Overview
This time we will look at “full grave for value” deck.
Tactics
Dredge tactic depends on filling graveyards. We can use satyrs (core x4), necromancer’s assistants (core x4) and hedron crabs (if blue core x3). We can also use tome scour and chill of foreboding, but this way we do not change anything without another card, so it’s not a good deal.
A filled graveyard helps us to cast Nemesis of Mortals for low mana, high value spawning card advantage from bloodghast and vengevine. Beacuse we want to have a full graveyard, you should trade non-paragon creatures for opponents creatures.
Now which colors? Green and black are obvious because of bloodghast, vengevine and spiders. What about blue? At first hedron crabs can speed up our deck and Soul of Ravnica can make us win in lategame, however guildgates can slow us down, so blue gives us more power for the cost of stability.
BG Dredge – Decklist
4x Golgari Guildgate
8x Swamp
9x Forest
2x Pharika’s Chosen
2x Bloodghast
4x Necromancer’s Assistant
3x Phyrexian Rager
1x Shadowborn Demon
4x Elvish Visionary
4x Satyr Wayfinder
2x Scion of the Wild
1x Vengevine
3x Paragon of Eternal Wilds
3x Nemesis of Mortals
3x Ulcerate
2x Beastmaster Ascension
2x Cultivate
3x Spider Spawning
BUG Dredge – Decklist
4x Golgari Guildgate
3x Dimir Guildgate
3x Simic Guildgate
4x Swamp
5x Forest
2x Island
3x Hedron Crab
2x Guard Gomazoa
1x Soul of Ravnica
2x Pharika’s Chosen
2x Bloodghast
4x Necromancer’s Assistant
2x Phyrexian Rager
1x Shadowborn Demon
3x Elvish Visionary
4x Satyr Wayfinder
1x Vengevine
3x Paragon of Eternal Wilds
3x Nemesis of Mortals
1x Dinrova Horror
2x Ulcerate
2x Beastmaster Ascension
3x Spider Spawning
Function of cards and optional changes
Pharika’s Chosen – removal and creature, value in all ways.
Bloodghast – value if milled
Necromancer’s Assistant – graveyard filling
Phyrexian Rager – card advantage
Shadowborn Demon – Removal and creature
Elvish Visionary – chump blocker with cantrip
Satyr Wayfinder – chump blocker, graveyard filliling with possibility of card return
Scion of the Wild – it’s not a good card in this deck, but with our spiders it can be deadly
Vengevine – value if milled
Paragon of Eternal Wilds – creature witch gives our spiders, satyrs and visionaries +1/+1
Nemesis of Mortals – easy 5/5 for 3, later even 10/10 for 4
Hedron Crab – reapetable selfmill, chump blocking and possible alternative wincondition
Guard Gomazoa – blocker unable to be killed without removal
Soul of Ravnica – reapeatable (even if costly) card advantage on creature
Dinrova Horror – removal for anything + creature
Ulcerate – just good removal
Beastmaster Ascension – this + 7 spiders = win
Cultivate – just sinking lands from our deck, can be replaced by lands, reclamations sage, liliana’s specter or another rager
Spider Spawning – core card in our deck, easy 4+ spiders and possible flashback
paragon and ascension is very hard to stop without gravehate (mostly absent in M15)
Other cards
Archaeomancer – with 10-5 instants and sorceries? Very low chance to value
Time Warp – Maybe in one in hundred games this card can give us victory, but usualy it gonna be cantrip in fifth turn
Treasured Find – Our main wincon already are recycle ability, but we need to exile it and we aren’t want to play unnecessary noncreature spell so…
Switcheroo – Cards witch depends on what opponent plays are useless or at least risky.
Rune Demon – for this cost he should instantly win the game to be barely playable in combo deck.
Elder of Laurels – same use as paragon but need much more mana and can’t help us in early trades.
Final Thoughts
Thanks for reading and special thanks to Jurgen for proofreading.
What deck you want next? White Weenie, UWR, Esper, Grixis control, WG Tokens, Jund midrange, MBC are some options.
Say what you want in the comments and I’ll be gratefull for ratings – because currently I don’t even know if you like these articles.
Other cards section will be done asap.