Sunrider: Liberation Day – Captain’s Edition Guide

DIY Sunrider Team Figures for Sunrider: Liberation Day - Captain's Edition

DIY Sunrider Team Figures

Overview

Instructions how to make paper figures for Sunrider

Pros and cons of paper figures

Basically paper figures are cheap to make. If you already have a good printer it could be even free, you can also use your office printer or your friend printer.
Paper figures make you happy just as plastic figures. Paper figures collect less dust and dirt, then plastic. And you don’t need to mess with ordering (some people make diy plastic figures, but this is mostly exception) and receiving.
You can print new figures every month if you like it. And since you doing things youself, you can select any image or scene you like. Turn on your creativity and fight, or fight with scissors at least!
Main problem of paper figures is color, if good plastic figures (talking about opened figures, personally I can’t enjoy unopened things in the package, not a collector) can life with same color 5 years and even more, paper figures became less colorful in like 6 month.
I’m not a pro in figure making, and you can do better with more quality print, or if you a really careful person. Just talking about things from my perspective here.

Paper choice and running with scissors

Photo paper is mostly too thin for paper figures, you need paper as fat as used for postcards.
No need to use most expensive paper, just paper good for you printer and fat enough. I think it called Card Stock paper. I found Neenah Exact Index Card Stock on amazon and it looks just like it. You could search for another brands, but if better if you can just touch and choose paper you feel best with yourself.
As for scissors I used middle kitchen scissors alongside with nails scissors. After your first Asaga you will be the best scissors runner at your house, I’m pretty sure.

Working with game resources

First you need enable developer console in your game.
Edit options.rpy file in Sunrider Liberation Day/game folder
You need to change config.developer to true:
config.developer = “True”
To activate console you need to press Shfit + O in active game scene.
Next you need to set background to solid color. I used white, but black could be good too.
Type scene black in game console, and background should change to black. Then try scene white.
Since Liberation Day all main characters are rendered from different parts, like: eyes, arms, emotional status and etc. And its quite complicated at first.
Example commands:

dshow(“ava handonhair disgust closed sad blush tears”) dshow(“icari point shout neutral angry blush”,xpos=0.2) dshow(“asaga armscrossed uu closed sad3 blush”,xpos=0.8) dshow(“kryska fistup happy neutral angry”) dshow(“claude boobs happy neutral neutral”,ypos=1600) dshow(“sola back neutral neutral neutral”) dshow(“chigara armsbehindback smile neutral neutral blush”)

It works that way:

Character name
hands/arms position
mouth emotion
eyes emotion/position
eyebrows emotion/position
extra emotions
position on screen
Asaga
armcrossed
disgust
closed
sad3
blush
,xpos=0.2
Ava
handonhair
uu
closed
sad
blush tears

Default position is 0,5 – middle of screen. Extra emotions for “selected hands/arms position” located in hands/arms position folder root. Basically character folder contains all all arms positions and arms positions folder contains all other emotions and as another parts available.
This is where game unpacking is useful, if you want all emotions available for character esy representation. For that you can place [link] in Sunrider Liberation Day/game folder, and you will find game resources in unpack folder after game lauch. We interested in Sunrider Liberation Day/unpacked/game/Character folder. Unpacking works for another Sunrider game too, where full charachter models used, but only Sunrider Liberation Day gives you ability to tweak emotions easily, and that way you will receive same scale for charachters from screenshots from game itself, without extra work with graphical editor.
Don’t forget to select hide ui in game options before taking screenshot.

Result, process and some templates

After you done with your screenshots you need to edit images in graphical editor, make 90° counter clock-wise rotate, and add extra square to use it as support and as a stand for your figure.
Here you can find templates:







You can download archive with templates I used for printing here[www.sendspace.com].

And process and result pictures:
[link]
[link]
Overall process example:

  1. Enable dev console
  2. Set background in console
  3. Make dshow with characters you like
  4. Take screenshots
  5. Edit screenshots for printing figures
  6. Print
  7. Run with scissors
  8. Place figures
  9. Profit!

P.S.: This guide is very raw, took hell a lot of time, and it was hard to find time to make this guide.
Don’t forget about main rule, when you in process:
To have fun!

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