DOOM Guide

DOOM - Detail Settings On Performance for DOOM

DOOM – Detail Settings On Performance

Overview

Hello everyone. Welcome to my instructions to the next game. What each item means and how it affects performance. All this can be found here. Also screenshots and videos.

Game requirements, my PC spec. and how I tested

The official game requirements:

Minimum
OS: 64bit: Windows 7 or higher
CPU: Intel Core i5-2400 or AMD FX-8320
RAM: 8 GB RAM
HDD: 55 GB
VGA: NVIDIA GeForce GTX 670 2GB or AMD Radeon HD 7870 2GB

Recomended
OS: 64bit: Windows 7 or higher
CPU: Intel Core i7-3770 or AMD FX-8350
RAM: 8 GB RAM
HDD: 55 GB
VGA: NVIDIA GeForce GTX 970 or AMD Radeon R9 290

The minimum requirements of the game are somewhat higher than normal. 8GB of RAM is not yet in a minimum standard. CPU requirements are also slightly higher and requires at least a quad-core processor. Intel or eight-core AMD. The video card should have at least 2GB of VRAM. But I think this is already the minimum standard on the gaming computer.

At the ULTRA setting, 8GB of RAM should be enough. What is important is stronger graphics card with 4GB of VRAM. The game also lets you set some details to the Nightmare level. But it is necessary to own a graphics card with 6 GB VRAM and 16 GB RAM.

I will say at the beginning, to play the game on a weaker processor, and a 1GB video card is not possible. The game will be unplayable. Even on LOW setting details. 1GB on DOOM is not enough. And FPS will be low. I have tested that it is a waste of money and time. But who has a 1GB video card on the gaming computer nowadays ..?

On an AMD processor from the 6xxx or 8xxx series at least 4GHz frequency. Otherwise, the game will not be smooth. I have the FX-6300 at 4.4GHz and that’s okay. The game will go perfectly well with 16 gigabytes of RAM. In each case. 8GB is low. SSD also help a lot. At least for OS.

I’ve always tested the same level. He has run from the beginning of the mission to the first autosave. I have measured the FPS in the D3DGear program. I changed the setting directly in the game.

Here my computer configuration (while playing this game):
MSI 970A-G43, AMD [email protected] (1,4V), 20GB RAM (1,35V, 9-9-9-24-1T), GIGABYTE GTX 660 Ti Ultra Durable 3GB (GV-N66TOC-3GD), SSD Transcend 64GB (OS) + HDD WD 1TB PURPLE (DATA/GAME), 27″ IIYAMA, X-Fi Xtreme Music (24bit/192KHz), Yamaha Hi-Fi 2.1 sound

+
A good community for good people is the foundation. Do I recommend this group, I’m here administrator:
[link]

“This group is for players of the old school. And for all good and honest players. For all who like older quality games. For good friends and people from all over the world”

Vertical Sync


The choice you probably know from all the games. Off sync with the image refresh monitor. Without sync, images are immediately displayed with a shorter lag, but you see a torn image when you move. With sync, the images are always full, but if fps drops below the refresh monitor (for example, 60 fps), the game will start acting more sharply than without V-sync.

If you enable or disable V-sync, it depends on you. owners of monitors with FreeSync and G-Sync = you do not have to deal with anything 🙂

My recommendation. Turn off V-SYNC. The game runs smoothly without any problems. Here’s quality workmanship

Video settings – Antialiasing


Smoothing FXAA and SMAA combined with temporal filter (1Tx), TAA itself and multiple TSSAA (8Tx) are available.

Edge smoothing cuts minimum power. It’s great that the TSSAA (8Tx) is by no means the slowest. The disadvantage is the large blurring of the image, but can be compensated by sharpening.

The classic SMAA is slower. And it is more demanding than any other method. His temporal variant is even more demanding. However, the quality of the TSSAA’s extermination does not reach.

My recommendation. Set the TSSAA (8Tx). Performance does not take it, but the game looks the best. With Sharpening Amount setting in half, it’s great.

Video settings – FOV, motion blur, colors

Colorblind Mode

Adjusting for colorblind players. If you suffer from a defect in color perception. Defects of green and red color (Deuteranopia).

Gamma

Slider for image brightness adjustment – on a well-calibrated monitor should stay at 1.0.

Motion Blur

Enables the level of motion blur. DOOM even at the minimum setting quite a lot of the image erases. so I recommend turning it off for better clarity. I personally hate this effect. There is no effect on performance

Chromatic Aberration

The effect simulating chromatic lens defect is present. It is just slightly visible in the corners. The effect on power has none, so I recommend keeping it active.

Field of View

Option to set the field of view selection. The minimum is the horizontal FOV 90, the maximum is then very wide 130. The effect on performance is low. At minimum and maximum settings this is an average of 4-7 FPS. it depends on you. I like FOV 90.

Advanced Settings – Image Scale, Shadows

Resolution Scale

Slider for setting the resolution scale. It is the only option significantly affect game performance and image. settings are available from 50% to 100%. And the difference between these borders is the furious 71 fps vs. 140 fps.

Lights Quality

The setting affects the quality of the lights. The effect on performance is minimal. About 2 FPS. Leave ULTRA or HIGH.

Shadows Quality

Setting shadow quality has a low effect on performance. Interestingly, the Nightmare game lets you set up only on GTX 980 Ti (or any other 5 GB or more VRAM graphics card).

Player Self-Shadow

The option activates shadows on your character. No impact on performance. Leave active

Advanced Settings – AO, decoration, textures

Directional Occlusion Quality

Sets the quality effect Ambient Occlusion. This effect is shading environment. The advantage is minimal demands even when set to High level. It does 2-3 FPS to the detriment of performance. So leave HIGH

Decal Quality

Sets the quality of decorative textures. All possible blood splatter or traces of explosions. There are no differences in performance. At least I did not notice. I recommend leaving it to the ULTRA.

Decal Filtering

Sets the quality of decorative texture filtering. There is no effect on performance. The image has a great impact. I recommend setting 16xAF.

Virtual Texturing Page Size
Basic settings that affect performance!! Lack also includes 2 gigabytes VRAM. This setting affects the texture cache. Just how fast the textures will be loaded. On the 2GB graphics card there is a huge difference in performance – 64 fps vs. 38 fps (Low vs. Ultra) !! But the difference in the image is minimal. I own three gigabytes VRAM and I set to MEDIUM. DOOM can do this very well. It was terrible in WOLFENSTEIN and RAGE. Looping and retrieving textures. Not here. If you want the game to run smoothly and you have less than 4GB of VRAM. Set LOW, or MEDIUM.

Advanced Settings – Reflections, Particles, Motion Blur

Reflections Quality

Sets the quality of reflections on the glossy surfaces. Differences in the image are instantly noticeable. Reduce the detail as one of the last. The difference between the maximum and minimum settings is small. About 5 FPS

Particles Quality

Sets the quality of particle effects. Explosions, smoke and more. With Ultra settings, particle effects are much larger. Performance does not hurt. The difference in power between Ultra and Low levels is on average about 3 FPS. Leave HIGH or ULTRA.

Compute Shaders

When activated, the image will not change anything anywhere. I do not know what it is. So leave it active. There is no change in performance.

Motion Blur Quality

If you left it in the Video settings, you can set the quality here. I did not find the difference in performance.

Advanced Settings – Depth of Field, HDR, Flare

Depth of Field

Enables the depth of field effect. The effect on performance is noticeable only in animations. Average about 3 FPS. You can keep your details active without worry.

Depth of Field Antialiasing

Adjusts the Depth of Field effect by making the field more smooth. The performance is the same as above. So leave it active.

HDR Bloom

Adds a classic bloom effect to the image. Effect on the image is large. There is no performance. This is not the reason to turn off this effect. So leave i active.

Lens Flare

The simulating effect shifted from strong lights. No performance – no need to reduce detail.

Lens Dirt

This switch activates the dirty lens effect. It also does not affect performance. Leave active.

Advanced Settings – Subsequent image editing, UI

Rendering Mode

This option adjusts the colors and sharpness of the image. I really like Cinematic against DEFAULT. Performance does not change. It depends on you

Sharpening Amount

Image sharpening slider. Right settings help improve the lot of sharpening the image. Here I recommend keeping the basic 2.0. At level 4, the image is too sharpened.

Film Grain

Adjust the effect of movie noise. The effect can be completely disabled. on the contrary, at a maximum level of cinematic image is noisy. I do not like this effect in any game. I’m set to off.

Opacity UI

Sets the transparency level of the game interface – the ammo and life indicator. I have 50%.

Show Performance Metrics

The last option adds a fps pointer and other points of interest according to the setting level.

Conclusion + my settings, screenshots and videos


The graphic quality and optimizing DOOM scored. I have to praise the optimization of OpenGL. The new id Tech 6 engine transforms the lighting model and the game already uses shadowmaps technology and fully dynamic shading. Previous games such as RAGE and WOLFENSTEIN used stencil shadows + basic Megatexture.

Very good is the graphic of individual characters. Cacodemon reminds of his classic appearance of the first two parts. The quality of the models and textures is cool. Hell levels look amazing.

The game offers a great deal of graphics settings options. The game requires a lot of memory on the graphics card. As I mentioned at the beginning, do not play under 2GB VRAM DOOM.

Graphics of maximum vs. minimal details are not very different. DOOM on VGA with 2GB has shown that even with the texture level on Low you may run into places with a power slump. 2GB is really low!

The new DOOM is a dignified successor to the original action parts in great technical processing.I certainly recommend running the game in OpenGL. You can try to switch to VULKAN, but I have a bad experience with him.

Here’s a sample of my settings. My game runs at least 60 FPS and a maximum of 85 FPS:

Here’s some my screenshots of playing:

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