Rome: Total War™ – Collection Guide

DIY: How to get Tier 3-5 barbarian settlements, buildings and stone walls, properly! for Rome: Total War

DIY: How to get Tier 3-5 barbarian settlements, buildings and stone walls, properly!

Overview

This guide will teach you how to add both the tier 3-5 barbarian settlements and the buildings from BI to the Vanilla Rome TW barbarians(This guide is basically how to do or to explain how to do this: https://www.moddb.com/mods/buildings-extended without the other changes made in said mod (((unit stat changes, etc))), things which I’ll probably teach you all separately to do some day) ((Hopefully, if I don’t forget ,am too lazy to bother or not cripplingly sick)((Also Shout-outs to both Bradenlord’s old modding tutorials and To Nerd is to Human TNH’s modding tutorials for both the inspiration and the basic to intermediate knawledge i’ve learned from watching their video’s on modding RTW))links are here: https://www.youtube.com/watch?v=A3APXpxg9Zo – To Nerd is to Human TNH’s building modding video : https://www.youtube.com/watch?v=vySiqwuFJyE – BradenLords old Text file modding video guide (If I do the other guides, i’ll group them up and i’ll call those/them the unofficial RTW-TIGTMI (aka Rome Total War: The Idiot’s Guide To Modding It.)

The Improper First Step (Very Bleeping important, The G-rated version)

MAKE FLIPPIN’ BACK UPS OF YOUR GAME FILE(S) DEAR FUGGING LORD PLZ JUST DO IT

The Second Step (The true proper first step, The Export_Descr_Buildings file editing)

(Notice: use notepad or notepad++ for this, I don’t care what you use, just use either of them since your editing .txt files)

Go to export_decr_buildings. (location of file): C:Program Files (x86)SteamsteamappscommonRome Total War Golddata)

when in it ctrl+f to bring up the search bar then type stone, should bring you to the wall section since it’s the first “mention” of it

when found, change these line: (crucial)

stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }

and

large_stone_wall requires factions { carthaginian, eastern, parthia, egyptian, greek, roman, }

to

stone_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }

and

large_stone_wall requires factions { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }

proconsuls_palace { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }

imperial_palace { barbarian, carthaginian, eastern, parthia, egyptian, greek, roman, }

First part of the file editing is done (note that this can also be done to all the barb buildings that were in BI, I just used the walls here as examples as they’re ((as in The buildings here)) are all the same to change like both of these were) after your done with just those or all the buildings your done for the export_descr_buildings.txt file!

The Ui cards for all of them (settlements and etc)

(Important note which is helpful; pin this:

C:Program Files (x86)SteamsteamappscommonRome Total War Golddataui

and this:

C:Program Files (x86)SteamsteamappscommonRome Total War Goldbidataui

for doing this quicker)

go to, (Location:

C:Program Files (x86)SteamsteamappscommonRome Total War Goldbidataui)

go to/select the roman file, then finally go to buildings then

find, select and copy both these:

#roman_large_stone_wall.tga

and

#roman_large_stone_wall_constructed.tga

along with these (by using control and click at the same time)

#roman_stone_wall.tga

and

#roman_stone_wall_constructed.tga

when all four are highlighted, copy them.

then go to (C:Program Files (x86)SteamsteamappscommonRome Total War Golddatauibarbarianbuildings)

paste those four files in the barbarian buildings folder then rename the roman part of it/them to:

#barbarian_stone_wall.tga

and

#barbarian_stone_wall_constructed.tga

and that’s it.

(or you can skip this and go find Bi’s stone walls ui cards, instead, thats alot more easier)

((if you want the BI buildings just go to (((location: C:Program Files (x86)SteamsteamappscommonRome Total War Goldbidatauibarbarianbuildings))) copy the missing tier 3’s and 4’s buildings from that folder to the rome vanilla TW folder variant of that (((that being: C:Program Files (x86)SteamsteamappscommonRome Total War Golddatauibarbarianbuildings))). they’re basically the same if not more easier since you don’t have to rename anything like what you just did, just drag and drop these, no re-naming required, done)

((((Edit: dont forget to place the regular .tga’s ((Ie. the regular stone wall.tga only that you made (((((or have found))))) *must* also be in the construction folder))))

that’s it for the Ui cards

The tricky part getting the .Cas’ (The wall textures themselves)

okay, after you’ve done all of this, you’ll realise that you need the texture folders. so go to (Location: C:Program Files (x86)SteamsteamappscommonRome Total War Goldbidatamodels_building)

then grab (copy) the BI_barb_government_lvl_4_lod1.cas and the rest that say *BI_barb_government_lvl*

and then paste them in: (Location: C:Program Files (x86)SteamsteamappscommonRome Total War Golddatamodels_building)

after you’ve pasted them, take out the BI out of the *BI_barb_government_lvl* and rename it

so it’s like this

barb_government_lvl.

there you go you have the texture’s for the walls

buildings are similar too them

(Edit here: This should work, I forget if you do need some of the dds. files within the separate textures pack within the models_buildings file from BI, but I don’t think you do currently)

that’s it for the textures

Doing the Descr_Cultures part (To make them show up on the world map too instead of just on the settlement view)

go to (Location: C:Program Files (x86)SteamsteamappscommonRome Total War Golddata)

ctrl+f and type in barbarian in the search bar, then under the section titled city

do this: right underneath the bracket on the city entry

}
city
{
normal data/models_strat/residences/barb_city_buildings.CAS, settlement_barbarian_level_2
wall data/models_strat/residences/roman_city_wall_1.CAS, settlement_roman_walled_level_5
wall data/models_strat/residences/roman_city_wall_2.CAS, settlement_roman_walled_level_5
wall data/models_strat/residences/roman_city_wall_3.CAS, settlement_roman_walled_level_5
wall data/models_strat/residences/roman_city_wall_4.CAS, settlement_roman_walled_level_5
card data/ui/barbarian/cities/barbarian_city.tga
}
large_city
{
normal data/models_strat/residences/barb_large_city.CAS, settlement_barbarian_level_2
wall data/models_strat/residences/roman_large_city_wall_1.CAS settlement_roman_walled_level_5
wall data/models_strat/residences/roman_large_city_wall_2.CAS settlement_roman_walled_level_5
wall data/models_strat/residences/roman_large_city_wall_3.CAS settlement_roman_walled_level_5
wall data/models_strat/residences/roman_large_city_wall_4.CAS settlement_roman_walled_level_5
card data/ui/barbarian/cities/barbarian_city.tga
}
huge_city
{
normal bi/data/models_strat/residences/barb_huge_city.CAS, settlement_barbarian_level_2
wall data/models_strat/residences/roman_huge_city_wall_1.CAS settlement_roman_walled_level_6
wall data/models_strat/residences/roman_huge_city_wall_2.CAS settlement_roman_walled_level_6
wall data/models_strat/residences/roman_huge_city_wall_3.CAS settlement_roman_walled_level_6
wall data/models_strat/residences/roman_huge_city_wall_4.CAS settlement_roman_walled_level_6
wall data/models_strat/residences/roman_huge_city_wall_5.CAS settlement_roman_walled_level_6
card data/ui/barbarian/cities/barbarian_city.tga

(you’d get the basic idea here, if you saw the lay out on the .txt, I can’t exactly match it up here)

there your done with this part, this part makes it show up on the campaign world map.

The Finale, getting the descriptions for the cards

so finally after you do all of this, you do the descriptions scroll…..

in short go to (Location: C:Program Files (x86)SteamsteamappscommonRome Total War Golddata)

then select *export_buildings.txt* (The building description file) ((not the export_descr_buildings,txt which is the building chain file))

control+f, type in the search bar for example: Pro-Consul’s Palace

under the standard short warning text do this:

The short_descr warning text

[There’s a space in-between these two]

{proconsuls_palace_barbarian} Great Hall

{proconsuls_palace_barbarian_desc}
The Great Hall is an unmissable statement of might. The building’s size and grandeur are intended to impress all who walk through its doors. The servants based here collect taxes, manage improvements to the settlement and carry out the ‘business of empire’. The Great Hall allows for sophisticated development in the city outside its walls, as costly building works can now be undertaken. All aspects of government – civic, military and religious – can be improved as a result.

{proconsuls_palace_barbarian_desc_short}
The Great Hall is an unmissable symbol of the tribe’s might. Those who live in its shadow can have no doubts as to who is in charge.

and that’s it now you know how to do the descriptions for the buildings and for that matter: The porting over all the BI buildings! (Ps: You don’t need the BI descriptions either you can make your own for any of them)

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