Strain Tactics Guide

Divisions! (With personal headcanon/lore!) for Strain Tactics

Divisions! (With personal headcanon/lore!)

Overview

A list of all the divisions, what they do, and my personal lore for them. UPDATE: Now updated with one-liners!

Divisions (part 1)

Blue Berets

“Berets used to be a sign of special forces. Let’s see if that’s still true.”

Uniform: Olive drab uniforms, with turquoise berets

Base Security personnel, named for their iconic blue berets. They are dedicated to protecting the mostly defenseless people under their care. They will block attacks meant for their charges with their bodies. Doing this, they gain a sense of extreme determination, halving damage taken. They do not like infected, and will attack them on sight.

Patrol Teams/Rangers

“These guys can tell you anything you would ever want to know about an enemy. The best part? He’ll never even know they were there.”

Uniform: Olive drab uniforms, with identically colored patrol caps

Recon teams, deployed to scout out areas in advance of a larger force. Trained in advanced combat tactics, as they are deployed in hostile locations where advanced training may be their only chance of survival. Will auto-reload and cover other units. When panicked, they will run for cover, using random items in their inventory. They also do not like infected, and will attack them on sight.

Technicians

“These guys are in charge of fixing all your kit. Try to not get on their bad side.”

Uniform: Olive Drab uniforms, with no headgear or hats

Unarmed personnel who repair all before them. This includes both organic and mechanical units, as the need for political correctness, as well as combat effectiveness, necessitated such a thing. Technicians heal units at twice the speed of Medical Teams, as they are dedicated healers, unlike Medical Teams. When panicked, they will hide behind nearby friendlies, healing them. As with most base personnel, they do not like infected, and will attack them on sight. (Credit to DiveSignal, for the reason why all healing items and units heal both organics and machines.)

Medical Teams

“Medical Teams aren’t protected by the Geneva Convention. Want to know why? They’re combatants first, medics second.”

Uniform: Light blue suits, with CBRN patches for the Assault and Defender

Tier-1 combat medic teams are a centerpiece of many squads, and for good reason. Wearing infection-retardant blue suits, they heal all units before then at a modest rate. They are trained to put their patients first in all situations. When panicked, Medical Teams will put their patients between them and the enemy, although the highly-trained medics will continue to heal their patients.

Combat Engineers

“Four words: Carry stuff, shoot people.”

Uniform: Olive drab high collar uniforms, with green headgear

Bred for combat, Combat Engineers are capable of carrying more than most troops, deployed to reinforce defenses and provide support with heavier weapons. When panicked, they will break and run, straight towards the enemy, in some cases. With high morale, Combat Engineers will stand their ground and engage hostiles, taking half damage.

Cyber SWAT (C-SWAT)

“Ever heard of something from a book called the SPARTAN project? That’s these guys, except these guys don’t need fancy suits of armour.”

Uniform: Black body, with white heads

A UNIPOL White Project, involving the use of cybernetic augments on subjects to increase survivability and combat effectiveness. Deployed in the most extreme circumstances. Because they can survive extreme trauma without becoming combat ineffective, as well as self-heal, they often go insane. When morale decreases too much, C-SWAT officers go Rogue, attacking anyone but fellow Rogues.

UNIPOL Riot Command

“STOP RESISTING!”

Uniform: Deep blue uniform, with blue and black riot helmets. Transparent polymer flip-down visors are mounted on the helmet for the Assault and Defender

UNIPOL megacolony riot control teams are renowned for their CQC skill, seeing as it is their job. Extremely proficient at beating down exceptionally violent rioters, many squads employ them to protect from encroaching Strain. Riot control teams work together, gaining twice the damage and knockback when near friendlies. They have a violent love for combat, however, and will, if left alone for too long, charge towards and attack the nearest visible enemy.

Decon Teams

“Decon Teams, in their bright yellow suits, have a… ‘sunny’ disposition.” (Credit to DiveSignal, for the “sunny disposition” pun.)

Uniform: Bright yellow suits, with CBRN patches for the Assault and Defender

Decon Teams wear 100% Strain-proof Yellow-Suits©, and have a sunny disposition. They encourage units around them, increasing morale. Immune to Strain infection, many commanders use them in areas of high infection risk. However, they are easily startled, and will discharge their weapons embarrassingly when morale gets too low.

Sweeper Teams

“If you see these suits, the next thing you’ll be looking at is a stream of fire, coming right at you.”

Uniform: Silver suits, with opaque faceplates, either gray, gold, or multi-colored

Dressed in fireproof suits, Sweeper Teams are deployed to clear an area of any traces of infection, usually by incinerating everything. Cold-hearted, they will attack infected on sight, even their own. Equipped with tactical flamers, they are often used by commanders to set up fiery killzones, slowing and burning advancing Strain. They believe that, even in death, they can light the way for others, throwing incendiary grenades when killed.

Combat Droids

“Engaging hostile.”

Uniform: White paint

Often deployed to provide security for Sweeper Teams, Combat Droids are ruthlessly efficient, programmed with advanced combat tactics and self-preservation routines. Combat Droids are programmed with an order commonly called the Terminus Protocol, leading them to terminate all infected on sight. Many UN2 troops have commented that teams of Combat Droids look like an old concept of space marines from popular culture of the twenty-first century. (Credit to libbmaster, for the “space marine” comment.)

Mining Droids

“Mining isn’t too different from fighting. Both involve hitting something as hard as you can until it breaks.”

Uniform: Orange paint

Developed because of a need to avoid morale-induced mining accidents, Mining Droids have been proven to be an effective combat unit. With slaved master control, Mining Droids are unable to perform any unauthorised movement, standing still and unflinching, even in the face of Strain. Mining Droids carry a standard issue power pack, defaulting to a reduced vision mode when not carrying it.

UN2 Heavy Weapon Platforms

“Heavy Weapon Platforms have double the firepower of a normal soldier, so I think they deserve the name.”

Uniform: Variant-dependent

UN2 Heavy Weapon Platforms come in 5 different variants. However, they all have a few things in common. They all carry two independently aimed and fired weapons, and don’t suffer from weight or terrain speed penalties.

ML33/FL33

FL33: “Dual flamethrowers? Great!”

ML33: “Dual miniguns? Even better!”

Uniform: Tan paint, with either ML33 or FL33 written across the top in white text, depending on the model

ML33, or Minelayer 33, and FL33, or Flamer 33, are built on the same chassis. With rear-facing anti-ballistic armour, these drones are used to set up killzones, while friendlies positioned behind them fire past them, without worry of damaging the drone.

AEDL/AEDAT

AEDL: “Twice the suppressive firepower!”

AEDAT: “Which crazy bastard put two AMRs on one drone? They deserve a medal.”

Uniform: Green and tan paint, with UNX written on the top with white text. AEDL has AEDL sprayed across the top with blue paint, while AEDAT has the same, but with the text AEDAT instead

AEDL, or Automated Expeditionary Defender, Long Range, and AEDAT, or Automated Expeditionary Defender, Anti-Tank, are drones designed to engage enemies at long range, with front facing anti-ballistic armour mounted on the AEDL.

Divisions (part 2)

UNX

“Boom.”

Uniform: Grey paint, with UNX printed in white text across the top

Armed with two railguns, UNX is designed to obliterate targets at extreme range, through any obstacle. UNX is more fragile than the other drones, and has no armour, but has a much more powerful armament. Additionally, equipping UNX with an FCS will double damage, at the cost of one of the railguns.

Killteams

“We’re called ‘Killteams’ for a reason, people.”

Uniform: Black flight suits with tan armour, bearing black X patches

Killteams are composed of highly trained special operations troops, deployed to destroy through sheer force of arms. They come pre-trained with max level endurance and damage ribbons. They are masters of hand-to-hand combat, and are trained in unarmed mastery. Killteam divers are highly focused, gaining double damage and knockback when force-firing. Killteam are trained to not panic, instead throwing frag grenades when in dire straits.

Rad Force

“We fight in tac-nuked zones. Can you say the same? Yeah, didn’t think so.”

Uniform: Blue suits with CBRN patches

Rad Force soldiers are deployed in tac-nuked zones to sweep for and destroy any remaining Strain. Their local radiation levels ♥♥♥♥♥♥ the damage resistance, speed, and morale of nearby units, including other Rad Force soldiers. When morale raises, Rad Force clones gain a renewed sense of purpose, increasing damage, speed, and damage resistance considerably.

Naval Expedition Guncrews (NavEx Guncrews)

“The worst Guncrew members had marksmanship scores of ‘Expert’. They aren’t around anymore.”

Uniform: Blue uniforms and tan pads

Naval Expedition Guncrews are excellent marksmen, halving the spread of any weapons they employ. They project an aura of security, raising the morale of nearby units. Often found manning APCs, they are a familiar and welcome sight. When Guncrews are overwhelmed, they lose it, going crazy on the trigger, as well as moving randomly. The only unit with a positive mental threshold lower than the negative one, they will aim for weak spots, dealing twice the knockback, when inspired.

Recovery Teams

“No one wants to see these uniforms. But when you’re stranded, alone, about to die, and have no hope left, we’ll get you home safe.”

Uniform: Blue and orange flight suits, with white and orange flight helmets

Gene-spliced pararescue divers are deployed to retrieve equipment and personnel from overrun mission areas. Courageous beyond measure, they will stop at nothing to achieve their objective. With Olympian-level strength, they are not slowed by carried items. Unfortunately, they have a genetic impulse to retrieve items in the field, and will abandon their post to grab items. They will not attempt to grab items with a full inventory, however, a fact which has been exploited by many clever commanders.

Mercenaries

“We’re what some people have called the ‘artisanal coffee’ of UN2. That means we’re special, unlike disposable soldiers like you.” (Credit to DiveSignal, for the “artisanal coffee” thing.)

Uniform: Olive drab uniforms, with tan pads and tan helmets

Fielded by UN2 to fill the massive demand for troops, Mercenaries are privately trained, equipped, and produced. As a result, commanders fielding Mercenaries can expect twice the normal kill fee for kills made with equipped weapons, in order to cover the so-called “private sector manufacturing costs.” These costs came about as a result of two things: First, private military companies do not receive the discounts UN2 does on weapons and equipment. Second, private military companies want to make a profit, unlike UN2. The “private sector manufacturing cost” covers both of these. Like Killteams, Mercenaries are trained to not panic, instead deploying smoke grenades when in unfavorable situations. (Credit to DiveSignal, for explaining a little bit about the Mercenaries’ weird repayment scheme.)

White Cell

“You won’t know we’re there, until it’s too late.”

Uniform: White cold weather gear, with hoods, NVGs, and gas masks

White Cell is a private military contractor that operates under the banner of UN2. Despite this, they do not answer to UN2 in any way, and keep many things secret, prohibiting UN2 helibases from flying over active White Cell sites. They focus on research of advanced technology, and are most well known for fielding working stealth technology. White Cell operators have severe PTSD, stemming from the horrors they have witnessed, and are stressed by the smallest things, such as moving. They are trained to activate their stealth units when panicked, however, and move faster while stealthed. Because of their ability to quickly close with and engage hostiles without coming under fire, White Cell has trained their operators extensively in CQC. Operators have a 700% bonus to melee damage dealt and, if disarmed, will fight on with unarmed mastery.

Colony Breachers

“Just one question: How the hell does Grav fight in that suit?”

Uniform: Tan combination astro-mining/EOD suits, with steel faceplates mounted on the helmets of the Assault, Defender, and Special

Veterans who have volunteered for “neural refortification”, Colony Breachers are deployed as frontline anti-Strain shock troops. They received their name for their role as the first units to be deployed into completely infected mega-colonies. The heavy, dual-purpose astro-mining/EOD suits they wear are capable of stopping multiple anti-tank rounds, and render Breachers completely immune to fire and infection. The suit also blocks 95% of all incoming melee and ranged damage. Such protection, however, comes with a hefty price. Because of the extreme weight of the suits, without medical aid, they die in a matter of minutes due to strain, fatigue, and exhaustion. This has earned Colony Breachers a massive amount of respect from all UN2 troops, as well as paramilitary operators, even White Cell. They are one of the most well-recognized faces of UN2, known for their extreme bravery and dedication, as well as their outstanding mission success rate and near perfect kill-to-loss ratio.

SteamSolo.com