Warhammer 40,000: Dawn of War III Guide

Dawn of War III Space Marine guide "Assault Marine ecoPush" for Warhammer 40,000: Dawn of War III

Dawn of War III Space Marine guide “Assault Marine ecoPush”

Overview

This guide is tested in 2v2 & 3v3 because thats what i play most of the timeIm From germany so please bear with me with my englishAlso if you have any question´s or any suggestions feel free to add me or write in the comments!and to remind you im still learning and this is my first guide on steam.im streaming aswell https://www.twitch.tv/slax335

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Elite Units & Doctrines


Kill Team Ironmaw (drop elites around them)

Venerable Dreadnought (with Assault leap command (very important))

Paladin (Predator Destructor´s Piercing shot deploy ability)

Doctrines – Tip of the spear, Emperor´s Influence, Destruction Devestation, Blessing of the Omnissiah

Explanation of Elite Picks
Kill Team Ironmaw : Drop them on enemy forces to aid your team mates, or your yourself when faced with losing a key map point. (However dont just waste this, as the Imperial Knight “Paladin” can swing the game later, consider the use carefully).
Flamethrower for Infantry
Rocket launcher for vehicles and buildings
after 180sec you can use Teleport Homer and redeploy them for free if you have chosen flamethrower but you find yourself fighting Vehicles use Teleport Homer and redeploy them and choose rocketlauncher

Venerable Dreadnougth : is the elite i rarely use only if the game goes very very late game his main purpose is his command Assault leap that is mandatory for Assault Marine Squad

Imperial Knight “Paladin” : You can use the Ion Shield while he is running & he can still shoot
His Piercing shot is going through everything in a line use it to harras Bloops from a distance & use it to Kill turrets from a safe distance
your Reapers Chainsword Kockbacks and stuns if a Walker is comming to close or something other annoying feel free to use it its true damage keep that in mind

Build Order

  • Build Another Servitor – with the first Servitor Cap the closest and as near to the mid as possible (because ur going to roam)
  • With the second Servitor Cap the one farther away (dont build any generators)
  • While ur capping the first Point with the first Servitor you can build a barrack so that the Servitor stays in the cap

  • After the Barracks are finished build a Assault Marine Squad + one in drop pods (orbital Relay)
  • Bring the second Servitor back and build a Arsenal Upgrade Power Swords asap
  • Roam kill and help your mate with AMS use Assault leap to get a edge (assault leap is Required to play this build) Dont lose a unit its important
  • Build another AMS & Build generators
  • If you have three AMS try. to stay close to a shield generator(enemy) as soon as you have three AMS and Power Sword upgrade attack the shield generator
  • Try to Roam resupply and kill the other shield gen
  • Build generators and more AMS in between
  • Help out with kill team Ironmaw (only if you or your mate are losing ground)
  • Upgrade your stronghold and build a Machine Cult
  • Upgrade again and start building Predator Destructor´s
  • Upgrade your vehicle damage and health
  • If you have Requisition left over, build scouts. Switch them to hold fire and place them somewhere around the map. With this build you want map vision, because Predator & paladin Piercing shot benefit from it
  • Use Paladin and Predator Destructor´s Piercing shot to harras enemy forces or buildings like the Turret to make the final push
  • If you can push the cannon with Predator Destructor, Paladin and leftover AMS or Kill Team Ironmaw
  • Final push! upgrade and/or build Generators in between

Videos & Replays

Replay:
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Vid
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