Magic 2015 – Duels of the Planeswalkers Guide

Deck Guide for Magic 2015

Deck Guide

Overview

Deckbuilding guide

Red Wins

A fast aggressive deck. Drop goblins early and keep the pressure up into the early midgame. Does not play well end game. Your life total doesn’t matter, don’t block unless it would kill you not to. The enemy lifetotal is all. You will run out of momentem so being aggressive early is key. You need to recognise their deck type to respond to trades appropriately. Having creatures out is more important against blue decks and less important versus green decks. Using a shock therefore is better to remove blue defenders, but better to go straight to the face against green.

Creatures
Goblin Arsonist – 4
Foundry Street Denizen -4
Goblin Bushwhacker -4
Goblin Rabblemaster -2
Young Pyromancer – 3
Goblin Shortcutter -4

Spells
Krenko’s Command -4
Skullcrack – 3
Resounding Thunder -4
Bolt of Keranos -3
Coordinated Assault – 3
Shock -4

Land
Mountain – 18

18 lands as your curve tops at 3. You do not want to draw lands. A one land opening hand is permissible with at least 2 castable creatures.

Card strategies
Goblin Arsonist – Almost always does 1 damage, trades well early. Even good against the illusionary bears.

Foundry Street Denizen – Best 1st turn creature. Falls off a little mid game. Red doesn’t want a late game.

Goblin Bushwhacker – Consider this always a 2 drop. Worth keeping in your hand for that extra explosiveness mid game. Great with Krenko’s Command on turn 4.

Young Pyromancer – More of a mid game option than turn 2 material. It can allow you to go very wide but very weak to removal.

Goblin Shortcutter – remove their best defender, then a decent body for continueing to attack.

Goblin Rabblemaster – Your big finisher. Do not cast him if you don’t want your goblins to attack, like you need blockers and plan to finish off opponent with burn spells.

Shock – 2 to the face or removal. Can try to get 2 for 1 advantage by targeting something being enchanted.

Skullcrack – 3 to the face, negates fog, negates lifegain. This spell when used correctly will win you games. 3 to the face is good, but negating lifegain and 3 to the face is better.

Krenko’s command – more goblins. enables young pyro. good for going wide.

Resounding thunder – 3 to the face or removal, a more expensive shock.

Bolt of Keranos – a slow resounding thunder that gives scry for being slow.

coordinated assault – lets your goblins actually win a combat, can be 2 more damage on unblocked creatures. Probably the easiest to cut card.

Vampires

A mid range deck that does well early and endgame.

Spells
Suffer the past – 3
Vicious Hunger – 4
Tribute to Hunger – 3
Dead reckoning – 4
Rescue from the Underworld – 3

Creatures
Guul Draz Vampire – 4
Bloodghast – 2
Kalastria Highborn – 2
Child of Night – 4
Liliana’s Spector – 4
Shadowborn Demon – 1
Sheoldred, Whispering One – 1
Griselbrand – 1

Lands
Swamp – 20
Radiant Fountain – 4

24 lands with a curve closer to 3. 2 land minimum recommended for opening hand.

Card Strategies
Suffer the Past – Great against reanimation, self mill and a great instant cast finisher. Using it in response to a graveyard target feels great.

Guul Daz Vampire – Vampire type that is your only one drop. Gets decent if enemy is 10 life or less. Good with Kalastria Highborn. Good to trade or chump to be in graveyard.

Bloodghast – Vampire type that is very aggressive. Recycles himself into play. Has haste endgame. Great continuel threat. Fantastic with Kalastria.

Kalastria Highborn – Vampire type – Gives you an advantage when trading vampires, chumping with vampires, and generally will eat lots of opponents removal.

Child of Night – Vampire type – Great 2nd turn drop. Lifelink is a theme of this deck. Vampire synergy

Vicious Hunger – Slow removal spell – gives life to beat aggro and burn.

Tribute to Hunger – Can clear a single large pesky creature. You will want to trade creatures early as you have reanimation and want them to have single creatures for Tribute to Hunger to work best.

Liliana’s Specter – Non Vampire – Card advantage when successfully cast. Flying. Great for Rescue from Underworld to get double triggers.

Dead Reckoning – The reason to trade early, even with your better creatures. Its circumstanstial removal that recycles a creature.

Shadowborn Demon – Non Vampire – Destroys a non-demon creature on entering. Sacrifice condition if you don’t have a full graveyard. great target for Dead Reckoning and Rescue from Underworld.

Rescue from Underworld – sacrifice a guy, get him and a friend back from grave. Enter and leave battlefield effects are plenty in this deck, use them.

Sheoldred and Griselbrand – end game win.

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