Overview
Day of Infamy FPS BOOST CFG “I no longer enjoyed looking at the “configs”, who post people who do not even understand what is this, what it does, and so on. In addition, 95% of the configs on the internet is simply “copy from the other” and does not bring anything new. That’s why I decided to change it.”After long exploration of commands to the source engine, I come with fps booster. These are the most graphical commands that works in game without having to use sv_cheats 1. These commands work in any Source-Engine game*. All these commands are tested with:CPU: Intel Celeron N2940 1.83 GHzIGPU: Intel HD (Bay Trail – M) 854 MHzRAM: 8GB (2x4GB) SO-DIMM 1333 MHz LPDDR3LAt 640×480, performance increases after using these commands from 13 FPS to 45 FPS and more. The game have been tested with these launch options commands:-novid ->Disable launch video-nojoy ->Disable joystick-noipx ->Disable IPX/SPX Novell networking protocol -16bpp ->Enable 16-bit rendering-high ->Make the game running in high priority in Windows-exec autoexec ->Loads the config-console ->Enable console in menu-limitvsconst ->Limits hardware vertex shader to 256-softparticlesdefaultoff ->I hope the meaning is clear-nosteamcontroller ->I hope the meaning is clear-small ->Enable lower resolution in options than 640×480 (Some games may crashed)-noaafonts ->Disable Anti-Aliasing of fonts-nocrashdialog ->Disable crashdialog-nohltv ->Disable Half-Life TV-dxlevel 80 / 81 ->Rendering Method -novid -nojoy -noipx -16bpp -high -exec autoexec -limitvsconst -softparticlesdefaultoff -nosteamcontroller -noaafonts -nocrashdialog -nohltv -dxlevel 81 (delete -dxlevel 81 after first startup or you will must change your options again)First you need to create a file named autoexec.cfg in (unless you change the destination of Steam folder): Windows (C :)/ Program files (x86) / Steam / steamapps / common / Day of Infamy / DOI / cfg, and copy these commands into this file below.*Number of all updates after release: 59*Next Big Update: Spring of ’21
How it looks Before / After
Photo in-game (Day of Infamy)
As you can see, game lighting, some textures and shadows look like Minecraft, but it increases the number of fps as well.
Video (Before/After)
Samson’s Graphical Command’s, – Copy This – PART I.
//
// CL_Commands
//
cl_lagcompensation “1”
cl_updaterate “64”
cl_cmdrate “61”
cl_interp “0.0325”
cl_smooth “0”
cl_smoothtime “0”
cl_ejectbrass “0”
cl_drawmonitors “0”
cl_detail_avoid_force “0”
cl_detail_avoid_radius “0”
cl_detail_avoid_recover_speed “0”
cl_detail_max_sway “0”
cl_detaildist “0”
cl_detailfade “0”
cl_ejectbrass “0”
cl_retire_low_priority_lights “1”
cl_muzzleflash_dlight_3rd “0”
cl_ragdoll_collide “0”
cl_ragdoll_fade_time “0”
cl_ragdoll_physics_enable “0”
cl_phys_props_enable “0”
cl_ragdoll_maxcount “0”
cl_show_splashes “0”
cl_retire_low_priority_lights “0”
cl_blurTapSize “0”
cl_ejectbrass_3p “0”
cl_autohelp “0”
cl_c4dynamiclight “0”
cl_detail_max_sway “0”
cl_wpn_sway_interp “0”
cl_yawspeed “0”
cl_forcepreload “1”
cl_phys_props_max “0”
cl_bob_lower_amt “0”
cl_bobamt_lat “0”
cl_bobamt_vert “0”
cl_bobcycle “0”
cl_disablehtmlmotd “1”
cl_elevator_physics “0”
cl_ragdoll_animation_time “0”¨
cl_ragdoll_dismember_bullets “0”
cl_team_colors_relative “0”
cl_impacteffects “0”
cl_impacteffects_limit_exit “0”
cl_impacteffects_limit_general “2”
cl_particle_batch_mode “2”
cl_jiggle_bone_sanity “0”
cl_localnetworkbackdoor “0”
cl_camera_animation “0”
cl_mainmenu_safemode “1”
cl_ragdoll_pronecheck_distance “0”
cl_viewmodel_shift_left_amt “0”
cl_viewmodel_shift_right_amt “0”
cl_loadout_colorweaponnames “0”
cl_predict “1” //Skip waiting for server feedback.
cl_predictweapons “1” //Skip waiting for server feedback for gun effect.
cl_use_opens_buy_menu “0”
cl_disablefreezecam “1”
cl_freezecameffects_showholiday “0”
cl_showhelp “0”
cl_buy_favorite_quiet “0”
cl_buy_favorite_nowarn “0”
cl_show_clan_in_death_notice “0”
cl_timeout “1260”
cl_allowupload “0”
cl_debugrumble “0”
cl_shadowupdatespacing “0”
cl_show_market_data_on_items “0”
cl_showbackpackrarities “0”
cl_showpausedimage “0”
cl_showtextmsg “0”
cl_idealpitchscale “0”
cl_jiggle_bone_framerate_cutoff “0”
cl_muzzleflash_dlight_1st “0”
cl_notifications_max_num_visible “0”
cl_notifications_move_time “0”
cl_notifications_show_ingame “0”
cl_particle_batch_mode “0”
cl_particleeffect_aabb_buffer “0”
//
// MAT_Commands
//
mat_showlowresimage “0”
mat_bumpmap “0”
mat_filtertextures “0”
mat_fastnobump “1”
mat_trilinear “0”
mat_forceaniso “0”
mat_antialias “0”
mat_vsync “0”
mat_picmip “2”
mat_compressedtextures “1”
mat_reducefillrate “1”
mat_framebuffercopyoverlaysize “0”
mat_bufferprimitives “1”
mat_forcehardwaresync “0”
mat_forcemanagedtextureintohardware “0”
mat_debug_postprocessing_effects “0”
mat_debug_process_halfscreen “0”
mat_debugdepthmode “0”
mat_fastspecular “0”
mat_mipmaptextures “1”
mat_queue_mode “2”
mat_envmapsize “0”
mat_envmaptgasize “0”
mat_hbao “0”
mat_parallaxmap “0”
mat_reduceparticles “1”
mat_filtertextures “1”
mat_bufferprimitives “1”
mat_blur_b “0”
mat_blur_g “0”
mat_blur_r “0”
mat_dof_enabled “0”
mat_lensfx “0”
mat_postprocess_x “0”
mat_postprocess_y “0”
mat_softwarelighting “0”
mat_scope_fancy “0”
mat_phong “0”
mat_max_worldmesh_vertices “128”
mat_alphacoverage “0”
mat_wateroverlaysize “0”
mat_debug_autoexposure “0”
mat_debug_bloom “0”
mat_specular “0”
mat_fastspecular “1”
mat_hdr_level “0”
mat_hdr_enabled “0”
mat_disable_lightwarp “1”
mat_disable_ps_patch “1”
mat_disable_fancy_blending “1”
mat_autoexposure_max “0”
mat_autoexposure_min “0”
mat_filterlightmaps “0”
mat_disable_bloom “1”
mat_bloomscale “0”
mat_force_bloom “0”
mat_postprocess_x “0”
mat_postprocess_y “0”
mat_softwarelighting “0”
mat_colcorrection_disableentities “1”
mat_bumpmap “0”
mat_compressedtextures “1”
mat_clipz “0”
mat_bloom_scalefactor_scalar “0”
mat_filtertextures “0”
mat_filterlightmaps “0”
mat_showlightmapcomponent “0”
mat_showlightmappage “-1”
mat_skybloomamount “0”
mat_shadowstate “0”
mat_lensfx “0”
mat_non_hdr_bloom_scalefactor “0”
mat_software_aa_blur_one_pixel_lines “0”
mat_software_aa_debug “0”
mat_software_aa_edge_threshold “0”
mat_software_aa_quality “0”
mat_software_aa_strength “0”
mat_software_aa_strength_vgui “0”
mat_software_aa_tap_offset “0”
mat_softwarelighting “0”
mat_softwareskin “0”
mat_detail_tex “0”
mat_water_phong “2”
mat_object_motion_blur_model_scale “0”
mat_parallaxmapsamplesmax “0”
mat_parallaxmapsamplesmin “0”
mat_phong_lightmappedgeneric “2”
mat_alternatefastclipalgorithm “0”
mat_hbao_blursharpness “0”
mat_hbao_blur “0”
mat_leafvis_draw_mask “0”
mat_monitorgamma_tv_enabled “0”
//
// R_Commands
//
r_decals “0”
r_decalstaticprops “0”
r_phong “2”
r_flex “0”
r_3dsky “0”
r_occlusion “0”
r_fastzreject “0”
r_updaterefracttexture “0”
r_renderoverlayfragment “0”
r_updaterefracttexture “0”
r_maxnewsamples “0”
r_maxsampledist “0”
r_norefresh “0”
r_minnewsamples “0”
r_TransitionSensitivity “0”
r_drawdetailprops “0”
r_flashlightvolumetrics “0”
r_flashlightupdatedepth “0”
r_flashlighttracedistcutoff “0”
r_flashlightdepthtexture “0”
r_propsmaxdist “0”
r_waterforceexpensive “0”
r_waterforcereflectentities “0”
r_WaterDrawReflection “0”
r_WaterDrawRefraction “0”
r_cheapwaterend “1”
r_cheapwaterstart “1”
r_forcewaterleaf “0”
r_dynamic “0”
r_lightaverage “0”
r_lightcache “0”
r_worldlightmin “0”
r_worldlights “0”
r_maxdlights “0”
r_PhysPropStaticLighting “0”
r_dopixelvisibility “0”
r_ambientboost “0”
r_ambientfactor “0”
r_decal_cover_count “0”
r_rimlight “0”
r_eyes “0”
r_eyemove “0”
r_eyegloss “0”
r_eyesize “0”
r_eyeshift_z “0”
r_eyeshift_y “0”
r_eyeshift_x “0”
r_teeth “0”
r_lod “2”
r_rootlod “2”
r_cheapwaterstart “1”
r_pixelvisibility_partial “0”
r_flashlightmodels “0”
r_flashlightrendermodels “0”
r_flashlightrenderworld “0”
r_DrawSpecificStaticProp “0”
r_spray_lifetime “0”
r_DispFullRadius “0”
r_DispRadius “0”
r_DispTolerance “0”
r_frustumcullworld “0”
r_lightinterp “0”
r_modellodscale “0”
r_newproplighting “0”
r_occlusion “0”
r_pixelvis_partial “0”
r_portalscloseall “0”
r_ropebatch “0”
r_shadowlod “2”
r_shadowlodbias “0”
r_shadowmaxrendered “0”
r_shadows “0”
r_shadowrendertotexture “0”
r_shadowlod “2”
r_renderoverlayfragment “0”
r_ropetranslucent “0”
r_maxmodeldecal “0”
r_drawmodeldecals “0”
r_decals “0”
r_decal_cullsize “0”
r_drawflecks “0”
r_drawbatchdecals “0”
r_drawtracers_firstperson “0”
//
// G_Commands
//
g_ragdoll_fadespeed “0”
g_ragdoll_important_maxcount “0”
g_ragdoll_lvfadespeed “0”
g_ragdoll_maxcount “0”
//
ragdoll_sleepaftertime “1”
//
// MP_commands
//
mp_decals “0”
mp_allowNPCs “0”
mp_footsteps “0”
//
// XBOX_Commands
//
xbox_throttlespoof “0”
xbox_throttlebias “0”
xbox_autothrottle “0”
//
// FIRE_Commands
//
fire_heatscale “0”
fire_extscale “0”
//
// FUNC_Commands
//
func_break_max_pieces “0”
func_breakdmg_club “0”
func_breakdmg_explosive “0”
func_breakdmg_bullet “0”
//
// PHYS_Commands
//
phys_impactforcescale “0”
phys_stressbodyweights “0”
phys_timescale “0”
phys_upimpactforcescale “0”
physcannon_ball_cone “0”
physcannon_chargetime “0”
physcannon_cone “0”
physcannon_maxforce “0”
physcannon_maxmass “0”
physcannon_mega_pullforce “0”
physcannon_mega_tracelength “0”
physcannon_minforce “0”
physcannon_pullforce “0”
physcannon_tracelength “0”
physics_budget “0”
physics_debug_entity “0”
physics_highlight_active “0”
//
// SK_Commands
//
sk_airboat_drain_rate “0”
sk_airboat_max_ammo “0”
sk_airboat_recharge_rate “0”
sk_ammo_qty_scale1 “0”
sk_ammo_qty_scale2 “0”
sk_ammo_qty_scale3 “0”
sk_autoaim_mode “0”
sk_player_arm “0”
sk_player_chest “0”
sk_player_head “0”
sk_player_leg “0”
//
// PROP_Commands
//
prop_active_gib_limit “0”
prop_active_gib_max_fade_time “0”
props_break_max_pieces “0”
props_break_max_pieces_perframe “0”
//
// ROPE_Commands
//
rope_smooth_maxalphawidth “0”
rope_smooth_maxalpha “0”
rope_smooth_enlarge “0”
rope_wind_dist “0”
rope_subdiv “0”
rope_smooth_minwidth “0”
rope_smooth_minalpha “0”
rope_averagelight “0”
rope_smooth “0”
rope_shake “0”
rope_collide “0”
rope_rendersolid “0”
rope_drawlines “0”
//
// SND/DSP_Commands
//
snd_mix_async “1”
snd_mixahead “0.1”
dsp_enhance_stereo “0”
dsp_slow_cpu “1”
snd_async_spew_blocking “0”
//
// SV_Commands
//
sv_forcepreload “1”
sv_bounce “0”
Samson’s Graphical Command’s, – Copy This – PART II.
//
// VIOLENCE_Commands //Disable blood effect, but little fps boost
//
violence_ablood “0”
violence_agibs “0”
violence_hblood “0”
violence_hgibs “0”
//
// LOD_Commands
//
lod_enable “1”
lod_TransitionDist “0”
//
// OVERVIEW_Commands
//
overview_tracks “0”
overview_alpha “0”
overview_bounds_alpha “0”
overview_focus_box_opacity “0”
overview_grid_overlay “0”
overview_marker_size “0”
overview_health “0”
overview_player_size “0”
overview_locked “0”
overview_names “0”
//
// GL_Commands
//
gl_clear “0”
//
// FLEX_Commands
//
flex_smooth “0”
flex_maxawaytime “1.0”
flex_looktime “5”
flex_maxplayertime “7”
flex_minawaytime “0.5”
flex_minplayertime “5”
flex_rules “1”
flex_talk “0”
//
// BUDGET_Commands
//
budget_averages_window “0”
budget_bargraph_background_alpha “0”
budget_background_alpha “0”
budget_bargraph_range_ms “0”
budget_history_numsamplesvisible “0”
budget_history_range_ms “0”
budget_panel_bottom_of_history_fraction “0”
budget_panel_height “0”
budget_panel_width “0”
budget_panel_x “0”
budget_panel_y “0”
budget_panel_z “0”
budget_peaks_window “0”
budget_show_averages “0”
budget_show_history “0”
budget_show_peaks “0”
budget_toggle_group “0”
budget_averages_window “0”
//
// SC_Commands
//
sc_autoaimdampen_enable “0”
sc_enable “0”
sc_joystick_inner_deadzone_scale “0”
sc_joystick_map “0”
sc_joystick_outer_deadzone_scale “0”
sc_pitch_sensitivity “0”
sc_pitch_sensitivity_default “0”
sc_yaw_sensitivity “0”
sc_yaw_sensitivity_default “0”
//
// ADSP_Commands
//
adsp_alley_min “0”
adsp_courtyard_min “0”
adsp_door_height “0”
adsp_duct_min “0”
adsp_hall_min “0”
adsp_low_ceiling “0”
adsp_opencourtyard_min “0”
adsp_openspace_min “0”
adsp_openstreet_min “0”
adsp_openwall_min “0”
adsp_scale_delay_feedback “0.0”
adsp_scale_delay_gain “0.0”
adsp_street_min “0”
adsp_tunnel_min “0”
adsp_wall_height “0”
//
// C_Commands
//
c_maxdistance “0”
c_maxpitch “0”
c_maxyaw “0”
c_mindistance “0”
c_minyaw “0”
c_orthoheight “0”
c_orthowidth “0”
//
// CON_Commands
//
con_drawnotify “0”
con_proportionalfont “0”
con_notifytime “0”
con_nprint_bgalpha “0”
con_nprint_bgborder “0”
//
// JOYSTICK_Commands
//
joystick “0”
joystick_force_disabled “1”
joystick_force_disabled_set_from_options “1”
joy_accel_filter “0”
joy_accelmax “0”
joy_accelscale “0”
joy_accelscalepoly “0”
joy_autoAimDampenMethod “0”
joy_autoaim_dampen_smoothout_speed “0”
//
// SYS_Commands
//
sys_refldetail “0”
sys_antialiasing “0”
//
// OTHER COMMANDS
//
blink_duration “0”
phonemefilter “0”
phonemesnap “0”
scene_maxcaptionradius “0”
smoke_trail “0”
ai_expression_optimization “1”
gameinstructor_enable “0”
fps_max “300” // You Can set “60” but its not important
fps_max_menu “60” // Why to have 300 in menu?
lobby_voice_chat_enabled “0”
csm_quality_level “0” //cascade shadow map quality
das_max_z_trace_length “0”
disable_static_prop_loading “1”
tracer_extra “0”
rate “60000”
map_noareas “1”
Clear
echo “///////////////////////////////////////////////////////////////////////”
echo “///////////////////////////////////////////////////////////////////////”
echo “SAMSONS FPS CFG SUCESSFULLY LOADED! (LastUpdate 7.November 2020 14:09)”
echo “///////////////////////////////////////////////////////////////////////”
echo “///////////////////////////////////////////////////////////////////////”
*NOTE*
*1) This Commands make game looks ❗️REALLY❗️ Shi*tty (in 640×480), but it give some boost.(depends on the specifications of your computer)
*2) Works ❗️ONLY❗️ on bad graphics card, so if you have weak processor, it wouldn’t help you much.
*3) It may happen that some command may not work (for example r_rimlight, in Team Fortress 2 you don’t need sv_cheats 1, but in Day of Infamy you needed. Some command may not work due to age and Source-Engine compatibility between years (for example mat_lensfx command doesn’t exist in Team Fortress 2)
*4) I don’t recommend using it in offline mode, single player games (for example Half-Life 2) with sv_cheats 1 enabled. Because some NPC’s may not work properly or not at all. Doors will may not opened, driving behavior will most likely not work.
So use it only in Multiplayer games.
*5) If you have any questions or issues with cfg, don’t hesitate and ask me.
I hope I helped you. 🙂
Thanks for feedback guys, i appreciate that
Test just for curiosity (R5 5600X + RX570)
R5 5600X Stock + RX 570 8GB OC (1450MHz + 2250MHz)
DX80, Low
30-11-2020, 18:18:24 hl2.exe benchmark completed, 19101 frames rendered in 75 s
                     Average framerate  :  253.8 FPS
                     Minimum framerate  :   75.4 FPS
                     Maximum framerate  :  847.0 FPS
                     1% low framerate   :   18.3 FPS
                     0.1% low framerate :    5.6 FPS
DX80, High/Low
30-11-2020, 18:15:22 hl2.exe benchmark completed, 19042 frames rendered in 75 s
                     Average framerate  :  252.2 FPS
                     Minimum framerate  :   43.6 FPS
                     Maximum framerate  :  845.9 FPS
                     1% low framerate   :   17.8 FPS
                     0.1% low framerate :    5.7 FPS
DX81, Low
30-11-2020, 17:55:50 hl2.exe benchmark completed, 19512 frames rendered in 75 s
                     Average framerate  :  255.3 FPS
                     Minimum framerate  :  103.5 FPS
                     Maximum framerate  :  780.8 FPS
                     1% low framerate   :   26.8 FPS
                     0.1% low framerate :    9.3 FPS
DX81, High/Low
30-11-2020, 17:58:13 hl2.exe benchmark completed, 19010 frames rendered in 75 s
                     Average framerate  :  251.8 FPS
                     Minimum framerate  :   55.2 FPS
                     Maximum framerate  :  806.5 FPS
                     1% low framerate   :   18.0 FPS
                     0.1% low framerate :    5.4 FPS
DX90, Low
30-11-2020, 18:08:10 hl2.exe benchmark completed, 17280 frames rendered in 75 s
                     Average framerate  :  229.7 FPS
                     Minimum framerate  :   70.8 FPS
                     Maximum framerate  :  789.9 FPS
                     1% low framerate   :   17.7 FPS
                     0.1% low framerate :    5.4 FPS
DX90, Max
30-11-2020, 18:04:17 hl2.exe benchmark completed, 15446 frames rendered in 75 s
                     Average framerate  :  204.2 FPS
                     Minimum framerate  :   24.3 FPS
                     Maximum framerate  :  652.9 FPS
                     1% low framerate   :   16.4 FPS
                     0.1% low framerate :    5.2 FPS
DX81, SAMSONS CFG
30-11-2020, 18:24:29 hl2.exe benchmark completed, 19780 frames rendered in 75 s
                     Average framerate  :  272.0 FPS
                     Minimum framerate  :   102.2 FPS
                     Maximum framerate  :  765.3 FPS
                     1% low framerate   :   26.4 FPS
                     0.1% low framerate :    9.1 FPS
Conclusion
AVG 272.0 FPS (DX81 SMSONS CFG)
MIN 103.5 FPS (DX81 Low)
MAX 847.0 FPS (DX80 Low)
1%   26.8 FPS (DX81 Low)
0.1%  9.3 FPS (DX81 Low)
(High/Low means High Models, High Textures; everything else is Low)