Day of Infamy Guide

Day Of Infamy For Everyone for Day of Infamy

Day Of Infamy For Everyone

Overview

The Guide is for Informations about everything important in Day Of Infamy (DOI).

English

This is the English part of the Guide. A german part will in the future be included.

The Game

DOI is a WW2 Shooter which is in between Arcade and Simulation.
Every shot can and will most of the time kill you.

The Gameplay is similiar to Insurgency (same Dev).

DOI is running with the Source Engine which means that there a quite long loading times for the Multiplayer.
The Multiplayer Servers are protected via Battle Eye Anti Cheat.

Main Menu

At the Top you can see the topics:

  • Main
  • Profile
  • Mods
  • Options
  • Help
  • Quit

Main
  • Shooting Range (New)
  • Multiplayer
  • Cooperative
  • Tutorials
  • Practice
Profile

The Profile shows you the detailed informations about your playstyle and the K/D, Win ratio etc.

Mods

In the Mods menu you’ll find all mods published from the Steam Workshop and your own subscribed mods.

Options

In the options menu you can change Key bindings and other settings. You can also enable your Developer Console (Similiar to the CS:GO ones).
If you are running the game with a Linux Distribution set the shader options to medium or low if you’re Outfits etc are looking bad and/or the eyes of the previewed characters are white.

Help

The help button will bring you to the official website for support of New World Interactive (Devs of the game). You can also change there to the Steam Guides for Help.

Quit

Quit will close your Game.

Nations you can play as

You can play 3 different Sites:

  • Nazi Germany
  • Commonwealth
  • USA

Every of those Nations/Allies have different troops which you can unlock by playing or buying in the Steam Shop as DLC, in the Shop of DOI and in the Community Market at steam.
Those make differences in the Outfit and Camouflage.

The Commonwealth also unlock the Canadians and Scottish Troops.

The Nation and troop you can play depends on the map you play on.
For example the Map Dunkirk:

You can only play the Nations Germany (Wehrmacht) and British (Royal Army).
All troops have to be existed since 1940. Every troop which didnt exist or fought in the fight for Dunkirk are not possible to play.

Official Maps

All offical maps:

  • Bastogne
  • Bréville
  • Brittany
  • Comaccio
  • Crete
  • Dog Red
  • Dunkirk
  • Foy
  • Ortona
  • Reichswald
  • Rhineland
  • Saint-Lô
  • Salerno
  • Sicily

On every map you can play Germany (Wehrmacht).

On these maps you can play the USA (US Army):

  • Bastogne
  • Brittany
  • Dog Red
  • Foy
  • Rhineland
  • Saint-Lô
  • Salerno

On these maps you can play the Commonwealth:

  • Bréville
  • Comaccio
  • Crete
  • Dunkirk
  • Ortona
  • Reichswald
  • Sicily

Classes

In DOI there is the almost the same class System as in Insurgency.
At the start you get 10 points that you can use to play with different weapons.
Every 5 Kills you get 1 extra point.

Each class has a maximum of players depending of the players in the match.
Only the Rifleman Class has no maximum.

If you play the Germans you can see that the Class names are in German.
A translation here:

  • Offizier = Officer
  • Funker = Radioman
  • Grenadier = Rifleman (means Grenadier)
  • Sturmtruppe = Assault (means Stormtrooper)
  • Kampfunterstützung = Support (means fighting support)
  • Flammschütze = Flamethrower
  • Panzerjäger = Engineer (Not quite right in the game because Panzerjäger means something like Tank Hunter)
  • MG-Schütze = Machinegunner
  • Scharfschütze = Sniper

The Numbers in a [] mean how much Points they cost for the different classes. Withought any costume stuff on it!

Officer/Offizier

All sides:
The Officer has the ability to call airstrikes, mortars, supplies with his binoculars if a radioman is near him.
For the ability of the Officer you need to use the binoculars and open the radial menu with rightclick or just use the radial menu.
Thanks to Neroollez & Sraika for this info!

Germany:

Primary weapons: Gewehr 43 [6], MP 40 [4], Kar98K (Karabiner 98K) [1]
Secondary weapons: C96 Mauser [4], P-08 [3]
Explosives: Splitterringgranate [4], Stielhandgranate [3], Nebelhandgranate [1]
Utilities: Binoculars [0]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

USA:

Primary weapons: Thompson M1A1 [5], M1 Carbine [4], M1A1 Paratrooper [4], M1 Garand [3]
Secondary weapons: M1911 [2], Model 1917 [1]
Explosives: MK. 2 (HE) [3], Smoke [1]
Utilities: Binoculars [0]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Commonwealth

Primary weapons: Thompson M1928A1 [6], Sten MK.V [4], Lee-Enfield No.4 [1]
Secondary weapons: Hi-Power [3], Webley [2], Welrod (Supressed) [1]
Explosives: No.36 Mills Bomb [3], No.79 Smoke [1]
Utilities: Binoculars [0]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Radioman/Funker

All sides:

Radiokit for free to give the Officer the ability to call in airstrikes etc.
You can secure points faster.

Germany:

Primary weapons: Gewehr 43 [6], Karabiner 98K [1]
Secondary weapons: PPK [3], P-38 [2]
Explosives: Stielhandgranate [3], Nebelhandgranate [1]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Small Kit [2]
Backpack: Radio Kit [0]
Melee: Knife [0]

USA:

Primary weapons: M3 Grease Gun [5], M1 Carbine [4], Springfield 1903 [0]
Secondary weapons: M1911 [3], Model 1917 [0]
Explosives: MK. 2 [3], Smoke [1]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Commonwealth:

Primary weapons: Ithaca [3], Lee-Enfield No.4 [1]
Secondary weapons: Hi-Power [3], Webley [2]
Explosives: No.36 Mills Bomb [3], No.77 WP Grenade [2], No.79 Smoke [1]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Rifleman/Grenadier

All sides:
Extra Stamina (you can sprint longer)

Germany:

Primary weapons: Karabiner 98K [1]
Secondary weapons: P-38 [5]
Explosives: Splitterringgranate [4], Stielhandgranate [3], Nebelhandgranate [2]
Utilities: Binoculars [1]
Backpack: Radio [3]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

USA:

Primary weapons: M1 Garand [4], Springfield 1903 [1]
Secondary weapons: M1911 [5], Model 1917 [4]
Explosives: MK. 2 [3], Smoke [2]
Utilities: Binoculars [1]
Backpack: Radio [3]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Commonwealth:

Primary weapons: Lee-Enfield No.4 [1]
Secondary weapons: Hi-Power [5], Webley [3]
Explosives: No.36 Mills Bomb [3], No.69 Grenade [3], No.79 Smoke [2]
Utilities: Binoculars [1]
Backpack: Radio [3]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Assault/Sturmtruppe

All sides:

Quicker Movement

Germany:

Primary weapons: C96 M1932 [5], Mp40 [4]
Secondary weapons: PPK [4], P-38 [3]
Explosives: Splitterringgranate [4], Stielhandgranate [3], Nebelhandgranate [2]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

USA:

Primary weapons: Thompson M1A1 [6], M3 Grease Gun [4]
Secondary weapons: M1911 [4], Model 1917 [3]
Explosives: Mk. 2 [3], Smoke [2]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Commonwealth:
Primary weapons: Sten Mk. 2 [4], Ithaca [3]
Secondary weapons: Hi-Power [4], Webley [2]
Explosives: No.69 Grenade [3], No.79 Smoke [2]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Support/Kampfunterstützung

All sides:

Extra Ammo

Germany:

Primary weapons: STG 44 (ONLY ON MAPS in 1944) [7], FG 42 [6], MG 34 [4]
Secondary weapons: PPK [5], P-38 [4]
Explosives: Splitterringgranate [3], Nebelhandgranate [1]
Utilities: Binoculars [1]
Vest: Heavy Kit [4], Light Kit [2]
Melee: Knife [0]

USA:

Primary weapons: M1918 BAR [5]
Secondary weapons: M1911 [4]
Explosives: MK. 2 [3], Smoke [1]
Utilities: Binoculars [1]
Vest: Heavy Kit [4], Light Kit [2]
Melee: Knife [0]

Commonwealth:
Primary weapons: Lewis Gun [6], Bren Gun [4]
Secondary weapons: Hi-Power [4], Webley [3]
Explosives: No.36 Mills Bomb [3], No.79 Smoke [1]
Utilities: Binoculars [1]
Vest: Heavy Kit [4], Light Kit [2]
Melee: Knife [0]

Flamethrower/Flammschütze

All sides:

Has a Flamethrower instead of a Rifle

Germany:

Primary weapons: Flammenwerfer 41 [6]
Secondary weapons: C96 Mauser [4], P-38 [3]
Explosives: Nebelhandgranate [1]
Backpack: Fuel tank [0]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

USA:

Primary weapons: M2 Flamethrower [6]
Secondary weapons: M1911 [4], Model 1917 [3]
Explosives: Smoke [1]
Utilities: Binoculars [1]
Backpack: Fuel tank [0]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Commonwealth:
Primary weapons: Flamethrower Portable [6]
Secondary weapons: Hi-Power [4], Webley [3]
Explosives: No.79 Smoke [1]
Utilities: Binoculars [1]
Backpack: Fuel tank [0]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Classes

Engineer/Panzerjäger

All sides:

Extra weight capacity (Everything weights and he can take more as a max)

Germany:

Primary weapons: MP40 [5], Karabiner 98 [1]
Secondary weapons: PPK [3], P-38 [2]
Explosives: Panzerschreck [5], Einstoss-46 [4], Panzerfaust [4], Sprengbüchse [4], Splitterringgranate [2]
Utilities: Binoculars [/]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

USA:

Primary weapons: M3 Grease Gun [5], Springfield 1903 [1]
Secondary weapons: M1911 [2], Model 1917 [2]
Explosives: Bazooka [5], TNT Charge [4], Mk. 2 [1]
Utilities: Binoculars [/]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Commonwealth:
Primary weapons: Sten Mk. 2 [5], Lee-Enfield NO.4 [1]
Secondary weapons: Hi-Power [2]
Explosives: PIAT [5], TNT Charge [4], No.69 Grenade [1], No.77 WP Grenade [1]
Utilities: Binoculars [/]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Machinegunner/MG-Schütze

All sides:

Immune to Suppressing fire

Germany:

Primary weapons: MG 42 [6]
Secondary weapons: P-08 [4], P-38 [3]
Explosives: Stielhandgranate [3],Nebelgranate [2]
Utilities: Binoculars [2]
Vest: Heavy Kit [3], Light Kit [1]
Melee: Knife [0]

USA:

Primary weapons: M1919 Browning [6]
Secondary weapons: M1911 [3]
Explosives: Mk. 2 [3], Smoke [2]
Utilities: Binoculars [2]
Vest: Heavy Kit [3], Light Kit [1]
Melee: Knife [0]

Commonwealth:
Primary weapons: Vickers [6]
Secondary weapons: Hi-Power [3], Webley [2]
Explosives: No.36 Mills Bomb [3], No.79 Smoke [2]
Utilities: Binoculars [2]
Vest: Heavy Kit [3], Light Kit [1]
Melee: Knife [0]

Sniper/Scharfschütze

All sides:

You can hold your breath for a longer time. And it’s the only class that can carry a scope.

Germany:

Primary weapons: Gewehr 43 [7], Karabiner 98K [1]
Secondary weapons: PPK [3]
Explosives: Nebelhandgranate [2]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

USA:

Primary weapons: Springfield 1903 [1]
Secondary weapons: M1911 [3], Model 1917 [2]
Explosives: Smoke [2]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Commonwealth:
Primary weapons: Lee-Enfield No.4 [1]
Secondary weapons: Hi-Power [3], Welrod (Surpressed) [1]
Explosives: No.79 Smoke [2]
Utilities: Binoculars [1]
Vest: Heavy Kit [5], Light Kit [2]
Melee: Knife [0]

Primary Weapons in Detail — Wehrmacht (Not Finished)

Wehrmacht

Karabiner 98K (Kar98K)

The Kar98K cant shoot in an automatic way. After each shot it has to load a new bullet in the chamber. This takes less a second. To reduce the bolting time use the greased bolt this makes the time for bolting about 1/2 long as the normal bolting way.

The Kar98K is the standart Rifle for the Wehrmacht. You can take this Weapon in the Role of:

  • Officer (Offizier)
  • Funker (Radio)
  • Grenadier (Rifleman)
  • Panzerjäger (Engineer)
  • Scharfschütze (Sniper)

The Kar98K can hold 5 bullets until it has to be reloaded.
You can upgrade the Kar98K with:

  • Rifle grenade
  • Bayonet
  • Greased Bolt
  • Stripper Clips
  • Sling

Kar98K in the Preview:

Kar98K unaimed:

Kar98K aiming:

MP40

The MP40 is available for the:

  • Officer (Offizier)
  • Assault (Sturmtruppe)
  • Engineer (Panzerjäger)

The magazine of the MP40 fits for 32 bullets until it has to be reloaded.
The available upgrades for the MP40 are:

  • sling

MP40 in the Preview:

MP40 unaimed:

MP40 aiming:

Gewehr 43

The Gewehr 43 is similiar to the M1 Garand. Both dont need to be bolted but none of them is able to shoot in an automatic way. The Gewehr 43 can load 10 rounds in a magazine.

The Gewehr 43 is available for this clases:

  • Officer (Offizier)
  • Radio (Funker)
  • Sniper (Scharfschütze)

The Gewehr 43 can be upgraded with:

  • sling

Gewehr 43 in the Preview:

Gewehr 43 unaimed:

Gewehr 43 aiming:

C96 M1932

The C96 M1932 is a machine pistole that has a 20 round magazine.
You can take the C96 M1932 in the following classes:

  • Assault (Sturmtruppe)

You can upgrade the C96 M1932 with:

  • extended magazines (increases the magazine to 42 bullets)
  • sling

C96 M1932 in preview:

C96 M1932 unaimed:

C96 M1932 aiming:

Primary Weapons in Detail — US Army (Not Started)

Primary Weapons in Detail — Commonwealth (Not Started)

Game Modes (NOT FINISHED)

There are 8 different game modes in DOI.

  • 3 in coop
  • 4 in battles
  • 1 in special assignment

Coop

Stronghold

In Stronghold you have to secure a spot in the enemy territory and defend it to succeed in this gamemode. You play with humans or bots against bots (CO-OP).

Raid

In Raid you attack important sites where enemy Officers are or for example Flak 88 to destroy.

Entrenchment

In Entrenchment you have to defend a point for some time. If you lose a point the time for victory increases. If you lose all points you lose.

Multiplayer

Offensive

In Offensive there are 2 teams the attacking and the defending.
To win you have to secure all Points in time or kill all enemy waves. The defending side wins if they defend all points succesfully for the time they have to.

Units to Unlock and different weapon Skins

There are not much unlockable weapon skins in DOI. I won’t copy that because someone else made a Guide about how to unlock those.

The Link for the Guide (Steam Guide)

Like mentioned before there are Classes in DOI you can unlock by playing or buying.

Commonwealth:

Germany

USA

Mods you can use for NWI Servers

NWI Servers are the official Servers of the Developers. In those you can only use Sound Mods every other Mod doesn’t work because of balance issues then etc.

If you use a sound mod it will change your normal weapon sounds e.g. If you want to get this sounds out of your game you have to unsubscribe to the mod on your profile or in the steam workshop.

As far as I know if you subscribe to more then 1 soundmod only 1 soundmod will be used (if it changes all sounds).

Teamkills

Teamkilling happens because of the minimalistic Hud. Before you shoot always look at the Helmet of the potential enemy. If you cant see the Helmet, look at the outfit.
The standart Wehrmacht uniform is dark grey and the US Army uniform is more brown.

If you hear steps in a room near you and you dont know if its a friend or an enemy:

  • open your map
  • find yourself
  • look for an allied in the room/place
  • throw a grenade at the spot if no teammate is there

Free Weekends & The Community

Free Weekends

The Community mostly changes in the time of a free weekend because of new players who try to find out if they want to buy the game or not.

If you are someone who played DOI before:

  • dont be unfriendly
  • respect their problems in aiming etc
  • help them

If you are new in DOI and just want to give it a try:

  • don’t annoy other players
  • adapt their gameplay
  • dont shout or submit songs in the voice chat
  • ask for help if needed
  • dont rage

The Community

The Community of Day of Infamy is very nice (as far as I know). There is not a toxic community as in more popular games and hopefully it doesn’t change.

What you shouldnt do

Grenades

Don’t throw grenades like in CS:GO or COD.
The HE grenades are deadly, if friend or enemy it will kill everyone near it.
Don’t throw blindly the smokes you have. Always remember if you throw a smoke, why and think about that a friendly sniper can’t take out a machinegunner in that area (as example).

AFK

If you have to go AFK for a longer time, leave the Server. You will ruin the game for your team because you probably take a place that no one can take place in.
If you need to go AFK for a short time, leave the class youre playing as if you play:

  • Officer
  • Radio
  • Sniper
  • Machinegunner

Those are the most important ones. But if possible go out of any class where is a maximum. So take the class Rifleman, everyone can play as Rifleman and its a very gamechanging class in the game.

Noob

Don’t take the role of a officer if you started the game. The Officer can call airstrikes etc. if you dont know how to use them, don’t play the officer.
The special Strikes all have a quite long cooldown so if you waste them your team is at a disadvantage.
But you can take the class of the Officer if you see that no one is going to take it.

Comments

Please write comments if:

  • you want to give a feedback
  • you found a mistake
  • you didn’t understand something (I’ll try to explain it then)
  • you have any idea for a new topic

Informations from the Community

Found something wrong/added more informations about something:

  • Sraika
  • Neroollez
  • Grampa Swood | Rally Call 2018
  • Travingel we’re are equals

Change Log

Date
Changed
2017-10-15
Created Guide
2017-10-15
Made it Public
2017-10-15
Changed title to “Day Of Infamy For Everyone [Not Finished]”
2017-10-15
Changed Text front “Weapons to unlock” to “Units to unlock”
2017-10-15
Added “Official Maps” to the Guide
2017-10-15
Added “Primary Weapons in Detail — Wehrmacht,US Army and Commonwealth”
2017-10-17
Added “Teamkills
2017-10-17
Added “Free Weekends & Community
2017-10-17
Added “What you shouldnt do”
2017-10-22
Edited the Info about the Officer
2017-10-22
Added some more text to “Mods you can use for NWI Servers”
2017-10-22
Added “Comments”
2017-10-22
Added “Informations from the Community”
2018-07-09
Fixed typos
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