToInventory(“Items.RareMasamuneRecipe”, 1)
Game.AddToInventory(“Items.RareSidewinderRecipe”, 1)
Game.AddToInventory(“Items.UncommonAjaxRecipe”, 1)
Game.AddToInventory(“Items.UncommonCopperheadRecipe”, 1)
Game.AddToInventory(“Items.UncommonMasamuneRecipe”, 1)
Game.AddToInventory(“Items.UncommonSidewinderRecipe”, 1)

Целевая винтовка
Game.AddToInventory(“Items.CommonAchillesRecipe”, 1)
Game.AddToInventory(“Items.CommonSor22Recipe”, 1)
Game.AddToInventory(“Items.EpicAchillesRecipe”, 1)
Game.AddToInventory(“Items.EpicSor22Recipe”, 1)
Game.AddToInventory(“Items.LegendaryAchillesRecipe”, 1)
Game.AddToInventory(“Items.LegendarySor22Recipe”, 1)
Game.AddToInventory(“Items.RareAchillesRecipe”, 1)
Game.AddToInventory(“Items.RareSor22Recipe”, 1)
Game.AddToInventory(“Items.UncommonAchillesRecipe”, 1)
Game.AddToInventory(“Items.UncommonSor22Recipe”, 1)

Снайперская винтовка
Game.AddToInventory(“Items.CommonAshuraRecipe”, 1)
Game.AddToInventory(“Items.CommonGradRecipe”, 1)
Game.AddToInventory(“Items.CommonNekomataRecipe”, 1)
Game.AddToInventory(“Items.EpicAshuraRecipe”, 1)
Game.AddToInventory(“Items.EpicGradRecipe”, 1)
Game.AddToInventory(“Items.EpicNekomataRecipe”, 1)
Game.AddToInventory(“Items.LegendaryAshuraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryGradRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNekomataRecipe”, 1)
Game.AddToInventory(“Items.RareAshuraRecipe”, 1)
Game.AddToInventory(“Items.RareGradRecipe”, 1)
Game.AddToInventory(“Items.RareNekomataRecipe”, 1)
Game.AddToInventory(“Items.UncommonAshuraRecipe”, 1)
Game.AddToInventory(“Items.UncommonGradRecipe”, 1)
Game.AddToInventory(“Items.UncommonNekomataRecipe”, 1)

Пистолет
Game.AddToInventory(“Items.CommonChaoRecipe”, 1)
Game.AddToInventory(“Items.CommonKenshinRecipe”, 1)
Game.AddToInventory(“Items.CommonLexingtonRecipe”, 1)
Game.AddToInventory(“Items.CommonLibertyRecipe”, 1)
Game.AddToInventory(“Items.CommonNueRecipe”, 1)
Game.AddToInventory(“Items.CommonOmahaRecipe”, 1)
Game.AddToInventory(“Items.CommonUnityRecipe”, 1)
Game.AddToInventory(“Items.CommonYukimuraRecipe”, 1)
Game.AddToInventory(“Items.EpicChaoRecipe”, 1)
Game.AddToInventory(“Items.EpicKenshinRecipe”, 1)
Game.AddToInventory(“Items.EpicLexingtonRecipe”, 1)
Game.AddToInventory(“Items.EpicLibertyRecipe”, 1)
Game.AddToInventory(“Items.EpicNueRecipe”, 1)
Game.AddToInventory(“Items.EpicOmahaRecipe”, 1)
Game.AddToInventory(“Items.EpicUnityRecipe”, 1)
Game.AddToInventory(“Items.EpicYukimuraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryChaoRecipe”, 1)
Game.AddToInventory(“Items.LegendaryKenshinRecipe”, 1)
Game.AddToInventory(“Items.LegendaryLexingtonRecipe”, 1)
Game.AddToInventory(“Items.LegendaryLibertyRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNueRecipe”, 1)
Game.AddToInventory(“Items.LegendaryOmahaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryUnityRecipe”, 1)
Game.AddToInventory(“Items.LegendaryYukimuraRecipe”, 1)
Game.AddToInventory(“Items.RareChaoRecipe”, 1)
Game.AddToInventory(“Items.RareKenshinRecipe”, 1)
Game.AddToInventory(“Items.RareLexingtonRecipe”, 1)
Game.AddToInventory(“Items.RareLibertyRecipe”, 1)
Game.AddToInventory(“Items.RareNueRecipe”, 1)
Game.AddToInventory(“Items.RareOmahaRecipe”, 1)
Game.AddToInventory(“Items.RareUnityRecipe”, 1)
Game.AddToInventory(“Items.RareYukimuraRecipe”, 1)
Game.AddToInventory(“Items.UncommonChaoRecipe”, 1)
Game.AddToInventory(“Items.UncommonKenshinRecipe”, 1)
Game.AddToInventory(“Items.UncommonLexingtonRecipe”, 1)
Game.AddToInventory(“Items.UncommonLibertyRecipe”, 1)
Game.AddToInventory(“Items.UncommonNueRecipe”, 1)
Game.AddToInventory(“Items.UncommonOmahaRecipe”, 1)
Game.AddToInventory(“Items.UncommonUnityRecipe”, 1)
Game.AddToInventory(“Items.UncommonYukimuraRecipe”, 1)

Пулемет
Game.AddToInventory(“Items.RareDefenderRecipe”, 1)

Пистолет-Пулемет
Game.AddToInventory(“Items.CommonDianRecipe”, 1)
Game.AddToInventory(“Items.CommonPulsarRecipe”, 1)
Game.AddToInventory(“Items.CommonSaratogaRecipe”, 1)
Game.AddToInventory(“Items.CommonShingenRecipe”, 1)
Game.AddToInventory(“Items.EpicDianRecipe”, 1)
Game.AddToInventory(“Items.EpicPulsarRecipe”, 1)
Game.AddToInventory(“Items.EpicSaratogaRecipe”, 1)
Game.AddToInventory(“Items.EpicShingenRecipe”, 1)
Game.AddToInventory(“Items.LegendaryDianRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPulsarRecipe”, 1)
Game.AddToInventory(“Items.LegendarySaratogaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShingenRecipe”, 1)
Game.AddToInventory(“Items.RareDianRecipe”, 1)
Game.AddToInventory(“Items.RarePulsarRecipe”, 1)
Game.AddToInventory(“Items.RareSaratogaRecipe”, 1)
Game.AddToInventory(“Items.RareShingenRecipe”, 1)
Game.AddToInventory(“Items.UncommonDianRecipe”, 1)
Game.AddToInventory(“Items.UncommonPulsarRecipe”, 1)
Game.AddToInventory(“Items.UncommonSaratogaRecipe”, 1)
Game.AddToInventory(“Items.UncommonShingenRecipe”, 1)

Оружие 1.2

Ружьё
Game.AddToInventory(“Items.CommonIglaRecipe”, 1)
Game.AddToInventory(“Items.CommonPalicaRecipe”, 1)
Game.AddToInventory(“Items.CommonSataraRecipe”, 1)
Game.AddToInventory(“Items.CommonTesteraRecipe”, 1)
Game.AddToInventory(“Items.EpicIglaRecipe”, 1)
Game.AddToInventory(“Items.EpicPalicaRecipe”, 1)
Game.AddToInventory(“Items.EpicSataraRecipe”, 1)
Game.AddToInventory(“Items.EpicTesteraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryIglaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPalicaRecipe”, 1)
Game.AddToInventory(“Items.LegendarySataraRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTesteraRecipe”, 1)
Game.AddToInventory(“Items.RareIglaRecipe”, 1)
Game.AddToInventory(“Items.RarePalicaRecipe”, 1)
Game.AddToInventory(“Items.RareSataraRecipe”, 1)
Game.AddToInventory(“Items.RareTesteraRecipe”, 1)
Game.AddToInventory(“Items.UncommonIglaRecipe”, 1)
Game.AddToInventory(“Items.UncommonPalicaRecipe”, 1)
Game.AddToInventory(“Items.UncommonSataraRecipe”, 1)
Game.AddToInventory(“Items.UncommonTesteraRecipe”, 1)

Дробовик
Game.AddToInventory(“Items.CommonCarnageRecipe”, 1)
Game.AddToInventory(“Items.CommonCrusherRecipe”, 1)
Game.AddToInventory(“Items.CommonTacticianRecipe”, 1)
Game.AddToInventory(“Items.CommonZhuoRecipe”, 1)
Game.AddToInventory(“Items.EpicCarnageRecipe”, 1)
Game.AddToInventory(“Items.EpicCrusherRecipe”, 1)
Game.AddToInventory(“Items.EpicTacticianRecipe”, 1)
Game.AddToInventory(“Items.EpicZhuoRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCarnageRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCrusherRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTacticianRecipe”, 1)
Game.AddToInventory(“Items.LegendaryZhuoRecipe”, 1)
Game.AddToInventory(“Items.RareCarnageRecipe”, 1)
Game.AddToInventory(“Items.RareCrusherRecipe”, 1)
Game.AddToInventory(“Items.RareTacticianRecipe”, 1)
Game.AddToInventory(“Items.RareZhuoRecipe”, 1)
Game.AddToInventory(“Items.UncommonCarnageRecipe”, 1)
Game.AddToInventory(“Items.UncommonCrusherRecipe”, 1)
Game.AddToInventory(“Items.UncommonTacticianRecipe”, 1)
Game.AddToInventory(“Items.UncommonZhuoRecipe”, 1)

Револьвер
Game.AddToInventory(“Items.CommonBuryaRecipe”, 1)
Game.AddToInventory(“Items.CommonNovaRecipe”, 1)
Game.AddToInventory(“Items.CommonOvertureRecipe”, 1)
Game.AddToInventory(“Items.CommonQuasarRecipe”, 1)
Game.AddToInventory(“Items.EpicBuryaRecipe”, 1)
Game.AddToInventory(“Items.EpicNovaRecipe”, 1)
Game.AddToInventory(“Items.EpicOvertureRecipe”, 1)
Game.AddToInventory(“Items.EpicQuasarRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBuryaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryNovaRecipe”, 1)
Game.AddToInventory(“Items.LegendaryOvertureRecipe”, 1)
Game.AddToInventory(“Items.LegendaryQuasarRecipe”, 1)
Game.AddToInventory(“Items.RareBuryaRecipe”, 1)
Game.AddToInventory(“Items.RareNovaRecipe”, 1)
Game.AddToInventory(“Items.RareOvertureRecipe”, 1)
Game.AddToInventory(“Items.RareQuasarRecipe”, 1)
Game.AddToInventory(“Items.UncommonBuryaRecipe”, 1)
Game.AddToInventory(“Items.UncommonNovaRecipe”, 1)
Game.AddToInventory(“Items.UncommonOvertureRecipe”, 1)
Game.AddToInventory(“Items.UncommonQuasarRecipe”, 1)

Одежда

Одежда
Game.AddToInventory(“Items.EpicLooseShirtRecipe”, 1)
Game.AddToInventory(“Items.EpicTShirtRecipe”, 1)
Game.AddToInventory(“Items.EpicUndershirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryJumpsuitRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTightJumpsuitRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTShirtRecipe”, 1)
Game.AddToInventory(“Items.RareShirtRecipe”, 1)
Game.AddToInventory(“Items.RareTShirtRecipe”, 1)
Game.AddToInventory(“Items.RareUndershirtRecipe”, 1)
Game.AddToInventory(“Items.Recipe_GOG_DLC_TShirt_Epic”, 1)
Game.AddToInventory(“Items.Recipe_GOG_DLC_TShirt_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_GOG_Galaxy_TShirt_Epic”, 1)
Game.AddToInventory(“Items.Recipe_GOG_Galaxy_TShirt_Legendary”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shirt_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shirt_Legendary”, 1)
Game.AddToInventory(“Items.UncommonShirtRecipe”, 1)
Game.AddToInventory(“Items.UncommonUndershirtRecipe”, 1)
Game.AddToInventory(“Items.EpicGlassesRecipe”, 1)
Game.AddToInventory(“Items.EpicMaskRecipe”, 1)
Game.AddToInventory(“Items.EpicVisorRecipe”, 1)
Game.AddToInventory(“Items.LegendaryGlassesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryTechRecipe”, 1)
Game.AddToInventory(“Items.LegendaryVisorRecipe”, 1)
Game.AddToInventory(“Items.RareGlassesRecipe”, 1)
Game.AddToInventory(“Items.RareMaskRecipe”, 1)
Game.AddToInventory(“Items.RareTechRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Glasses_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Glasses_Legendary”, 1)
Game.AddToInventory(“Items.UncommonMaskRecipe”, 1)
Game.AddToInventory(“Items.UncommonTechRecipe”, 1)
Game.AddToInventory(“Items.UncommonVisorRecipe”, 1)
Game.AddToInventory(“Items.EpicBootsRecipe”, 1)
Game.AddToInventory(“Items.EpicCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.EpicFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryBootsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.LegendaryFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.RareBootsRecipe”, 1)
Game.AddToInventory(“Items.RareCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.RareFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shoes_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Shoes_Legendary”, 1)
Game.AddToInventory(“Items.UncommonBootsRecipe”, 1)
Game.AddToInventory(“Items.UncommonCasualShoesRecipe”, 1)
Game.AddToInventory(“Items.UncommonFormalShoesRecipe”, 1)
Game.AddToInventory(“Items.EpicCapRecipe”, 1)
Game.AddToInventory(“Items.EpicHatRecipe”, 1)
Game.AddToInventory(“Items.EpicHelmetRecipe”, 1)
Game.AddToInventory(“Items.EpicScarfRecipe”, 1)
Game.AddToInventory(“Items.LegendaryCapRecipe”, 1)
Game.AddToInventory(“Items.LegendaryHatRecipe”, 1)
Game.AddToInventory(“Items.LegendaryScarfRecipe”, 1)
Game.AddToInventory(“Items.RareHatRecipe”, 1)
Game.AddToInventory(“Items.RareHelmetRecipe”, 1)
Game.AddToInventory(“Items.RareScarfRecipe”, 1)
Game.AddToInventory(“Items.UncommonBalaclavaRecipe”, 1)
Game.AddToInventory(“Items.UncommonCapRecipe”, 1)
Game.AddToInventory(“Items.UncommonHelmetRecipe”, 1)
Game.AddToInventory(“Items.EpicFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.EpicPantsRecipe”, 1)
Game.AddToInventory(“Items.EpicShortsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.LegendaryPantsRecipe”, 1)
Game.AddToInventory(“Items.LegendaryShortsRecipe”, 1)
Game.AddToInventory(“Items.RareFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.RarePantsRecipe”, 1)
Game.AddToInventory(“Items.RareShortsRecipe”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Pants_Epic”, 1)
Game.AddToInventory(“Items.Recipe_Q005_Johnny_Pants_Legendary”, 1)
Game.AddToInventory(“Items.UncommonFormalPantsRecipe”, 1)
Game.AddToInventory(“Items.UncommonFormalSkirtRecipe”, 1)
Game.AddToInventory(“Items.UncommonPantsRecipe”, 1)
Game.AddToInventory(“Items.EpicCoatRecipe”, 1)
Game.AddToInventory(“Items.EpicFormalJacketRecipe”, 1)
Game.AddToInventory(“Items.LegendaryJacketRecipe”, 1)
Game.AddToInventory(“Items.LegendaryVestRecipe”, 1)
Game.AddToInventory(“Items.RareCoatRecipe”, 1)
Game.AddToInventory(“Items.RareFormalJacketRecipe”, 1)
Game.AddToInventory(“Items.RareJacketRecipe”, 1)
Game.AddToInventory(“Items.RareVestRecipe”, 1)
Game.AddToInventory(“Items.Recipe_GOG_DLC_Jacket_Epic”, 1)
Game.AddToInventory(“Items.Recipe_GOG_DLC_Jacket_Legendary”, 1)

Если тебе не сложно:)

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