Dishonored Guide

Dishonored: All Powers, Bone Charms and Gear/Equipment (Inc. DLC) for Dishonored

Dishonored: All Powers, Bone Charms and Gear/Equipment (Inc. DLC)

Overview

This guide goes over all weapons, powers and bone charms. It also goes over all the DLC bone charms and gear etc. This guide will also include relevant information about which powers and weapons can be used for various achievements e.g. “Versatile” and “Tempest” etc.Sources used: Dishonored Wiki

Corvo’s Powers

A list of Corvo’s powers and there level 1 and 2 upgrades. Won’t go into to much detail as the power page in the game includes lots of the useful information about each power.

Disclaimer: I do not own the rights to alot of images used on this guide. Sources used credited at the bottom of guide.

-Blink

Blink, like all powers and enhancments in Dishonored has a level 1 and a level 2 to upgrade the power.

Blink level 1: Allows Corvo to move a short distance, almost instantly.
-Cost: 0 runes

Blink level 2: Slightly increases the distance of blink.
-Cost: 3 runes

Level 1 blink is freely given to Corvo after his first meeting with the outsider. It’s one of Corvos primary ways of movement and traversing the world.

Related achievements:

  • Mostly Flesh and Steel – Complete the game without purchasing any supernatural powers besides blink. (Level 2 blink counts as purchasing a super natural power.)

-Dark Vision

Dark Vision is one of the cheapest abilities avaliable to Corvo and can be useful for both a high chaos and low chaos playthrough.

Dark Vision level 1: Allows Corvo to see enemies, rats, fish etc through walls, as well as their field of vision.
-Cost: 1 runes

Dark Vision level 2: Allows Corvo to also see “useful items” (weapons, mechanisms, coins and other items) through walls.
-Cost: 2 runes

-Bend Time


Bend time allows Corvo to freeze time for a short period of time. This power can also be useful for high or low chaos, because it can be used for moving undetected or murdering lots of eneimies without having to start a fight.

Bend time level 1: Allows Corvo to slow time for a short duration, remaining at a normal speed.
-Cost: 2 runes

Bend time level 2: Allows Corvo to completely freeze time for a short duration.
-Cost: 8 runes

Related achievements:

  • Tempest – Kill 6 enemies less than 1 second.
  • Speed of darkness – Travel 30 metres in 1 second (achieveable with Bend time level 1)
  • Hornets’ Nest – Kill 4 enemies in under 1 second using the crossbow.

-Possession


Possession allows the Corvo to physically merge with another living being and take control over their movement. This power can be used for moving around unnoticed or for moving enimies close together so you can slaughter them.

Possession level 1: Allows Corvo to merge with animals. (rats, fish etc.)
-Cost: 3 runes

Possessions level 2: Allows Corvo to also take control of a human body but only do basic actions like opening doors and carrying objects.
-Cost: 5 runes

Related achievements:

  • Inhabitant – You stayed in possession of others for most of a 3 minute period
  • Creepy Crawly – You used a rat tunnel
  • Alive Without Breath – You took possession of a fish

-Devouring Swarm


Devouring Swarm allows Corvo to summon a swarm of rats that eat corpses and attack enemies. These rats will not attack Corvo. This power can be used to remove groups of enemies without Corvos presence being known.

Devouring Swarm level 1: Allows Corvo to summon a swarm of rats that will eat bodys and attack enemies.
-Cost: 3 runes

Devouring Swarm level 2: Allows Corvo’s rat swarms to be larger and the attacks done by the rats will do more damage and will eat bodys faster.
-Cost: 4 runes

-Wind Blast


Wind blast allows Corvo to push enemies backwards as well as other objects. It can also be used to destroy some wooden doors. This is useful for a lethal, high chaos playthrough.

Wind blast level 1: Allows Corvo to push people and objects back as well as shatter wooden doors.
-Cost: 3 runes

Wind blast level 2: Allows Corvo to slam enemies into walls with lethal force.
-Cost: 4 runes

Enhancements (Corvo & Daud)

Vitality allows the Corvos and Dauds max health to be slightly increased. Level 2 allows their health regenaration to improve.

Vitality Level 1: Increases max health.
-Cost: 1 rune

Vitality Level 2: Improves health regeneration.
-Cost: 3 rune

Agility increases Corvo’s and Dauds jump heights, and reduces fall damage at level 1 and at level 2 increases all movement speed.

Agility Level 1: Increases jump height and reduces fall damage.
-Cost: 2 runes (Corvo)
-Cost: 1 rune (Daud)

Agility Level 2: Increases all movement speed (sprinting, climbing and swimming).
-Cost: 3 runes


Blood thirsty allows Corvo and Daud to build up adrenaline and release fatal attacks on enemies. Adrenaline is built up during combat and the screen will change colour when blood thirsty can be used.

Blood thirsty Level 1: Corvo or Daud can use a powerful fatality on an enemie, killing them.
-Cost: 2 runes (Corvo)
-Cost: 1 rune (Daud)

Blood thirsty Level 2: Corvo and Daud build up adrenaline faster, and can perform two fatalities, which can be used against multiple enemies within a nearby range.
-Cost: 3 runes



Shadow kill
allows enemies killed by Corvo and Daud to turn to ash as they die.

Shadow kill Level 1: Unaware enemies turn to ash as they die.
-Cost: 2 runes (Corvo)
-Cost: 1 rune (Daud)

Shadow kill Level 2: All eneimies turn to ash as they die.
-Cost: 4 runes (Corvo)
-Cost: 3 runes (Daud)


(Daud only)

Arcane bond allows Daud’s assassins to share his supernatural abilities.

Arcane bond Level 1: Shares blink and vitality powers with summoned assassins.
-Cost: 0 runes

Arcane bond Level 2: Shadow kill, bend time and pull powers are shared with summoned assassins.
-Cost: 4 runes

Daud’s Powers – DLC

A list of Daud’s powers and there level 1 and 2 upgrades. Won’t go into to much detail as the power page in the game includes lots of the useful information about each power.

-Blink (Daud)


Blink for Daud is similar to Corvo’s blink, but they are not entirely the same. Daud can freeze time while using blink if he remains still. This can be used in escaping enemies or aiming more precisely.

Blink level 1: Allows Daud to move a short distance, almost instantly. Also allows Daud to pause time while remaining still.
-Cost: 0 runes

Blink level 2: Slightly increases the distance of blink (just like Corvo).
-Cost: 4 runes

-Void Gaze


Void gaze allows Daud to see bone charms and runes through walls (Heart replacement) and at level 2 equivilant to Dark Vision level 2 as it allows Daud to see enemies and useful objects through walls too.

Void gaze level 1: Allows Daud to move see runes and bone charms through walls.
-Cost: 0 runes

Void gaze level 2: Allows Daud to see enemies and useful objects through walls.
-Cost: 2 runes

-Summon Assassin


Summon Assassin allows Daud to summon an assassin to fight at his side. The assassin will fight to the death against enemies and can use an array of Daud’s powers using the Arcane bond enhancement.

Summon Assassin level 1: Allows Daud to summon a novice assassin.
-Cost: 1 rune

Summon Assassin level 2: Allows Daud to summon a master assassin which attacks faster and harder than novice assassins.
-Cost: 5 runes

-Pull


Pull is only avaliable in the Brigmore Witches DLC. Pull allows Daud to pull objects, animals and enemies towards him. Level 1 is useful for high and low chaos and level 2 is mostly useful for high chaos.

Pull level 1: Allows Daud to pull coins, keys, whale oil tanks, rats etc.
-Cost: 2 runes

Pull level 2: Allows Daud to pull enemies and bodies towards him and land a fatal attack to enemies pulled close enough.
-Cost: 4 runes


Related achievements:

  • Wall of Flesh – You used an enemy lifted with Pull as a shield

-Bend Time (Daud)

Bend time for Daud works the same way as it does for Corvo. However, there is some slight variation in cost.

Bend time Level 1: 2 runes (same as Corvo)

Bend time Level 2: 4 runes

Weapons, Gear and Equipment

Below is a list of all weapons and equipment avaliable in Dishonored and the DLC. Below will also be a list of all bone charms avaliable in the game as well as DLC bone charms.


This part of the guide will also show you the weapons for the “Versatile” achievement.

-Sword

The sword is the primary weapon in Dishonored. it is always held in Corvo or Daud’s right hand and is not replaceable by any other gadget, power etc. It is your primary weapon in combat as it can be used as a means of offence and defense.

A sword kill counts towards the “Versatile” achievement.


Upgrades:

  • Sword Crossing: 600 coins

-Crossbow

The crossbow is unlocked during the first mission during your escape through the sewers after escaping coldridge prison.

The crossbow has 3 ammuntion types:

  • Normal bolts
  • Sleep darts
  • Incendiary bolts

Incendiary bolts and normal bolts are both lethal but sleep darts are non-lethal and will render your target unconscience. Normal bolts are silent and can be used to insta kill with a headshot. Incendiary bolts will set the target a light and burn them to death.



Both incendiary and normal crossbow bolts count towards the “Versatile” achievement.

Upgrades:

  • Crossbow Accuracy: 300 coins
  • Crossbow Range: 300 coins
  • Crossbow Reload: 300 coins
  • Combat Sleep Dart: 600 coins

-Pistol

The pistol is one of the first weapons avaliable to Corvo and he will also use a pistol in the opening prologue. Daud can also find a pistol by looting a guard in the Knife of Duwnall DLC.

There are two ammuntion types for the pistol in Dishonored:

  • Normal bullets
  • Explosive bullets

The explosive bullets can only be bought from Piero after finding the blueprint “Small-scale Combustion Refinement” This can either be found in “Return to the tower” or “The Flooded District”


Both explosive and normal bullets count towards the “Versatile” achievement.

Upgrades:

  • Corvo’s Pistol: 600 coins (required for other upgrades to unlock)
  • Pistol Accuracy: Level 1 – 300 coins and Level 2 – 600 coins
  • Pistol Magazine: Level 1 – 300 coins, Level 2 – 450 coins and Level 3 – 600 coins
  • Pistol Reload: Level 1 – 300 coins and Level 2 – 600 coins
  • Explosive Shot: 600 coins (blueprint needed)

-Spring Razor

Spring razors are lethal weapons only useful for a high chaos playthrough. They completely dismemeber your enemies into little pieces and are placed like a mine, on the ground (or even an enemy).

The spring razor counts towards the “Versatile” achievement.

Upgrades:

  • Spring Razor Capacity: 450 coins
  • Spring Razor Radius: 600 coins

-Grenades

There are two types of grenades in Dishonored. There are normal grenades and sticky grenades. Grenades cause explosive damage over a an area and can be “cooked” in the players hand. Sticky grenades can only be bought from Piero after finding the blueprint “Spiked Grenade Housing”.



Both grenade variants count towards the “Versatile” achievement.

Upgrades:

  • Grenade Capacity: 450 coins
  • Sticky grenades: 600 coins (blueprint needed)

-Rewire tool

Rewire tools are little devices that can be picked up by the player and used to rewire mechanical devices such as walls of light, alarms, watch towers and arc pylons. This will mean that hostile devices will become friendly to the player and will attack hostile enemies. Kills from rewired devices will count as kills so this is not recomended on a “Clean Hands” playthrough.

-The Heart

The Heart shows where runes and bone charms are, when equiped. The heart can also be used to recieve information about targets and enemies as well as locations. The heart is giving to Corvo during the first meeting with the Outsider.

-Corvo’s Mask

Upgrades:

  • Mask Optics 1: 300 coins
  • Maks Optics 2: 400 coins (blueprint needed)

Daud’s Equipment

Below is the DLC gear and equipment in the Knife of Dunwall and Brigmore Witches

-Wristbow (DLC)

The wristbow is Daud’s equivliant to Corvo’s crossbow. It has normal bolts and sleep darts that work the same way as Corvo’s but doesn’t have incendiary bolts, but instead has explosive bolts. These bolts create a small explosive area which either kills or damages enemies in the area.

Upgrades:

  • Wristbow Accuracy: 300 coins
  • Wristbow Range: 450 coins
  • Wristbow Reload: 450 coins
  • Combat Sleep Dart: 600 coins

-Arc mine (DLC)

The arc mine was first introduced during the Knife of Dunwall DLC. Daud can use these mines to turn enemies, within the radius, to ash (simlar to the arc plyons but in a mine form). These are the replacements for spring razors in the Knife of Dunwall and Brigmore Witches DLC.

Upgrades:

  • Arc Mine Capacity: 450 coins
  • Arc Mine Extra Charge: 600 coins

-Stun Mine (DLC)

Stun mines work the same way as spring razors and arc mines but instead of killing the target, render the target unconscience. This is useful for non-lethaly taking out a phew targets in a close area.


Upgrades:

  • Stun Mine Capacity: 450 coins
  • Stun Mine Extra Charge: 600 coins

-Chokedust (DLC)

Choke dust is a grenade-like weapon that renders enemies unable to move or detect the player after it explodes, releasing dust. This can be used to render groups of enemies defenseless and allow for quick escapes or allowing them to be easily killed.


Upgrades:

  • Baffle Dust: 300 coins (requires blueprint)
  • Chokedust Capacity: 450 coins

Bone Charms: (Inc. Void Walkers Arsenal DLC)

Base game Bone Charms:


Acrobat – Slightly faster climbing.
Albinos – Increased chance of white rats.
Blood Ox Heart – 20% increase to maximum mana.
Carrion Killer – Killing rats grants some adrenaline.
Clockwork Malfunction – Enemy grenades take slightly more time to explode.
Falling Star – Drop assassinating recharges mana by 20%.
Fleet Fighter – Drawn weapons do not slow movement speed.
Healthy Appetite I – Food heals slightly more.
Healthy Appetite II – Food heals moderately more.
Plague Affinity – Damage by weepers grants a small amount of mana.
Plague Resistant – Weepers inflict slightly less damage.
Rat Scent – Rats attack only when approached in close proximity.
Reinforced Bolts – Bolts stuck in enemies break less often.
Robust I – Potions grant 5% more health.
Robust II – Potions grant 10% more health.
Scavenger – 50% chance to receive extra ammo from pickups.
Spirited I – Potions grant 5% more mana.
Spirited II – Potions grant 10% more mana.
Spiritual Pool – Slightly faster mana regeneration.
Spirit Water – Drinking from faucets recharges mana by 20%.
Strong Arms – Faster choking speed.
Sustained Rage – Adrenaline takes slightly longer to cool down.
Swift Shadow – Increased movement speed in stealth mode.
Throwing Hand – Thrown objects travel slightly farther.
Tough Skin – 15% increase to maximum health.
Twist of Fortune I – Very rarely, using a potion grants full mana.
Twist of Fortune II – Sometimes, using a potion grants full mana.
Undertaker – Increased movement speed while carrying a corpse.
Unnerving Target I – Enemies have a slight chance to miss with guns.
Unnerving Target II – Enemies have a moderate chance to miss with guns.
Vengeance – Being damaged grants a small amount of adrenaline.
Water of Life – Drinking from fountains grants 7.5% health.
Welcoming Host – Possession lasts 30 seconds on white rats (normally 20).
Whirlwind I – Swing speed for swords is slightly faster.
Whirlwind II – Swing speed for swords is moderately faster.

Void Walker Arsenal Bone Charms:


Raven – Drop assassination gives you a bit of health.
River Affinity – Swim speed increases slightly.
Quick Dodge – Enemies miss more often with arrows and bolts.
Gutter Feast – Eating white rats restores 5% mana.
Void Channel – 20% increased duration for powers, increased range for Blink and Windblast.
White Rat Friend – White rats won’t attack you.
Blast Resistant – Damage from explosions reduced slightly.
Fencer – Advantage in sword vs. sword combat.
Fire Water – Increased explosion range for whiskey bottles.
Good Lungs – Breath capacity in water increased slightly.
Delicate Touch – Breaking glass sound is moderately reduced.
Voyeur – Magnification of sight when peeping through keyholes.

Corrupt Bone Charms:

LeverageBonus: Pull power distance and speed are increased. Penalty: Mana cost for pull power is increased.

Power SlashBonus: Daud deals greater damage with his sword. Penalty: He swings his sword slower.

Shivering SilhouetteBonus: Enemies have a high chance to miss ranged attacks. Penalty: Daud is more visible to enemies.

Splintering BoltsBonus: Bolts shot by wristbow do more damage. Penalty: Bolts almost always break when shot at enemies.

StatuesqueBonus: Daud will not be spotted by enemies while standing still, unless in combat. Penalty: Mana does not regenerate.

TankBonus: Damage taken is reduced. Penalty: Overall movement speed is reduced.

VengeanceBonus: Build up adrenaline much faster. Penalty: Adrenaline takes much less time to cool down.

Witch’s SkinBonus: When taking damage, Daud’s mana is drained before his health. Penalty: Mana does not regenerate.

ZephyrBonus: Overall movement speed is increased. Penalty: Damage taken is increased.

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