Overview
Door Kicking For DummiesLearn about the various ways to open doors and how to plan them in sequence.
Why this guide?
Door opening is a surprisingly complex maneuver never explored in depth, leading to possibly thousands of Dead on Arrivals.
After clumsily dragging my squaddies directly through the doors (by default, kicking them down) and watching them get mowed down by heavily armed hostiles 1 too many times, I decided to take a more thoughtful approach.
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Hopefully this guide will help you, the reader, better understand Door Kickers 2 and how to plan, execute, and play better.
Opening a Door vs. Kicking a Door.
It boils down to a few things:
Opening a door:
+ Squaddie aims their gun a split second faster after opening.
+ Required for stealth entries.
– Not what the game is about
Kicking a door
+ Stuns baddies near the door, creating an opening for your squaddies to take them down.
+ Kicking a door down is what the game dynamic is about.
– Not so useful when clearing a bigger room, baddies get a free shot at your door kicking squaddie if they’re out of the stun range.
What is behind this door?
An obvious question!
A. Unknown, Door Kickers offers enough “randomness” that it’s nearly impossible to get the same enemies in the same positions every time.
You can always use the nifty Spy Camera during real time game play to find out, time permitting.
On missions where time is limited (Bomb defusing, Hostage Rescue), you will not have this luxury and must plan and execute with your best available methods…
To use the the spy cam:
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1. Equip it on one of your squaddies.
2. Position the camera equipped squaddie near a door where the door kicking icon is visible.
3. Mouse Right Click, Use Spy Camera
4. The spy cam cone, drag the big arrow to rotate
5. Rotate the cam as needed to see what’s behind the door.
6. To stop using the spy cam, right click the squaddie and click ‘Delete waypoint’
Covering your door kicker
Depending on the angle of your target door, it may be necessary to have a squaddie overwatch them.
The overwatching squaddie will immediately open fire as soon as the path is open.
[link]Please note it is important you AVOID positioning your door kicker directly facing the door when kicking or opening, always open the door from an angle or side.
My squaddie can’t open the door?
Surprise! This also took me a bit to learn as well.
When your squaddie “aims” (right mouse drag to a direction) their actions become limited and can’t open doors!
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To replicate the above:
1. Right mouse button drag a squaddie in any direction
2. Right click squaddie, no more door opening!
3. To have the options of opening the door again, right click the squaddie and ‘Delete waypoint’.
Perhaps a future update will address this, but be aware of this particular quirk when you find your squaddie unable to open the door.
How do I get my squaddie to open AND throw a grenade?
[link]1. Position your squaddie near an unlocked door while NOT aiming (meaning the opening door icon is visible.
2. Right Click your squaddie, select throw grenade.
3. Drag and drop the grenade star as you see fit (red circle for death, yellow-orange circle for stun).
NOTE:
Grenades will drop and land before its intended destination if a person (hostile or friendly) is in its path.
Meaning if a grenade is tossed, but a person blocks its path, it could potentially drop in front of your squaddie, killing said squaddie and everyone caught in the blast radius.
Advance Door Opening: Flimsy Doors and Grenades
Flimsy doors can be blown open by grenades!
It’s actually a great way to open doors this way if you suspect suicide bombers or many baddies are behind the said doors.
Opening a door this way actually allows you to “slice the pie” from a distance and safely out of the bomber’s reach.
Here is an example of blowing open flimsy doors with frag grenades.
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Advance Door Opening: Dynamic Hammer
Dynamic hammer is best used in a plan, with go codes to time room-clearing grenades.
NOTE: Dynamic hammer leaves your squaddie defenseless while taking the hammer out and holding the hammer.
NEVER leave your hammer wielding squaddie uncovered (if you can help it).
[link]Advance Door Opening: Sync Door Actions
Yes, planned path preview shows a grenade landing in front of the door that will (likely) fail the mission.
However, this is actually what happens:
There are 2 action lists as of June 2021 (Introducing the shotgun).
The first list is “Path Options”
You are looking at path options if the top button says “Show target options”
The other list is “Target Options”
You are looking at target options if the top button says “Show path options”
Essentially, the door opening squaddie uses the “Target Options”.
All other squddie syncing on the same action uses “Path Options”.
Target Options
– Squaddie opens the door on go code or as ordered.
Path Options
– Squaddie acts on the go code or along the drawn path.
Be aware this will cause a confusion if you are not careful, as a planned “Path Option” may override a planned “Target option” action.
Video showing “Path Options” and “Target Options” in the planning phase.
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Pay attention to the squaddie action icon, a black filled icon means the action event will only take place after after a conditional event takes place (which can be VERY bad).