Overview
How to build your own HMD for testing purposes building upon Google Cardboard technology.
INTRODUCTION
Not all Dev’s can get their hands on a DEV HMD, so here is a quick guide that will enable you to a.) experience Steam VR at a basic level and b.) aid in development and testing.
What we’re going go to be doing is using the principle of Google Cardboard and taking it to the next level…
BUILDING THE HMD
First of all we need to make our HMD…
Here are a links to a couple of guides on how to do this…
The first guide is the one I followed and it works great.
STEAM VR NULL DRIVER
Next we need to download the latest Steam VR beta and enable the Null driver.
Copy the text from this link [link] and save it as steamvr.vrsettings into Steam/Config/
You should be able to run SteamVR apps now, the two I’ve run so far disable vertical mouse movement so tracking emulation using mouselook isn’t an option…
LIGHTHOUSE EMULATION
So… Finally to give us full tracking we need to follow this guide on emulating Lightouse. This is the one step I haven’t tested yet.
[link]
GUIDE VERSION NUMBER AND UPDATES
In order to keep this guide up to date, please do get in touch if you have any problems or if you have come up with any ways to get this working better (Vertical mouse look and Lighthouse are issues at the moment).
You can also join the “Notculus Rift” group where likeminded VR heads can gather.
MSB 10/18/15
VERSION HISTORY
V 1.0 10/18/15 – Created – Martin Shearman-Brettle