Overview
Hello everyone, I would like to share with you the settings for photo-realistic graphics that can load up your video card. as well as I was able to achieve an increase of + 15 FPS. This code should be added in the ENGINE.ini file located at C:UsersYOUR_PROFILEAppDataLocalDrugDealerSimulatorSavedConfigWindowsNoEditorEngine.ini
TRUE MAXIMUM SETTINGS
[/script/engine.renderersettings] r.AllowLandscapeShadows=1 r.AllowOcclusionQueries=1 r.AllowPointLightCubemapShadows=1 r.DBuffer=1 r.DefaultFeature.AmbientOcclusion=1 r.DefaultFeature.AntiAliasing=2 r.DefaultFeature.AmbientOcclusionStaticFraction=1 r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=0 r.DefaultFeature.AutoExposure.Method=1 r.DefaultFeature.AutoExposure=0 r.DefaultFeature.Bloom=1 r.DefaultFeature.LensFlare=1 r.DefaultFeature.MotionBlur=0 r.DepthOfFieldQuality=4 r.DetailMode=2 r.DFFullResolution=0 r.DFShadowScatterTileCulling=1 r.AOSpecularOcclusionMode=1 r.DistanceFieldAO=1 r.DistanceFieldGI=0 r.DistanceFieldShadowing=1 r.DontLimitOnBattery=1 r.EyeAdaptation.MethodOveride=1 r.EyeAdaptationQuality=3 r.ExposureOffset=2 r.Gamma=2.2 r.GenerateLandscapeGIData=0 r.HighQualityLightMaps=1 r.LensFlareQuality=0 r.MaterialQualityLevel=1 r.MaxAnisotropy=16 r.MaxQualityMode=1 r.MotionBlur.Max=0 r.MotionBlurQuality=0 r.OneFrameThreadLag=1 r.Shadow.StencilOptimization=1 r.TessellationAdaptivePixelsPerTriangle=32.000000 r.ViewDistanceScale=0.1 r.Shadow.EnableModulatedSelfShadow=1 r.Shadow.CSM.MaxCascades=1 r.Shadow.CSM.MaxFarCascades=1 r.Shadow.CSM.TransitionScale=0.1 r.Shadow.CSMDepthBias=10 r.Shadow.CSMSplitPenumbraScale=1.5 r.Shadow.GridToCSM=2 r.Shadow.AllowForegroundShadows=0 r.Shadow.DistanceScale=0.1 r.Shadow.PerObject=1 r.Shadow.Preshadows=1 r.Shadow.PointLightDepthBias=0.04 r.Shadow.SpotLightDepthBias=0.04 r.Shadow.GridTextureSize=1024 r.Shadow.MaxCSMResolution=1024 r.Shadow.MaxResolution=4096 r.Shadow.PreShadowResolutionFactor=1.0 r.Shadow.RadiusThreshold=0.03 r.Shadow.TexelsPerPixel=16 r.Shadow.TexelsPerPixelSpotlight=16 r.ShadowQuality=5 r.CapsuleShadows=1 r.Shadow.FilterMethod=1 r.Shadow.DynamicInsetShadowEnable=1 r.Shadow.DynamicInsetShadowRange=1024 r.MaxCSMRadiusToAllowPerObjectShadows=4096 r.Filter.NewMethod=1 r.SSR.Cone=1 r.SSR.Stencil=1 r.SSR.MaxRoughness=-1 r.SSR.Quality=3 r.SSR.Temporal=1 r.SSR.HalfResSceneColor=1 r.SSS.HalfRes=0 r.SSS.Quality=1 r.SSS.SampleSet=2 r.SSS.Scale=2 r.SSS.Filter=1 r.VSync=0 foliage.DensityScale=0.1 grass.DensityScale=0.25 grass.Enable=1 r.AllowHDR=0 r.HDR.EnableHDROutput=0 r.HDR.Display.OutputDevice=2 r.VolumetricFog.GridPixelSize=4 r.VolumetricFog.GridSizeZ=64 r.VolumetricFog.HistoryMissSupersampleCount=16 r.VolumetricFog=1 r.TranslucencyVolumeBlur=1 r.TranslucencyLightingVolumeDim=48 r.Streaming.MipBias=-1 r.MipMapLODBias=0 r.Streaming.Boost=1 r.LightMaxDrawDistanceScale=1 r.LightFunctionQuality=3 r.LightPropagationVolume=1 r.LightShaftQuality=1 r.ParticleLODBias=1 r.ForwardLighting=0 r.EarlyZPass=1 r.EarlyZPassMovable=1 r.Bloom.Cross=0 r.D3D12GraphicsAdapter=0 r.GBuffer=1 r.GBufferFormat=5 r.Filter.SizeScale=1 r.PostProcessAAQuality=3 r.FastBlurThreshold=7 r.ReflectionEnvironment=2 r.RefractionQuality=3 r.RenderTargetPoolMin=1024 r.SceneColorFormat=5 r.SceneColorFringe.Max=0 r.SceneColorFringeQuality=0 r.SceneRenderTargetResizeMethod=0 r.ScreenPercentage=70 r.TemporalAA.AllowDownsampling=0 r.TemporalAACatmullRom=1 r.TemporalAASamples=4 r.TemporalAASharpness=1 r.TemporalAA.Upsampling=1 r.TemporalAAUpsampleFiltered=1 r.TemporalAACurrentFrameWeight=0.15 r.TemporalAAPauseCorrect=1 r.Tonemapper.GrainQuantization=0 r.Tonemapper.Quality=1 r.Tonemapper.Sharpen=1 r.TonemapperHDR=1 r.TonemapperGamma=2.2 r.Upscale.Quality=4 r.Upscale.Softness=0.3 r.RHICmdBasePassDeferredContexts=1 r.RHICmdUseParallelAlgorithms=1 r.RHICmdPrePassDeferredContexts=1 r.RHICmdShadowDeferredContexts=1 r.CompileMaterialsForShaderFormat=1 r.SSAOSmartBlur=1 r.HZBOcclusion=2 r.TiledDeferredShading=1 r.DrawRectangleOptimization=1 r.TriangleOrderOptimization=1 r.GPUBusyWait=0 r.FXSystemPreRenderAfterPrepass=1 r.MultithreadedLightmapEncode=1 r.MultithreadedShadowmapEncode=1 r.UseParallelGetDynamicMeshElementsTasks=1 r.ParallelShadows=1 r.ParallelTranslucency=1 r.ParallelVelocity=1 r.ParallelBasePass=1 r.ParallelPrePass=1 r.ParallelShadowsNonWholeScene=1 r.OcclusionCullParallelPrimFetch=1 r.HLOD=1 r.HLOD.DistanceScale=1.2 r.HLOD.MaximumLevel=-1 r.AllowSubPrimitiveQueries=1 r.ClearWithExcludeRects=2 r.EnableAsyncComputeTranslucencyLightingVolumeClear=1 r.DoInitViewsLightingAfterPrepass=1 r.UseAsyncShaderPrecompilation=1 r.UseShaderPredraw=1 FX.EarlyScheduleAsync=1 FX.AllowAsyncTick=1 FX.AllowCulling=1 FX.AllowGPUSorting=0 r.SkinCaching=1 r.Streaming.LimitPoolSizeToVRAM=0 r.Streaming.UseNewMetrics=1 r.XGEShaderCompile.JobTimeout=0.4 r.Shaders.Optimize=1 r.CreateShadersOnLoad=0 r.UniformBufferPooling=1 r.Cache.LimitQuerySize=1 r.NumBufferedOcclusionQueries=2 r.SeparateTranslucencyAutoDownsample=1 r.RHICmdBypass=0 r.RHICmdUseThread=1 r.RHICmdWidth=6 r.RHICmdAsyncRHIThreadDispatch=1 RHI.MaximumFrameLatency=2 r.OptimizeForUAVPerformance=1 r.FinishCurrentFrame=0 r.IndirectLightingCache=1 r.AllowCachedUniformExpressions=1 r.AOReuseAcrossFrames=1 r.ForwardBasePassSort=2 r.FreeSkeletalMeshBuffers=1 r.KeepPreCulledIndicesThreshold=1 r.MorphTarget.Mode=1 r.ShaderPipelines=1 [SystemSettings] bSmoothFrameRate=False t.IdleWhenNotForeground=0 RHI.MaximumFrameLatency=2 p.AllowCachedOverlaps=1 g.TimeToBlockOnRenderFence=0 FX.AllowAsyncTick=1 FX.AllowCulling=1 FX.AllowGPUSorting=0 rhi.ResourceTableCaching=1 r.GPUBusyWait=0 RHI.TargetRefreshRate=60 FX.EarlyScheduleAsync=1 [System] bSmoothFrameRate=False t.IdleWhenNotForeground=0 RHI.MaximumFrameLatency=2 p.AllowCachedOverlaps=1 g.TimeToBlockOnRenderFence=0 FX.AllowAsyncTick=1 FX.AllowCulling=1 FX.AllowGPUSorting=0 rhi.ResourceTableCaching=1 r.GPUBusyWait=0 RHI.TargetRefreshRate=60 FX.EarlyScheduleAsync=1