Divinity II: Developer’s Cut Guide

Divinity II - How to pick your Stats for Divinity II: Developer's Cut

Divinity II – How to pick your Stats

Overview

This is a simple guide to help describe how stats within the game work, as well as some suggestions. This is aimed towards primarily beginner-middle levels,like 1-15 and 15-30. If you’re struggling to figure out how things work, bob’s your uncle!If additional questions are asked, I can help in the comments. If you see something that needs to be corrected, comment it and I will fix it right away!

Stats, Definitions, and Priority

These are your stats. Let’s run through the kindergarten real quick.

Vitality – The more points you put in this, the more health you have.
Spirit – Like Vitality, but with your mana.
Strength – More points means more Attack with Melee Damage, as well as more Melee Damage Resistance. On the side, it also increases your Conditioned Body percentage and your Health Regeneration.
Dexterity – Like Strength, but with your Ranged Damage and Ranged Resistance. On the side, it also increases your Heightened Reflexes percentage.
Intelligence – Like Strength and Dexterity, but with your Magic Damage and Magic Resistance. On the side, it also increases your Indomitable Will and Mana Regeneration.

Now onto priorities.

Vitality is primarily a preference stat. It is technically the highest priority to a certain point, but I really only suggest putting points into this if you feel that you are being melted way too quickly, even with potentially decent defenses.
Spirit is mostly dictated by the build you go by. If you make a build that is extremely heavy on mana, this is important if you are going through all of your skills, run out of mana, and the enemies are still standing. It’s rare that you absolutely need to upgrade this though until you level your skills up to the higher ranks.
Strength is the highest priority for those who don’t mainly use bows outside of utility.
Dexterity is the highest priority for those who don’t mainly use melee.
Intelligence is always the middle priority, because any weapons with Magic Damage scale off of this stat, and generally weapons like one handed swords and bows deal the most DPS if you have magic damage on top of good physical damage. It’s unlikely that Intelligence would ever become your primary stat due to the nature of it’s use.

I’m going to give a few examples of stat priorities according to classes. After that, I will explain CB, HR, and IW.

Note, I do not add Vitality to these. Vitality is good for ALL builds.
Ranger: Dexterity > Intelligence > Strength
Warrior: Strength > Intelligence > Dexterity
Mage: Strength = Intelligence > Dexterity

Mage is the real oddball. It really depends on your RNG, and generally speaking when it comes to damage outside of spells and summons, Mage can be a bit difficult to plan your stats around compared to Warrior or Ranger. The best DPS weapons usually will be Melee and Magic Damage. I would gradually work both Strength and Intelligence together, then once you are reasonably geared, I would suggest picking whether or not you’re going to focus strength or focus intelligence.

Conditioned Body, Heightened Reflexes, and Indomitable Will

Conditioned Body – Reduces the time you spend in Bleed, Burn, Poison, and Polymorph.
Heightened Reflexes – Your critical damage + this percentage.
Indomitable Will – Your chance to ignore crowd control, like Polymorph, Curse, Fear, Ranger Surprise and Stun.

Defensive Priority, Armor/Shields

Your resistance to a damage type is how much flat damage you shrug off. The more Melee Resistance you have, the lesser Melee Damage you will receive. However, I’m going to be speaking on behalf of armor on this part.

For the majority of the game, groups of enemies will generally come in either two damage types, or potentially all 3. To refer back to the point priorities for builds, you will be using armor that defends the best against whichever stat is your lowest priority to round out your defenses.

A Warrior has skills to keep themselves protected from Melee Damage, as well as having the benefit of their primary stat adding to their Melee Resistance percentage. Your secondary stat also will give you a hefty damage resistance on top of it.

So Warriors would most likely wear the following as so:
Strength > Intelligence > Dexterity
Armor that provides the best Ranged Defense would most likely be top priority. Letting you invest your stat points into Strength and Intelligence to increase your damage output.

Rangers:
Dexterity > Intelligence > Strength
Armor that provides the best Magic Defense would be highest priority, however not a sealed deal. Ranger can kite to completely neglect melee defense. However, in close quarters you may not have the best room to dodge in.

Mages:
Intelligence = (chosen secondary stat) > (chosen last priority stat)
Mages are pretty flexible. However, once they start getting higher and higher, they can start summoning minions as well as using buffs to protect themselves defense wise, so there is the potential that they can be focusing purely on making sure that their armor provides them good points towards aggressive play via magic. Some mages may even stack all their points in Vitality/Spirit/Intelligence.

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