DEADBOLT Guide

DEADBOLT Combat Guide for DEADBOLT

DEADBOLT Combat Guide

Overview

Everything you need to know about the guns and the enemies that you may encounter in DEADBOLT.

Enemies

Enemy Name

Health: # of health points

Speed: # of editor tiles crossed in one second (?)

Weapon: weapon used

Ammo Count: # of shots before reloading

Description: other enemy details and tactics against them.

Zombie Kingz

Bully


Health: 100

Speed: 1.2 (walk), 2 (run)

Weapon: Club (Melee)

Description: Instantly swings his club once the player is close enough.

Punk


Health: 100

Speed: 1

Weapon: 9mm Pistol

Ammo Count: 5

Description: A standard zombo

Bouncer


Health: 380

Speed: 1

Weapon: Sawed-Off Shotgun

Ammo Count: 1

Description:

Cerberus


Health: 155

Speed: 2.5

Weapon: Big Scary Teeth (Melee)

Description: Has extended hearing

Puff


Health: 300

Speed: 0.6

Weapon: 10mm Pistol

Ammo Count: 5

Description: Drops 10mm Pistol

Zombie Security Camera


Health: 25

Description: Scream alerts enemies

Shambler


Health: 170 (body) 5 (head)

Speed: 2

Weapon: 9mm SMG

Ammo Count: 25

Description: Drops 9mm SMG (missing half of ammo), head is seperate from body

Roland


Health: 500

Speed: 1

Weapon: 9mm SMG

Ammo Count: 25

Description: The tankiest enemy in the game, head explodes regardless whether the finishing blow was a headshot

1000 Year Royals

Incubus


Health: 150

Speed: 1.3

Weapon: 10mm Pistol

Ammo Count: 5

Description: Can hang and shoot from ceilings, will jump down if alerted but cannot see the player.

Succubus


Health: 150

Speed: 1.2 (walk), 3 (run)

Weapon: Knives (Melee)

Description: Can hang from ceilings, dashes at the player from a certain distance.

Bartenders


Health: 200

Speed: 1.3

Weapon: Combat Shotgun

Ammo Count: 5

Description: Drops Combat Shotgun, can be attached to a phylactery

Nightcrawlers


Health: 340

Speed: 1

Weapon: Supressed PDW

Ammo Count: 20

Description: Extreme line of sight, sees in the dark

Amber


Health: 230

Speed: 1.2 (walk), 4 (run)

Weapon: Katana (Melee)

Description: Drops Combat Shotgun, Evelyn’s phylactery, behaviour similar to Succubi.

Evelyn


Health: 220

Speed: 1.5

Weapon: Death + Taxes

Ammo Count: 5

Description: Drops 10mm Pistol, Amber’s phylactery

Madam Stela


Health: 250

Speed: 2

Weapon: Combat Shotgun

Ammo Count:

Description: Drops Combat Shotgun, can have multiple phylactites, never reloads

Phylacteries


Health: 5 (Bartender) 25 (Madam Stela)

Description:

The Dredged

Grunt


Health: 130

Speed: 1.25

Weapon: Old World Rifle

Ammo Count: 15

Description: Can hide, invulnerable to ash totems.

Technicians


Health: 160

Speed: 1.75

Weapon: Grenade Launcher/Mines

Ammo Count: 1 (Grenade) ∞ (Mines)

Description: Drops Grenade Launcher, can hide, invulnerable to ash totems

Sergeants


Health: 350

Speed: 1.2 (walk), ? (run)

Weapon: Sledgehammer (Melee)

Description:

Generals


Health: 200

Speed: 1.25

Weapon: Magic Orb

Ammo Count:

Description: Can revive enemies, projectiles ignore cover

Timur the Tinkerer


Health: 1

Weapon: Paranoia

Description:

Ibzan


Health: 200

Speed: 1.5 (walk), 2.5 (run)

Weapon: Revenant

Ammo Count: 5

Description: Multiple lives (5 on normal, 6 on hard), spawns progressively more skeletons per death

Demons

Cardinals


Health: 150

Speed: 1.2 (walk), 2.5 (run)

Weapon: Fire Bat (Melee)

Description:

Maidens


Health: 150

Speed: 1

Weapon: Burst Rifle

Ammo Count: 3 bullets x 3 shots

Description: Drops Burst Rifle

Patriarchs


Health: 400

Speed: 1

Weapon: Minigun

Ammo Count: 100

Description:

Vall


Health: 1

Weapon: Sniper Rifle

Ammo Count: 1

Description: Split it into two pieces: Body is harmless, Sniper Dot is dangerous and unkillable

Weapons

Weapon Name


Damage: # of damage dealt to enemies when shot in the body
Headshot Damage: # of damage dealt to enemies when shot in the head
Ammo Count: # of ammunition when fully loaded
Wall Piercing: # of walls/ceilings/surfaces/enemies the shots can penetrate

Description: Further details about the weapon

Some weapons may include the following:

Throw Damage: # of damage dealt to enemies when thrown

Cost: # of souls necessary to purchase from Charon

Melee

Knife


Damage: 30

Throw Damage: 155

Description: High attack rate but low damage, cannot stun enemies.

Hammer


Damage: 50

Throw Damage: 160

Description: Slower attack rate in favour of high damage, can stun most enemies.

Sledgehammer


Damage: 500

Description: Instakills every enemy, can hit multiple targets.

Scythe


Damage:150

Description: High attack rate, long range, cannot hit multiple targets, the hitbox includes some space behind the player.

Handguns

.32 Revolver


Damage: 50

Headshot Damage: 150

Ammo Count: 6

Wall Piercing: 0

Description:

Death and Taxes


Damage: 50

Headshot Damage: 150

Ammo Count: 14

Wall Piercing: 0

Description: Has worse accuracy than the standard revolver.

Revenant


Damage: 200

Headshot Damage: 400

Ammo Count: 5

Wall Piercing: 5

Description: Has the highest wall piercing stat out of all weapons, but is also the loudest.

Headhunter


Damage: 35

Headshot Damage: 525

Ammo Count: 5

Wall Piercing: 0

Description:

9mm Pistol


Damage: 50

Headshot Damage: 100

Ammo Count: 10

Wall Piercing: 0

Description:

Suppressed 9mm Pistol


Damage: 35

Headshot Damage: 105

Ammo Count: 10

Wall Piercing: 0

Description: Much like you’d expect, it’s completely silent.

10mm Pistol


Damage: 60

Headshot Damage: 150

Ammo Count: 10

Wall Piercing: 1

Description:

.25 Mousegun


Damage: 25

Headshot Damage: 150

Ammo Count: 2

Wall Piercing: 0

Description: While not equipped with a silencer, it’s one of the more silent handguns in the game.

Shotguns

Sawn-Off Shotgun


Damage: 400

Headshot Damage: 400

Ammo Count: 2

Wall Piercing: 0

Description: Dropped by Bouncers.

Combat Shotgun


Damage: 340

Headshot Damage: 340

Ammo Count: 5

Wall Piercing: 0

Description: Dropped by Bartenders.

Semi-Auto Shotgun


Damage: 380

Headshot Damage: 380

Ammo Count: 4

Wall Piercing: 3

Description: The only shotgun with a wall piercing stat.

Suppressed Shotgun


Damage: 230

Headshot Damage: 230

Ammo Count: 5

Wall Piercing: 0

Description:

Blunderbuss


Damage: 400

Headshot Damage: 400

Ammo Count: 1

Wall Piercing: 0

Description:

Rifles

Burst Rifle


Damage: 40 x 3 shots

Headshot Damage: 80 x 3 shots

Ammo Count: 4 x 3 shots

Wall Piercing: 0

Description: Dropped by Maidens.

Old World Rifle


Damage: 40

Headshot Damage: 60

Ammo Count: 30

Wall Piercing: 5

Description:

Bolt-Action Rifle


Damage: 200

Headshot Damage: 1000

Ammo Count: 7

Wall Piercing: 3

Description:

Submachine Guns

Suppressed PDW


Damage: 15

Headshot Damage: 30

Ammo Count: 50

Wall Piercing: 0

Description: Has a built-in suppressor, therefore it’s completely silent. Dropped by Nightcrawlers.

9mm SMG


Damage: 30

Headshot Damage: 45

Ammo Count: 30

Wall Piercing: 0

Description:

Tactical SMG


Damage: 20

Headshot Damage: 40

Ammo Count: 30

Wall Piercing: 0

Description: Comes with a laser sight and a suppressor.

Tommy Gun


Damage: 25

Headshot Damage: 50

Ammo Count: 40

Wall Piercing: 3

Description:

Grenade Launchers

Grenade Launcher


Damage: 400

Ammo Count: 1

Wall Piercing: 0

Description: Dropped by Technicians.

Automatic Grenade Launcher


Damage: 400

Ammo Count: 6

Wall Piercing: 0

Description: The “Automatic” in the name is there for a reason – you can just hold LMB and empty the entire thing without releasing the button!

Other

Throwing Stars/Shurikens


Damage: 150

Ammo Count: 4

Description: Flies at an extremely high velocity, sticks to whatever surface it lands on, cannot be picked up. Can be used to set up traps if thrown onto a door.

Landmine


Damage: 600

Ammo Count: 1

Description: Activates a couple of seconds later after being deployed. Explodes upon being shot at or stepped on. Can’t be triggered by its own “team” – i.e. if it’s planted by a Technician, undead can’t trigger it, if it’s planted by the player, the player can’t trigger it.

Flashbang


Damage: 0

Ammo Count: 1

Description: Stuns all enemies located in the room where the flashbang’s thrown, kills the lights in the same room.

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